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  1. So I know there are plans for reimplementing the storm system, and I have a few ideas for it. The main point is that each planet has different weather, and will affect the player differently on each planet. Terran: Nothing. Starter planet won't have much in the way of storms. Barren: Meteor Showers. Basically, a meteor storm will send down meteor, which on impact would kill the player instantly, or if it hits a base item, it will damage it and turn it into the debris* form of it. Or maybe a junk shower where it rains scrap. Arid: This would be the iconic sto
  2. Guigo1

    Storm

    why remove the storm ?
  3. From what I have seen of 1.0, I absolutely LOVE it. You have made everything fit together so well, System Era. Terrain 2.0 is not as harsh as I expected and there are so many other new awesome features. There are some things that I was hoping for that still did not come. I know there are many more updates that will improve on the game so I have created this thread. 1. Trade Platform I must admit, the Trade Platform is still one of the ugliest modules to ever make it into the game (second to the old Medium Printer). That black and white part on the top looks extremely w
  4. Firstly, hi there! I I buy and played Astroneer since 1 month and the game is amazing, but like the others I have suggestions and Ideas, I don't know maybe they add this feature on 1.0 Wish we have full stormy planets , on these planets exploring became more hard also you try to survive ( in a way ) I know Astroneer purpose is exploring, but we need these challanges this is what I think at least. Think about it, planets fully with storms would be awesome, look at the picture I mean, you landed planet and it's fully storm , please write down here what you're think about this idea : )
  5. Please add a function that will reduce the volume level of a storm based on how far under ground the player is. That is, when I'm in a cave two layers down with no exits to the surface anywhere near the player the sound can become DEAFENING when a storm passes directly overhead. As the player is insulated by a thick layer of ground, dirt, rock, whatever the sound from said storm should be substantially muted and or/ non existent. I know this is a game but ... you might want to consider that, it there isn't any air (e.g. we are in a vaccum) or the atmosphere is of some other makeup (e.g. H
  6. Summary: 0.10.5.0 – Steam – Storm Walk Animation Bug Description: Back on Terran after visiting Radiated the Astroneer still walks like he does on Radiated. Reloading the savegame fixes this bug. Repeating the trip to Radiated and back let‘s show it up again. Animation Video Platform: Steam Version / Build Number: 0.10.5.0 Specifications: OS: Windows 10 Home | 1803 | 17134.345 CPU: Intel i5-4460 3.20GHz GPU: NVIDIA GeForce GTX 1050 Ti RAM: Kingston 2x8GB DDR3 800Hz Drive: Western Digital
  7. While playing today on the Xbox One S, I visited radiated to collect sulfur with an atmospheric condenser. Upon arriving at radiated, which I'm sure more than enough people have discussed poor performance issues about on the Xbox so I will not go into detail on those here, I set up the machine, and collected three canisters of sulfur. I've been interred my small shuttle to return to Taryn. Upon entering the shuttle the game crashed. When I restarted the game my file was as if I had never left terran so I used the opportunity to set my inventory more optimally. Then I arrived on radiated, colle
  8. Windows/Xbox Live Game Ver. 0.10.2.0 I was entering the habitat as a storm was closing in. Just as the door closed a box came in and killed me. Now I cannot access my corpse to retrieve my goods. Sad thing is, I just traveled on the puddle jumper to Barren to get mats, which are now on my dead corpse. *sigh* @System Era, this is something that really needs to be fixed. Terrible place to die and lose your items.
  9. Summary: death by stopped rock Description: I was building a solar tower on Terran (after coming back from an eight hour 4 planet trip, divided into two days) when a storm hit while i was on the tower, I was behind a fall stop that I made when a boulder hit and stopped on on the tower, I ended up walking over it while it was not moving, and then my astroneer died. Platform: Steam Specifications: OS: Windows 10 home build 17134.165 CPU: AMD Ryzen 5 1600 Six-Core Processor 3.20 GHz GPU: Geforce GTX 1060 6GB GDDR5 RAM: Corsair 2x8GB DDR4 3000MHz
  10. Hello! I have some small ideas for the game that are really cool. 1. Wind Turbines should be at full capacity during a storm. Seems illogical to me to not have any wind during a storm.. right? 2. Interstellar travel. travel to other stars, discover new types of planets and you will be able to choose your star with.. 3. The Observatory you could build an observatory to observe other solar systems, and gain knowledge about them so how do we use the knowledge about other solar systems??.. 4. The Spaceship (idk find a cool name) When building it, it will be
  11. Not having wind turbines spinning and generating energy during powerful wind storms seems ridiculous to the point of being frustrating.
  12. I would like to have a mode on astroneer with level difficulty for Example: the classic Easy, Normal, Hard. But what im thinking is like a menu in the pause section to Enable/Disable the storm as it can get very annoying at the start of the game when all your ores get thrown away so maybe modes like this: Safe, Easy, Normal, Hard. (safe can be no storm but still the full game)
  13. Me and my friend we're playing and this is what happened XD, we have a few good memes but this is one of the best but also shows that the malachite looked like it was floating even though he was controlling it!
  14. I'm thinking, in big storms, wind power machines to go absolutely crazy and like supply a whole load of power. Just an idea.
  15. I think that we should have something like a tricorder when we press the LT button. It could show the nearest base or vehicle, examine the ground to find some hidden caves and show storm locations. Another thing that we could have on the game is snow, rain, storms, water, etc..
  16. The frequency of Storms seems to be way too often, 3 or more everyday is annoying and it takes up most of the daylight hours. Beacons should also be able to be seen over greater distances, maybe through mountains? The research module seems to draw a lot more power than can be stored, they are almost useless at night.
  17. Maybe it's small thing but i think it's worth mentioning. The wind turbine during storm isn't necessary working. I guess it's just working in normal mode (that's another thing that turbines seems to be working randomly eg. two close placed turbines can in the same time work and not) but it's funny to see giant storm throwing things around and the turbines are sitting still as if nothing was happening. It would be nice to see some extra boost during storm in energy but at least they should work.
  18. Hi there! Right to the first point: a storm was approaching and caught me by surprise. I rushed to the habitat, but just when I clicked TAB, a rock hit and killed me. My character's body was in front of the open door, as if it was inside the habitat but the sequence made it get out. When I respawned, it wasn't there nor anywhere. I am a little sad since I just had built myself my first oxygen tank and of course I lost it. Here's a screencap, in which now I notice the items* in my backpack are missing (except the ones on top). *Items were only some Organics, Tethers and a Tank. Second
  19. So I know I've seen this in comments on threads, but couldn't find a dedicated thread for it. If it's been suggested already, lmk and I'll remove this if I can for clutter reasons. But basically, weather should affect solar panels and wind turbines. Just now I had a storm roll through where my turbines were off but my solar panels were still running as if it were noon. Hopefully this can be changed in the future, because currently how storms interact with these modules doesn't make sense.
  20. [0.5.0.0/Steam] Research items distort during storms This might not actually be a bug, but my artifacts started dancing during the storm. I've included a storm screenshot and a regular one. There's a green artifact that is clearly distorted in the storm one.
  21. Big storm hit my camp. One thing I'm noticing now is that rovers will start to get blown away (intentional?). On the most recent occasion my rover ended upside down and the wheels literally came off! Corrected itself when I hit TAB and flipped it back.
  22. First thing, Its annoying to dig a hole when a rock storm comes your way. After it passes it's annoying to keep filling in holes because they're usually right in the middle of where you are walking and it just takes time out of the day. I think it would make a great addition. Storm moves in you pull it out of your backpack and BAM tiny little shelter from the storm. It could have a limited amount of oxygen so every time you head back to base camp you can just top it off again, or even the same thing with power. if you've noway to get any power at the moment you can pull it out and get a little
  23. Storm The storm did today the most damage it could ever do. At the start i dug holes to store certain nuggets, to keep an overview and some order Finally, when i was able to build i the small rover, i went searching for researchables around the base. then i noticed the storm was coming, i looked around and boy was i glad, it was about to pass by, but it went over my base. when i returned back to the base, well there was nothing left, well the base was still there, but all the nuggets from the holes were gone. looked like the storm sucked them entirely away. Vehicles - Rover / Truc
  24. The storms has affected me several times whilst I was clearly in a cave. pls fix
  25. I suggest a mechanic for the rovers that allows the player to hook it to the ground somehow maybe a drill or something on the bottom so the rover doesn't get blown away by a storm setting the player way off track.