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Found 22 results

  1. So far i have only seen this issue in multiplayer. i will explain the setup so it will be clear that this setup has no issues and would work fine. Extra large curved platform holds one soil centrifuge, one medium storage in middle slot, one large storage silo B with six medium soil canisters and two soil canisters to get them loading the centrifuge. Auto arm on separate platform ads to a table of medium resource canisters until they are full. overall there is between 8 and 15 power going to this setup, never so little that it wouldn’t run and when i checked this the table had full
  2. When I use the mineral extracter to make an item if I start it then leave the base before it is finished the extracter makes it but i am unable to grab it and have to make another extractor have gone through 3 extractors and It keeps happening I have to stay near it to be able to get the resource thx.
  3. sorry to sound like grave news but as of 1.4.15.0 soil centrifuge's no longer work as they did prior and this has unfortunately killed my playthrough and enjoyment of the game at the peak of its heights. (pun if found unintended) the main issue here is the auto deposit from inventory to centrifuge now needs to be manual. before exploration update the SC took its soil and held its container on its own making large and small scale deposits workable with ease however now the SC require nearly full manual dexterous since it now does not start auto depositing and takes already full canister
  4. XL Soil Centrifuge Research Cost: 5,000 Bytes Material Cost: 2x Plastic & 2x Aluminum Alloy Size: XL Power Consumption: 8 Units/Second Description: An Upgraded version of the regular soil centrifuge that rewards you for producing in small amounts. Visuals: -Circumference of the extra large storage -Has 2 counter rotating centrifuges. One with 8 capsules (like the existing one) and another outside it with 16 capsules -A medium slot for taking soil from Canisters, Tanks and Soil Silos Produced Resources (Up to) 24x Compound 24x Resin 18x Clay 12x Quartz
  5. I suggested this because I love the progress being made with the Drill. Yet, Canisters fill on a rover with a Drill extremely fast so I decided to suggest a Medium Canister. It is a 2 slot version of the Canister (which would be renamed to Small Canister) that has a capacity of 20 regualar Canisters and only works on a rover with a drill. Medium Canister: Capacity: 20 Small Canisters Research Cost: 500 Bytes (open for change) Recipe: 1 Plastic, 1 Ceramic (open for change but I want the player to need the Chemistry Lab before they can make this) Siz
  6. Can we get glue canisters to put in the terrain tool for things like salvaged solar arrays so they dont move after you place them where you wanted? some people say you need to save and reload the game to freeze the solar array but doing so never worked for me and using the standard soil to secure it can cause it to jitter even if the soil isnt physically touching the array. a specially designed soil variant designed as glue would be great for keeping objects static. I would suggest that the way this be crafted is in the chemistry station using a full canister of soil, and resin.
  7. We tried many configurations of Large Rover + Crane + Drill + Soil Canisters, but couldn't get it to fill the soil canister.
  8. Hi. I'd love to know if drill will collect soil in future update? I know it's a issue for many players remembering pre-release state, when that was possible. Or was it dissabled for balance and for not overusing soil centrifuge? I'd like to get a clear answer. Will it be possible to collect soil with drill or not?
  9. As the title suggests I would like to suggest that we be allowed to use gas from the atmospheric condenser to trade for soil. Main reason being is that it is entirely possible to destroy soil in the game and never have it return. Since players are unlikely to make soil cansiters to keep saving soil and are likely to burn through soil without a second thought, this leads to "Soil Entropy" meaning that it is possible to completely erase all the soil of a planet and have it be gone forever without starting a new save. Therefore I would like to suggest that we be allowed to use the atmospher
  10. When playing multiplayer once creating the Soil Centrifuge and powered it on I was able to add soil with no issues but when going to start the process the green button to start the fuge is blacked out. so it's full of soil is getting full power but the start fuge'ing button is blacked out to where i cant use it. this will be a problem when resin and compound become a little harder to find. please please please fix this issue. thanks. -Robby-
  11. Summary: 1.0.4.0 – Steam – Soil Fragments respawning Description: I don‘t know how often I removed this and other fragments. Platform: Steam Version / Build Number: 1.0.4.0 Specifications: OS: Windows 10 Home | 1803 | 17134.523 CPU: Intel i5-4460 3.20GHz GPU: NVIDIA GeForce GTX 1050 Ti RAM: Kingston 2x8GB DDR3 800Hz Drive: Western Digital 1TB (WD10EZRZ-00Z5HB0) Bug Report Counter: 17
  12. Different types of soil you can collect in canisters (or different canisters for different soil). Certain types of soil must be found in caves or on different planets. In the soil centrifuge, different types of soil can give you different types of resources. Example: Surface soil on Terran only gives you basic resources. But a soil found deep in a cave can give you laterite. Another type of soil on a different planet gives you compound, but twice the amount a normal surface soil would give you. Let me know what you guys think!
  13. Summary: 1.0.3.0 – Steam – Rocky Soil Bug Description: Terraforming the rocky soil with the flatten mode is as fast as normal soil. I don‘t think that‘s intended. Platform: Steam Version / Build Number: 1.0.3.0 Specifications: OS: Windows 10 Home | 1803 | 17134.523 CPU: Intel i5-4460 3.20GHz GPU: NVIDIA GeForce GTX 1050 Ti RAM: Kingston 2x8GB DDR3 800Hz Drive: Western Digital 1TB (WD10EZRZ-00Z5HB0)
  14. On xbox, lack of mouse support makes it nearly impossible to create flat structures. A solution to this could be printable architecture! At first I was just focused on flat walls and floors that snap together easily, but there is potential to make unlockable shapes and styles like crown mouldings, stairs, railings, columns, windows, doors, roofs, etc. If these are crafted with colored terrain analyzers the colors could be applied as well! Having many different size and style options would provide more options for decorating and building. All options should be bought with bytes to give mor
  15. I was hosting a multiplayer game, and my partner put his canister with some soil in it in the Large Shredder. The image of the canister was persistent, even when the shredder animation and sfx stopped. When we put another item in the shredder, the game would completely crash, booting us both out to the desktop. When we restarted the game, the canister image was still there, and if we put another item in the shredder, the game would crash and punt us back out to our desktops again. We eventually just made a new shredder. When we put completely empty canisters in the shredder, we don't get the g
  16. Since the addon of canisters we require to have at least 1 canister with soil to be able to use the other functions of the terrain tool (add and flat) i think the terrain tool should carry by default a small canister integrated in the tool itself, something like a quarter of a normal canister, which purpose would be only for the modifying terrain and not for soil collection, that would require normal canisters.
  17. I have very much enjoyed being able to create structures and build rudimentary buildings with the soil from the containers. I would love the ability to builds with various colours, however, the building colour is set. I was thinking that a cool aspect would be that the colour of the soil inside the container is a mix of the colours of soil extracted from the terrain. This way building colour would change depending on where it was extracted. Furthermore, a module could be researched and built that filters the soil inside a container into the different base colours so that one could bu
  18. What if there was a type of massive drill you could put on the front of a large rover that could dig tunnels that it could get through? The crane is hard to use and I think a drill module could make life easier for the average astroneer.
  19. Summary: 0.6.1.0 - Steam - Infinite soil by mining concrete near habitat Description: As you can see, by mining the concrete as shown, the fill bar of my soil canister is slowly increasing. There is nothing much to say about it but you can get infinite resources using the mineral extractor. Platform: Steam Version / Build Number: 0.6.1.0 Specifications: OS: Windows 10 family x64 / v1703 /build 15063.909 CPU: intel i5 7600k 4.8GHz GPU: 1060 6GB RAM: 16GB corsair ddr4 3000MHz Drive: seagate barracuda 2TB
  20. The one thing about this game is that there aren't too many things to actually "do". Once you complete all the research, Its pretty much like, "I can either prepare and set up another base on another planet, (without much to gain or discover, more than I already have) or I can start a new game." To help give players more things to accomplish or complete, here are some of the ideas I have come up with today: Soil Density - Different types of soil have different types of mineral in them, so extracting mineral from a specific type of soil can extract more compound, and less
  21. I have purchased Astroneer yesterday and have already spent 10 hours on it. I have a suggestion: a machine that can be researched that will automatically fill canisters with soil. I got this idea when I spent 2 hours filling canisters with soil so that I could use them in the Mineral Extractor and found that it is very so a grind. I fully understand this but, my idea is that this machine works slower than a player could fill canisters. Of course for that you don't need to go somewhere and dig for 2 hours, instead you work on your base or do other things and come back to filled canisters. Pleas
  22. Hi! I found a bug through wich you can "fly" through the soil and go to many caves without even moving from place (i don't know it you could eventually get to the other side of the planet if the game is programmed like that). It happens when you get "buried" under the soil and the game doesn't know how to react and you end up trespassing the soil. 1. Mouse/Keyboard 2. Playing on Steam, Win10x64 = Game ver.: Pre-Alpha.v0.2.108.0 3. I was modelling the floor 4. Steps to reproduce: Dig a hole and dig a little more horizontally to get a mini-cave with soil over it