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Found 19 results

  1. I know that each planet is going to have different types of weather system but I would to get into the effects and new stuff they can add into the game which uses the weather/storm. Storms should carry debris and research pods which when hits the astroneer should cause some damage, these debris and research pods could be captured by a new item - The Net - Researched for 1500 bytes Recipe - 1 Plastic and 2 rubber Built by - Medium Platform Can look something like this- Every time a storm hits the net should opened manually or the net should have a sensor which senses an upcoming storm and opens by itself which should also have a probability of getting a debris or a research pod like- Debris probability - 75% small debris ,15% medium, 5% large debris and the other 5% should have nothing in the net(bad luck). Research pod probability - 25% any research pod , 75% nothing The net can have other uses like used as a life saver/trampoline i.e. when jumped off a very large height the net should be able to catch the astronomer without any fall damage. The net should also have a rotating system(manual/automatic) so that it catches debris and pods to its maximum potential. Storms should boost the power generated by the wind vanes by 100% i.e. 2x power generation during storms and all the solar panels, arrays should stop working due to the storm, even all the other items should stop woking during storms while displaying "Paused due to storm" which can again be resumed later. Covering yourself(Astroneer) with a wall will not cancel the effect of storm on you, you are only safe in a habitat or a seat or by digging down to enter the cave system meaning that the storm will have no effect in caves. If you die during a storm , you shall loose some of the times available in your back pack. Storms can be of different types on different planets Sylva - Default storm Desolo - No storm Calidor - It should have a really strong sandy storms(difficult to see through) which carries huge amount of sand and if you jump it should also carry you for some distance, like reduced gravity. Vesania - Calm storms i.e. it should have clear storms but with very high winds, also the storm can contain some seeds of exotic plants which can be captured in nets, since Vesania is filled with rich flora. Novus - It can have those tumbleweeds in the storms which we used to have in the early access. Glacio - It should have a snowy storm which should cover you up in layers of snow if you stand in one place for a long time Atrox - The storm here should be a toxic fallout in a particular region which should contain toxic gasses and when you enter into it will slowly start to die, hence advised not to enter that region. If you guys have any suggestions or new ideas then please comment down
  2. I understand that most players do not enjoy the storms that were in Astroneer. These could be completely changed with a few implements into the game. The idea of a thunder storm was to be both useful and annoying to the player. You could either harness the electricity from a bolt of thunder, or die due to it. This is where the storm shield comes in. Its a type of generator, fuelled by the developers choice which emits a glowing shield across a set area. This can protect the player and is something else in order to grind towards. These could also be upgradable such as small, medium and large. The implementation of a new method of creating electricity would be to harness the thunder. Metal rods could be added to the game, these harness the electricity into an output. A good use of these is up high on a mountain where it is more likely to be struck. The storms can be both good and bad. They could also be a beautiful implement into the game adding dynamic lighting and fog. The types of storms and how to harness them can change on each planet. Like an acid storm on the Exotic based planets can be used to burn product and turn it into electricity. This also means you need to be better prepared for these environments. Thanks for reading! Leave a comment on your opinions below! (Discord qio#7575)
  3. Love the game. Crossplay is smooth. But for the love of space the storm are just too much. And night comes too fast. Slow day the day cycle speed and the storms please. Thank you for the great game.
  4. Hi everyone, Currently, on planets surface, storms force players to stay under cover mainly doing nothing, or going to explore underground. Otherwise we suffer from lack of visibility, slow movements and danger of being killed by a rock. I noticed storms are specialy anoying on Exotic planet (which I am exploring right now). It is almost impossible to explore its surface, there are storms almost continuously. I find boring that, if you want to explore the surface, you have to stay covered during storms. I think it would be great some special equipment to survive and explore during storms: an armored suit to resist some rocks, goggles to see a bit more during storms, heavy boots to not being moved by the wind... It would be great that you could find some special materials carried by the wind, only obtainable during storms. Also would be nice to have a new planet all the time with storms, where the new equipment was a must to explore it. I hope you like my suggestion.
  5. I've been playing the game since it was released on Xbox in Game Preview. Storms have always slowed down the game a little bit, but not this much. Especially when I'm on a different planet than Terran, if there is a storm nearby, the frame rate drops to the point of making the game look like it's in slow motion. Additionally, storm winds are affecting the caves. So exploring underground is as much a pain as it is above ground in a storm. The only difference is that there aren't any flying blocks trying to kill you, just deadly flora. Honestly, I wish y'all would just disable storms until they can serve a purpose other than being a tedious obstacle. With these frame rate drops, storms are doing nothing but ruining the experience.
  6. How come there's no rain? Rain would only make sense on Terran and Exotic, but I think rain/thunderstorms would definitely fit into Astroneer in general. Terran and Exotic obviously have atmospheres. The amount of flora would definitely cause them to form, and there are even clouds. If water exists in a gaseous form, it would make sense to have use for the liquid. They wouldn't even need to effect gameplay in any way necessarily, I just think rain could give the game more life, and a stronger, more natural feel. They would by no means replace the sandstorms already present, they'd be merely a cosmetic feature, another weather event to spice things up. If you wanted to have them effect gameplay, even slightly, there are a few options. the sky could be darker, the ground could be slipperier etc. If water were added as a full blown resource, a rain collection module would be a good way of harvesting it, depending on its actual use, that is. in my other post, I briefly mention the implications of lightning, so actual thunderstorms, with downpour and lightning could make sense.
  7. Each planet should have their own unique Storms. The Terrain planet's storms can stay the same. The Barren Planet should have Meteor Showers. The Radiant Planet should have a radioactive storm that slowly eats away at your health if you are not taking cover. The Arid planet should have Solar Storms that temporarily cuts off the power supply of all machines exposed on the surface. The Tundra planet should have a more intense version of the Terrain planet's storm with the wind being able to push the player around. The Exotic planet should have tornados.
  8. When it storms the frame rate drops really bad
  9. Its to the point they seem to appear (literally) every 15 minutes. Its like clockwork. Yesterday I started watching when the sky would darken. And each time I punched up the home screen (XB1). It was, without exception, within a minute of the quarter hour mark every time. All day. 00,15,30 and 45. I don't remember them being that frequent before the most recent patches. Maybe its just old age, fading memories or pain meds I am currently on. But they are really getting on my nerves and really annoying.
  10. So this is my first post and I’m not sure in the right place, but it seems to me that the wind turbines should be going crazy during storms, and most of the time they’re stationary. Was wondering if anyone else had noticed that. I love this game. The new update rocks. You guys rock.
  11. I was coming up from the underground, making a ramp between the surface and a nearby cave system, when without warning I come up and there's a storm happening around me. Normally, the audio changes to wind as a warning, but I didn't hear anything. Also, my tethers light up and provide oxygen, but the blue connection lines sometimes don't appear at all.
  12. hi ... i like astroneer but storms are dull, only wind, could be more interesting with lightnings storms are the only weather event in astroneer... i played planetbase time ago and i liked weather system, they have no flora or fauna but had 3 risky weather events that can also be turned into advantages... storms (hurricanes), lightnings and solar storms hurricanes = slows down colonysts walk speed, however eolic generators run at max capacity ... astroneer ones additionally disturbs visibility lightnings (+ rain?) = colonysts hitten lightning while outdoor can be severely damaged, but can be exploited with LIGHTNING RODS as a very good energy source solar storms = outdoor colonysts reached by solar storms are damaged over time, however solar panels run at max capacity i think solar storms in planetbase could be improved with a "pulse" animation (they only change color pallete to a lighty one).. additionally in astroneer there are geothermal energy (at least in some alphas) ... astroneer hurricanes additionally disturbs visibility, in planetbase solar panels cannot operate during huricanes and night, so eolic generators are the only way to get power during hurricanes, they also could be accompained with lightnings, i dont know astroneer could evolve .. imagine a planetbase like game where you control a single colonyst, with indoor structures like biodomes, factories, storages, corridors, etc., .... like when in warcraft 3 you control a group of units and heroes from a birds eye perspective, and then change to world of warcraft to control a single hero unit from a more immersive 3rd person perspective .. that could be astroneer compared to planetbase, they are excelent games but with a lot of unexploited potential.. the games are different but i am addicted to both .. would love if there was a combined game .. play planetbase to get ideas
  13. I searched before posting, but I couldn't find a similar post. I've noticed that the windmills do not run during storms, which is ... odd. I'd like to suggest that windmills produce 100% more output during storms.
  14. Platform: Xbox One Version: Affects current update, but this bug was actually introduced with the patch that altered tether behavior (physics changes, including new drop animation, gravity effects, etc). It's not a problem with tethers per se, it's a problem with their behavriour in association with storms. Bug: When storms blow through the envirmonemnt on Terran, they will knock over and often disrupt tether networks, including tethers not in line of sight of the player. For example, a few hours ago I was playing a new game (current update version) and I got caught out during a storm so I decided to take shelter in a nearby cave. I didn't need to dig any around the cave, I just laid out some tethers forming a basic oxygen supply line from the nearby hab I spawned in at (no base at that time). As I went further into the cave placing tethers I noticed they weren't lit/active. I started to ascend (the storm was short-lived) and as I reached topside I noticed the storm had knocked out some of my tethers (toppled over & strewn about). This has been happening for awhile now, but nothing has been done to fix this so I decided to file a bug report so it can be taken care of. Storm damage & subsequent damage to structures has been discussed before, but nowhere have the seen it mentioned being placed in the game. I must conclude it's a bug at this time. Later if some wish to have storms damage things they can then repair for an extra level of challenge, then that's something that certainly could be introduced along with other "survival options" for the game. Now is not the time however, with so many other priority changes occurring. Having storms and other random factors cause your tether network to come apart all over the game world without having any idea what's happened or where, other than all of a sudden you're now cut off from your vital resources, that just won't do! Severely hampers the exploration & discovery part of the game. Please do fix this. Thanks!
  15. The mind begins to wander when waiting it a storm. Rocks slamming into the side of your habitat miraculously missing you with your door wide open. It was about this time I began to think about erosion. At these rocks travel across the terrain, what would happen if they damaged it in the process. Eating away at the side of a mountain. Uncovering forgotten caverns. Knocking over mighty... Tree things. And also I wouldn't mind the junk I leave lieing around to disappear into the horizon. I mean, we are here to manage the planet for all it's resources and leave it barren are we not? What's wrong with a couple filters blowing away... Anyway, storms over and I have another direction to explore. Thanks for reading. Alex Aka: Pays2Spray
  16. So I tried building a ramp all the way up to the space station, only to realise I was in fact aiming at a beacon marker that I had lett on Barren. Ended up making a base in space at the outermost point you can build to. I'm out of the atmosphere, and yet, I'm still getting hit with dust storms all the way up here. two things about this is wrong: 1). The storms descend upon you without warning. In the space of a few seconds the blackness of space is replaced by the clouds from the dust storm. A second or two later the first debris starts flying at you. Have died at my space base four tines now, just from this. There is no time to get to the safety of my habitat. 2). Why are there even storms in space!? There is no atmosphere at the height I'm at, which means I should be out of range of such environmental effects. And yet that's not the case. Was bad enough getting killing all star every time I got hit by a storm whilst building the ramp (and therefore losing my backpacks constants because I then die immediately upon respawn), but this is rediculous. I would suggest capping the height the effects of dust storms are felt. They should not effect someone above the observed height the storms visibly have.
  17. So upon logging into Astroneer I immediately found my world broken, missing chunks and disconnected seems : / I have included pics. Windows 10, Titan XP GPU, Patch 125. You cannot form or deform the ground to get it to reconnect even if its a split seem, though you can get it kind of close. But again massive amounts of the world are just missing now.
  18. As I was sitting out my third storm in the last hour it occurred to me that this was a waste of my playtime. I ran to my base got inside and now I just have to wait the 2 minutes until the stupid thing was over..and that was not fun. So what I propose is that once you get into your base/vehicle in the middle of a storm it speeds up the clock/advances it to the end of the storm. If you are hiding in a foxhole then you have to wait it out but in your habitat you have tagged home and are safe.