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Found 14 results

  1. There were no problems until an update was forced on his xbox from version 1.11.61 to version 1.11.62 (approx 2.25GB in size). I updated my game so he could join and play. My friend found a crash site at night time. Didn't know anything was wrong with it. He started mining the dirt out to get inside and crashed and broke our whole game. Intense lag, my character can only walk very slowly now. I can still host and play on my PC but he cannot join on his Xbox. As you can see from the photos. Something has gone very wrong with gereation of the structures and multiple have ben genereated ontop of each other. Pictures were taken while i was trying to salavage his rover and gear, i found a second debris pile while getting his gear. Quite literally, this game save is unplayable. Many days of work will be gone if this can't be fixed
  2. Summary: - Steam - Purple geometric building crash Description: I found this awesome purple geometric building (3 Triangles with power plugs surrounding something in the center) and powered it up with 5 organics generators and a wind generator. After the center pieces slowly slid into the center a little isometric sphere showed up. I pressed and held F on the isometric sphere and got some energy orb which contained i believe 9 or so smaller components. when i turned my camera and looked up at one of the corners it started making mysterious noises(i believe it was intended to be that way). When i clicked on the center component while looking up at the corner the game immediately crashed and didnt leave any crash logs. Nothing happened when i pointed anywhere else and clicked on the components. Platform: Steam Version / Build Number: Specifications: OS: Windows 10 Home x64 10.0.17763 Build 17763 CPU: Ryzen 5 1600 3.8GHz GPU: Gigabyte RX580 8GB RAM: GSKILL TridentZ 2x8GB 3000Mhz 15/15/15 Drive: Western Digital 1TB Black

    Panels + Tubes = Cities

    The creation aspect is fun but is to 'wonky' to get anything done with precision. So let's add Panels Different sized and preferably Triangle, square, rod/pole, windows even. Then make it so that the edges of the panels can be snapped together in 15 degree intervals to allow for various shapes. Being able to change panel colors would be an added bonus and will really get people to want to build cities! The new Scrap metal feature can help greatly in the creation of the items, maybe even give the scrap a higher value when being turned into panels. All panels should be in a deploy-able format that allows the user to carry them from creation to location with greater ease! the panels should be able to be printed in both the back pack and medium printer, size pending. If you're gonna add panels you might as well have Transit Tubes. Various sizes with person and vehicles heights in mind. -Small tubes can fit 2 people -medium tubes can fit medium rovers -large tubes can be either massive or just big enough for 2 medium rovers to drive through Make sure all tubes are omnidirectional in power and can be also used as shelter. A side note is the addition of a Monorail system that allows the player to either create different track pieces that snap together or track pieces that can be placed much like the tether extenders where the track forms between the placements. I'd prefer the second method.
  4. OneSickEagle

    New platform ideas

    Love the new updates! I think it would be great to have parking platforms because I'm still having an issue with loading in and having my rover halfway in the ground. These platforms would be flat and use aluminum as the building materiel. Make where they could plug in just like other platforms so our rovers would still charge but still be able to anchor down alone so we could place these platforms in various locations. We could attach a form of power generating source so we could use them as charging stations through out the worlds.
  5. Using 64x Win 10 PC. Razer Keyboard and Mouse After building a Smelter (which I believe requires 2 Compound), the original slots in the front still functioned as if the Smelter wasn't built as you can see from the picture. I decided against clicking the "Construct" button to see what would happen. I have not noticed this behavior in other base structures, although some structures still had the two slots on the front that I believe were supposed to disappear after the building was finalized.
  6. HippoMonstrosity

    Re-purposing Debris as Decoration

    I think it would be fantastic if I could re-purpose the space debris littered on the planets for decoration/customization of my base. Things such as the metal scaffolding, exterior paneling, ect would looks so cool if I could collect it like a resource from space wrecks and actually BUILD things with it (even if they are somewhat abstract). Other uses of these debris items could be using the smelter to extract compound, resin, metals from them. Remember, we are responsible for cleaning up these planets and maintaining their natural ecosystem! #InterstellarEnvironmentalism.
  7. Building a structure on top of lying nuggets should push nuggets out of the way (horizontally if possible). What can sometimes occur is a nugget gets trapped inside the structure resulting in the inaccessibility of that nugget and a constant sound effect of a "tumbling" nugget. Test Specs: Platform: Windows 10 Version: (Experimental Version) (updated on 2/19/2017) Save Type: New Save (created in this version) Player: Host (as opposed to Client)
  8. Trylobot

    3D Base Building

    When building base nodes, we have a lot of functional freedom to position nodes at any angle from their parent, and with a pretty generous height differential. However, I think the controls for this could be simplified while also expanding that freedom a bit in an intuitive way. Clicking on a node's conduit preview, instead of creating a hologram in a fixed location, should create a draggable hologram-handle. This handle could be moved in a spherical radius around the original node, in any direction without limitation (except when it would be too close to other nodes). So for instance I could click my habitat node once, drag the preview hologram to be straight up above the habitat, and it would create a new node directly above it. This can already be achieved in a sense but it requires much fidgeting, and 2 extra (potentially unused) nodes.
  9. Build a hub off the main pod then as it completed and as it was my first time playing the building appeared then my astronaut was not able to move out of the building now present.
  10. Newtron

    NPC'S and MOBS

    NPC - I believe that the only way this game will last is if it becomes more lively. There needs to be more things to interact with, I was thinking along the lines of NPC aliens to trade with, villages (hostile or not), raiders and bandits! Very simple but very effective (e.g MINECRAFT, SKYRIM) MOBS- .To put it simply, weird creatures that can be hostile or friendly, suited for the specific environments. I know that I'm not alone when I say this - RED PLANTS ARE GETTING BORING... STRUCTURES- Finally, structures to build enclosures for our habitats and towns. This goes along with NPC's and villages. Whether you use new materials like introducing different woods or materials from certain planets/environments, or the ones already at our disposal (e.g Compound). These structures can protect you from raiders and bandits, and generally create a nicer living space... ------------------------------------------------------------------------------------------------------------------------------------ These are the ideas that I know will keep me invested into the game, they're the reasons why Minecraft stood the test of time, and why other indie games failed. I honestly believe if this or something like it isn't done within the next few months the game will fall into a heap, the same thing happened to Subnautica, they focused on bugs and adding new items to craft, now barely anyone plays it. It's harsh but its the truth... Love your game, (for now lol) Regards Newtron
  11. I'm seeing a lot of requests for the ability to build your own buildings with interiors to them. I'm thinking about using the same terraforming mechanics to create geodesic-dome style buildings (pictured below). example: The structures could be added on top of the existing terrain and be enlarged to encompass existing structures, providing protection from storms while allowing transparency for solar power. Thoughts?
  12. Trylobot


    Elevators. Dig a shaft using the terrain gun by digging straight down, then place an "elevator segment" in the empty shaft. If powered by an adacent power source such as another elevator segment, or a tether, or a base conduit, the elevator segment would let you travel to the bottom of the shaft from the top, or vice-versa. Multiple 'floors'/stops on a single shaft could be left for later iteration. The simple top-to-bottom elevator would allow for a lot of really cool mining and exploration tasks.
  13. SamFisherBr

    Bugged inside structure

    Today I was returning in my truck, when trying to park it, it rolled, I got ejected from the seat. The problem is: I rolled over a Research building, and by beaing ejected from the truck right in the direction of it, I got permanently bugged inside of it. The character keep floating inside of it while shaking his arms, as like he was falling. I tried to start again the game by loading it again from the last save. My terrain got messes up, I`m still in the same bugged space, my truck and the flying helper appeared falling from high.
  14. anonvx

    Moving structures

    Hi, Can you add the ability to move the structures around? I poorly planned mine and I would like to rearrange but I can move anything.