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I always get lost on the planets, and I find it very confusing to navigate using the compass ... it's not just confusion (The Compass is broken) I've checked it right now, since I've been looking for a damn tractor for quite some time. What has been my test to see that the compass does not work well? I have reached a "Node" (Node - Surface elevation 4, Planet: Sylva) I have placed a few steps from its center, now I show the compass, what happens is that by moving between the cardinal points, the witch points north, in all of them. I would understand that the compass would turn around, at the poles, but mark the north in all directions. (The first thing would be to fix that!) --------------------------------------------------------------- My suggestions to navigate efficiently: 1º: Reappear the lights of the active nodes, since these are turned off when activating the node. (Goodbye to a reference point) 2º: It would be good to make a sonar, to detect the directions of the beacons. 3º: Making beacons emit a beam of light 4º: Lengthen the height of the "beacons" and make them visible through the clouds. (Since the latter are solid, and do not let see through them) 5º: Make a hologram of the planet, but without mapping, or elevations, a simple planet, that indicates the position in which we are currently, and possibly mark the nodes we have found, or objects such as: - Beacons - Rocket - Vehicles - Home? They are all non-intrusive examples, since I like to look for things myself, I do not need a detailed map, but I need to orient myself well (at least) Greetings to all those lost Astronauts.
Hi developers, I really like your game, it is a great fun and I see a lot of potential in it. I have a few suggestions and ideas that I would like to share with you. RESOURCES/RESEARCH - Stackable batteries: I like to have a few big batteries and it would be nice to be able to stack them on top of each other (2-3 batteries) to save space. - Resource Sonar: It would be nice to be able to spot underground goodies from above while driving your truck. Or underground, in a near cave, when you are looking for resources. I imagine it as a little device (similar to a generator), you put it on a vehicle or on your backpack and load it with the resource you are looking for (es: you load refined copper or malachite on it if you are looking for deposit of raw copper mineral). It should beep like a sonar when you are in proximity of such resource. -I would like to be able to see if a research material has tech or goodies inside. If I am looking for a specific tech I would avoid the second ones. FEATURES - Differentiation between astroneers: different characters should have different abilities of advantages/disadvantages. Es: one character could be able to obtain more resources while harvesting, the other could be able to build specific structures (expert) or drive special vehicles or being able to growth organic material to harvest. -Robotic help. It would be nice to have programmable bots to help you in routine task: maintenance of structures and vehicle, organic material colture and harvesting. For instance, it would be nice to have flying drones (and actually fly them) for a quick reconnaissance of the surroundings looking for resources. VEHICLES/TRANSPORT -I would like to be able to move the truck while I am drilling. After a while is boring to get on the crane, drill, can’t reach everything, get down, move by 2 meters, get up again, drill… - When I travel between planets, I want to know when they are reachable before I leave the planet. It would be nice, inside the spaceship, to see from the ground the positions of the planets and the ones reachable in that moment. -Interplanetary gateways. It would be nice if it were possible to teleport resources between planets, after you have constructed the two gateways. -The jet pack. Awesomeness. - Orbital Satellites: Sometimes I get lost on a planet. Beacons help only so much because they do not have names, are easily confused and disappear on the horizon. It would be nice if it were possible to launch orbital satellites around the planet that allow you to geolocalize your position. CHALLENGE -Items, structure and vehicles do not need repair. It would be nice if (at higher level of difficulty) this items required periodic maintenance (depending on usage/weather conditions…) -Food system. It would be nice if, at higher difficulties, one has also to think about feeding himself. The organic material harvested could be used both for energy and food production. You would have to keep food ratio to survive, after a couple of day without food you should slow down and then die. PLANETS - No rivers, lakes or seas in any planet make them a little uniform. It would be nice if there poles and seas. Moreover, aquatic environment could be explorable using specific vehicle (ships, submarines...). - No volcanoes nor signs of seismic activity. It would be nice to actually have earthquakes and lava rivers or geysers… earthquakes may compromise underground caves and create/destroy tunnels and passages. -Load games: please I want to understand better which saved game I am loading. A thumbnail would help. Also possibility of multiple savings on different slots. Keep up the good work! Marco
Desperately needed features: -Map. -Placeable waypoints and Markers (Not just tethers) -Scan Blip Sonar to reveal any nearby Resources. -Numbers going up when upgrading and collecting/ level up system? -A/B Teleporter Cute Stuff: -Monkey Astronaut -Double Jump/-Jet Pack? -Bicycle with a Red Pulley Wagon to Carry Stuff in.