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  1. I know that each planet is going to have different types of weather system but I would to get into the effects and new stuff they can add into the game which uses the weather/storm. Storms should carry debris and research pods which when hits the astroneer should cause some damage, these debris and research pods could be captured by a new item - The Net - Researched for 1500 bytes Recipe - 1 Plastic and 2 rubber Built by - Medium Platform Can look something like this- Every time a storm hits the net should opened manually or the net should have a sens
  2. I understand that most players do not enjoy the storms that were in Astroneer. These could be completely changed with a few implements into the game. The idea of a thunder storm was to be both useful and annoying to the player. You could either harness the electricity from a bolt of thunder, or die due to it. This is where the storm shield comes in. Its a type of generator, fuelled by the developers choice which emits a glowing shield across a set area. This can protect the player and is something else in order to grind towards. These could also be upgradable such as small, medium and large. T
  3. Love the game. Crossplay is smooth. But for the love of space the storm are just too much. And night comes too fast. Slow day the day cycle speed and the storms please. Thank you for the great game.
  4. Hi everyone, Currently, on planets surface, storms force players to stay under cover mainly doing nothing, or going to explore underground. Otherwise we suffer from lack of visibility, slow movements and danger of being killed by a rock. I noticed storms are specialy anoying on Exotic planet (which I am exploring right now). It is almost impossible to explore its surface, there are storms almost continuously. I find boring that, if you want to explore the surface, you have to stay covered during storms. I think it would be great some special equipment to survive and explore during st
  5. I've been playing the game since it was released on Xbox in Game Preview. Storms have always slowed down the game a little bit, but not this much. Especially when I'm on a different planet than Terran, if there is a storm nearby, the frame rate drops to the point of making the game look like it's in slow motion. Additionally, storm winds are affecting the caves. So exploring underground is as much a pain as it is above ground in a storm. The only difference is that there aren't any flying blocks trying to kill you, just deadly flora. Honestly, I wish y'all would just disable storms
  6. How come there's no rain? Rain would only make sense on Terran and Exotic, but I think rain/thunderstorms would definitely fit into Astroneer in general. Terran and Exotic obviously have atmospheres. The amount of flora would definitely cause them to form, and there are even clouds. If water exists in a gaseous form, it would make sense to have use for the liquid. They wouldn't even need to effect gameplay in any way necessarily, I just think rain could give the game more life, and a stronger, more natural feel. They would by no means replace the sandstorms already present, they'd be merely
  7. Each planet should have their own unique Storms. The Terrain planet's storms can stay the same. The Barren Planet should have Meteor Showers. The Radiant Planet should have a radioactive storm that slowly eats away at your health if you are not taking cover. The Arid planet should have Solar Storms that temporarily cuts off the power supply of all machines exposed on the surface. The Tundra planet should have a more intense version of the Terrain planet's storm with the wind being able to push the player around. The Exotic planet should have tornados.
  8. When it storms the frame rate drops really bad
  9. Its to the point they seem to appear (literally) every 15 minutes. Its like clockwork. Yesterday I started watching when the sky would darken. And each time I punched up the home screen (XB1). It was, without exception, within a minute of the quarter hour mark every time. All day. 00,15,30 and 45. I don't remember them being that frequent before the most recent patches. Maybe its just old age, fading memories or pain meds I am currently on. But they are really getting on my nerves and really annoying.
  10. So this is my first post and I’m not sure in the right place, but it seems to me that the wind turbines should be going crazy during storms, and most of the time they’re stationary. Was wondering if anyone else had noticed that. I love this game. The new update rocks. You guys rock.
  11. I was coming up from the underground, making a ramp between the surface and a nearby cave system, when without warning I come up and there's a storm happening around me. Normally, the audio changes to wind as a warning, but I didn't hear anything. Also, my tethers light up and provide oxygen, but the blue connection lines sometimes don't appear at all.
  12. hi ... i like astroneer but storms are dull, only wind, could be more interesting with lightnings storms are the only weather event in astroneer... i played planetbase time ago and i liked weather system, they have no flora or fauna but had 3 risky weather events that can also be turned into advantages... storms (hurricanes), lightnings and solar storms hurricanes = slows down colonysts walk speed, however eolic generators run at max capacity ... astroneer ones additionally disturbs visibility lightnings (+ rain?) = colonysts hitten lightning while outdoor can be se
  13. I searched before posting, but I couldn't find a similar post. I've noticed that the windmills do not run during storms, which is ... odd. I'd like to suggest that windmills produce 100% more output during storms.
  14. Platform: Xbox One Version: Affects current update, but this bug was actually introduced with the patch that altered tether behavior (physics changes, including new drop animation, gravity effects, etc). It's not a problem with tethers per se, it's a problem with their behavriour in association with storms. Bug: When storms blow through the envirmonemnt on Terran, they will knock over and often disrupt tether networks, including tethers not in line of sight of the player. For example, a few hours ago I was playing a new game (current update version) and I got caught out during a stor
  15. The mind begins to wander when waiting it a storm. Rocks slamming into the side of your habitat miraculously missing you with your door wide open. It was about this time I began to think about erosion. At these rocks travel across the terrain, what would happen if they damaged it in the process. Eating away at the side of a mountain. Uncovering forgotten caverns. Knocking over mighty... Tree things. And also I wouldn't mind the junk I leave lieing around to disappear into the horizon. I mean, we are here to manage the planet for all it's resources and leave it barren are we not? Wh
  16. So I tried building a ramp all the way up to the space station, only to realise I was in fact aiming at a beacon marker that I had lett on Barren. Ended up making a base in space at the outermost point you can build to. I'm out of the atmosphere, and yet, I'm still getting hit with dust storms all the way up here. two things about this is wrong: 1). The storms descend upon you without warning. In the space of a few seconds the blackness of space is replaced by the clouds from the dust storm. A second or two later the first debris starts flying at you. Have died at my space base four
  17. So upon logging into Astroneer I immediately found my world broken, missing chunks and disconnected seems : / I have included pics. Windows 10, Titan XP GPU, Patch 125. You cannot form or deform the ground to get it to reconnect even if its a split seem, though you can get it kind of close. But again massive amounts of the world are just missing now.
  18. As I was sitting out my third storm in the last hour it occurred to me that this was a waste of my playtime. I ran to my base got inside and now I just have to wait the 2 minutes until the stupid thing was over..and that was not fun. So what I propose is that once you get into your base/vehicle in the middle of a storm it speeds up the clock/advances it to the end of the storm. If you are hiding in a foxhole then you have to wait it out but in your habitat you have tagged home and are safe.
  19. 1- First of all, it's important to delete game progress, and as far as i'm concerned, there's no "official" way to do that. 2-Secondly, the terrain that we deform, mainly the holes on the groud are a huge pain when we are driving the ground vehicles, maybe some feature thet fills those holes with time would be cool, or maybe with the storms, I don't know. 3-Last but not least, you have done a very good job guys! Keep on! Congratulations and thank you!
  20. Earlier, I made a post about transferring power from base to base and how this could improve the game play of Astroneer (post can be found here: http://forum.systemera.net/topic/5631-ways-to-transfer-power-from-base-to-base/#comment-17997. After thinking this idea over for a while, I have began to think about inter-connectivity within the game on a wider scale, mainly through the addition of roads. After driving around in both the truck and the rover, I have come to the retaliation that the physics engine freaks out when vehicles attempt to pass over the various rocks and fauna that litter th
  21. I will list my bug history, but i must say first of all, I love this game. In multiplayer experience: 1- Only the host can see upgrades titles after research facility makes a research. 2- Only the host can see beacons from the shuttle while in space. 3- When exploring near the host of the game, if he quits a vehicle my vehicle stop working, like if he thinks that i quit too. 4- Several times exploring even on flat terrain , the car drops you out automatically and then the rover take off and goes like crazy stopping in mid air, and you have to make a mountain trying t
  22. Dust storms should make the wind generators go crazy. Or just activate them the normal amount. This might be a bug if it is suposse too.
  23. A friend of mine talked to me earlier about electric storms. Here are some idea that him and I came up with: The storms can produce lightning. Players can harness the power of lightning through an attachment on their base (or vehicle(s)?) and cause the lightning to generate power for their own base. Likely needs to be generate a great deal of power, and should be quickly brought into the machinery it is attached to. These storms can hit the player (if they are the tallest object in the area or underneath the tallest object in the area).
  24. Just another thought I had as I waited out the latest storm in my hab. Perhaps a difficulty setting could be developed where your base and vehicles take damage in a storm? The damage would be fixable with resources at a Mechanic Station? Also maybe maintenance would be necessary on a difficult setting or your base would not be as efficient? Also the hab door is closed normally, yet when I get in it to ride out a storm it is open, I think this should be the opposite. It should be closed when I am inside the hab. I was even killed riding out a storm inside my shuttle when I was doing some e