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  1. I have multiple extra large storages and old small and medium shuttles that I want to get rid of, but the extra large shredder doesn't do that. I feel like the EL shredder should be able to or there should be a way to breakdown the old items.
  2. I am loving these new medium soil canisters but I do have 1 suggestion. Please add the nice radial fill level indicator on the top like the medium soil canister has. I like the green 'full' indicator, but it would make things so much easier if I could see at a glance how much I had of something. I like the side gauges, but more often than not I have them next to each other which blocks the side gauges unless I zoom in and have that perfect angle. I think it would also mesh well with the other level indicators from the other canister types. Image 1 illustrates the suggestion, image 2 shows the
  3. From the onset, we collected many resources, and quickly it became a problem to manage all the resource units we had collected. They would get dumped at base and become a trip hazard. So you start making storage units - which quickly grew to be storage farms. But even that quickly became a headache. Where did we put that titanium alloy? Why is the hydrogen there, there, and there? Here are some ideas for managing resources. 1. A storage sorter console. The console could be plugged into a storage port, and when clicked upon, would present a display showing all the resources plugged into
  4. Late games can get very cluttered and storage is a very big problem so I thought I would suggest this: storage unite that holds items at a capacity similar to the backpack but they can only hold one type of item. So if someone just has tons of Astronium or something like that you could put it in there holding (IDK what would be balanced) let's say 30. It's in a small little space but right there if needed not spilling out needing several medium storage silos to fill. I imagine it being printed by the small printer or maybe a version that can hold 4 different types by the medium printer, it co
  5. Hello! What if we could add a packager-like item on a storage to "lock" what ressource can be put on it? ( would go amazingly well with the new automation update ) It would make the management of bases SO much easier.
  6. If we had an extra socket on the storage items like the medium store and silo storage etc, that does not consume the item but uses the attached item as a filter. so for example if i have 3 large storage silos, completely filled with small storage silos, if i attach aluminium to the filter slot when i switch through the blueprints it only puts aluminium back on that storage silo, this means that i wouldnt have hundreds of materials randomly placed all over storage silos and platforms, it would keep all the carbon where i chose carbon to go and all the glass to go where i chose glass too.
  7. The 8 slots in the 'main' storage area of the backpack, I want to just all at once swap that with the contents of a Medium Storage. Say I gather 8 Organic and I swap with an empty Medium Storage, I simply unload the 'main' area to that Medium Storage If that Medium Storage has any contents, those contents are moved to the backpack. In this way I could dump the Organics I picked up, and gather all of the items I left behind for a moment to gather Organic
  8. Here's another idea. Why not use the scrap bundle system for mass storage of items. You could combine 5 or 10 of the same item into a bundle of that item in the field so you can stay out harvesting longer. Then have a structure in the base that can break down those bundles into their original items.
  9. I've made a post like this before but I feel it deserves a better explanation. Down below the Module would consist of 4 Slots a 1 connector (to the Backpack). In the place The Jetpack is, is where this storage item would go. It Could cost 1 or 2 Nanocarbon Alloy to craft as to balance And it can only be used in those to slots. ~CreateTeen
  10. With all of the new tools and items for backpack widgets that have been added since the original release, managing backpack space has become unfun. I suspect if at the beginning, the dev team had imagined having a small solar panel, wind turbine, small generator, worklight, jetpack, small oxygenator etc, they would have designed the backpack to have more widget slots or to be expandable. 2 more widget slots at top would be helpful, or better yet, put in an endgame Deluxe Backpack craftable item that has extra widget slots or that makes the slots stackable for resources.
  11. The Following concept is a extension to our current backpacks, the Glow sticks are the top connectors on the backpack which would have a L like shape as shown added on, but with on the 3 connectors (The Pink). While The Top of the Back Pack (Glow sticks) would not allow for another item EX: Jetpack, Jump Jets, etc., To be attracted to the slot as to balance the item.
  12. It would be cool to be able to assign an item type to storage so that it only holds that type of item. Ex: If you could assign a different resource type to each column of a medium silo (or the silo as a whole) so that when you output materials to it, they would appear in the column that has been assigned to that material type or if the storage does not accept that material it would not be stored there. Simpler example: Assign a medium storage to only hold resin. Any other materials would not be able to be placed on that storage.
  13. A storage that can convert Extra Large slots to Large slots would be great and it would also increase the viability of mobile bases and perhaps the Extra Large Platform A. One solution that I'm thinking is 1 XL -> 3 L slots. The storage itself would look like a fidget spinner of sorts and can be rotated clockwise 1/3 by using F. All L slots are orientated outwards. This will allow rover mobile bases to have an additional L slot for each part of the train for push / pull storage or a machine. If this feels too overpowered, then perhaps it could be 1 XL -> 2 L + 2-4 M slots. Even though on
  14. The title says it all. The first picture shows how i had the canisters on the new large T-Platform with my centrifuge. You can see that it is empty but not pulling canisters. I tried this with the other platforms with the same result. The second pictures on the rover shows 2 situations: the canister directly on the silo, and the canister on a medium silo attached to the large silo. Neither of them would fill soil through the drill. I haven't tried testing the shorter large storage silo.
  15. Posted on reddit, but I`ll post here. One thing that can sometimes bog the game experience down is transferring items from place to place. It would be great if we could hold Alt, click a storage item (a), then click another storage item (b) to transfer all items from A to B. Ideally, once you ALT+Click the first storage, a line of some sort would follow your mouse around, starting at that storage, to show you you're trying to transfer. To go along with that, if you Alt + click an item on a storage, then click a different storage, all of that type of item from the first storage will transfe
  16. Since launch the game got a few storage updates, mainly the MSS (medium storage silo) and its two large storage counterparts. now while that is great for transporting stuff it has introduced a lot of clipping issues which are most apparent when two MSS are mounted next to each other and the items they carry overlap. in such cases you click to collect an item you see but you get the item that is overlapping with it. obviously this is quite annoying. Medium Compressing Storage: a new end game storage item. basically the medium soil canister coming with next update - but instead of soil
  17. Following Idea, what if you can lock a medium storage on a plattform, so if you missclick Shift+Click on the plattform nothing would happen. The lock buttons could be the same for rotating but you have to hold it. Sry for bad english, I'm trying my best.
  18. sorry to sound like grave news but as of 1.4.15.0 soil centrifuge's no longer work as they did prior and this has unfortunately killed my playthrough and enjoyment of the game at the peak of its heights. (pun if found unintended) the main issue here is the auto deposit from inventory to centrifuge now needs to be manual. before exploration update the SC took its soil and held its container on its own making large and small scale deposits workable with ease however now the SC require nearly full manual dexterous since it now does not start auto depositing and takes already full canister
  19. XL Soil Centrifuge Research Cost: 5,000 Bytes Material Cost: 2x Plastic & 2x Aluminum Alloy Size: XL Power Consumption: 8 Units/Second Description: An Upgraded version of the regular soil centrifuge that rewards you for producing in small amounts. Visuals: -Circumference of the extra large storage -Has 2 counter rotating centrifuges. One with 8 capsules (like the existing one) and another outside it with 16 capsules -A medium slot for taking soil from Canisters, Tanks and Soil Silos Produced Resources (Up to) 24x Compound 24x Resin 18x Clay 12x Quartz
  20. Love using the new Medium Storage Silo, so got to thinking "why not have a large version?" It would take up the same sized slot at the existing Large Storage, be made of either four Titanium or possibly two Titanium plus two Steel, and would provide three times the medium storage slots that the Large Storage does. after all, we can never have too much storage...
  21. So with the latest update introducing Large Storage Silos, I think it's now possible to make superstorage on a single Extra Large Platform C - With the right stuff, it can hold 1152 Tier 1 items. No, I'm not joking. It uses an Extra Large Platform C with 4 Large Storage Silo Bs, each with 12 Medium Storage Silos. If you're interested in the maths to check on it... get outta here you frickin nerd (I haven't actually tried any of this yet, this is all in theory, but nonetheless sensible)
  22. Many people are clamoring for more storage, here's an idea inspired by the central column on the trade platform. This is the schematic view from above, it has 4 tiers at 6 slots each. The 2 smaller grey circles are the contacts underneath where you connect it to a module. If having too much storage feels like cheating, make it so that it only connects to platforms/modules and not to vehicles.
  23. The extra large storage was something I was really excited to get to when I first started playing the game, as organization is one of my favorite parts of any sandbox. But i quickly realized that it just didn't make any sense. It's a teir-4 (Uses 8 "dots") Item that has 31 slots. For comparison, currently the most efficient way to store things is with a large storage with 4 storage silos on them. This can hold a total of 96 items in a tier-3 (4 "dots") slot. This is a ton, but you might be thinking "well those take titanium to craft so they're kinda pricey. To which i say, yes. You are ri
  24. As i played through Astroneer so far i have noticed that in the late gate phase there is a problem with overflow of resources - even if i build large bases on every planet i hardly consume as much resources as i collect. many resource deposits are simply huge and yield far more stuff than is actually need. and even now with the addition of the silo storage i am still easily able to drill up more then i have room for (for example when going for the planet core or a gateway). From a technical point of view i also doubt that producing that many items (of which many are simply left in the landscap
  25. The new Tall Storage seems a bit lacking. Comparatively, the Tall Platform does the same job but better. I get that the Tall Storage is cheaper and can turn a 2 slot platform into a 3 slot platform, which can be useful early game. What would be great is some added functionality to the object. For example, maybe an interaction with the storage itself to turn off or on. What i would really like is for the single horizontal slot to work slightly different in that i could put an actual tether in the slot, allowing me to have a tether network suspended in the air, kind of like telephone p