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  1. i have the idea of RC rovers and space station in my head for a long time and didn't know how to get my idea ut here until now. the idea is simple exept for the ingredients needed. 1. space station: info: a small to medium size space station you can visit with a rocket and store items in and send rockets away to other planets without losing more feul to get inbto orbit, like an space elevator idea. sugested ingredients needed and info: you send diferent rockets up into orbit with the meterials needed like: titanuim, aluminium and solar panels like that. 2. rover and rover launch base (from orbit): a rover crafting bench on your space station where you can launch and control diferent rovers. rovers have a limited batery and if not recharched fast enough the player needs to bring a energy source or face a chance of loss of the rover due to dust or damage. but before you can put a rover on a planet the player has to place a special landing pas on the curface. this is my idea for a new update. i hope you like it and i would love if this becomes a part in this game i like to play these types of games. keep up the good work devs.
  2. I have seen many requests for a space station and am one for the idea. I have made a simple sketch for one with Microsoft Paint. Astroneer Open Space Station Concept.bmp The side flaps have a landing pad on which Hydrazine can be placed to fuel Shuttles with the Hydrazine Thruster. The center part is tall and has a hatch with which one can save the game. Landing at it with the shuttle does not use fuel from either thruster. It is made in the Large Printer. When unpacked, it has launch thrusters equipped. They burn up once the station is in orbit. Space Station Crate Size: Large Recipe: 1 Rosin (not Resin), 2 Titanium Alloy, 1 Tungsten Carbide Research Cost: 10000 Bytes (open for change) The station also closes up when you leave it with the Shuttle. The side flaps fold into the station. When you fly there, each landing pad on each flap is a separate bubble to land on similar to those on the (SPOILER AHEAD, LETTERS REVERSED) etilletaS deifitnedinU. Please let me know what you think.
  3. Mouse/keyboard Steam on Windows 10 What were you doing leading up to this bug? Multiplayer guest driving a buggy on Vesania Two small windmills attached and operating for power Buggy flipped Occupant was stuck partially in the ground and couldn't eject He left my server and rejoined Upon rejoining, he was stuck in space in the same space station that is on the loading screen No ability to leave the space station Attempts to fix Guest left and rejoined several times Host closed the game and reloaded Closed and exited the game completely several times Tried to adjust their space suit and colors Had the host drive to and flip the stuck buggy Guest is still stuck in space station orbiting Vesania (images attached) Help....
  4. It would be interesting to get a space station crafting arc, we have space shuttles which put us into orbit already. If we could put Satellites into orbit, with scanners in could give us information about the planet. Also to have a space station in orbit would be very interesting and could be quite an interesting part of the game. On the subject of Satellites. You would craft them at your base on the planet surface. Maybe put them onto a shuttle base. It would be interesting to have them be a one use, just to get them into orbit. Before you send them off you would outfit them with different scanners. Such as a planet survey scanner. This scanner would scan the planet, maybe give you an overview of the size, where the mountains are, cave, etc. On the resources. A scanner could give you information on if an area has a high concentration of a certain resource, so if you wanted to mine just a tone of Graphite the scanner would tell you this location seems to have a lot of graphite. You could then travel there with a rover, or fly there, mine up a bunch of graphite then head home. You could have a module on the surface base where the satellite sends its information. With a satellite dish and an output screen, you could look in on. Some other things the scanners could do with an overview of the planet. It could give you the rarity of resources on the said planet. Maybe a weather notifier to show you where storms are so you can prepare accordingly. There could be an item that you can craft onto you suit to give you an early warning for weather. There could be just how dangerous the planet is, the hostility of the organics, how often storms occurs, etc. There could be some scanners for wreaks as well. On the subject of Space Stations. Similar to how you could put a Satellite in orbit you could send up different parts of Space Stations. Space Stations would be more of a late game project. You would be able to go up to the station yourself. Maybe there would be some research capabilities only available while in orbit. You could have docking and refueling stations, so planet hopping would be a little cheaper on fuel. You could have a refueling station in orbit of several different planets, then travel to each one to top off and head to the next. Just being in a space station, and living life up there in orbit would be an interesting survival mechanic as well. There could be some interesting multiplayer action that could happen. Your running out of some resources and your friend on the surface could send up some relief supplies. Overall it would be a very expensive project to take on, in-game and for the developers. I think it would be a great addition to the game, it would add a lot more crafting and opportunities as well as just much more to do. I would definitely even pay if it was a DLC for the game. Thank you for your consideration
  5. Disclaimer: Space stations are currently sitting at “CONFIRMED FREQUENT SUGGESTION, BUT NOT WORKED ON AT ALL” in the development itinerary. That means it’s a suggestion that will make into the game, but is in the lowest of all priority. This thread is about the discussion of how stations might work in Astroneer, and isn't intended as a suggestion. Topic What will orbital stations be like? Will they have interiors, or be more like ground based modules as a single plane? How will Astroneers move around them? Why even build one? There are many questions to be answered. Feel free to voice how you think space stations might be implemented in Astroneer. Considerations Construction: building stations, location, and all things regarding presence Purpose: the functionality stations could serve Example: Platform modules are constructed to be support structures, with the purpose of forming a stable base for items and modules. The basic concept of a station is straightforward, but when theorizing about yet non-existent elements it can get little blurry. Something as simple as adding wheels a platform, and you’ve conceptually created a vehicle. Medium and Large rovers are essentially wheeled platforms with independent power supply (an obscure definition of a rover). With that in mind, I'll describe my own thoughts on the subject. Theory How might stations be constructed? I imagine stations would have fixed orbits, but perhaps some relocation from docked shuttles. Each could be constructed using purpose made station modules; not unlike a real world examples, such as the International Space Station (ISS). The ISS can rotate using gyroscopes, but it cannot change altitude under its own power (relocation via boosting with shuttles). The station's component modules, if they have internal volume, would be quite large (larger than anything ground based). Astroneers would conduct EVAs to interact with the exterior and construct/add new modules. Building a station would be large undertaking; with each separate piece needing raw materials shipped into space and constructed, or prefabricated modules made, launched, expanded, and connected. The size of station modules might also exceed the current tiers that ground modules occupy (Tier 4+). This means they would be limited to late game content, and likely gated by research cost and resource demand. What purpose do stations fill? More specifically, what are advantages? Space environments don't have storms (solar wind notwithstanding) Unlimited expansion without need for modifying surroundings (as with ground bases) Depending on orbit, limitless access to solar energy Unparalleled fuel efficiency for travel Already in orbit, immediate access to all landing sites The first three points are very important, but the last one is the real kicker. Consider this scenario: there are two ground bases needing materials transported between them. Astroneers have to move material by land vehicle. Ground travel over large distances is time consuming, and treacherous. The current alternative is to use a shuttle; lifting cargo to orbit, and landing (hopefully) near the destination. A round trip between two ground bases by shuttle costs a whopping 4 fuel charges, or 2 canisters of Hydrazine. For anyone needing a reminder, that’s half a Hydrazine Catalyzer production run, and two production runs for Fuel Catalyzers. This is where having a station comes into play. Move one base to space, and now it only take 2 fuel charges, or a single canister to ferry materials via shuttle. Station save time, and fuel. Only takeoff, landing, and interplanetary travel cost fuel charges. With station docking costing no fuel, there is more reason to build one. Astroneers collecting resources at distant planets, rather than landing on a centrally located planet, could dock at a station, eliminating landing costs. Besides the entire cool factor of making your own space station, one less fuel canister per journey is massive savings, and space travel is all about mass efficiency. Of course, no storms is awesome too. Are there any other purposes that stations could fill? First up is deep space geostationary orbit, whereby a station orbits by maintaining a fixed point matching planet rotation. Because the station orbits above a fixed point on the surface, it could be readily accessible from bases situated below, as the travel time would be fixed for docking/disembarking. Another cool benefit of geostationary orbit is wireless energy transmission. Yeah, it’s a real thing - stations collect power with solar, and then use use lasers/microwaves to beam energy to ground based power grids. Next up are Lagrange points, or areas of space with combined gravitational forces that are in equilibrium. Basically, stations built at Lagrange points act as midpoints between planets. Traveling to a midpoint station would cost less fuel compared to traveling between planets. The cost/benefit of a midpoint base is an equidistant local, allowing dual access from two locations. This partially compensated for the necessity of a building a station around both planets - trading off a smidgen of fuel each trip. Another possibility is that of elliptical orbits. Unlike circular orbits that maintain a fixed distance, elliptical orbits follow a path which periodically changes distance. Large enough elliptical orbits transition between planets. To make a journey, dock with a close station, and simply wait. The station will eventually close distance with the other planet. Elliptical orbits reduce fuel cost, trading it for time. This cuts travel fuel cost in half for short orbits, but consider a station with an orbit the distance of a system! Traveling five planets over would cost two fuel - albeit Astroneers would have to wait a bit, but processing and fabrication would bide the time. Other mechanics: Asteroid mining Larger scale trading Larger spacecraft (interplanetary; between player sessions) Space elevators So, what do you guys think? Is this how you imagine stations, or are your ideas a bit different?
  6. Hello! I have some small ideas for the game that are really cool. 1. Wind Turbines should be at full capacity during a storm. Seems illogical to me to not have any wind during a storm.. right? 2. Interstellar travel. travel to other stars, discover new types of planets and you will be able to choose your star with.. 3. The Observatory you could build an observatory to observe other solar systems, and gain knowledge about them so how do we use the knowledge about other solar systems??.. 4. The Spaceship (idk find a cool name) When building it, it will be placed in orbit of your current planet, and when you wish to go to another solar system, go on to the spaceship and choose your observed solar system. (much like the shuttle but with the observatory) you can always go back if you wish. 5. Add Types of Sun Add red giants, add white dwarfs, add all the stars you could ever know. 6. Add Space Stations It will be nice to add space stations and observe other planets of the current solar system. and find out diffirent things about that planet! (Hostility, Storms , Minerals , and other stuff such as....) 7. Soil Density this will get annoying on some planets, the soil could be denser, harder to mine, you get more soil, but you mine slower. 8. Space Elevator it could be cool to build a space elevator to space stations. and could be a must for the spaceship. 9. Asteroid Belts and Comets. There should be asteroid belts with asteroids (duuh) with different minerals, colors, and density. Comets could be rare, temporary , with juicy, rare minerals. 10. Add Large Solars and Winds
  7. Give us a feature to make and design our own space station. Maybe like a module we build at a fabricator and bring it to space in a shuttle and give us an option to use it. Station could have something like mining lazer but it takes time to mine stuff. And we could mine stuff from asteroids. Have space shuttles to get us down to planets. Have a landing pad which goes into decontamination. Maybe we dont have to go inside it because that would completely change the game. Maybe a platform floating with thrusters. Jumping off would automaticlly connect you with a tether and pull you up. Maybe craft the same module to make the platform bigger but it can only get so big. And maybe like a soil mining feature.
  8. I think it would be a good idea to add a space station upgrade. Kind of how in subnautica you can build houses. You could set up houses on planets and be able to take off your helmet.
  9. So, finding your way... I've often wished for the ability to spot markers at a greater distance when you inevitably get lost. A basic GPS system would be helpful, although its function should be as realistic as possible. The network could be made of satellites or (assuming they make it into the game) modules on space stations. I would propose that; - Any one satellite/space station has limited range, and only works if you, it, and the thing you're trying to find are all within that range (i.e. triangulation). The satellite's orbit would also affect this, rendering some useless from certain positions. - Modules on stations might be simple in terms of resources. Satellites however, should be resource intensive, higher tier items that require a range of resources + hydrazine to launch. - When in use, the GPS network would highlight bases/GPS markers on your compass, assuming they're in range. This should prevent it being too O.P. or destroying the frontiering experience, as would happen with a map, and could only be a consistent aid if you've invested heavily in a big network. This would probably work best as a mid-late game unlock, but add your thoughts if you think it's a mechanic that could be useful and balanced.
  10. Original: Astroneer Club - Космическая база Turns out, there is a possibility to go to outer space without shuttles in Astroneer and even build a space base there! Claims 3 players (including you) Researched large or small shuttle Researched habitat (if using large shuttle) Researched 3-Seat Preparation To begin with, create a large shuttle and place a 3-Seat on it. Or create a small shuttle with 2 1-Seats. Fill in the shuttle with hydrazine. You will need to enter the Terran orbit, fly to Arid or Tundra and land there. Though, I do recommend you to fill in the entire fuel tank Next you need to craft the habitat on the printer and place it somewhere near the shuttle. You can create a small storage and place there all items needed to create a new base in space. IMPORTANT! Do not plug small solar panel to habitat slot. For reasons unknown, the solar panel is causing habitat rotation in outer space (perhaps, this is happening because of the rotation of the solar panel itself). Anyway, plug any items to habitat slots at your own risk. I recommend to leave them empty for the first attempt. Creating a save backup It is likely that your first attempt to go to outer space will fail so I strongly encourage you to create a backup of your save file. Open the file explorer and place the line below at path field. Press Enter then. %appdata%\..\Local\Astro\ This is how it should look like: Copy "Saved" folder and move it somewhere. This is you backup now. You don't need to worry about failed attempts now. To restore the save just remove the existing "Saved" folder and copy-paste your backup "Saved" folder. Go on! What do we have now? One big shuttle with 3-Seat filled up with hydrazine. A habitat near the shuttle. Two invited friends. Now you need to apportion the roles: Pilot Hitcher Gagarin Pilot and Hitcher will be in shuttle during the mission. Only Gagarin will go to outer space and start space base construction. Step 1 Pilot is taking a seat in shuttle. Step 2 Hitcher is taking a seat in shutle. Then he needs to grab the habitat that is located near the shuttle. Step 3 Gagarin is taking a seat in habitat that was previously grabbed by Hitcher. Then Gagarin can grab a small storage with resources (if there is one). At this moment make sure you have a "grabbing" chain: Hitcher is holding habitat. Gagaring is sitting in the habitat and holding the storage. Step 4 Pilot launches the shuttle and entering the Terran orbit. At the beginning of taking off the "grabbing" chain will be looking fine. A few seconds later Hitcher and Pilot will probably lose sight of Gagarin. It is OK. It is important for Hitcher no to click left mouse button which will immediately release the grabbing and Gagarin will fall on the planet's surface. Step 5 Pilot should choose between Arid or Tundra plantes and start interplanetary flight. (we have not tested with other plantes) Key step Hitcher must release the grab in 1-2 seconds after interplanetary flight starts (to release the grab simply click left mouse button somewhere). Provided time is appoximate. It is important to release the grab while the shuttle is in interplanetary flighting state and located somewhere between the planets. If everything is done right the habitat with Gagarin inside will stop immediately after releasing the grab. Sometimes it can slowly spin in space. There should be no feeling that Gagarin is falling somewhere. Step 6 Gagarin have to activate the habitat (orange button on the top of it). From this moment he can start building the space station. You can watch a clear demonstration below (with English subtitles). Red selection — Hitcher. Blue selection — Gagarin. Pilot is sitting in the shuttle.