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Found 3 results

  1. Summary: Landing spots generated on top of gateways cause a repeatable softlock. Description: If a landing spot generated by the game (not player-made landing pads) is too close to a gateway, as often happens on Desolo, it may cause a softlock when attempting to land a shuttle there. This softlock varies in timing between repeated attempts but remains consistent per save to specific landing sites, and most often causes the shuttle to freeze in midair at some point during the landing cutscene. The only option is to quit to the main menu and reload the save. Further reading on the legacy of this bug: https://www.reddit.com/r/Astroneer/comments/id5og9/small_shuttle_stuck_in_landing_cutscene/ https://www.reddit.com/r/Astroneer/comments/inbowl/shuttle_stuck_after_selecting_landing_zone/ https://www.reddit.com/r/Astroneer/comments/iryvk1/shuttle_gets_stuck_when_landing/ This has clearly been around a while in some form or other. I have backed up my save which is attached - if you follow these instructions, you will be able to troubleshoot this bug using my save, unless there's some hardware specific weirdness going on. I have tested on a friend's PC and it still occurs with this save. This save is a "solo" save which has not been used for multiplayer co-op. How to Replicate: 1. Load save provided. 2. Immediately, launch to another planet (V) 3. Select Desolo. 4. Select the landing spot closest to the gateway that will appear at the top of your screen (See the attached screenshots) Platform: Steam Version / Build Number: 119 (1.19.134.0) Specifications: OS: Win 10 CPU: Intel Core i7-8750H GPU: Nvidia GTX 1070 RAM: 16GB Drive: SAMSUNG MZVLB256HAHQ SSD SAVE_2$2021.04.16-21.30.46.savegame
  2. sorry to sound like grave news but as of 1.4.15.0 soil centrifuge's no longer work as they did prior and this has unfortunately killed my playthrough and enjoyment of the game at the peak of its heights. (pun if found unintended) the main issue here is the auto deposit from inventory to centrifuge now needs to be manual. before exploration update the SC took its soil and held its container on its own making large and small scale deposits workable with ease however now the SC require nearly full manual dexterous since it now does not start auto depositing and takes already full canisters in place of empty ones which clog the reclaiming process of items having the user search for the missing canister on the receiving end with some nodes being hidden when using endgame storage solutions. why is this an issue: 1. as far as functional wise it is a unneeded regression in efficiency to how the SC system used to work it prior allowed the user to operate it efficiently and from my own work with it maximize and expand on it with large scale incentive. 2. my current project is the harvest of a whole planet; the SC is one of the key elements to this process and experimentation as not only did it provide fuel and resource for the expanding operations but gave a satisfying sense of closing impact to what we where doing. how can we fix ? my solution is to have it work prior to exploration but have the SC put back the canister to where it was as priority 1 to stay with the rest of them Q: is this an intentional design? will it ever be fixed? tips for those that might try: limit research items to endgame items only essential to the project to maximize item selection efficiency. the large shredder on a slop and single platform that can hold it drops scrap in a "neat" pile for pick up 3 SC on the 2iron 2steal platform makes a great processing plant that can work with storage 4 working silos to draw from for full harvesting playthrough.
  3. v1.2.9.0 - Steam Description: On Desolo I was on a gateway chamber trying to solve the puzzle to open it. Seeing that the triangle in the center moved when I attached a small printer to the sockets . I decided to stand on the moving triangle while attaching the printer assuming it would launch me into the air or something. Instead I was clipped inside of the moving triangle, and oxygen was coming in through a tether meaning I couldn't die. At this point I can't die, I can't move, I can't destroy terrain, and if I force quit the game and enter into the same save file I am still stuck. Specifications Intel(R) Core(TM) i7-3630QM CPU @ 2.40 GHz 64 bit operating system x64 - based processor Windows 10 Home - v 1803 - build 17134.885 if you need anything else let me know. bandicam 2019-07-15 10-59-30-614.mp4