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Found 21 results

  1. Ghostwolf93

    Retro Suit gone v1.0.6.0

    My Retro Suit has vanished from the list of available suits to choose from. It was there after the 1.0.4.0 patch, but now it's gone. Not sure if it's a continuation of the known issue of it being sometimes unavailable, or something else, but figured it should be mentioned. Oh, and my current suit changed palette colours on its own. On 1.0.4.0 I was rocking the Exo Red Palette, but after the latest update i found it had reset to Exo Standard (Blue). Have been able to change it back, no problem, but thought it was worth mentioning.
  2. I have activated a surface node, the core, and a part of the purple platform near the sun. Still no suit. As you can see in the pictures I have included, I have the Terran suit, and I have unlocked a suit before. It was an awful lot of work trying to unlock this suit just for it to not work. Please help or fix soon.
  3. TheAstroventure

    Suit missing

    I beat the game yesterday and have all the suits except Terran. I tried restarting my game including my console, but it won’t appear. Before this happened I was on multiplayer trying to get to the core as well, I had to get off before we got there, and when I got off I was in the mushroom kingdom. Platform: Xbox One
  4. Well, i think that the "most difficult planets" (glacio = hard, atrox = very hard) are not that hard really, so i think that a good idea would be add 2 different suits for each of those planets, for glacio the Heat Suit (or Anti-Freeze Suit or something like that) to avoid the cold that could kill you slowly, but it will kill you, and the Radio-Hazard Suit for atrox, to avoid a very strong radiation in the surface of the planet, this radiation without a suit could kill you quickly. I don't know if this is a requested post but i'd like to add that for more difficulty because you can't really notice a real difficulty addition except for gateways (requires more energy) and the enemies.
  5. Platforme :STEAM Hi everyone, I got some wierd stuff with my cosmetics suit. All of them get locked again and the exclusive RETRO suit only avalabe for player who buy the game before 1.0 release just be gone forever. I succeeded to get the exotic suit, the terran suit, sylva palette color, vesania palette color, novus palette color, the blue and the pink visor color. After doing a "save and quit game" on the planet vesania, i reloaded my save 2h after and when i spawn i was wearing the basic blue suit. I check my cosmetics suit list and everything except the basic one get lock. Reloaded the save again din't change anything. Here is some pictur's ( yeah my game is french )
  6. I've had this game for quite awhile now, and though I haven't been active on here as much, I never got the Retro Suit at release. I had it right before, which was odd. Is this a bug maybe or what?
  7. Nur-Taher Kejje

    RETRO SUIT

    Someone can find the retro suit that was up to those who had bought the game preview?
  8. Serious??

    Upgradeable Suit

    Hello Astroneer-Community, I would suggest to have upgrades for the suit like for the "mine-gun" and it is in the research "book" like the upgrades for the "mine-gun" Examples: More slots: research costs: 1500 or 1000 Bytes costs 1 Copper for the first 2 and then 1 Iron for the next 2 and then 1 Titan ect....... More air: research costs: 1/2000 Bytes cost for an extra 100% air 1 titanium alloy + tiny air canister. (or that you consume less air: 2 air filters) Your Astroneer-Fan Rook
  9. JBall

    Suit Mods

    Soon I know weather is going to be a thing and I was wondering one day some planets could have extreme temperatures. So, our suits could have an add on in order to regulate suit temperature by using the suit battery as a resource. This add on being heating coils and liquid cooling could be placed on the left shoulder as a visual of which add on you are using.
  10. Escabi

    Water World

    Water World I'm going to divide this idea into Six parts so you do not get confused Introduction and presentation of the planet: Based on a real planet called Gliese 1214b also called WaterWorld It is completely covered by water without a terrestrial layer on the outside, but if there is a terrestrial layer inside the planet, (probably 70% water and 30% land layer) (Illustrative image) Survival mode on the planet: making survival more complicated due to lack of oxygen since the planet is mostly water makes the survival of the player more complicated. also adding "the depth and pressure system" As it happens on Earth, the deeper it is in the ocean, the sea or the lake, there will be much weight for the subject collapsing, reducing the ability to breathe or killing the subject directly. Depth: In this part when falling to the water will reduce the oxygen of normal form as if the player has disconnected of its base reducing the oxygen of the backpack. High depth and high pressure: In this part the oxygen of the backpack will be reduced double or triple the normal speed reducing the view to a dark tone by the high pressure . Obviously, when the bar reaches zero oxygen, the player will die because of suffocation. So, how is it possible to place a base in the middle of the ocean with no land on the surface? Type of bases and modules: 1°) Marine Platform Here I contradict myself, but to create this base and add the modules we would need parts of land like small islands to sustain themselves this would be a level 1 platform with basic construction objects And finally we come to this: 2°) Floating Habitat In this type of base we will have our habitat floating in the middle of the water with some types of floats When you enter the planet, the parachutes in the air will open to decrease or reduce the shock between water and habitat And finally it looks more or less like this, the storage and the modules can be added to the floating habitat like any base in the terrestrial one adding floats also. But how is it possible to be displacedif you can not walk or run? New appearances and movements: Diving Suits replacing the astronaut suit with a diving one using the "Mark V" model from 1918, since it completely covers the body from head to toe as if it were a reskin of the astronaut suit but can only be used in water. It works as a complete replacement of the space suit for a full movement in the water to deploy at the same speed for example walking and running Using swimming animations to perform the movement and deployment of the player It may also go underwater but will reduce oxygen with the depth and pressure system explained above. Natural Changes: Rains this I like more like a wink to the planet "Kamino" of the saga Star Wars, It also works as a warning of thunderstrom Thunderstrom This is more dangerous than the normal rain due to electrical lightning that if it falls on one of the base objects it could deactivate them for a few minutes and if it falls on the player it is death assured volcano submarine This was an idea of "Utopic Vision" in the little amount of earth that there will be in the planet there will be movements of tectonic plates and they will carry out violent explosions and eruptions coming from the volcanoes, and would give the possibility of generating land in the outside. Vehicles: Submarine The submarines can go directly to the bottom of the ocean with load energy, like any terrestrial vehicle without having problems with the system of depth and pressure. The submarine could implement the tools and storage that are implemented in the other vehicles (cars, trucks, space ships). But that does not mean that you have a submarine and problem is resolved there will be rocks at the bottom of the planet that can clog your submarine and you will have to risk your life to use your Deform Tool to remove it (this may be optional)
  11. ProfScientistMD

    Suit AI

    First off, as this is my first post I just wanted to say how much I enjoy this game. I've never felt the need to join a forum and get involved with a gaming community before this so kudos on a great game System Era. That said I have suggestion for the GUI. While the red around the screen to show damage works, it is a bit basic. That being said, I don't think a health bar is necessary. My idea would be to keep the red but add an AI to the spacesuits that would give you pertinent information without breaking the immersion of the world. So something like lines of text appearing in the top right corner to inform the player of status updates. For example when you take any physical damage a message would pop up saying something like: "Suit Rupture Detected!..." "Source: Impact..." "Initiating repairs...." "Repairs complete" for collisions with debris and impalement from plants OR "Suit Integrity Compromised!" "Source: Acidic Damage..." "Enacting Countermeasures..." "Suit Integrity Stabilized" For acid gas attacks from plants As a bonus this would shed some light on how your Astroneer regens health. Also It could be used as a advanced warning mechanism too. Other neat messages could be: "Weather Anomaly Approaching!" for storms "Oxygen Running Low" for... well oxygen running low... you get the idea. Finally keeping with the lighthearted tone of them game I think it could cute for the messages to have a little personality. Welcoming messages , random encouragement, and maybe tips or space facts. Down the line maybe through in some voice acting, who knows. Just an idea, thanks for reading!
  12. It would be a nice detail to have the ability to customize your spacesuit with a personalized name. Just like we see in the real-world space programs and many sci-fi films. At the start of the game the player is prompted to name their Astroneer (limited in character length) and the name will display in the spacesuit. It could be on the helmet (front or back), the chest, or the arm, or even in a combination. This would be particularly handy for multiplayer to identify the players other than their initial spacesuit choice.
  13. I posted in another thread that a health feature would be interesting.. so this suggestion will go along with it as if health were already in the game. I think a mid-to-endgame machine called the "Suit Upgrader" (or similar) would be a neat new system. The upgrades would require materials to be applied, and power of course - somewhat like a glorified Printer, but for the space suit. An Astroneer would only be able to apply, say, a maximum of 2 or 3 upgrades at a time - spread out over about 3 or 4 slots (Helmet, Backpack, Boots, etc). This could have a lot of possibilities because it is not limited to just a few things that can be made. Farther down the line, mods could add additional upgrades to the Upgrader. This machine would require a Tier 3 platform, buildable from 2 steel & 1 titanium and able to hold more Materials to build larger modules. Materials to build this module: 6x Steel, 2x Compound, 1x Resin, 1x Titanium, 2x Aluminum. Some of my ideas for upgrades are: Fall Boots - This upgrade would reduce the amount of health you lose/damage you take when falling from a height. Instead, power would be used. If you were falling from a long distance, and normally would lose about 10 points of health (or whatever system), you would only lose about 5 bars of power. This may have to be changed based off of what system health could/world be implemented in, but you get the point. Suggested materials: 2x Resin (to act as a shock absorber), 1x Steel (when it's added), 2x Aluminum, 1x Compound Jet Boots - An upgraded Fall Boots (only unlocked after getting Fall boots, and replaces them) This upgrade would require Hydrazine as fuel, and power would be used. If falling from a long distance, when you get closer to the ground, the jets activate, letting you down safely. If you have a Hydrazine tank in your backpack, and the boots internal tank is less than 50% full, it will draw from that tank. The tank can be refilled by the Suit Upgrader (the boots come fully fueled). The faster you are falling or the farther you have fallen, the more Hydrazine will be used and the earlier the jets will activate. However, there is a chance that when you touch the ground or if you run out of Hydrazine or Power, you will take damage - making these not too overpowered yet good at the same time. These boots can also give you a little boost if you press a certain key (settable in options) Materials: 1x Resin, 2x Steel, 3x Aluminum, 1x Copper, 2x Compound, 2x Canister Jet Pack - What is there more to say? This upgrade goes in the backpack slot, and as such modifies the way your backpack looks (and possibly functions). Like the Jet Boots, this provides thrust and is set to fire up on the same key as the Jet Boots, allowing you to have maximum speed by combining the two. This upgrade has a VERY heavy Hydrazine consumption, and will eat through a normal Hydrazine Canister in less than 30 seconds. This is why a better Hydrazine canister would be nice... Why not use a "Compressor"? It can compress Hydrazine into a Tank that's normally used for storing oxygen - this will allow you to have 3 times the amount of Hydrazine in one container! However, it also requires a Tier 3 Platform. The Jetpack does not have its own internal Hydrazine reservoir, so it must use traditional Canisters - but does draw on power a bit and that can be used for a couple seconds to get you to safety should you be high in the air and close to a place where you can land. This is fairly OP but could be nerfed by making it require 2 slots of Backpack space or use the two top slots. Materials: 1x Lithium, 3x Steel, 3x Aluminum, 2x Titanium, 2x Canister, 2x Compound Hover Pack - There are a couple key differences between this upgrade and the Jet Pack. The Hover Pack is not really meant to travel - so it's slower than the Jet Pack, even with the Jet Boots added. As you can probably tell, it hovers - and while hover takes up 30% less Hydrazine, allowing creative players to continue to build amazing things without having to cheat or use a glitch to fly. It does not reduce storage, and is less expensive to make. However, it doesn't handle all that well because once again, it's not really meant to move. Materials: 2x Lithium, 2x Canister, 1x Titanium, 2x Steel, 1x Aluminum, 1x Compound Advanced Filter - This helmet slot upgrade is quite useful. It provides a steady "oxygen trickle" by refining some of the gases on the planets of Astroneer into Oxygen - prolonging your off-tether adventures by 25%. However, it's only half as effective during a Sandstorm. It uses a bit of power, but not enough to really be noticed. Materials: 2x Filters (yes, filters), 1x Canister, 2x Aluminum, 1x Steel, 1x Power Cells
  14. ethan colman

    Character Customization

    I imagine this is already planned as it is common in most games but I thought I should suggest just incase because it would be cool Currently in ASTRONEER on XBOX ONE you are given a choice between 4 different characters which is good so that all players get a different look but I thought it would be really cool if a more in depth customization was added which aloud you to, for example, change the helmet between a bunch of presets and the chest between presets and the legs between presets and possibley even things like the backpack, different arms, different guns and maybe even sort of accesories to allow you to spice up your character and make him perfect to you and unique... I also had a thought that it would be cool to be able to change how the characters suit looked (head, chest, legs, arms etc.) as you go through the game whenever you want with some sort of construct that allows you to build different (heads, chests, legs, arms etc.) so that you can change your character but its not like you can just do it whenever you feel like it you have to use some resources and then it adds an extra goal and fun touch to the game... Also being able to do things like symbols on the suit and marks (Like paint or scratches or something) would also be really cool because then you could have your emblem on your character or a cool symbol and it just makes it extra cool for your characters look...
  15. MelonGraffers

    Improved customisation idea

    I think the best way to implement the customisation system would be to add a "Don't Starve Together" kind of system. If you're unfamiliar with this system, it's pretty much you play the game as you do but every now and then a little present symbol appears in the top left corner of your screen. When you click on it it unlocks a a new piece of vanity for you to equip across all your saves. If you changed the way it works a little so instead of just randomly getting them you could find suits on like other planets in crashed ships or something that would be perfect because this would promote exploration by a ten-fold because who doesn't want new space suits? I understand one of the major drawbacks would be your character artists would have a lot of work ahead of them, so to combat this I present you with another idea: The ability to find different colour palettes to equip on your suits. This in combination with extra suits would bring a unique feel to your own astroneer and make him feel a lot more personal to you. Keep up the good work! ~ Melon
  16. I made some research concepts that I thought would be pretty cool. Basically, we are able to upgrade our Suit, Backpack, and Terrain Tool through research, and then select one upgrade per category to enable based on the scenario. Each upgrade has pros and cons when compared to the other upgrade option counterparts. For example: - I could upgrade my Backpack to have a toxic filter (pro), but the oxygen tank capacity is decreased (con). - If I'm doing heavy exploring with no tethers, I could opt for a larger tank with more oxygen to roam more before needing to return to base (pro), but my move speed is decreased (con). Enjoy!
  17. Azrael the Sorrowful

    MEGA LIST OF TWEAKS AND IDEAS

    First of all, I want to thank System Era for this amazing game. I've been following it for a while and have been very interested. I've only just recently gotten to play because my old computer rig I got from back in like 2010 (lol, yeah, forever to upgrade I know) could not handle it, but I've played a ton since I started and have pretty much done most everything there is to do and I've either watched others play or read about the rest there is that the alpha has to offer. Once again, thank you so much for this game and I look forward to the future of Astroneer. I'd also like to invite @SES_Adam to come take a look at this as I think he might enjoy what he sees. For everyone else out there, I want to apologize if there's something in here I suggest that has already been suggested else where. I don't have the time to look through every post and make sure I'm not duplicating any ideas and I just have a lot to say so I'd rather just cover all the bases anyway. Just remember I'm not trying to steal your thunder. If you have an idea that you submitted that I put on here, feel free to let me know and share a link and I'd love to go comment, upvote, and share support. After all, we're in this together! Much the same, if you read through this, please go down and leave a comment and let me know. I need all the support I can get to make sure the devs see this and we can make Astroneer even better than it is! Thank you so much for taking the time to come in and have a look, I hope you like what you see! If you have another idea that goes along with anything I've posted here or even a better way to implement one of my own, please share it with me in the comments! I'd love to hear your feedback! Now, as for some quality of life ideas: First of all, Generators: they're currently not up to snuff when it comes to power output, especially the larger coal variant. Inventory tweaks: there's a few changes to inventory management that I think would be quite nice to have. FUEL COMPRESSORS AND TRADE OUTPOSTS: oh do these need to be nerfed. (Note: This is based off my gameplay before updating to 0.2.117.0, but I still think these fixes would be better than the current ones so I'm keeping it in) Miscellaneous tweaks and changes: just random ideas that don't fit with these other main things. And now, as for some new ideas: (this is my favorite part ) Suit Modules: this idea would be an update/tweak as well as new content for addons to the player's suit for a better gameplay experience. Vehicles: I love the module style of vehicles this game has, with the ability to mix and match as you desire, if only there was MORE!!! Base Modules: the module design of the bases is wonderful, but just like the vehicles, imagine if there was more!
  18. Mitchel Contreras

    5 ideas that could improve gameplay

    - A suit modification station that allows you to alter your suit's attributes. Things along the lines of a lighter suit that allows higher jumping and less fall damage, but increases damage from collisions and other sources. Or perhaps the alternate with a heavy suit. Then an addition on the left side of the backpack that allows you to easily see which modification you have on. You would also be required to visit the station to change modifications. - A blend feature for the terraforming gun that allows you to naturalize terrain so that ramps or nicely angled ground is more achievable. Perhaps make the visual for it an empty or completely filled circle. - Allow the extensions of the base to manipulated or more easily controlled. For manipulation, permit them to be raised or lowered with the reach of the wires, allowing the ground to be lowered or raised within a certain distance of them. To visually support this, metal legs or stands could extend from the bottom of the platform to the ground. - A research journal that keeps track of known research. Just a quick reference to see what you can build, what it takes, where it's built, and if you have built it and used it for what it's used for, a small description of what that research/item does. By having only learned research in it, it makes adding more research in the future easier. (Plus, what kind of astronaut/engineer wouldn't have journals?) - A feature for the terraforming gun that removes only surface materials. It's understandable that those materials are gathered by "mining" them, but perhaps, conceptually, it would be a lower power setting on the gun that doesn't alter the ground, but is enough to remove items on the top such as organic material and loose deposits of oxygen and power. It could possibly even take less power to use this mode.
  19. Repelling gear for getting down big holes or carefully getting down big mountains.
  20. First of all, I want to thank System Era for this amazing game. I've been following it for a while and have been very interested. I've only just recently gotten to play because my old computer rig I got from back in like 2010 (lol, yeah, forever to upgrade I know) could not handle it, but I've played a ton since I started and have pretty much done most everything there is to do and I've either watched others play or read about the rest there is that the alpha has to offer. Once again, thank you so much for this game and I look forward to the future of Astroneer. For everyone else out there, I want to apologize if there's something in here I suggest that has already been suggested else where. I don't have the time to look through every post and make sure I'm not duplicating any ideas and I just have a lot to say so I'd rather just cover all the bases anyway. Just remember I'm not trying to steal your thunder. If you have an idea that you submitted that I put on here, feel free to let me know and share a link and I'd love to go comment, upvote, and share support. After all, we're in this together! Much the same, if you read through this, please go down and leave a comment and let me know. I need all the support I can get to make sure the devs see this and we can make Astroneer even better than it is! Thank you so much for taking the time to come in and have a look, I hope you like what you see! If you have another idea that goes along with anything I've posted here or even a better way to implement one of my own, please share it with me in the comments! If I like it, I'll even add/change what I have here to incorporate what you've said and credit you for the help! Now, as for some quality of life ideas: First of all, Generators: they're currently not up to snuff when it comes to power output, especially the larger coal variant. Inventory tweaks: there's a few changes to inventory management that I think would be quite nice to have. FUEL COMPRESSORS AND TRADE OUTPOSTS: oh do these need to be nerfed. Miscellaneous tweaks and changes: just random ideas that don't fit with these other main things. And now, as for some new ideas: (this is my favorite part ) Suit Modules: this idea would be an update/tweak as well as new content for addons to the player's suit for a better gameplay experience. Vehicles: I love the module style of vehicles this game has, with the ability to mix and match as you desire, if only there was MORE!!! Base Modules: the module design of the bases is wonderful, but just like the vehicles, imagine if there was more!
  21. koondad

    Actual Suit Upgrade

    Maybe your suit should require a specific upgrade in order to live safely on certain planets? like a heat resistant suit in order to survive on irradiated, or a thicker, cold resistant suit for Tundra and the like without these suits, landing on those planets will very much kill you quickly, requiring the player to prepare adequately enough before venturing to these planets. It would make travelling to distant planets a bit slower than it currently is, as right now all you need is a spaceship and you can go pretty much wherever you want with enough fuel, this would be sort of like another requirement for certain planets. This addition should update the planets by telling the player what the conditions are if you are hovering over them with your mouse while in orbit. I could see these suits being required to use astronium (rare unused resource at the moment) to build