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Found 17 results

  1. Chromie

    Ancient Alien Ruins

    I think it would be super cool if you guys added ancient ruins of cities or temples that were maybe made by aliens millions or billions of years ago into the game. The idea kind of comes from Minecraft, with how that game has been specific temples and structures. I think in the same way, Astroneer could have planet specific ruins that you could explore, walk inside of, and even deform with the terrain tool. I think this would add more incentive to explore, and once cartography and map making is introduced players could map out these locations as well.
  2. I was thinking to myself about how one could be able to print one of those giant docking platforms you find abandoned around planets, and then had some thoughts about printer progression in general. Now that you've nicely simplified and unified fabricators and printers have a bit of a progression starting to appear, the vehicle bay seems like an odd fit. Perhaps doing away with the vehicle bay and building on the progression you've started could open doors to printing more varied things and add even more long-term goals to the gameplay. I threw together a screengrab that might better show my suggestion. I think an XS, S, M, L, and XL printer with these varying dimensions on packages produced, could allow for this sort of variety without breaking the current 1-tier, 2-tier, etc system you've already got on platforms and rovers. I.e. you could transfer a medium package on a medium rover, a large package on a large rover, and this would even allow you to print that teeny XS or huge XL rover concept you had in the works a while back, or even landing pads, habitats, etc. These could require 1, 2, 4, 6, and 8 materials to print a package of their respective size, and material rarity could drive difficulty to acquire (for example 4 compound/4resin to build an XL run-of-the-mill structure, but 8 titanium alloy to build a super-rare structure). Modules would still require a platform to unpack but others could be the opposite (on the ground, in a clear space). And this way you could even bring packaged rovers and structures with you on a shuttle to a fresh new planet! Hope I explained that well enough to hear folks' thoughts! Maybe it'll just be good food for thought but I think it'd unify a lot of the systems in place and continues in the direction you seem to be going in! Thanks for an amazing game!
  3. AlolanChampion88

    Generated Structures

    While on Barren, I got lost searching for lithium while driving my truck. While lost, I came across a randomly generated abandoned base. While looting it, I noticed an enormous platform with eight sides, two spaces (like where you place things on other platforms) on every other side, and maybe four power attachment points. It also had enough space to make it look like a helipad, and it was so high I had to build up to the top. Will people be able to fabricate or print it in the future? If not, I'll have to move my moon base. Also, will there be different stations to print very large things like this in the future?
  4. vizthex

    Scrapyard

    So I noticed that several of the wrecks you can find aren't super useful, so I was thinking we could get a rover-mounted item (it would take up the same space as a Crane) [And be a Crane module, but it would be slower] that lets you recycle all wrecked satellites & ships into resources (based on the wreck, so some give Compound and Aluminum for example) And being able to recycle the smaller debris (like a mini solar panel) or research them would be great too.
  5. When I join my friends solar system and go to other planets with them I can't see any of the structures that have been built there. I played the game a lot when it released last winter but when my friends and I realized we couldn't really enjoy the co-operative experience on foreign planets we all stopped playing. After seeing the game had recieved an update I convinced my friends get back in the game and to reach another planet but was disappointed to see that it is still only the host who can see structures built on foreign planets. I am wondering why this issue still hasn't bend fixed after all this time. I understand game development is a lengthy process but this is a huge feature of the game that should have been prioritized into the first update of the game. One of the biggest things the game has going for it is the co-op and it is still completely unfunctional after months. Please fix so I can enjoy this beautiful game. clear skies!
  6. Here's another bunch of ideas, do not wait to discuss theses three subjects. *Firstly: I think it could be more interesting and immersive to develop the science and research concept. The game could be a scientific quest for those who're seeking the truth about the environment and the universe of Astroneer, by developing, for example a database to fill with information, a scanner system (for the wildlife), samples and so on. *Secondly: Improving the Weather System could be extremely interesting, particularly in the other planets than the first one. Snowstorm who is hurting the careless pioneers, lava and ash storm, toxic gas weather, all of that could produce an amount of difficulty but also of interesting ways to counter those climate problems - Energy Shield (my first idea on this forum for example), but also heater, air purifier... the subject is huge. *Thirdly: I recommend to modify the rover-truck like speed (in a more "realistic" dimension) and maneuverability, and maybe change the sound of the engine. Do not hesitate to share your views about theses ideas!
  7. cody west

    STRUCTURE UPDATE

    every research is made for moveable items and basic structures, but what if all moveable item concepts could be put towards new buildings? solar building power storage building storage building and last buildings that you could go into such as aroom that is big enough for player to go into with transparency mechanic socamera is not affected where resources can be piled without storm interference. make connecting tunnels and airlock doors same mechanic as platform preview extension. i can answr any questions within reason thanks, MadMunchkin95
  8. So as I was wandering around in Astroneer, y'know as you do, I thought to myself, "Hey, what if I had to deal with problems on each planet?" The idea sprung on me while I was booting up a new game and rushing instantly to a Radiated planet. Environmental Hazards I know that we have sandstorms, or whatever it is you'd like to call them, but what if there were more hazards or detrimental weather? Perhaps they vary from planet to planet, for instance on the moon you'd have meteorites, on an exotic planet you'd have maybe a swarm of carnivorous space wasps or something of the sort. I'm starting off light because I'm unsure of the limitations of the engine. This could really be taken in any direction, maybe even player triggered hazards or preventable disasters like volcanoes or earthquakes, But I think the idea of biome specific hazards is good food for thought. Events When I think of events I mean like these satellites (Or space stations if you've read my other post over Here) crashing on a planet from outer space. Maybe large asteroids with rarer materials or such? Or a even rarer alien clump of debris from 'something' that has a unique research module. The idea of this would give each planet a lot more of an organic feeling with things that can just 'happen' from nothing. Maybe, and this ties in with Environmental Hazards, what about a world destruction event? Massive earthquakes or volcanoes destroying a planet, over time forming an asteroid belt? Of course this is just an idea, we could always just have a few small moon sized asteroids floating about in this belt we could visit. I just really like the idea of asteroid mining. Derelict Alien Structures I've been dwelling on this idea for some time if I'm honest, but I've thought about ancient alien ruins or destroyed technology from a long lost age. From something simple and small like an independent functional refinery or solar array or if you want real big stuck, destroyed planetary structures, I'm talking broken pieces of a Ringworld floating in orbit of a planet, or a half constructed Dyson sphere or something of the like. Interstellar Travel/Wormhole Travel Now this is just a wild idea that I spitballed with a little bit but what if you found one of these structures that provided co-ordinates to a 'Wormhole gate' or something of the like to provide travel to a fresh system, a 1 way trip to a fresh system. This could easily be tied-in with some ideas from Derelict alien structures. Think of it almost like a NG+ mode, you keep research, and whatever small supplies you take with you along with your ship. I can't think of any kind of incentive of going into this 'NG+' mode or somesuch, but feel free to throw together ideas for incentive to travel to another system aside from if you blew up one of the planets from drilling into the core or something, or the sun exploding. Who knows. As always fellow Astrodudes, feedback is appreciated! Edit: Spelling<
  9. Maxitodorito

    New Structures Ideas

    Now I realize a habitat is a thing, but I'd really like some sort of room structure, like something with clear walls and a door, (sorta a big habitat you can walk in). In these rooms could be maybe a light source or allow the user to decorate the room. And I do realize you can make rooms out of the terrain but they are very dark and me personally, I do not like the look of my terrain huts. Just an idea because I always like to have homes in these space games. (Like No Man's Sky). Also, I'm not sure if astroneers is mod compatible but I think astroneers would be fun with more community additions and could add new concepts and content.
  10. Here are some suggestions that in my opinion would make the game better: -Animals (passive and hostile) -More resources (More minerals, plants ...) -Some kind of backpack (an extra inventory) -Experience system (XP) and skills to upgrade the character. - Improved game search system. -More accessories for both vehicles and the character itself. - Combat weapons (the one I most want in the game). - Customization options for a new local or multiplayer game. - Difficulty level varied on other planets that force the player to create a suit or item to survive on other planets. -Structures to strengthen the base. I love this game a lot, and I want to collaborate so that it grows and is loved by all. Gamertag: JokerMasterE4P - Brazil
  11. Piercoic

    Large Structures

    This has probably been mentioned many times, but what if they added big, somewhat expensive structures you could create, or even give you the option to design your own buildings using modular pieces, (To continue the theme of everything attaching to each other easily, and smoothly) post ideas for possible structures here.
  12. Adam Ross

    5 priorities

    1: keep the game from lagging after extended exploration 2: Add intelligent alien life, possibly as rival terraformers 3: Add story or universe-building 4: More space-flight and planetary flight options 5: Add ability to destroy base structures
  13. SolidTyler

    Overlapping structures

    Structure nodes should not allow the player to build two (or more) structures/nodes that occupy the same 3-dimensional space. Test Specs: Platform: Windows 10 Version: 0.2.122.0 (Experimental Version) (updated on 2/19/2017) Save Type: New Save (created in this version) Player: Host (as opposed to Client)
  14. Yes please, these are all really good ideas and i just want to add to them. More resources, and could even possibly be Planet specific. (I really like the idea of many more planets, but to have more planets we need more resources and reason to go to them other than the cosmetic venture) Please Please Please structures for building walls and base/fort. (Which would be very handy if added with mobs) Since we have to have oxygen all the time it wouldn't hurt to also have to eat or drink water. Which could add to more base nodes. i.e Water purification and cooking/packing station for rations. And having the larger upgradeable packs could help in this area as you would need more space to carry water or food. Maybe even adding an upgradeable 0,2 tank to hold more oxygen for longer trips. Only 1 minute of oxygen really doesn't give us enough time to do much exploring. Larger Planets. I find myself driving not too far in one direction and my home or vehicle nodes are no longer in sight and without a map i have lost several vehicles due to not having and sense of direction in game. With NPC's could come quests and some sort of story? or Unlockables by doing favors for the Indigenous? I know it is still fresh and seems like it has a ton of potential. The game that is. I am glad i can be part of the starting community and am very excited to see where this game goes in the future. Would even like to see larger servers with many people working together to build if enough content and planets are added. Keep up the good work guys i love it!
  15. Please add this! I've gotten SO MUCH LAG AND LOW FPS these last two worlds. Not even from tethers, we've taken up most of them.. Just from the amount of wind turbines, batteries, and solar panels we have put up in an attempt to have unlimited power while in caves (tunneling, building ramps to moon, etc). Also it'd help with when I accidentally put resin on which turns it into a platform, and it glitches inside another platform beside it.. Please and thank you <3<3<3 ?
  16. Suggestions from an embarrassingly experienced hobbyist game tester. One of the best pre-alpha games I've had the pleasure of playing, and I've played a lot of them. Somehow potential still lurks behind every rock and plant, in every cave and on every planet! Let me throw some ideas to see if any of them bounce Sorry about the lack of explanatory pictures, I'm terrible at drawing.. and I want these ideas to help the game evolve into something great, not something specific. Sorry about the long read. Variety in Death Animations This doesn't happen when you die instantly. When I managed to get hit by my first square-boulder-storm and still had to watch the "dying slowly" animation... Very disappointed. But great Early Access Launch Trailer. A way to delete saves I assume that its either coming soon or that I just can't find it because its not very intuitive, but I know I haven't found a way to delete saves any menus yet. New building system, plz? Give each standing structure an inner and outer radius for constructing other structures between, and let the player put out the node structures that can be upgraded with a ground target system like the terrain-tool has. If the inner circle is larger then the largest structure the node can be upgraded to this will help fix the problem with overlapping structures. The ability to remove structures would also be nice you know.. NPC content Lets talk about the natives. The planets have plant-life, but they could surely use some critters to feed off the plants, and perhaps even some local sentient lifeforms? Evolution?(90% of the time I make this suggestion for every game I see it could fit into) Evolving lifeforms would be especially awesome and would result in . I'm thinking about simple creatures with a neural network with a low maximum of neurons that start out with a basic ability to find plants, consume plants(yeah those would also need to be replenished somehow), and reproduce. When reproducing these young creatures would have a small chance to be mutated versions of their parents or parent, with a possibility to have some new neuron, or a change to the current ones. Changes to input and output neurons would also result in small visual changes to creature. (No I'm not a developer and have no idea if this is at all possible to introduce into the game, but there must be some reason to why Systemera can still be the first to introduce evolution as a feature in a game like this.) The Local Factions The astroneers may or may not come in peace, but do the locals want them there anyway, and do they even agree about it? What I am thinking about is something akin to introducing a RTS element driven by AI (Again a situation where concepts of evolution could be taken into the picture, muhaha), where the Astroneers and their bases are dropped into an environment where groups of NPCs work together AND against each other for dominance of their own planet. Each group controlled by different AIs with different "personalities". When the Astroneers encounter a member of a "Faction" NPC could observe the Astroneer's actions, and those actions could determine whether the Faction likes the Astroneer or not. Example: If the NPC is observing the Astroneer collect a resource that its Faction values, the NPC could perceive it as stealing and become hostile. If the Astroneer drops a resource at the NPC's feet for it to pick up it either takes it as a gift(If the Faction values the resource), or as an insult(If the Faction considers the resource useless), or an attack(If the Faction considers the resource poisonous or dangerous). The emotes could also be used for NPC-diplomacy. If a Faction learns the location of the Astroneer's base, and is or becomes hostile they could build an army and attack it like they would any hostile Faction. If The faction on the other hand becomes "Allies" with the astroneer they could send trading parties or give the astroneer and his/her base protection against hostile Factions for a price. One must have the ability to build defenses and weapons to protect against attacks from hostile Factions. Needs More Needs So Astroneers live purely on oxygen right now.. Hunger, thirst and food system would be a nice addition to it as a survival game(urgh, maybe even a sleep need). Hunger and thirst animations instead of hunger and thirst bars. When the Astroneer gets extremely thirsty or hungry moves more slowly to the point where the Astroneer starts collapsing and eventually only gets to crawl for a while before dying of hunger or thirst. Don't know if a sleep need would even fit into the game at all, but one can hope. Structures and Tools • Small(1-slot) and(2-slot) Large sentry-gun upgrade that has some energy capacity that is spent when firing, the sentry-gun has slots where ammunition or energy-related upgrades can be placed. • Small and Large Shield Generators that consume energy and negates damage dealt to whatever it is placed on. • Small and Large Repair Modules that consumes energy to restore hit-points of structures it is placed on. • Tool Printer Structure - Can be used to craft hand-held weapons or tools • Printable gifts for NPCs that must be researched first(yeah I have no idea what that might be, but hey they're aliens so could be anything). • Astroneer-Powered Generators • Food Printer Structure that can use different types of resources to make different types of tube-foods(Yeah that would probably mean splitting the "Organic" resource into different types or resources wouldn't it?) • Living-area Structure that must be researched, just a place for the Astroneers to take their helmets off, decorate and rest their feet. • Terraformer Structure that must be built from several parts that must all be researched and constructed individually. The ultimate tool for slowly exterminating all those hostile Factions and critters (Unless they evolve to breathe whatever can be found inside an astroneer's helmet.. hmmm). • Murder-remote(aka gun), a tool for killing NPCs, critters or hostile astroneers(Wait what? A PVP-mode? Why didn't I think of that?) at a distance. • 4-slot Manned-Machine Gun upgrade.. Like the sentry-gun, but larger and more damage.. Also not functional without manual action from operating Astroneer. • Farm-Structure, for growing different kinds of food in.. duh. • Handheld "Potato-Gun" Tool, perfect for planting pretty much anything(small enough to fit) into terrain efficiently from a distance. Deals minimal damage. • Teleportation structure that can be linked up to other teleportation structures for near-instant travel(Or maybe it just makes a copy of you at a remote location before destroying the original you?). • 1-slot Rocket Upgrades that must be researched. Consumes fuel and can be used to increase speed of vehicles, or to give the Astroneer the joy of temporary flight when mounted on both sides of backpack. PVP-Mode? There is already co-op.. why not allow several players to join a server, form alliances, make friends and shoot at each-other with potato-guns? Player joins a friend's game(or a game one of the player's friends is in), gets to chose an faction or create a new one(up to 4?). Each faction starts at different locations(Not too far from each-other) and can form alliances, make enemies and trade, much like the Factions mentioned earlier. Physics Water.. There are already Squared-Boulder-Storms roaming the planets, lets make it rain! I don't know how much of a strain it would be on the performance of a game, but I've seen it before.. Dynamic water! Anyone?.. No?... Water that flows down-hill, slowly dries up and is created when it rains, who doesn't want that? Un-Movable Rocks One of the big elephants in the room in my opinion. Is it a bug? Why Can't I remove the rocks from my perfectly flat base? (Is Physics even the correct category for this?) So being able to pick up rocks like one picks up a resource(lump?), or the research-ball-thingeys would be nice. Maybe even make a tool for turning the rocks into some kind of resource? Sliding When walking down a steep hill you sometimes start sliding. Awesome, i made myself a roller-coaster.. But it the astroneer keeps sliding forever after reaching flat terrain. If the astroneer has too much speed, why not make him/her tumble and fall on his/her face when hitting a large enough bump or reaching the bottom of the hill (terrible idea if it feels too clumsy, but its an idea.)? Also, a way to slow down a bit would be nice(rocket upgrades anyone?). Mom, i made wall of text.. Thanks for reading! -L
  17. I had a small component of my base and upgraded it with two resin and since I was near it, I got stuck inside of it and couldn't move. Great way to do the moon walk though!