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Found 2 results

  1. PixelTheOne

    New survival mode

    Hi, my idea is to make a separated mode named the "Survival mode", where we would have hunger and thirst. Water could be found on the leaves of the big trees and you could drink it straight or pick it up to a separate container named the "Water container". The container would be like a normal dirt container, but would store water, which you can drink. And there also could be a machine that would produce water over time, like a fuel condenser. Food could be made by a special new module that would make food rations from maybe organic stuff? A player could also pick these rations up to take them for exploring. Also a farm could be added, where you would plant crops and when they grow up, you can pick them up and get a straight food ration to the equipment. Farms would also need water to work. When starting a new world, the modules would be in the starter pack. I would love to see that mode in the game. I think it will attract many more players, the casual ones, who just like exploring and building, and the players who like an extra spice to the game. Thank you for reading!
  2. Sean Cushing

    Survival Ideas

    For those of you looking for an idea or two if they do add in a more challenging mode. (Current available game play would be considered something to the tune of "Explorer mode." No creative tools but no added difficulty management.) There are some more odd Ideas that I have to go with this at the moment, but the starting idea would be that, as it stands right now, bases produce Oxygen just on their own. In this new mode. (As it stands until I can think of a more creative name, "Survival Mode") Bases no longer produce oxygen, but you can build either (if Implemented first) a farm area that produces oxygen, a new building area that produces oxygen (To the cost of two Organics, to give them more use) or you are given the option to convert organics into oxygen for a steep but fair cost. It'd make organics useful (As right now, they're only being burned en-mass as small generator fuel.) Equally, I'd love to hear ideas on a "Survival" or difficult game mode for people looking for a challenge. (Something like: Harsher weather, more active/violent plant life. Less resources around spawn area.) Let me know what you think.