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Found 22 results

  1. I don't know if this was thought of already by System Era or anyone else. But it would be awesome to have a new system to travel too! In the end scene when you've activated all the core nodes and a portal opens. The tablet shows a line connecting to something new, as well as something previously discovered. That makes me think it's a new system and the path to it was just discovered. You could introduce new metals and other elements in the new system as well as have an updated catalog upon finding things in the system. I know it's a stretch and I'm not the smartest on coding, scripting a
  2. It would be nice to have some form of character progression in Astroneer, namely a light skill tree involving jobs related to the game's mechanics. Let me explain: The way I see it, there are four quintessential jobs necessary to have a working planetary base: - Scientist - Engineer - Explorer - Gatherer Scientists are the players who constantly hunt for research pods, node outcrops, EXO supply drops, and unique plant seeds. The more the player hits the "research" button on an object, the more they scan field research and unlock EXO drops, and the more they grow crops; these shou
  3. Ryan J

    Xbox needs love

    What am I supposed to do? I'm losing it. I'm a console player. I've been paying since alpha. Back before we could make tables and everything was connected in a web. 1.0.0 has totally and utterly destroyed the game. I'm trying so hard to love this game. I put so much time into it and it just keeps slapping me in the face. Crash after crash I just cant get to the core of the final planet on my list. Desolo. It's been days. I'm not exaggerating. I've been trying for days. I keep hoping " maybe this update will fix it and make the game playable. No? Ok then the next one. I got multiple friend
  4. Hi SES! This is probably just a small mistake but the symbol at the core of Glacio does not match correctly and exactly with Diamond, for players new to the game this may be hard to understand as the symbols are quite easily mixed up, but they might go and make nanocarbon alloys instead of diamond and then be dissappointed that they did all of that for nothing. Just thought I would make you aware. Thanks!
  5. Summary: 1.0.4 - Steam - Unable to activate Desolo Gateway Chambers Version: 1.0.4 Platform: Steam (Windows 10) Severity: Major, unable to progress Description: I am unable to activate either of the Desolo Gateway chambers. After activating the Core of the starting Planet, I dug down to the core of Desolo, but after reaching it I realized I still needed to activate at least one surface Gateway Chamber, so I went back up and supplied power to one of the chambers. It went through the normal animation with the center pillar gradually retracting into the ground, but after it
  6. On the planet Terran Kappa CV-11 B, a brave astroneer makes a habitable base while gathering useful scientific data for us here at Exo Dynamics. Several SGTUs (small galactic time units) ago, he sent us a transmission with some great news. The terrain on this planet appears to have several anomalies where heavy objects sink in to it without having a trace. He has lost many of his rovers because of this. Lately, he lost a small rover. These rovers are chosen for their speed, agility, and small size. While walking around in a local cave system, he noticed that the signals from the beacon on the
  7. Astroneer needs a story somewhat consisting of you crashing into whatever planet and you escaped the ship right before the ship exploded by a meteor going straight through the entire space ship and your goal is to get to the other solar system before the other ship leaves in a few months or whatever I just NEED A STORY PLEASE!!
  8. Just want ideas for a good story mode or something to keep you busy after you've pretty much beaten the game. A friend and I had an idea where the EXO guys (name on the ship you start on) were created because of a desperate need of resources or aliens attack or something. So they send these dudes out to other planets.
  9. For the sake of how this game should have introduced itself when it was born, to the gamers. It needs a better clarity on identity. Right now all I see is multiple answers to technical gameplay aspects solution but not the conceptual answers that needs to be addressed. It really needs to address the scope of the game and the purpose for player's continued survival in these alien worlds asap. As one of the greatest pitfalls of sandbox games is the looming lack of a goal(which creates boredom). What makes Astroneer a distinguishable game? Why should we keep playing this game after we
  10. Splitting discussion from another thread. Anyway, from what I can tell, our intrepid astroneer has been marooned in this solar system by some outside force. My reasoning is as follows. Astronauts typically don't have to scavenge for materials -> I'm marooned I got to find materials to get off this planet Engineers typically don't need to build a blueprint database from scratch -> I'm marooned, I got to recover blueprints so I can build stuff. Space agencies typically don't crash loads of space craft into planets -> something is marooning spacecraft on the planet
  11. So with the new progressive research released and the game starting to form into a finished project (yes I realize there's still a long ways but as I'm sure most can agree this was a huge step and awesome improvement) I was thinking about how it could begin to have a story line to it. I came up with the concept that as a lot of people have suggested being able to build a sort of space station, that could be a good idea for the end goal of the story arc. The story would be similar to pikmin I think (never played the game but I've read and seen some videos). You start on the planet sent to find
  12. My sister and I bought Astroneer around Christmas of 2016 and absolutely adore it. She still goes back and plays it rather frequently, and I've joined her a couple of times, though I've found myself less engaged by a lack of things to "do". I'm excited by the roadmap, and like what I've seen about player homes and customization. I think being able to make a mark on the world that I'm proud of would be a big boost to the galaxy of Astroneer. I'm sure you'll do wonderfully with that. My suggestion is less related to that and more related to narrative experiences in Astroneer. My three ideas
  13. This is my idea of what the story of Astroneer should be: Prologue: You and your crew of Astroneers are exploring a strange signal coming from an uncharted system. Upon approaching an area of ship debris, your team realise you've fallen into a trap. An EMP blast, knocking out your ship and sending down onto terran. Your ship is destroyed and pieces of it are thrown all across the surface. For multiplayer, all players escape pods land in a near vicinity. Game start: You emerge from your escape pod with the hatch bursting off and falling out onto the planet's surface.
  14. 1: keep the game from lagging after extended exploration 2: Add intelligent alien life, possibly as rival terraformers 3: Add story or universe-building 4: More space-flight and planetary flight options 5: Add ability to destroy base structures
  15. Just what the title says. What are YOU looking for in the story/narrative/missions of Astroneer? I'm thinking the "Go here/Find this" style missions will be there. The "Mine 'x' amount of (mineral/ore)" as well. Those are old standbys. But what could be added that would be something completely different? Maybe tracking down another Astroneer? I know THATS cliche as well but I always liked the chase. So yeah. Spill your brain here! I'm curious about what the community wants.
  16. I was playing Astroneer on the same save for about 7-8 hours or so, I had yet to research a couple things, and I was running low on supplies so I decided to head into a cave near my base. Sprinting to the canyon where the entrance is located, my FPS started to lower a bit. (The save was before 125 so it made sense). I entered the cave and start following my winding path of tethers, mining compound to create more along the way. As I approached the end of my tether chord with little to no supplies, I decided to continue down a slant that I had yet to explore. I continued to place tethers as I de
  17. https://www.nasa.gov/press-release/nasa-telescope-reveals-largest-batch-of-earth-size-habitable-zone-planets-around I think the basis for the lore of Astroneer was just born
  18. I know it is WAAAAAYY too early to be talking about the story. But I had an idea that I didn't want to forget. So here you go. If it is possible, when you get to making a narrative, it would be cool if the player could choose from multiple narratives or even choose a path within the narrative. Such as choosing the part of the story they will play. This could give a narrative with more open ending. But also be a driving force for replayability when the game feels finished to the player. Also adds the possibility of new stories to be added later as DLC. Just some thoughts from a
  19. I was thinking that there should be three different game modes. Some people are asking for a story mode. and others are asking for animals or aliens and i think that this satisfies both. 1. Current mode: The current game mode. peaceful, easy and fun. 2: "Hardened" (thinking of beter name) This game mode would have harder features and would comntain animals. Some would be friendly and some would be harmful. There could be pack animals or lone animals. The changes would involve shorter time without oxygen., less resources, and animals. For this mode there would be a few weapons.
  20. Audio or written Journal entries left behind from previous astroneers on the dead bodies found or in crashed space shuttles. (Little stories that could help or just entertain us while on our runs for supplies.) optional to pick up and listen/read.
  21. is there a story i would like to know about one like 300 years in the future earth is destroyed. its your missio to colonize a planet(s) to save the human race and you can add in npc's somehow
  22. Hi developers! First of all, I want to thank you for a great game alpha. It was really good to feel yourself as a cosmic pioneer, alone in the endless space. The thing I want to discuss is game goals. It seems that game lack of it, especially after 5-6 hours of gameplay. The first stage is ok - I've just landed on the planet surface, and I need to find primary resources to construct my base. The second stage is ok too - I have a primary base and I need do find secondary resources and do some research to construct new building and vehicles. But then there is a goal problem. I