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Found 6 results

  1. Hi errybody! I have some empirical data for you all! I recently built my first large rover and took it for a spin, it seemed to suck on mountain slopes, so I can only assume it must be decent on the flat. This got me thinking about the different speeds of the rovers in general, as i had found the Scout Buggy was not as fast as I'd have liked in real world situations, leading me to stick to the tractor + trailer early on. And so, here is is my efforts to see what vehicle is best for general bouncing over a plain. Obviously This doesn't help with mountain climbing, crater diving or subterranean squirming. I really hate the buggy's propensity to flip. Astroneer land speeds Test: Drive a set distance across relatively flat Terran plains, from my first base to the local Thing and back, circling the resource patch under the Thing and taking the same path between obstacles each time. Each vehicle was relatively unencumbered, having the minimum of an RTG and single seat, or two small power modules as appropriate. - Medium Rover, 95 seconds Fairly standard ride, hit a couple of rocks which stopped us dead twice. - Tractor, 105 seconds A bit bouncier. Hit a rock which stopped us dead. Felt faster than it was, probably due to the small size. -Tractor with a trailer, 90 seconds The trailer seemed to help smooth out the bounces, and it felt like the trailer was putting down power if the tractor bounced off the ground. -Buggy, 90 seconds Reasonably quick, but I don't like the buggy's super bouncy ride, like the shock dampers are blown. From other experiences, this thing sucks at jagged terrain, despite it's great climb angle. Coupled with its minimal power and storage utility, I wouldn't recommend. - Medium with a trailer, 85 seconds Same effect from the trailer here. I really like the medium rover underground, it seems to perform well in most environments. - Large Rover, 90 seconds Feel slow, due to its large size. I've only tested it a bit, but it seems terrible at climbing. Probably the best prairie queen there is. Large with a medium attached, 75 seconds Had a very wide turning radius when negotiating the turnaround at speed. Obviously the large rover will be best for roaming large open spaces with all the equipment you could want. Now that i'm here on this forum, I'm seeing a lot of threads about having multiple Larges trained together, so it must be the Go To strat for mobile basing around. Anyhow, that's my results, if anyone feels the science is not up to their exacting standards, feel free to spite me by sharing more rigorously attained data. Cheers! -Kaz
  2. This could just be the low fps on xbox, but I feel like the speed and maneuverability of the buggy has gone down. For that reason I almost see no reason to even craft it anymore. I'd like to see the buggy move faster and have better handling then the other vehicles. This way if I'm just running out to get some extra materials (maybe I realized I need more space so I'm getting resin to build storage) I can jump in there fly across the land and grab a few. If I'm going for a resource run though I use a rover train. The tractor would eventually become obsolete mid-late game but still be great when building a new base.
  3. Make city boards or segways to move faster in the game it has only one storage (for the small solar) if you interested in please contact me anytime in e-mail (mazsi0505@gmail.com)
  4. This is my first time reporting bugs so I am sorry for anything missed out When I put hydrazine on the thruster which is on my rover I do not have enough time to get in the rover and I launches off with out me.
  5. i though it would be fun to be able to launch yourself over canyons, up mountains or a boost path between bases. places like tethers on polygons, is flat and pentagonal with two lit up sides like an arrow.
  6. The day/night cycles seem really fast. One of the first things my friend asked when he joined me in the game was "can you slow the days down?" It would be great if there was a way to slow down the game clock (maybe a multiplier?) to make days and nights last longer.