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Found 9 results

  1. Is it a early game thing? Is it a late game one? What it is? At the begging I thought that it was a early game, easy access rover (an early entry if you wish). It have the advantages of: It is cheap to research and to build. Perfect for the beginning. Require little power, thus seems practical for early game where you don't have enough resources to make energy generators (solar, wind, etc) en mass. Ideal for the early first hour. It is light and kind of fast. Great for early exploration. But, once I tired I found it kind of useless for the early game: It cannot carry research pods, not even one. The first hour or so is where you need the most those research points. Using them in something that does not give you a lot of benefices for your bucks seems against early game thingy. And with a lot I mean to carry at least one research pod and at most one research pod. Even if that slot can only be used to carry research pods. It needs the vehicle bay to be build. That thing needs to be researched and built, using resources and research points. Same for the medium (see next point) and large rover. The medium rover needs 2000 more points (3000 in total) and 2 stacks of aluminium. In the first 30-40 minutes I already had +5000 points and enough aluminium for the medium rover without even trying. (Maybe it was luck, but I remember that it was that "easy" before). Thus, the investment in the medium rover does not seems to be a big deal. I'd say that it is better to focus on the medium rover at the start. It can carry research pods and is fast enough for early exploration. The energy consumption is easy manageable with the same energy generators as the small rover or with the small generators and "organics if needed. Did I say that it can carry research pods without any extra investment? When I thought about the medium-late game I found the small rover to shine brighter than the early game. It is cheap to research and to build. Cost very little energy to use You probably already have a vehicle bay for better rovers. Thus you have the research done. You have tons of resources and probably research points to spend in one. Because of 1 to 4 it is perfect for exploration in planets with little resources or for the fun of exploring without caring for research pods. Because of 1, it is perfect in a new planet. Specially if you only want to explore it. There is almost no cons at all for the late game. Thus, I'm confused on the intention of the small rover. Am I missing some kind of strategy with it for the early game? Do you think that adding the capability of carrying one, and only one, research pod is OP or game breaking?
  2. So played the new update. One thing which is off is that, if i keep the Beacon on the Ground, it will show up from a distance. But if i put it on the Small Rover, it doesn't work (i.e. no indicators visible from any distance)
  3. snowboarder1985ca

    Small Rover Stuck

    Driving the small rover on the map, I ran over a flat, medium size rock. The end result is it left all tires up in the air, unable to move and get it off the rock. I may eventually try getting a medium rover later and ramming it to knock it off, but it seems like there should be a way to reset a vehicle (in a manner of speaking).
  4. MysteriousShibe

    Small Rover clips through world.

    So I was casually stream some Astroneer, then suddenly I drove backwards in a small rover and clipped through the world, after getting out, I had quickly floated to the surface, though gone flying and died when I hit the ground. https://clips.twitch.tv/PiliableFragileRatRaccAttack Here is a twitch clip.
  5. Try to think this idea not as a seasoned Astroneer player, but as a green out-of-your-first-launch player. As it is right now, the small rover is a beginner's trap. Why is it a trap? Well, first, what are the good points of the small rover? It is cheap to research, to build and is easy on fuel. What are you lacking at the beginning of a game and more so as a beginner? Research points, materials (particularly rares one), and energy sources. It is perfect for your first rover and an obvious choice for a beginner (it also has the "small" name on it ?). The traps comes on the actual functionality of the small rover. It cannot carry research pods, not even one. Now, you may think, "the small rover is for exploration and to find resources like resin quickly". Yes, but what you thought it is not in the description of the rover: "caution: not suited for research pods". As a fresh player, one of the first thing that you get in your starting area are enough basic materials around your initial base, basic game design 101, therefore, you don't need to worry too much about them (and basic resources are small). Thus, the second thing that you usually want are research pods to keep going up (or down) the research tree. Nonetheless, you find that carrying research pods are cumbersome and slow. What is the thing that vehicles are good for? Carry stuffs in an easy and fast way. Thus, it makes a beginner to think that a small rover is the ideal candidate to transport research pods. But there is more. Research pods are kind of rare near your starting base. Thus you want to look for them around fast (again, the ideal job of a vehicle). And tethers are cumbersome to put, retract, and repeat. You want a bit more freedom and the small rover seems to be the ideal candidate for that. Thus, what a beginner may want from his first rover, he may not get it. An easy transport that is useful and can carry one of the most annoying things in the early game: research pods. I think that the small rover should be the catapult that pushes the early game into mediums and large rovers. It does not need to be able to carry tons of stuffs. Nor it should be a smaller version of the other two rovers: a train of rovers to gather resources. It is fine as a light explorer, easy on fuel and cheap to build. But it is a trap and its functionality are not suited so much for the first hour or so of gameplay. Now, there are two solutions for this. The obvious one is to make the small rover able to carry research pods. Only one is just more than enough. You can put as a restriction that it can only carry research pods and smaller things, or that it uses a bit more energy if its carrying a pod or it became a bit slower. On the other hand, the second solution might be to have smaller research pods. Research pods that are easily carried on your backpack, that gives you enough research points to worth them at the start, but not so much that makes the larger one useless. Any of these solutions are fine. If there are plans to make more size diverse research pods, go for that, just make them available and a bit more frequent in the starting zone or planet.
  6. Summary: 0.7.0.0 - Steam - New bug - small hovercraft Rover Description: I went out to try the new little Rover and after a while of jumping over the rugged terrain, it started to float !! Please watch the attached video Platform: Steam Version / Build Number: 0.7.0.0 Specifications: OS: Windows 10 (64 bits) CPU: Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz GPU: NVIDIA GeForce GTX 1060 3GB RAM: 8 GBytes Drive: WDC WD5000AAKK-001CA0 500GB OpenGL version: 4.6 small_hovercraft_Rover.mp4
  7. Platform: Xbox One Session: Third party hosted Co-op Issue: items not physically snapping to Rover ports Upon reconnecting to a friends Saved session yesterday. I was trying to attach a small gennie and a power cube to a small rover, I wouldn't get the snap sound but the items would sit there like they were attached. Proceeded to jump in the seat and drive off and the icons just stayed in the air in the position where I placed them. Also internal battery on small rover was empty but rover still moved. Was able to repeat this process at least 3 times. To fix the bug I removed the seat and replaced. Sorry no pictures.
  8. The change in the power slots on the vehicles seems to have caused a problem with using the small solar panel in those slots. The small solar will still connect but does not generate power in either the front or rear slots of the small rover. This is a problem if the rover is being used to carry research or resources.
  9. so after a storm i went to my Small rover(2 rovers connected) and i flipped it over, when i flipped it it glitched a little and i thought nothing of it. when i got into the rover i glitched through the planet and into space while still inside it, i jumped out for my life and suffocated in space. i am playing on PC