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Found 4 results

  1. the splitter that appeared in SES Vlog 028 should have different coloured inputs/outputs so you can easily see which input/output on the controller relates to which input/output on the module
  2. Thought I would do some research into power loops and the rumors and misinformation surrounding them. And try to find out what was breaking them. So for those not aware, there is a current bug with splitters which allows them to act as infinite power sources. Drop a splitter on or near a platform (I use medium-b but any work). Connect a cable TO the splitter FROM the platform. Then connect a cable TO the platform FROM the splitter. This forms the "loop". Power out of the splitter into the platform, and back into the splitter. Then you feed any source of power into the 3rd input of the splitter to charge it. The power out doubles and that platform now has 2x the power. So feed it 60 power and the platform now has 120 power infinitely. Remove the power source from the splitter and the power continues to be present in the splitter and in the platform its connected to. So thats the loop I am going to talk about. Its a well known bug, and I have no doubts it will eventually be fixed. But, until then, well, we have continuous power. From that powered platform, you can branch out and power an entire base with a continuous power feed. But, there are caveats. And I finally found what they are! I was having problems getting the splitter to work. And another player who knew well how to make it work had one that kept dying (ie loop draining to 0). So I set about to figure out why. And the answer is.... directional cables! Any directional cables connected to any base platform that is powered by a loop will cause the loop to fail. I did some digging and research last night on my hypothesis on what was breaking power loops. And the hypothesis and my predictions hold water. ANY directional cable downstream from a power loop will break it. I presume because it causes the game to calculate a power critical path (similar to a gantt chart) back to a source, and with a loop there is no source anymore. So that means you can't cascade loops to multiply power with each stage (I wish). I tested it. Because the input to the splitter is a directional cable, it breaks the first loop you are feeding power to the second loop with. Plugging in rovers to charge or be a power battery, also breaks the loops because the connections to a rover are directional. Use of extenders breaks loops, again their cables are directional. So the key is DO NOT USE DIRECTIONAL CABLES connecting to any platform powered by a loop. It doesn't matter if the directional cable connects direct to the loop platform or is connected to the 100'th platform in a giant daisy chain. Connecting any directional cable will kill the loop. Using small solar or wind, lights, even small fabricators do NOT break loops as their cables are bi-directinal. So you can use them in place of extenders to spread base platforms out or connect to different sections of a base. powered by a loop. Another myth is that the base you power with a loop has to be in a straight line. Not physically, but electrically. Its NOT true. I laid out two parallel lines of base platforms and connected them in series down each leg. Then I cross connected them forming a ladder so all the middle platforms had 3 connections. The loop didn't care. It faithfully powered the entire base. In fact one of the "platforms" was my starting hab I also tested forking out from those to another set of platforms and that also worked just fine. So, there is no need to keep a single power path. You can, but its not going to kill the loop if you branch out. And another myth is that connecting, disconnecting or adding modules or base platforms to a powered loop will break it. Again, not true. The above test (with the ladder layout) was done with a functioning loop. I added modules, new platforms, refined ore, used a soil extractor that wasn't there before. And again, the loop never broke. And the last myth is that you have to build a massive power plant to power your base. Again, not true. Lets look at power sources. For the purpose of this discussion, storage capacity is completely not relevant. We don't care about how LONG it can supply power, we only care about the amount of power it can supply to a splitter for an instant. Small solar are worth 0.5 power. Medium are worth 2 power. But the medium take up 2 slots so thats 1 power per slot. Small wind produces 0.5 power. The medium produces 1 power but, like the medium solar, takes 2 slots so thats only 0.5 power per slot. If you hook a large rover to a splitter and read it, it only reads 1 power. A medium battery (2x lithium) reads 3 power but again on 2 slots to thats 1.5 power per slot. A small battery reads 1 power and takes 1x lithium to make. So from all that it would appear that the large solar produces the most power per slot per resource (2 copper to make so 1 copper per power). But there is a FAR better and far more dense power source and it produces 4 power per slot and costs NOTHING to make! What? Power. From caves! Yep, that yellow stuff most of you throw overboard most of the time. A large platform A can hold 8 power resources directly. So thats 32 power (8x4). The same platform can hold 4 large solar so thats only 8 power (8x2). But wait! There's more! For a low low price of 2 compound you can massively increase that! Medium storage hold 8 power resources. Each medium panel can supply 32 power (8x4). A large platform A can hold 4 storage so thats a whopping 128 power on a single platform. But wait! There is more! For the low low price of 4 compound, you can tack on a large storage to the middle of that platform increasing its holding to 6 medium storage or 192 power ((8x4)x6)! But! You say, your base will drain it and you have to constantly refill it! Nope! You use that platform (or as many more as you like) as the INPUT to the loop. You plug it in ONCE, it then powers up the loop which doubles the 192 to 384 power. Then you disconnect this power platform from the loop leaving the 384 power in the loop because of the bug. And your base is now powered with 384 power indefinitely (or until you accidentally break the loop). You will need 48 power to fire that bad boy up, but thats not hard to collect in a cave system. And you don't need it all at once. You can power your loop with a few, and as you collect more and more power resources you can re-power your loop increasing its output as you collect the resources over time. Is that overpowered or OP as people call it? Yep. It will get patched. Until then you can be as OP as you want. So, hopefully this will help those of you trying to use or deploy loops (until they patch it). Use small solar or small wind (copper or aluminum) or even small fabricator (compound) to expand your base and space out your platforms. Don't use ANY directional cable such as splitters or extenders. Do not plug in a rover which means do NOT build one at a vehicle bay (because when you build a rover, it automatically hooks to the bay's platform to charge). You will have to power your vehicle bay from an alternate power source separate from your loop. Trying to think, I don't believe shuttles connect to the base. Will have to investigate that one. I know they used to have the round connectors, but I don't remember seeing the new USB shape connectors on the recent shuttles.
  3. PrimalByte

    New Power Splitter

    I've unlocked it, but I can't build it with anything. Small and Medium fabricators, Printer and backpack. No Splitter! Anyone else having the same issue?
  4. I saw someone talking about it on discord and I might have an idea how it might look in the game. The splitters might be something like cubes with four power sockets around them. On the bottom is a slot like other modules have. If the splitter is set on the floor it gets a base like other small modules (wind turbine, solar panel) but if it is placed on a base it can take power from the bottom slot and may distribute them through the four power sockets and vice versa. The splitters can be stacked to build something like a splitter tower or vertical power strip. The switch might look like a splitter with only two power sockets on opposite sites and the top slot is exchanged (for the fun) like a huge illuminated power switch. Turned on power may pass this module, if turned off no power will pass. But now, as a bonus, comes the funky part: If a switch is placed on top of a splitter(tower) it controls all modules below it. Attention: But if a splitter is placed on top of the switch it turns into a simple true/false logic switch. If the module(splitter) on top of the switch is powered the switch itself turns on and allows power passing. Currently there's no use for such a logic switch but who knows what comes.