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Found 19 results

  1. ok this is what happens, bugs everywhere with vehicles that fall underground, so we need a respawn vehicle station, maybe to maximize performance too. Maybe options for the vehicle station: 1- List all the vehicles you have in the real world. 2- select, choose vehicle from the list of vehicles, option to eliminate, reappear, dismantle, recycle. 3- Information on the current location of each vehicle: start the emergency light to rescue it by means of a minimap or gps, then they would have to do gps? LOL
  2. (Steam version 0.7.0.0) The Research Module when filled with any unknown object wet to be researched, when opened its module menu in order to start its function...(one mouse left click uncover button cap, second click activate green button, but when accidentally pressed following a third click it immediately cancel the research eliminating the current object. Consider adding a 1 to 3 second cooldown so this can be avoided. Also, add to research items, a short description for each.
  3. Summary: 0510 - Steam - Energy stacked is not being used until the end Description: So until now this has happened from time to time: my stacked energy ressources do not get used until the end, eventhough i put them in situations where they normaly should provide energy. It saddens me every time i have to leave an almost finished one somewhere on a planet ;( Platform: Steam Version / Build Number: 0510 Specifications: OS: windows 10 64-bit CPU: Intel Core i5-6600K CPU @ 3.5GHz GPU: Nvidia GeForce GTX 970 RAM: 16,0GB RAM Drive: S
  4. I came up with the idea of if we were going into orbit, why not be able to make a space station on whichever planets orbit of your choice? There could be multiple uses for it and even additions to the vehicle bay or 3-d printer for the parts. Making it also augmentable would be a really cool feature to it as it could allow some freedom and having the station for different uses. Any other thoughts?
  5. Hello!! i encountered a problem with the research station and the base in general, after collecting enough energy for a block, I put it in the station and it is fueled, but if that block is not used fully, I can not use it again, the station simply ignores the block and is only supplied by blocks that have not previously been used in it, as demonstrated in the video below: https://youtu.be/oUiubdOIYuI
  6. Hello ! Version: 0.2.10131.0 Plateform: Steam Language: FR Screens: -1- https://steamuserimages-a.akamaihd.net/ugc/171542207838764695/FA398BC43FF260CF6FEABEA2F8C64A05332454E6/ -2- https://steamuserimages-a.akamaihd.net/ugc/171542207838764914/4FE4B41CD71880220B924158CD169C688FBDD79D/ Vidéo: -1- My backup is blocked, i can't use my stations anymore. At first I created a research station, everything works well. At secondly, i created a foundry station and right next, an empty station (just with two resins). Since my stations no use energy (block
  7. It would nice to have a landing pad so that when you're landing in an established base, you can tell the space craft exactly where to touch down. Just experienced my space ship landing right in the middle of my base, causing it to clip through a couple of my stations. Maybe the landing pad could also be set up to automatically refuel the ship if you have the fuel attached to the landing pad.
  8. I'm sure to post more ideas but these are the yuge, bigly, most impressive ideas to improve orbiting that anyone could ever make. 1. If there was a way to speed up time while orbiting. Even just 2x would make transfer to the Exotic planet more bearable. 2. Space station. Intermediary point in the solar system to improve chances of making a one-shot to your desired location. Likewise, easy to reach from everywhere. Perhaps this could serve as a Galactic Economy hub and storage/trading/ship customization? 3. The Orbital Map itself, and the camera in orbit could withstand a
  9. - A suit modification station that allows you to alter your suit's attributes. Things along the lines of a lighter suit that allows higher jumping and less fall damage, but increases damage from collisions and other sources. Or perhaps the alternate with a heavy suit. Then an addition on the left side of the backpack that allows you to easily see which modification you have on. You would also be required to visit the station to change modifications. - A blend feature for the terraforming gun that allows you to naturalize terrain so that ramps or nicely angled ground is more achievable. Pe
  10. So i kinda completed the game and thought we need upgraded stuff. Like a Tier 2 Solar panel generates faster power or Tier 2 storage, 4 new slotts
  11. It will be cool to add a space station for this game where you can land with the space ship, go around, expand it and have utilities like a planet base!
  12. My idea is to add a platform that would be specifically be used for generating and storing power. Item: Power Station Function: Consolidated location for generating Description: This platform would have three Double ports for power production. (Solor, Wind, Coal) Item: Power Storage Station Function: Consolidated location for storing power Description: This platform would have four Double ports for connecting batteries. I envision it as two towers each holding two batteries. You would find these via research that only allows you to build the platforms. You'
  13. I think they should add a Space Station into the game, Heres how it would function.- The Space Station would orbit the planet it was built on.- The Space Station would have 4 docking stations for 4 different shuttles and 2 docking stations for different spaceships.- The Space Station would require, Aluminum, Copper, Titanium, Lithium, Compound and Resin to make, Or it could be made with scavanged crashed probe pieces.- The Space Station would have a Printer, Reserch, Smelter and a Fuel Condenser.- The Space Station would also contain a trade station and a Shuttle Bay (Will Explain Later)- The
  14. Build the space station in the menu and be able to dock your shuttles at it
  15. So I just had a quick idea for the very far future of astroneer and I am keeping in boundaries if what sounds realistic so I won't be talking about guns, space dragons or sand worms. This idea is also touching upon things that are already in the game. We have all seen the down'd space ships much larger than the ones we fly, the ones that have a seat attached to it in the center by a pole. I'd love to see down the line when this game is more developed is a blue print to create space station/ship of that size and be able to launch it into orbit. After it is in orbit it cannot land back
  16. This is a our base, and look on this power system :-D Thanx for this game, and good luck
  17. Portable Research Station (PRS) Hi, I've been travelling to other planets a lot lately, purely to discover new research items. Right now I either need to store them aboard my spaceship or build a base on the planet's surface and make a research station which costs a lot of resources. I would love the idea of being able to take my research station with me and plant it down on another planet instead of having to grind to make a research station, or having to fly back with it to my home planet and waste fuel. This also applies for travelling across the
  18. Hey everyone. Ive got alot of ideas for the devs and i hope maybe one will make it to the game. This is a mockup i made in blender for a possible Portable Storm Support Station or (PSSS). Basically you could build this, and if you got trapped out in a storm in a bad situation you could place this on the ground and it would keep you safe. Now i know you could just dig but this could be a nice addition for a storm that sneaks up on you out of nowhere.
  19. I built something using the Printer, but then it wouldn't let me switch back to the Smelter. It only leaves up the build options for the Printer. Any advice?