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JackJuggernaut posted a topic in Suggestions and IdeasI don't know if this was thought of already by System Era or anyone else. But it would be awesome to have a new system to travel too! In the end scene when you've activated all the core nodes and a portal opens. The tablet shows a line connecting to something new, as well as something previously discovered. That makes me think it's a new system and the path to it was just discovered. You could introduce new metals and other elements in the new system as well as have an updated catalog upon finding things in the system. I know it's a stretch and I'm not the smartest on coding, scripting and the likes. But if you make a new system for the game, if it's possible you could off-load the previous system and save the changes you made to it, then load the new system with the save data on your character from the save file. It seems like some of the models for rocks and foliage share similar looks between planets, it might help to off-load only the necessary objects and entities that wouldn't be in the new system. Though that could only apply if you create new objects and entities in the new system. My second idea comes from your video about the history and background of System Era, in a clip of old game footage it showed fuel being carried across a tether to the shuttle. It gave me the idea of a tram/carriage system that only works on tethers, so it uses a small slot to carry things like resources and other small objects back to the origin tether. (Which in this case would be the tether connected to your base.) It wouldn't have any other use than that but it would help with creating room in your inventory so you can continue collecting resources and such. In terms of how it probably wouldn't work seeing as it would be hard to distinguish an origin tether as the stopping point of the carriage system. Maybe it could work if you create a new type of tethers to be researched, maybe something along the lines of "Carriage Post" or something as the name. Since power seems to feed through normal tethers it can work the same as one, only this one allows the transport of small items between two posts. It could start from one post and travel until it reaches the other post. If tethers branch from one tether along the way you can put a Carriage post there and set it to pass through a specific connection. This method is a long shot since I don't know how the tethers are scripted/coded to function. But it would be useful nonetheless. Anyways that's just the start of my ideas. I'm still thinking of more things that would be a nice addition to the game. I love where it is so far and can't wait for more additions to the game! Keep doing what you're doing everyone at System Era, you make a lot of people happy with what you've created!
JDLENL posted a topic in Suggestions and IdeasIt would be nice to have some form of character progression in Astroneer, namely a light skill tree involving jobs related to the game's mechanics. Let me explain: The way I see it, there are four quintessential jobs necessary to have a working planetary base: - Scientist - Engineer - Explorer - Gatherer Scientists are the players who constantly hunt for research pods, node outcrops, EXO supply drops, and unique plant seeds. The more the player hits the "research" button on an object, the more they scan field research and unlock EXO drops, and the more they grow crops; these should give the player experience in the science field. This experience could be used to unlock minor buffs to research speed, research gained per object, catalog research costs, and plant research pod spawn chance. Perhaps a fully-fledged scientist player activating a research station causes the station to research faster, and produce more bytes overall. Perhaps seeds they germinate have an increased likelihood of spawning a research node beneath, and perhaps it allows them the chance to harvest a seed from the crop when broken instead of none. Engineers are the players who build, simply put. The more the player crafts objects in any of the printers, the more they launch trade shuttles, and the more they interact with chemlabs and atmo-cons and such, the more engineering experience they earn. The engineering tech tree may allow players to increase processing speeds (and power cost) or decrease power consumption (and speed) for crafting stations, increase power yield from generators of any kind, and be able to place connections at a greater distance. Perhaps the trade station rocket returns quicker for them, and any of the shredders yield slightly more scrap per object. Explorers drive vehicles, find debris fields and zebras, place beacons, and power up gateways. They're the players who love to run around on planets, and tend to nearly suffocate returning to base because they just had to get 7 resin in one jog. Thus, they would earn experience in exploration for driving vehicles of any kind, flying rockets between planets, discovering rare debris, and obviously progressing through Astroneer's story by activating gateways and engines. Even dying would grant players a small amount of experience, with steep diminishing returns, since the other "classes" rarely get to the point where they're suffocating or falling to death. Perhaps due to this their tech tree gives an increase to movement speed, vehicle speed, and oxygen tank size (though not a lot; don't want to power creep on the Small Oxygen Tank). Perhaps they can take greater fall damage than other players. They can jump a bit higher and run a bit faster with things in their arms, and maybe they can power up gateways faster the more they've already activated. Maybe they can even see beacons from further away. Lastly, gatherers are the standard mining players. They spend a long time underground, tethered up, with boost and wide and drill mods tacked onto their terrain tool. They hunt down the titanite veins under Glacio, and climb mountains on Sylva to get malachite. They would gain a tiny amount of experience from breaking resource nodes, with rarer nodes such as titanite and lithium awarding more. Digging, placing, and flattening terrain would grant a tiny amount of experience as well. Placing tethers, delving deeper underground, and mining harder types of stone would all award experience. Thus, their tech tree would obviously grant bonuses to digging speed both with the terrain tool and with rover-mounted drills. They would be able to place tethers further apart than normal, surf along terrain faster, and maybe even gain a slight increase to resource yield per node (and by slight I mean perhaps 1 kernel more than normal, and maybe not even 100% of the time). They would be able to use the soil centrifuge at an increased speed, or use slightly less soil when doing so, but not both. They may even be able to recover their terrain tool's resource digging progress after dying, in case of a bad accident in the mines. I'm sure this is a bit ambitious and out-of-scope for Astroneer, but I believe having something like this would be benefitial to the game. It would encourage players in multiplayer environments to adopt certain roles, which is why four is the best number, since that's the current size of multiplayer servers. Of course, the benefits provided by the tech trees would be small, but they would add up over time to allow players to better perform certain roles as they play. Optionally, taking the final perk in a skill tree would lock the player out of picking perks in another, unless they wiped that character's experience levels somehow, further encouraging multiple characters and multiplayer diversity.
Xbox needs loveWhat am I supposed to do? I'm losing it. I'm a console player. I've been paying since alpha. Back before we could make tables and everything was connected in a web. 1.0.0 has totally and utterly destroyed the game. I'm trying so hard to love this game. I put so much time into it and it just keeps slapping me in the face. Crash after crash I just cant get to the core of the final planet on my list. Desolo. It's been days. I'm not exaggerating. I've been trying for days. I keep hoping " maybe this update will fix it and make the game playable. No? Ok then the next one. I got multiple friends to buy and play the game with me cause they wanted the full games release before they sunk money into it. And they already have uninstalled cause literally it doesn't work. It cant be played. It crashes when you're trying to save to avoid crashes. It couldn't be more frustrating. I have 6 of the 7 cores done after many many many wasted hours of crashing. On the plus side I've read the entire dragon ball z manga. And I'm at book 10 of dragon ball. And I only read during load screens from crashes. Guys I started a week and a half ago. That's how long these crashes take. Its 5 and a half minutes at the least between load screens after crashing. Please do something. Maybe make it so I can dumb down game quality. Maybe make it so caves dont utterly trash my game. Tethers to. Maybe my rover doesnt crash the game. Maybe make it so I can save the game. Each update I see performance updates or reduce crashes and I get hyped. But alas. I cant move another level down the dirt or I'll, you guessed it. Crash. There has to be SOMETHING that can be done to improve stability. I just want enough so I can finally see the ending cutscene. I've turned on almost every single gateway just because I cant open the core on desolo (cause as I said entering caves destroys my game. Always crashes in just a few seconds) It's only gotten worse the further in the story I've gotten. I'm so close but infinitely far. Please help sorry for the essay I just wanna play your lovely game.
Hi SES! This is probably just a small mistake but the symbol at the core of Glacio does not match correctly and exactly with Diamond, for players new to the game this may be hard to understand as the symbols are quite easily mixed up, but they might go and make nanocarbon alloys instead of diamond and then be dissappointed that they did all of that for nothing. Just thought I would make you aware. Thanks!
Summary: 1.0.4 - Steam - Unable to activate Desolo Gateway Chambers Version: 1.0.4 Platform: Steam (Windows 10) Severity: Major, unable to progress Description: I am unable to activate either of the Desolo Gateway chambers. After activating the Core of the starting Planet, I dug down to the core of Desolo, but after reaching it I realized I still needed to activate at least one surface Gateway Chamber, so I went back up and supplied power to one of the chambers. It went through the normal animation with the center pillar gradually retracting into the ground, but after it was fully down and the Chamber was supposed to unlock, instead nothing happened. The activation sound continued looping until a ran out of power and the three surrounding pillars with the Power connections never retracted. (see screenshot 1) I was then stuck. Supplying more power to the Chamber had no effect, and removing all connected power did not revert it to the unpowered state. Went around the Moon, tried the Chamber on the other side, exact same thing happened. After a Game restart, the central Pillar comes back up when connecting power and shows the purple lines, but even after enough power is supplied, the animation doesn't start, and no amount of extra power will make it. (see screenshot 2) I am now stuck with two broken Gateways and no way to get into the core, which (presumably) means no way to complete the "story".
Newsletter (Not Really)
CopperyMarrow15 posted a topic in General DiscussionOn the planet Terran Kappa CV-11 B, a brave astroneer makes a habitable base while gathering useful scientific data for us here at Exo Dynamics. Several SGTUs (small galactic time units) ago, he sent us a transmission with some great news. The terrain on this planet appears to have several anomalies where heavy objects sink in to it without having a trace. He has lost many of his rovers because of this. Lately, he lost a small rover. These rovers are chosen for their speed, agility, and small size. While walking around in a local cave system, he noticed that the signals from the beacon on the rover were quite strong so he dug down and made a ramp in to a lower level of the cave using the Exo Terrain Tool. Because he did not know what danger lied below, he was forced to leap in to the safety of the rover and make his way up the ramp he built to bring out to the surface. Challenges like this prove the astroneer's courage and great engineering skills. The Small Rover is made to withstand the harshest planetary conditions. The rover has been safely brought to the surface. _______________________________________________________________________________________________________________ Thank you for choosing Milky Way Galaxy // Sol // Europa // Irkni Sector // Exo Dynamics Mission Control Centre and Subterranean Research Facility
Astroneer Needs a Story/Goal
Jett Voorheis posted a topic in Suggestions and IdeasAstroneer needs a story somewhat consisting of you crashing into whatever planet and you escaped the ship right before the ship exploded by a meteor going straight through the entire space ship and your goal is to get to the other solar system before the other ship leaves in a few months or whatever I just NEED A STORY PLEASE!!
HomeSliceJames posted a topic in Suggestions and IdeasJust want ideas for a good story mode or something to keep you busy after you've pretty much beaten the game. A friend and I had an idea where the EXO guys (name on the ship you start on) were created because of a desperate need of resources or aliens attack or something. So they send these dudes out to other planets.