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Found 5 results

  1. This idea consists of two aspects: Shuttles have an additional, wider travel range which consumes more fuel. Shuttles consume less fuel when launching from smaller planets or moons. Currently, when using a shuttle to reach another planet, sometimes one has to wait quite a long time before a destination planet orbits into range. My suggestion is to have an additional, greater range which avoids this need to wait for most of the time but requires more fuel than the "normal" range. The player should be able to choose between the two ranges, with the possible trade-off between waiting for a far planet to come into range and spending more fuel to reach the destination faster. The wider range should only be available if the shuttle is carrying a sufficient amount of fuel. The second part of my suggestion is to have shuttles consume less fuel when launching from smaller planets or moons, like Barren and Radiated (and maybe also Exotic). This would have an impact especially on how long solid fuel thrusters last. Currently, solid fuel thrusters allow only one interplanetary trip before they are depleted. With more fuel left after launching from small planets, a solid fuel thruster may allow for at least one additional interplanetary trip. This would make smaller planets more attractive for use as "space ports" in the early game, i.e. when only solid fuel thrusters are available. With both aspects of this suggestion combined, solid fuel thrusters could have enough fuel left after launching from a smaller planet to do a single far range interplanetary trip, which would otherwise not be possible with such thrusters. This suggestion would allow for a more strategic and flexible space travel without increasing the game's difficulty for the player. As an alternative, the range of solid fuel thrusters could be made smaller than it currently is. Only after launching from a smaller planet the range currently used in the game was available. This would further enhance the strategic aspect of space travel but also increase the game's difficulty for reaching other planets. Additionally, the in-game progression from using solid fuel thrusters to hydrazine as fuel would feel even more distinct and rewarding.
  2. Most players, myself included tend to build a vehicle bay as part of their main base. That is mainly due to the issue with shuttles occupying the vehicle bay, rendering it useless except for modifying the shuttle, thus requiring multiple vehicle bays. However, this generates multiple "blue landing zones" in a very small area when returning from orbit. Should you be one of the lucky (unlucky?) few that have a blue landing zone adjacent to your base just by chance, this further complicates selecting the correct landing zone for your shuttle. I have had to launch and repark my shuttle upwards of 4 times, wasting resources on each burn, so I could get it back to the vehicle bay to add additional functionality. Maybe a pop-up selector when landing zones are too close to one another?
  3. A tool for space research may be used as for travel planning, as for seeking of resources on other planets. It might be used to find planets with players and for space stations in deep space if there will be stations in outer space. This tool might be used at the satellites or space stations to make maps on the planets and scan them with X-ray, to find resources in it or even Wreckage with interesting artifacts. some planets might have endless storms, or be too close to its stars(like in Riddick chronicles), and before anyone will get there they need to make a general research on it. After one player has made a basic research he may invite his friends to see this planet and help him with colonization, or Mining. An example of such telescope you may see in film "Prometheus" and "Alien", and also in an artwork of H.R.Giger.
  4. Mr.Bubbles 3.0

    Worm Holes!

    This game needs the ability to create wormholes! Would require massive amounts of research. Lots of researched items needed. The ability to jump through spacetime and come out at a totally different star system! Please add star systems probably about 5 star systems to travel to or more! New design of space shuttle similar to a star destroyer in Star Wars! please.
  5. I'm playing via steam, window mode (which is apparently was more stable by the way). keyboard + mouse, windows 7 Upon arriving on a new planet I extended my pipeline from my spaceship and built a new base. After leaving the planet again (without removing the pipeline), it remained connected even after I built yet another base on a different planet. It even charged my things on the new planet.