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Found 7 results

  1. Kaz_

    Rover Speed tests

    Hi errybody! I have some empirical data for you all! I recently built my first large rover and took it for a spin, it seemed to suck on mountain slopes, so I can only assume it must be decent on the flat. This got me thinking about the different speeds of the rovers in general, as i had found the Scout Buggy was not as fast as I'd have liked in real world situations, leading me to stick to the tractor + trailer early on. And so, here is is my efforts to see what vehicle is best for general bouncing over a plain. Obviously This doesn't help with mountain climbing, crater diving or subterranean squirming. I really hate the buggy's propensity to flip. Astroneer land speeds Test: Drive a set distance across relatively flat Terran plains, from my first base to the local Thing and back, circling the resource patch under the Thing and taking the same path between obstacles each time. Each vehicle was relatively unencumbered, having the minimum of an RTG and single seat, or two small power modules as appropriate. - Medium Rover, 95 seconds Fairly standard ride, hit a couple of rocks which stopped us dead twice. - Tractor, 105 seconds A bit bouncier. Hit a rock which stopped us dead. Felt faster than it was, probably due to the small size. -Tractor with a trailer, 90 seconds The trailer seemed to help smooth out the bounces, and it felt like the trailer was putting down power if the tractor bounced off the ground. -Buggy, 90 seconds Reasonably quick, but I don't like the buggy's super bouncy ride, like the shock dampers are blown. From other experiences, this thing sucks at jagged terrain, despite it's great climb angle. Coupled with its minimal power and storage utility, I wouldn't recommend. - Medium with a trailer, 85 seconds Same effect from the trailer here. I really like the medium rover underground, it seems to perform well in most environments. - Large Rover, 90 seconds Feel slow, due to its large size. I've only tested it a bit, but it seems terrible at climbing. Probably the best prairie queen there is. Large with a medium attached, 75 seconds Had a very wide turning radius when negotiating the turnaround at speed. Obviously the large rover will be best for roaming large open spaces with all the equipment you could want. Now that i'm here on this forum, I'm seeing a lot of threads about having multiple Larges trained together, so it must be the Go To strat for mobile basing around. Anyhow, that's my results, if anyone feels the science is not up to their exacting standards, feel free to spite me by sharing more rigorously attained data. Cheers! -Kaz
  2. StubbornDonkey

    Buggy Speed/Handling

    This could just be the low fps on xbox, but I feel like the speed and maneuverability of the buggy has gone down. For that reason I almost see no reason to even craft it anymore. I'd like to see the buggy move faster and have better handling then the other vehicles. This way if I'm just running out to get some extra materials (maybe I realized I need more space so I'm getting resin to build storage) I can jump in there fly across the land and grab a few. If I'm going for a resource run though I use a rover train. The tractor would eventually become obsolete mid-late game but still be great when building a new base.
  3. Mazsi0505

    New vehicles

    Make city boards or segways to move faster in the game it has only one storage (for the small solar) if you interested in please contact me anytime in e-mail (mazsi0505@gmail.com)
  4. Riley Bielby

    Thruster and large rover

    This is my first time reporting bugs so I am sorry for anything missed out When I put hydrazine on the thruster which is on my rover I do not have enough time to get in the rover and I launches off with out me.
  5. TangeBear

    Player Booster Pad?

    i though it would be fun to be able to launch yourself over canyons, up mountains or a boost path between bases. places like tethers on polygons, is flat and pentagonal with two lit up sides like an arrow.
  6. The day/night cycles seem really fast. One of the first things my friend asked when he joined me in the game was "can you slow the days down?" It would be great if there was a way to slow down the game clock (maybe a multiplier?) to make days and nights last longer.
  7. ner0417

    Slippery Slopes

    This bug I have experienced many times, and, like many bugs, it can be quite useful. I typically climb all of the tall mountains near my base to put beacons on them so I can find my way home. This most often requires digging a trail to the summit. After I have placed my beacon, the trip down the mountain is treacherous, because the character tends to 'skid' down surfaces that are steeper than only about a 20 degree angle, or so. So, when I go into steeper caves, or down mountain, my little astronaut slips and slides very quickly down the slope, which can often lead to shooting right over an unexpected edge at fast speeds, launching me to my death. This 'skidding' can be stopped easily by moving in the opposite direction, and if you have a good, not so dangerous path, it can be handy for moving down slopes quickly, although the fall damage tends to hurt you quite bad even on a flat slope (you get hit with fall damage even on little bumps while you are 'skidding' because you go so fast). Obviously this isn't a game-breaking bug or anything, but rather an interesting feature(?) that could be better if it were streamlined / improved. Thanks!