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About Me

Found 9 results

  1. Is it a early game thing? Is it a late game one? What it is? At the begging I thought that it was a early game, easy access rover (an early entry if you wish). It have the advantages of: It is cheap to research and to build. Perfect for the beginning. Require little power, thus seems practical for early game where you don't have enough resources to make energy generators (solar, wind, etc) en mass. Ideal for the early first hour. It is light and kind of fast. Great for early exploration. But, once I tired I found it kind of useless for the early game: It canno
  2. So played the new update. One thing which is off is that, if i keep the Beacon on the Ground, it will show up from a distance. But if i put it on the Small Rover, it doesn't work (i.e. no indicators visible from any distance)
  3. Driving the small rover on the map, I ran over a flat, medium size rock. The end result is it left all tires up in the air, unable to move and get it off the rock. I may eventually try getting a medium rover later and ramming it to knock it off, but it seems like there should be a way to reset a vehicle (in a manner of speaking).
  4. So I was casually stream some Astroneer, then suddenly I drove backwards in a small rover and clipped through the world, after getting out, I had quickly floated to the surface, though gone flying and died when I hit the ground. Here is a twitch clip.
  5. Try to think this idea not as a seasoned Astroneer player, but as a green out-of-your-first-launch player. As it is right now, the small rover is a beginner's trap. Why is it a trap? Well, first, what are the good points of the small rover? It is cheap to research, to build and is easy on fuel. What are you lacking at the beginning of a game and more so as a beginner? Research points, materials (particularly rares one), and energy sources. It is perfect for your first rover and an obvious choice for a beginner (it also has the "small" name on it ?). The traps comes on the actual func
  6. Summary: - Steam - New bug - small hovercraft Rover Description: I went out to try the new little Rover and after a while of jumping over the rugged terrain, it started to float !! Please watch the attached video Platform: Steam Version / Build Number: Specifications: OS: Windows 10 (64 bits) CPU: Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz GPU: NVIDIA GeForce GTX 1060 3GB RAM: 8 GBytes Drive: WDC WD5000AAKK-001CA0 500GB OpenGL version: 4.6 small_hovercraft_Rover.mp4
  7. Platform: Xbox One Session: Third party hosted Co-op Issue: items not physically snapping to Rover ports Upon reconnecting to a friends Saved session yesterday. I was trying to attach a small gennie and a power cube to a small rover, I wouldn't get the snap sound but the items would sit there like they were attached. Proceeded to jump in the seat and drive off and the icons just stayed in the air in the position where I placed them. Also internal battery on small rover was empty but rover still moved. Was able to repeat this process at least 3 times. To fix the bug I r
  8. The change in the power slots on the vehicles seems to have caused a problem with using the small solar panel in those slots. The small solar will still connect but does not generate power in either the front or rear slots of the small rover. This is a problem if the rover is being used to carry research or resources.
  9. so after a storm i went to my Small rover(2 rovers connected) and i flipped it over, when i flipped it it glitched a little and i thought nothing of it. when i got into the rover i glitched through the planet and into space while still inside it, i jumped out for my life and suffocated in space. i am playing on PC