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Jesper Nielsen posted a topic in Suggestions and IdeasI been playing intensely for a while and loving it. But lately I found it to be a bit repeatedly - it does not bring a lot new to the gameplay when you travel to new planets. Why travel to another planet when its almost the same? So I suggest you consider having af storyline that involves finding wrecks og other stuff on different planets. Only when you have all the puzzles from the different planets you complete the quest. The prize might be an item to add to your astroneer-man/woman - a item that you can't get from bytes.
Allow me to explain in a short story why I LOVE this game. This might be long, so brace. I started a new save after 15 hours on the same planet. By that time I was getting serious FPS issues, so I thought it would be the opportune time to start a new file, anyway. This new file was proving to be something special. I had all the experience from the first 15 hours right at the start of this new file, so I was basically speed running at this point. 6 hours into this file, I had built this masterpiece of a base and a my Magnum Opus of a rover. I decided to build a spaceship and go to Barren. I loaded up my ship with supplies, running back and forth between my storage room and several caves. At this point, I had everything I needed except Lithium. I wanted Lithium so I could make batteries and such on Barren. I took my rover down into a cave, but this time I went deeper than I had before. I heard Lithium could be found deep within the ground, so I was willing to go as far down as needed. As my journey furthered, the open-concept rooms full of resources turned into long, narrowed tunnels diving deeper and deeper into the planet's crust. I climbed down into a fork in the road and took a turn. A dead end. There, lying on their stomach was an Astroneer; a fallen comrade, left in the dark depths of the nothingness. I walked over to their corpse and assessed the situation. Their oxygen tank was empty. They had some Lithium in their backpack, so naturally I decided to avenge the fallen by taking it with me. I still needed some more Lithium, so I got back into my rover and headed back to the fork. Once there, I headed in the other direction, going deeper down into the cave. I came across a bunch of connected rooms and tunnels that mimicked that of those up at the surface-level of the cave. This one had multiple levels, each with their own winding hallways and ramps leading to SystemEra knows where. Curiosity kicked in and I looked over the edge into the chasm below. That's when I saw it. Another Astroneer body. I jumped into my rover and without thinking, I drove it off the edge, landing near the corpse below. I stepped over to the oxygen-depleted body and started going through the motions. They also had Lithium on them, so I took it for the journey. I felt strangely uneasy so I walked over to the edge of the current level in the cave and stared out into the dark unknown to try to calm myself. My gaze was quickly stolen by yet another Astroneer corpse lying on the level beneath me. I thought I was dreaming. The uneasiness started to boil in my stomach. The same thing kept happening. Freaked out, I turned back to my rover so I could head back up to my base on the surface above. It was gone. All I saw behind me was the corpse lying there in the ground, lifeless. Just thereafter, I heard a low beep. "Oxygen 50%". I was hysteric. I ran back to the corpse and another beep went off, "Oxygen 25%". Completely in shock, I ran back to the edge and looked down at the body below, taunting me. In that moment, I figured it out. It was a cycle. A moment later the killing blow to my mind was delivered, "Suffocating". As I stared at the corpse below, I accepted my fate and stepped off the edge. I was just a part of the cycle; destined to fall prey to curiosity, and fall just like the rest in the end. I gave in to the demands of the world. I was merely a small pawn in the big game of the universe. I played my hand and was beaten. [I hope this gives you a good idea of why I love Astroneer. It's full of wonder, mystery, suspense, fun, action, creativity, beauty, and so much more. Going through this, I genuinely thought there was something bigger than me going on in this game. I thought I had stumbled upon something that I would never come back from. Maybe I just stumbled across a randomly created seed in the game and my imagination took over. Or..maybe this was all planned from the start.
So, I've banked only about 7 hours into this game so far. I've built almost everything, with the exception of the drill and the spaceshuttle. I've loved my experience so far with the game. It's a really cool concept, but I feel like there isn't really much left to do. It's like, I can build a space shuttle to go to another planet, but what will I do once I'm there? I could mine more resources, but for what? To build more spaceshuttles, so I can visit more planets, to get more resources, to.... build more spaceshuttles? I don't really know what to do with resources anymore. The resource gathering in this game is awesome, and very well done, but the resources themselves need more utility. Right now, your resources can only help you get more resources. The resources themselves aren't a means to anything more than more resources. The game definately needs a lot more crafting. More backpacks, more gravity guns, more buildings, more construction options, maybe some enemies and weapons. As it stands right now, there isn't a whole lot of ways to develop your astronaut, and there isn't a whole lot to use resources for. If the game simply relies on gathering resource to be the main objective in the game, I don't see if growing much larger than it is at the moment. Sorry, not trying to be negative, just wanted to give my perspective on the current state of the game. I know it's still pre-alpha, but that makes now probably the best time to give this kind of criticism.