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About Me

Found 16 results

  1. I dont know whats causing this, also all my teathers teleport up a step every once in a while
  2. Would be awesome to have huge solar panels use this design for mad power generation!
  3. I was in a multiplayer two-person game (other player was host). Host had built beginnings of a base on Barren, then returned to Terran. I then went to Barren whilst host remained on Terran. Whilst I was on Barren the day/night cycle functioned as normal (sun rising every three or so minutes, remaining for three minutes, then setting again), but the solar panels did not act or provide power when they are meant to. Although I was on Barren, I only got power when it was daytime for the host back on Terran. This applied to both the solar panel the host had left on Barren and the subsequent solar panels I built whilst I was there. anyone else had this happen to them? It might not be just Barren, but any planet the host is not on. Have not tested other planets yet.
  4. Summary Big salvaged Solar panel disappeared. Description So wandering around my planet, I found one of those big wrecked solar panels that was usable since it had a cable plug. Brought it back to my base and decided to set it up(with much difficulty and some swearing). I hooked it up to my lines and attached a winch on a platform to make sure it won't move. After I came back from exploring a cave system I found far from my base, I looked over and it had disappeared. Attached are some photos of the journey that solar panel went through. Version / Build Number Alpha( PC Specs OS: Windows 10 Home Single Language | v. 1803 | Build 17134.165 CPU: Intel i5-6300HQ 2.30GHz GPU: NVIDIA GeForce GTX 960M - 4 GB GDDR5 SDRAM RAM: DDR3L SDRAM 8GB Drive: Hybrid Drive 1TB
  5. So there are three bugs I encountered at about the same time. The upper part of the small solar panel disconnected from its base (See image.), the same happened when it was in my backpack. In the backpack, down in the crafting thing, the left 'hologram' (Where you are supposed to put your material.) was constantly vibrating. It fixed itself after I went in my space shuttle and flew back to my home planet. My walking and running speed became the same as when holding something in your hand, while I wasn't holding anything. (Not sure if this is a bug, but on the exotic planet laterite and malachite ores spawned inside each other.) Information: I'm using mouse/keyboard. Steam. The things I did before these things happened: - I made a large space shuttle with two large storages on it and on these 4 medium storages, an enclosed 1-seat and a habitat. - I flew to a radiated planet. - I found some laterite and malachite ores there (which spawned inside each other), and started mining them. At one point my character jumped high in the sky, higher than usual, but not enough to do significant fall damage. After this happened the solar panel bugged. After this, started mining again, my backpack got full and one ore fell on the ground, I picked it up and placed it on the space shuttle. (I'm not sure if the walking speed bug happened before, after or after I landed on my home planet again.) - After having enough recources I returned to my home planet and landed on that new platform that was added in the most recent update. (I built my base around one after I found a destroyed base.) I have no idea how the bug could be recreated.
  6. Small solar panels don't appear to be working properly on Tundra. I like to build bases at the north pole of Terran and Exotic (only two planets I've spent time at so far) for endless solar power. I decided to visit Tundra and do the same, but the solar panels aren't working right. New save after the release of 0.9.0 on steam on Windows 10.
  7. Just found some minor bugs here. First, the small hologram in the bottom left of the backpack (on the printer, showing material required for printing) is constantly vibrating for me slightly. As in the image is seemingly shaking a bit. Happens every time I open the backpack. Second, my solar panel glitched a bit and the panel part sort of detached from the stick it sits on, though it still functions fine. Attached screenshots show this pretty well I think. This seemed to occur after I launched myself into a wild frenzy with the thruster-powered rover. These are very minor things I noticed, nothing too big. Just wanted to bring them to light.
  8. First and foremost - Great update! Love the added freedom of creativity to place things through power tethers! I like the direction its heading! Large Rovers / Large Storage [Steam: Post Basebuilding Update] The large rover has 4 (x2) slots [including the front and back connectors], and a large storage uses up 2 of the (x2) slots [giving you a total of 8 slots free: 4 from the large storage, 1 seat, 1 remaining (x2) on the rover, and the front and back]. Prior to the update, you could power your rover by placing a power source [solar panel/wind turbine/large battery] either on your large storage, or by placing them on the front/back connection points. Now they wont work. My assumption is that when the large storage is built upon a rover, it is not "connecting" to the power source via this new method and not in circuit with the rovers battery. I've also found issues with the large batteries power not being used by the rover, even when directly connected on top of one of its dedicated (x2) slots. Either way, I believe there to be a bug with the connectivity points on the rover both on top of it, and by "daisy chaining" rovers together, as they dont share power consumption anymore [just as the front/back don't use the power sources connected to them].
  9. When the hologram comes up to attatch the buggy to a part of the base if you have a solar panel on that part it just pops off... Of course this isnt very major and may not even be a bug and you probably arent even supposed to put solar panels their but I thought it best to mention it
  10. I hook the winch tool up to a crashed satalite that's still had operational solar panels. When dragging back to base, satalite had no gravity effect. winch tool will not disconnect aswell seems to be endless winch line while it is glitched. Recommend adding weight to satalite wreakage. If it was to drag behind Rover instead of slingshot overhead I believe the winch tool would not glitch
  11. When the new update was come to game, solar panels doesn't work. When the sunrise on planet solar panels are openin but they are don't give the energy. When I pull solar panel and quickly take its area they are work. Please correct it.
  12. Ran out of power in the rover at night. Solar panel was already on the front, research taking up slots in the back. Sun came up and rover did not recharge. Workaround: remove research and place solar panel in the back till full recharge. Suggestion: add a slot to the top of the rover for solar panels Also related, driving close to base removes solar panel when equipped to front or rear slots. Would be nice if it stayed on and required a manual removal to charge to base if needed.
  13. i just noticed, retried, and confirmed now solar panels small or big ones do not work properly. when you create a small one and attack it to the backbag of the astroneer it does not work initially, it needs to be picked up and reattached, otherwise it will not transfer power. same happens with the big one attached to a rover or truck. when the entire power is drained and the sun comes up again, the solar panel opens and the indicator shows working, but no power is transferred to the battery. you have to pick it up and reattache it to the vehicle. also sometimes when still power is available and the solar panel opens sometimes no power is transferred to the vehicles, so you drain the battery entirely or stop leave, pick it up and reattache it, before power is transferred to the vehicle.
  14. Found a potential glitch / bug: 2nd base on the 2nd landing, 1st planet on my first save-game, base is built hexagonal in shape from a single Habitat, with first ring of extensions loaded with 6x Tier-2 batteries, second and third ring loaded with Tier-2 solar panels (12 in-total). Each "base arm" is about 3 or 4 extensions long from the central Habitat before a platform is built and a base structure is constructed on it. I've no problems with power transfer between structures (vehicle bays, 3d-printer, smelter, research) being supplied with power from either the batteries, solar panels or the wind-farm on one of the base arms except this particular one. I seem to have stumbled on a glitch with one of the base arms constructed with a fuel condenser, it does not draw power from any power-source except one which is attached to its side slots. And since there is no way to deconstruct the base structure or extension, it cannot be redone and so my base plans are screwed-up. I've also tested building base extensions around the fuel condenser structure and attach empty batteries, they seem to charge and discharge power from the central solar panels just fine. It just seems to skip the fuel condenser platform no matter what.
  15. Greetings! In game play, solar panels, be them small, large or satellite sized, automatically produce power when the sun is above the horizon. However, unless someone has done some calculations proving otherwise, it's a strictly on/off affair. Problem is solar energy is not realistically gathered in this manner but it's fairly simple to introduce these factors to this environment. Don't get me wrong, I'm not advocating 100% realism of this game. For example, planets currently don't experience Summers or Winters. Though as a moderate measure of realism, solar panel efficiency should be dependent upon the angle and intensity of the sun, as it is calculated using real solar panels. And it should depend upon the weather. Currently, none of these factors appear to inhibit the production of solar power. During a sandstorm, really? Solar panels continue to work at 100%? Polar locations, although sunlight can be continuous they receive far less exposure and intensity, yet receives the same game advantages as players on the Equator? Let's please balance this out a bit providing not only more realism but varied gameplay and strategies. This can be implemented in flavors, where more advanced gameplay has more pronounced and nuanced effects on solar panel efficiency and beginner gameplay could be simple 3-4 level effect (e.g. morning, noon, afternoon, dark) What do y'all think? And thanks for paying attention.
  16. Hi SystemEra, Love the game!! +1 I am having the same exact issue with my Solar Panel. It won't move after it has been unearthed. The first time I experienced this bug, it was with a chair. Xbox 1 from a previously saved game What were you doing leading up to this bug? I just made discovered a crashed solar panel. I unearthed it only to realize that I need a truck with a winch to move it back to my base. Then I spent the next 3 hours making new discoveries to get the option to build winch and truck, as well as collecting enough resources to build them. I never left the game, but saved multiple times. Any steps that we can take to reproduce the bug on our end is appreciated. Unearth a larger discovery crashed solar panel or ship. Save game Reload game This item will not be moveable.