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  1. jurkotajny

    Ideas

    Hello, I would like to give you my ideas for Astroneer, and I hope I will see them in next Astroneer update. I am still studying english, so sorry for any mistakes. Buildings And Items Large Auto Arms These auto arms will be big, able to pick up items that are in small and medium sized items, but they will consume large amout of power. Scrap Auto Arm These auto arms will be able to give to shredders any size or kind of debris and if enabled, they will cut extra large objects into smaller pieces, small enough to be salvaged by extra large shredder.
  2. Disclaimer Hey, since there is a lot of traffic in the suggestion here, I'll do you guys a favor and make list for the most suggested Features and the one that has already been confirmed by the Developer. Let's keep this topic more organized, So please read this list before posting a thread here Now Available! Gallery of Feature, Fanart, and Fluffs related to Astroneer. Link (Google Drive): https://drive.google.com/open?id=0B8Yf0lwrL9OZLXkwSXcyZXZ2dlU LISTING INFORMATION
  3. Thank you for such a great game. I have hundreds of hours into it and thought id share a few ideas with you.. As an astroneer that uses a drill rig a first prison mode or moving the camera so i can see in front of the rig better would be a huge help. A way to lock a grade when cutting would be a huge help as well. this would allow for cutting slopes, roads and such in a more controlled manner. Extenders in my mind should be either the same length as tethers or slightly longer due to the resources used. They should also be able to be placed on top of tall platforms wit
  4. Please create a function that allows you to specify multiplayer options for each save. Load Rename Copy Delete Back To Load Rename Multiplayer Option Copy Delete Back Additional options display when Multiplayer Option clicked Allow Not Allow
  5. Whenever I play the game Astroneer, it's with my friends because it is more fun that way. But I can't seem to render them in at all without being close to them. I know that it is about optimization from updates and what not. But I would love to have a view distance slider in the settings menu. I can't doing anything about my render distance being bad. My brother seems to think it's about RAM. I have 16gb of ram and he has 32. When I'm in game I walk out 20 feet and he disappears even with his beacon. But he can see me across the world. All I'm asking for is a render distance slider or setting
  6. A thruster that runs on the atmospheric gas and provides unlimited launches but needs time to refuel or recharge at a station or something while being provided with power. I think the best materials that would be needed to craft this would be a nanocarbon alloy as well as a piece of ammonium. The thruster could have to be charged/refueled at a station the would be crafted via other materials. Tell me what you think of this idea.
  7. The following are cosmetic items I thought I would suggest now. These could be used in some sort of 'Summer Event' Have a suit that has a fish bowl as a head with a fish inside that is wearing sunglasses (to act as the visor). I think it would me Funny to see some thing like this. It could be called "Fish Bowl" For the Visor You could have a derpy looking fish on it with bubbles surrounding it. You could call it something along the lines of "Fishy brain" (I ran out of ideas on this one) My idea for the emote is the character would do a weird swimming motion but then falls and sta
  8. It's not comfortable to see the blurred background when an alert was appeared.
  9. Please. Because I've just lost one save's game progress when I'm trying to save a game. Why the Astroneer isn't auto saving? It is only auto saving when we a entry to shelter or riding vehicle and rover seat! But why? That's useful but at the same time risky. Saving the game too often to one save file can cause performance degradation. This puts a heavy load on the computer and eventually leads to a game crash. Please, make a manual saving function and change the existing auto saving function.
  10. Yeah, we have a Trade Platform and EXO Request Platform. But it is using a space lander, right? So I thinking about "How about using drone?" thing. That's my idea: Here is a this module's features: (The units of power follow the units used in the official wiki.) Delivery Platform is using unmanned aerial vehicle(UAV). This module's is delivery a materials purpose. It can be attached on Tier 3 Platform. There is exist it's own network. This module has powered it's own solar panel and supply power to drone without wired(Wireless powered
  11. You know, In Astroneer, when you print the RTG, you need a Nano-carbon Alloy and Lithium. But in real world RTG is not using Lithium! that's using Plutonium. (More scientific info: Plutonium 238) And I wanted a new power generator. The Fusion Reactor. You know the Astroneer is Sci-Fi genre. But why not add a fusion reactor? Fusion reactor is so VERY fascinating power source! Fusion reactor is using Deuterium or Tritium, this will be more powerful than RTG, It is very excellent energy efficient, and you don't have to worry about the reactor exploding. And the fusion reacto
  12. My idea is this: Vehicle Shelter Now this is really 'moveable' shelter. I know recently SES added a new shelter it's called "Field Shelter". But it can still be used by only one person at a time. I already came up with this idea before it was added. My idea is that it's much easier to move around and can be used by more than 2~4(or above) people at a time. And it can be attached on Medium Rover and Large Rover. One day I will design a 3D file to explain this idea in more detail... (But not now... Because I'm busy. I already have my another project...) The materials don'
  13. I wanted to post my email to SES for public viewing. Maybe if enough emails are sent, the devs will finally start paying attention here. Comments are welcome and I'm hoping I will get a response from them eventually. Any response would be better than nothing. ----------------------------------------------------------- Hello System Era, I am writing this message in the hopes that you will read it and reply, or at least take it into consideration. To start, I very much enjoy Astroneer. The concept is awesome and it has great potential for expansion into something greater. The
  14. I would like to see more players on the suggestions channel, and providing ideas to the game. Right now it looks like i dominated the whole area, and all i do is just thinking of ideas 5 minutes a day. Please go to there and try to offer up some ideas. sometimes the idea may seem extremely bad, or not functional or creatable; offer it anyway; the talk provides more ideas. Thank you for reading my thread and my request.
  15. I have been playing the game since a little after it was released and have become addicted. Although the game is fun I have a few suggestions; First of all, it would be nice to have a "Keep Inventory" setting. Second, it would be nice to make a creative mode. Thanks!
  16. Dell G5 15 - 5587 running Windows 10 (updated to most recent release) 8th Generation Intel(R) Core(TM) i5-8300H Processor (Quad-Core, 8MB Cache, up to 3.9GHz w/ Turbo Boost) NVIDIA(R) GeForce(R) GTX 1050 with 4GB GDDR5 graphics memory The game simply crashes -- freezes up or quits, often when I'm doing stuff quickly (like running or using boost mod). It crashed several times last night, often when I'd done stuff for several minutes to an hour without saving. It's frustrating; any suggestions for settings that might ameliorate the problem? Having more control over saving wit
  17. A giant spaceship should be added to the game which would be able to carry a lot of cargo + should be able to deploy spacestations and if other solar systems ever get added it should be able to go there but to launch it you will need a special launch platform where the rocket stands on a grill where the fire can burst out of the sides (like a real launch platform) everything in the path of the flames coming out the sides should be destroyed/killed
  18. Hey I’ve had a few ideas for some new things to add to this wondrous game. Im not asking for a total rework of the progression system, but I’ve noticed a lot of complaints that there isn’t anything to do after unlocking and building everything except expanding. While this problem can’t really be resolved totally, more progression should be added. Even though I know more things are going to be added, here are some ideas. Dangerous weather is a must, to make things a little more interesting. I’m thinking snow on Terran and blizzards on tundra, heat storms on arid, and acid rain on
  19. I bought the game as soon as it was released and I played a lot at the time, but I spent years without playing it and this weekend I played a lot again... Here are my considerations about the game so far... First I would like to say that I enjoyed a lot the new research system, graphics, and general improvements, but I still found a lot of bugs that I'll enumerate here... Tethers - Since it was released this was a problem in the game, but I must admit that you have improved it a LOT, but is still a problem because if you still place a lot of them the game starts lagging. T
  20. I didn't see anything on this topic in here and thought that elevators would be a nice addition to getting up and down vertical shafts. Possibly a lift for vehicles too?
  21. Hi! Here are my 2 cents on the topic : - a planet map! right now the only map that pops up is the one you get when you're in orbit, but it would be nice to get a certain overview of the whole planet, better locate beacons (!) - make beacons visible from further away - any way/tool to transport salvage in addition to the winch or carrying, or just make them "pluggable" into available slots - make it possible to salvage larger pieces, like broken platforms, because we are able to carry them around, but nothing else - add a keyboard shortcut to flip the vehicule, there's
  22. Please consider adding a mechanical parking brake to all rovers. One that doesn't require power to stop the rover when occupied. It is quite the experience to run out of power down a hill, and have absolutely no way to stop your rover from falling into a pit. A mechanical brake is common on most vehicles as a safety measure, since it requires no active power to engage. Please consider adding stabilization arms to large rovers with cranes, these will lock in place when the crane seat is occupied. There is still a problem with entering a crane seat and the rover starts sliding down a hi
  23. Not having wind turbines spinning and generating energy during powerful wind storms seems ridiculous to the point of being frustrating.
  24. Aside from the classic "key binding" and "volume bar", I'll like to see this implemented in one way or another ?. 1) Automatically insert research pod to research chamber: I know that the idea of the research pods having variable research point distribution is to add a bit of a challenge, to think what pod and when you want a pod to be researched, or at least it is what I remember from when research 2.0 came out. That's cool, but there is one big problem with that idea... you need to be in your base. For an exploration type game, being in your base should be the least important thing. Th
  25. Astroneer is a great game as it is but it is in it's alpha stage meaning there is lots for to add. One of my ideas is that Astroneer should contain more survival like essentials. Here are two of my ideas: 1. Food - I believe food should be an item in this game to make it more challenging but before creating a server there would be a difficulty option which change the amount of food you would need daily to survive. Food could be obtained from destroyed ships, killing plants, and from organics. On the hardest difficulty you would need five units of food each day. On medium you woul