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Showing results for tags 'storage sensor'.
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Benana posted a topic in Bug Reports, CrashesMouse/Keyboard - Steam - Version 18.104.22.168 I was placing a delay repeater and a storage sensor when I noticed the Bug and found out what was going on exactly. I was playing with a friend on his save. After I created a few branches with the delay repeater in a cave to activate some dynamite I wasn't able to create another branch although I had 6 left. The result was that I automatically placed the segment pin on soil. But I wasn't able to pick it up again. Every time I hovered with my mouse above the LAST pin I saw the window that usually pops up when clicking on the repeater itself (Pic1). After a few seconds everything ended in a crash of the whole game. I tried to rejoin but the game crashed again. Then my friend restarted the save and I could join again. I tried the whole thing one more time and my game crashed like 3 more times. I was able to join without reloading the save though. Pic1: Later I tried to use a storage sensor. There I noticed the same Bug, but without the crashing-part. I placed the storage sensor like in the second picture and I wasn't able to pick up the last segment pin at the auto arm. It just showed me the Storage Sensor's window where I could select the cycles. Everything worked though. Pic2: We already finished the game on that save and we're just trying to achieve some of our goals like blowing up Atrox (we already have a huge hole reaching to the mushroom-level and a lot of ressourced/things are floating in the air. So its pretty full down there) or collect as many ressources as possible what might have led to these bugs, as well. But none of us ever had problems with lags or performance in general. So I got pretty suspicious when my game crashed 4 times in a row. Unfortunately I really dont know how to reproduce this bug. I hope my description gives you at least an idea of this issue.
Swanky Eggplant posted a topic in Bug Reports, CrashesSummary: The button repeater does not toggle the input/output state of a medium resource canister when the button repeater is also connected to an auto extractor. Description: Test setup: 1. Place a medium resource canister atop an auto extractor. 2. Attach a storage sensor to the medium resource canister and set it to “full or empty”. 3. Connect the storage sensor to a button repeater. 4. Create a branch point for the button repeater. 5. Attach a branch from the button repeater to the medium resource canister. Attach a branch from the button repeater to the auto extractor. 6. Turn on the auto extractor and wait for it to fill up the medium resource canister. Expected Result: When the resource canister is full, its state should be toggled from input to output. Actual result: The resource canister’s state remains unchanged. It does not toggle to output. Notes: When the resource canister becomes full, the button repeater does indeed send a signal to the resource canister as is evident in the signal animation. However, no actual state change occurs. The button repeater correctly turns off the auto extractor. If you do not attach a button repeater branch to the auto extractor in step 5 and instead manually fill the resource canister, the button repeater does correctly toggle the state of the canister from input to output. In the following video link, I first show the correct expected behavior by not including the auto extractor in the experiment. In the second part of the video, I include the auto extractor and demonstrate that the test then fails. Video recording: https://1drv.ms/v/s!AgyAjt7yCN5TmWQ2B86CL7os1kho Platform: XBox One Version / Build Number: 22.214.171.124 Specifications: Xbox One X, default hardware.