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Found 16 results

  1. Summary: Launching into space while seated in a cargo spot, launches you into space. You then can't choose a spot to land on a planet. Description: If you are on a chair/rover seat that is attached to a shuttle, you can launch into space using C or V. You then go into orbit but you can't land anywhere. The spots to land do not show up. You then have to DC to escape and you lose your entire rocket because it is probably still in space. This happens in multiplayer if the other person lands the shuttle on a planet while you are in the chair. I am not sure if you can just do this while being on a chair to initially launch a shuttle. So far it happens 100% of the time you try it. Platform: Steam Version / Build Number: 1.16.700 Specifications:
  2. With rovers you can go to space plop a thruster on it have a mostly vertical ramp and blast off. so i did this and launched 1 space station called courage Yea Pretty cool this dosent really have much use in the game but its fun and i hope that the developers actually put more focus on space travel in the game
  3. First time posting here, loving the game enough that I signed up to post and to discuss this. I think that if a mini map were to be implemented, it would be pretty sick, but should be implemented as a research-able module that attaches to your arm instead later down the line (doesn't waste backpack space). That way there would be an additional sense of game/ tech progression, where you start out using the primitive methods of path finding (line of beacons/ looking at stars/ compass), slowly upgrade towards better path finding methods aka cartography and then start pushing towards GPS technology. If a mini map feature is added in the future, it could open up other features/tech trees that further extends the longevity of the game itself. ex. tech layout Starting/Primitive period - Usage of beacons to create basic paths, study the stars and planet positions, usage of personal compass Research Basic cartography period - Create map module with limited features, have top-down terrain projection limited to players pov of the horizon (mini map with you at center and your horizon = map boundary, or make it a set distance), include the home icon but no other icons (just pure terrain + home). Attach to arm and not use backpack space? Have the module be brought up like the research windows when you click on it (hotkey M?), or like a pipboy from fallout? Research additional cartography features - Upgrade of map module range (stick an antenna on it?) and add the ability to track beacons/ home/ ship icons on map when in those objects are in the Map's range (outside of characters horizon range/ distance) Early Space age cartography period - Research and fabricate the GPS satellite block, carry and release out with mid sized rocket while orbiting the planet, have the ability to build/customize the satellite like you would with a rover (Research chamber (more bytes in space?), Solar cells, Battery, Camera... etc?). The satellite could then add zooming properties to the map module, have the ability to spot/show home, beacons, resource icons. Additionally, now that we've arrived at the space age of cartography, we'd have upgrade to the map module's next evolution which is to fabricate a screen/monitor big enough that it needs external power + transported on a rover or just placed on platform. (Just fabricate the screen and stick the module on it, print another to put on the arm if character far away from screen/monitor) Also, to further sprinkle some difficulty, having the satellite orbiting the planet, means you can only get the pros of the satellite's abilities when it is passing over you (add cool down timer?). To overcome the satellite downtime issue, you would need to saturate the skies with enough satellites that there wouldn't be down times when spotting resource icons. This could be then up to the devs to set a limit of how many GPS satellites you would be need to saturate planets orbit (10? 20? 100?). Late Space age cartography period - The next stage would be getting online Large GPS satellites that can only be brought into space only with Large space shuttles. You would need less of them to saturate the orbit of a planet, have more space to customize them. Gain additional ability to ping the map module of a specific location (have a laser light from outer space?) show up at the scene of the ping mark. Could also have add on's that can Only fit on large satellites that can spot/ show home, beacons, dangerous plants (red dot), debri (yellow dots), icons for Alien temple landmarks, resource nodes and subsurface nodes with depth measurements ((LIDAR?) too op/broken endgame object?) Late Late game, Space age?- Load up the Satellite with a dynamite launcher? troll your friends and shoot at them from space? blast at dangerous plants from space? Large Satellite laser drills? Like a space 3d cutter that carves the planet, can draw/design things to be carved with your Map screen ¯\_(ツ)_/¯ idk or 3d print things. (design and place in space a complex power array to power space laser?(super power hungry)) Create Space station+Satellite extension? (space base) More bytes gained from researching samples in space station? Space elevator that connects to station/ satellite? (A large Monument/Wonder, Large construction project?) Space dock that connects to elevator? ship resources to parked ships, reduced ship thruster damage when parked in space Right now as the game stands, it's kind of lacking on the space content, things are mostly done on the ground/underground, so adding more space gameplay would be pretty cool (manually flying ship?). The skies the limit with your imagination. The beauty of this game is that research and technology tier evolution is a part of the gameplay, things do get get phased out and become obsolete, but they're still usable in some practical way. If something like a mini map/ cartography system is implemented, you could still just play through the game with the path finding method of Starting primitive period while not exploring/ investing resources into the whole cartography tree, but it can be there off on the side as a gimmick that could later be explored to further enhance your gameplay. Again these are just some basic ideas/ game layout suggestion that just kept bouncing around my brain while I was playing this game.
  4. What if there was a possibly to perform an EVA while in orbit? EVA is extra vehicular activity and it basically means leaving your space craft while in orbit of a planet. I think that this would be very cool as you could use small thrusters on your backpack to manoeuvre and fly around. Another cool idea would be that there could be asteroid belts that you could visit to mine exclusive ores on or construct bases. I honestly think this at least a decent idea that would be quite interesting if it were to be implemented.
  5. Summary: 1.5.8.0 - Steam - Shuttle lands in the middle of space Description: I launched the large shuttle from planet Vesania with a "large silo storage B", a packed "extra large platform C" and an RTG attached to it. it wasn't launched from a platform or where i initially landed, and when i launched, the shuttle started teleporting all over the place and when i travelled to Glacio and tried to land in a landing pad, i instead ended up in the middle of space, where i could get out and float about as if i was in the planet.. This has happened a couple of times already and i think i launched from Vesania for the other ones too. Platform: Steam Version: 1.5.8.0 single player Specifications: OS: Windows 10 Home x64, version 1903 CPU: Intel i7-8750H 2.2GHz GPU: NIVIDIA GeForce GTX 1660 Ti RAM: 16GB Drive: 1TB (not sure about this one)
  6. I think that this game could use a few more space vehicles for travelling to other worlds. One idea I had that I thought would be really cool is maybe 'Star Wars' style space ships (take away the weapons though) that can be manually controlled. Another idea that would be pretty cool would be space stations that you could use to gain bytes or something.
  7. Good morning, I write this post in order to bring to your attention a series of bugs that happened to me and my friends in co-op. 1) this is the less serious bug but that however ruins the gameplay that is the fact that as the players join the game the framerate decreases drastically. like when I am alone I have 160-200 fps and instead when we are in 3 I have 20-30 fps. 2) this is the most serious bug because it does not allow us to play astronner for more than a few hours from the moment you create a new game that is the fact that when you are in 3 in co-op and you go to the space with 3 spaceships at least one player crashes and he can't re-join the game so we have to create a new save. we have tried it few times. 3) similar to bug n.2 if 3 players in co-op travel in space with the bigshuttle only the host will remain in the party while the other players will be kicked out of the game and will no longer be able to re-join it. So the problem is that if u go in the space in 3 you will no be longer able to play. So it means that if u want to play with friends u are allowed to play only on Sylva. That's a serious problem that ruins the experience.. it would be nice if u could fix it.
  8. Summary: Steam - Tractor and Self launched into space from core. Description: Multiplayer. Host was attempting to flip our tractor snake. I got off to help while he was trying to flip it, and it launched me up through the ground and into space instantly. He said the tractor vanished too and then he suffocated. I'll end up suffocating too. Tractor MIA. This wasn't caused by pressing enter twice when getting on. It was caused by exiting the vehicle while my co-op host was trying to flip it. Platform: Steam Version / Build Number: Patch 1.0.13.0 Specifications: OS: Windows 8.1 x64 CPU: Intel i7 4770K 3.5GHz GPU: 4GB NVIDIA GeForce GTX 980 RAM: Corsair 8.00GB Dual-Channel DDR3 @ 799MHz (9-9-9-24) Drive: 2794GB Seagate ST3000DM001-1CH166
  9. Mouse/keyboard Steam on Windows 10 What were you doing leading up to this bug? Multiplayer guest driving a buggy on Vesania Two small windmills attached and operating for power Buggy flipped Occupant was stuck partially in the ground and couldn't eject He left my server and rejoined Upon rejoining, he was stuck in space in the same space station that is on the loading screen No ability to leave the space station Attempts to fix Guest left and rejoined several times Host closed the game and reloaded Closed and exited the game completely several times Tried to adjust their space suit and colors Had the host drive to and flip the stuck buggy Guest is still stuck in space station orbiting Vesania (images attached) Help....
  10. Tractor launches me into space When I (the host) enters the tractor and then exits and my friend (a guest) trys to enter she gets shot into space and one time landed on the other side of the same planet. it does not happen the other way around (like if she sits in it first and then me) when I sit after her its all fine. btw if I sit in it and the exit and we wait a while she can sit no problem... Steam 1.0.6 windows 10 intel i5 nvidia gforce 960 (I think) 16GB of ram from unknown I gues :D just a normal 4tb hdd drive of amazon ahahaha
  11. Steam / PC / Keyboard Mouse My friend often teleported to space when boarding space shuttle. Whenever teleported to space, he dies because there is nothing but floating. This bug can be fixed by moving the shuttle by player. Please fix this bug
  12. Attempting to unpackage a vehicle on the mysterious satellite orbiting the sun leads to the vehicle flipping around and launching into space. I have tried this with both the large rover and tractor with the same result. Please see the attached video for more detail. ASTRONEER 2_12_2019 3_51_35 PM.mp4
  13. Adding the ability to make space stations that you can store supplies refuel and rest at.
  14. Adding some sort of drones that can mine for you would be awesome, or some sort of railway system with automated trains that can bring materials to and from a mine to home base and automatically put them in a smelter or something. Having to EVERYTHING manually gets kind of annoying after a while so maybe adding some sort of automation.
  15. Adding some sort of way to track how the planets orbit and when you can get to them, I think, would make the game a lot more fun. Also a way of making a map for land travel so you know where you are instead of beacons.