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Found 6 results

  1. Add RTG slot to the rocket (and let you take the bad RTG out of the habitat and put in the good one) add a space station (very very very very very modular, very very very very expensive) move the player's seating area to the top of the rocket for aesthetics make the large rocket hold 3 people add a solar panel upgrade to large rocket. (make a 3 prong socket or something like that and only make a certain solar panel have that slot)
  2. UnwrittenMythz64

    Space ships

    I have recently been watching some of the dev streams from when the game was not released and I thought why do we not have a landing platform for our spaceships I also find it frustrating if you have already built a spaceship and don't have a rover you have to either create another vehicle bay or get in your spaceship waste precious hydrazine to move your spaceship to somewhere else on that planet my idea is that the landing platform could be built by the vehicle bay in a box like all the other base pieces and could still be moved pls add into the game.
  3. The_Fez_Guy

    Space Bug

    the video explains the bugs but its an infanite orbit glich that you cant click anything and the habbitat you select to build the resin and it then takes the resin but no platform is ASTRONEER_(Game_Preview)_1_13_2017_5_44_17_PM.mp4
  4. BlueLazyFish


    I was thinking shouldn't the vehicle just be for vehicles and then they could add a launchpad for spaceships and stuff it's just an idea for another platform
  5. CuteKills


    Some thoughts on space - some have probably been mentioned, but the use of a forum for suggestions is going to get us a lot of repetition (as has already been said ) : Firstly, rename the current spaceship to "large shuttle" (which it resembles), and maybe double fuel use, so it gets the same range as the small shuttle. Shuttles are short-distance vehicles, so you can only go planet-moon, moon-moon. The planets are out of reach. A space station builds like a base, but in 3 dimensions rather than two, so we reuse a lot of the same mechanics. Most base modules will have SS versions. Things like Wind turbines obviously won't. New module for space stations: Coupler. This acts as an airlock when exposed (i.e. you can dock to it), but can also be used to join and part sections of the station, so if you use couplers, you can alter the station geometry later on, but only at the the couplers. Using couplers increases mass and cost, so there is a price for flexibility. A new module type to allow moving materials station <--> planet. (Or the Trading platform could be extended - I wouldn't see this use incurring a 50% tax tho) Aside: The game needs a currency so you can sell for later credit, rather than just exchange. This would allow for non-ratiometric resource exchange rates too. Solar panel output will vary depending on (a) how far from star, and (b) star sectral class. New module: Power beam. Allows station to send power to ground bases & vehicles. Corresponding receiver at other end. High tier versions might supply several planets, and be an excellent improvised WMD, should the game permit. Spaceships use the same build mechanics as stations, but they also have a thruster module (or they are a station). Range depends on thrust/mass ratio (so more thrust the further you can go). The whole planetary system becomes accessible at this point, assuming you have enough thrust. Thruster tier I is hydrazine powered - an uprated shuttle engine, in fact. Thruster tier II is ion engine, and uses energy. Use of couplers would allow you to drop sections of a ship off to act as small stations in places you couldn't build them. (Like a huge solar orbital power plant, for instance - could be used for beamed power or an antimatter still.) Reactor power plants would be pretty much required for the dark outer reaches of the system, so we need some reactors as an alternate power source. Fission (Th,U,Pu fuel) and Fusion (H,De,Li fuel) types are obvious. Going further into the future, a Starship is just a step up from a spaceship with an "exotic" FTL drive of some kind: Warp, Hyperspace, Wormhole, Inertialess - whatever. ... which might call for a similarly exotic power plant (Antimatter, Magentic Monopole, SIngularity...) to provide the huge amounts of powert it will doubtless require.
  6. I would like to offer to the base station can be connected solar satellite debris. And not only cars and trucks. This would equip the main station in a circle of debris and thereby supply the electricity.