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Found 8 results

  1. I dont know whats causing this, also all my teathers teleport up a step every once in a while
  2. Would be awesome to have huge solar panels use this design for mad power generation!
  3. I was in a multiplayer two-person game (other player was host). Host had built beginnings of a base on Barren, then returned to Terran. I then went to Barren whilst host remained on Terran. Whilst I was on Barren the day/night cycle functioned as normal (sun rising every three or so minutes, remaining for three minutes, then setting again), but the solar panels did not act or provide power when they are meant to. Although I was on Barren, I only got power when it was daytime for the host back on Terran. This applied to both the solar panel the host had left on Barren and the subsequent solar panels I built whilst I was there. anyone else had this happen to them? It might not be just Barren, but any planet the host is not on. Have not tested other planets yet.
  4. Summary Big salvaged Solar panel disappeared. Description So wandering around my planet, I found one of those big wrecked solar panels that was usable since it had a cable plug. Brought it back to my base and decided to set it up(with much difficulty and some swearing). I hooked it up to my lines and attached a winch on a platform to make sure it won't move. After I came back from exploring a cave system I found far from my base, I looked over and it had disappeared. Attached are some photos of the journey that solar panel went through. Version / Build Number Alpha(0.9.0.0) PC Specs OS: Windows 10 Home Single Language | v. 1803 | Build 17134.165 CPU: Intel i5-6300HQ 2.30GHz GPU: NVIDIA GeForce GTX 960M - 4 GB GDDR5 SDRAM RAM: DDR3L SDRAM 8GB Drive: Hybrid Drive 1TB
  5. So there are three bugs I encountered at about the same time. The upper part of the small solar panel disconnected from its base (See image.), the same happened when it was in my backpack. In the backpack, down in the crafting thing, the left 'hologram' (Where you are supposed to put your material.) was constantly vibrating. It fixed itself after I went in my space shuttle and flew back to my home planet. My walking and running speed became the same as when holding something in your hand, while I wasn't holding anything. (Not sure if this is a bug, but on the exotic planet laterite and malachite ores spawned inside each other.) Information: I'm using mouse/keyboard. Steam. The things I did before these things happened: - I made a large space shuttle with two large storages on it and on these 4 medium storages, an enclosed 1-seat and a habitat. - I flew to a radiated planet. - I found some laterite and malachite ores there (which spawned inside each other), and started mining them. At one point my character jumped high in the sky, higher than usual, but not enough to do significant fall damage. After this happened the solar panel bugged. After this, started mining again, my backpack got full and one ore fell on the ground, I picked it up and placed it on the space shuttle. (I'm not sure if the walking speed bug happened before, after or after I landed on my home planet again.) - After having enough recources I returned to my home planet and landed on that new platform that was added in the most recent update. (I built my base around one after I found a destroyed base.) I have no idea how the bug could be recreated.
  6. Small solar panels don't appear to be working properly on Tundra. I like to build bases at the north pole of Terran and Exotic (only two planets I've spent time at so far) for endless solar power. I decided to visit Tundra and do the same, but the solar panels aren't working right. New save after the release of 0.9.0 on steam on Windows 10.
  7. Just found some minor bugs here. First, the small hologram in the bottom left of the backpack (on the printer, showing material required for printing) is constantly vibrating for me slightly. As in the image is seemingly shaking a bit. Happens every time I open the backpack. Second, my solar panel glitched a bit and the panel part sort of detached from the stick it sits on, though it still functions fine. Attached screenshots show this pretty well I think. This seemed to occur after I launched myself into a wild frenzy with the thruster-powered rover. These are very minor things I noticed, nothing too big. Just wanted to bring them to light.
  8. First and foremost - Great update! Love the added freedom of creativity to place things through power tethers! I like the direction its heading! Large Rovers / Large Storage [Steam: Post Basebuilding Update] The large rover has 4 (x2) slots [including the front and back connectors], and a large storage uses up 2 of the (x2) slots [giving you a total of 8 slots free: 4 from the large storage, 1 seat, 1 remaining (x2) on the rover, and the front and back]. Prior to the update, you could power your rover by placing a power source [solar panel/wind turbine/large battery] either on your large storage, or by placing them on the front/back connection points. Now they wont work. My assumption is that when the large storage is built upon a rover, it is not "connecting" to the power source via this new method and not in circuit with the rovers battery. I've also found issues with the large batteries power not being used by the rover, even when directly connected on top of one of its dedicated (x2) slots. Either way, I believe there to be a bug with the connectivity points on the rover both on top of it, and by "daisy chaining" rovers together, as they dont share power consumption anymore [just as the front/back don't use the power sources connected to them].