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Found 5 results

  1. Summary: Auto accept resource silhuettes disappear. Must manually drag resource. Description: Resource silhouettes on small generators and shuttles disappearing. small generator stops auto accepting organic. must manually drag from inventory. shuttles hydrazine same thing. For the generator it seems random. but the shuttles always only accept a few cannisters on each slot before they stop auto accepting more. Platform: Steam Version / Build Number: early access alpha 0.10.5.0 Specifications: OS: Windows 10 Pro x64 CPU: Intel i5 2500k oc GPU: gtx1060 3gb RAM: 4 sticks of cant remember. 16gb total. Drives: Intel SSD X25-M 120gb, Crucial MX500 500gb
  2. Resources Sperrylite Smelter processing into Platinum Trade resource Sale value of 16 Gas Hydrate Fuel Condenser processing fills Canisters with Liquid Propane Liquid Propane produces doubled energy output in Small Generator; triple energy output in Medium Generator Isotope Smelter processing fills Canisters with Tritium (hydrogen-3) Fuel Condenser processing fills Canisters with Helion (helium-3) Modules & Equipment Atomic Battery = Tritium Canister + Copper Roughly size of canister Provides 100.0 Bars at 2.0A Spent batteries can be used as substitute for Fuel Condenser Helion production Great for late game solution to portable power (widget compatible) Fusion Reactor = Iron + Titanium Attachment space for four Helion Canisters Produces 6x Power Stack equivalent per canister Flywheel = Tungsten + Copper Large, powerful immobile energy storage (non-lithium based) Stores twice the amount of energy produced by a Fusion Reactor; provides at 2.0A Scrubber Printed using Filters Acts as indefinite oxygen supply when powered Greatly benefited by equipping Atomic Battery Vital late game upgrade for Astroneers needing medium-term independence from external oxygen supply; without burning through resources Other (For possible future addition of Space Stations) Space Elevator Solution to fuel demands late game May use rare resources, but allows for movement of larger objects into space Bulk trading using docking spacecraft with station (late game resource procurement)
  3. Platform: Xbox One Session: Third party hosted Co-op Issue: items not physically snapping to Rover ports Upon reconnecting to a friends Saved session yesterday. I was trying to attach a small gennie and a power cube to a small rover, I wouldn't get the snap sound but the items would sit there like they were attached. Proceeded to jump in the seat and drive off and the icons just stayed in the air in the position where I placed them. Also internal battery on small rover was empty but rover still moved. Was able to repeat this process at least 3 times. To fix the bug I removed the seat and replaced. Sorry no pictures.
  4. Been playing the new Basebuilding Update ever since it appeared on Xbox One. So far this is the only major glitch I've encountered. I set a nugget of organic onto the Small Generator attached to my hub, then got in my Rover and drove off to my mine (which is a moderate distance from my base). When I got back I discovered that the Generator had frozen, only having consumed about approximately one quarter of the organic attached. I can't remove the organic; clicking on it only causes me to pick up the Generator itself. As it stands the Generator is now useless as I can't attach a new nugget to consume, so I've just taken it off the base and buried it. Anyone else had this problem? It kind of reminds me of the issue where a nugget of power doesn't get fully used up, only with this the majority of the organic us still there, unused.
  5. Summary: 201 - XB1 - Small Generator won't accept Organic more than once. Description: A small generator will accept ONE organic. Then once its burned up I have to remove and then remount the generator to get it to accept another organic fuel. See video below. Platform: XBox One Version / Build Number: 201