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Found 205 results

  1. Summary: Crash when landing on Vesania in Co-op Game Version: Steam v1.0.6 Description: Me and my friend are playing Astroneer in Co-op and we're pretty far into the game. When ore of us tries to land on Vesania with a medium shuttle, the game crashes just before landing, or just before reaching the planet's atmosphere. We started with the shuttles from Novus. Specifications: -OS: WIndows 10 Home 64 bit v1809 -CPU: AMD Ryzen 5 1600 -GPU: MSI GTX 1060 GAMING X 6G -RAM: BALLISTIX 2x8GB DDR 4 2666 MHz -Drive: SSD: Samsung EVO 860 250GB Attached is a 7zip file with the log/crash reports Logs.7z
  2. Steam / PC / Keyboard Mouse My friend often teleported to space when boarding space shuttle. Whenever teleported to space, he dies because there is nothing but floating. This bug can be fixed by moving the shuttle by player. Please fix this bug
  3. I clicked on a location, and the shuttle appeared to begin landing, but it never did. The screen glitched at the 20 second mark. It worked when I clicked on another location. System: Xbox One X with 4K TV Version: 1.0.3 Video:
  4. Summary: Mouse cursor not showing properly Description: when in planet select or even on the planet normally i have black dots for a mouse cursor, attempted re-installing, verified local game files, and restarted both game and computer. Issue occurred when starting for the first time. its impossible to select other planets or locations to fly to. Image has circle around what is currently my mouse cursor. unable to get a good screen shot of planet select as the cursor is nearly impossible to find to start with. Platform: Steam Version / Build Number: Specifications: OS: Windows 10 Pro CPU: Intel(R) Core(TM) i7-7740X CPU @ 4.30Ghz GPU: NVIDIA GeForce GTX 1080 RAM: 16GB Drive: WD Black 4 Tb
  5. I went to another planet to get some resources and upon returning to my home planet I am unable to land in my home base. As you can see in the image, I do not get the circle outline to land at the base and clicking anywhere near it does nothing. To make matters worst there are no other landing spots even remotely close that I could land on and just hike. This makes me sad. Few details::: I have a small shuttle at that base. Could this be blocking re-entry? IF so that sounds like a bug to me. Settings are all ultra except experimental clouds. 1080ti
  6. Last night I managed to build my first shuttle and take off. I noticed there's two launch buttons, tied to X and Z I believe. What are the differences between them?!
  7. if you land on the Sunsystem^s telelportationpoint and used a twice of four times used engine the engine will be destroyed whilst you arive by that you can't go any where else since you keep you oxigen levels up so you can^t get killed and can^t fly away. also when I wanted to show it as a photo and i took my ship i placed it next to the station (not enough space in the way to the mid platform where i wanted it to be placed) and it fell of without an other planets core you unlocked you are suflocked I reloaded twice for this thing
  8. Hello, Been following this game since it first come out, but only started playing it last week. My thought (if not already raised - couldn't see it on the list), is when your orbiting a planet trying to land all the landing spots are blue... I wish we had different colours for the pre-set landing zones and the vehicle bays. This would help Astroneers select the right spot if they built their vehicle bay on top of the landing zone (or your first base). First suggestion is I thought, I wish the Vehicle Bays showed up as a different colour, like green. But to expand on that thought, on hitting [E] on the vehicle bay, you can alter the colour of it. Maybe indicated by a flashing light on its model. When in orbit, the colour set will shade the dome icon for the lander... so you can clearly select the right location from orbit. When in an orbitting shuttle, adding a [Q] option to cycle through the filters (all landing spots/landing zones only/vehicle bays only).
  9. [DK] The Mustard Cat

    Small shuttle landing bugged

    Hello System Era Team! I was playing Astroneer here the other day with a friend. We spent like 6 hours on the same world and quickly discovered a bug with the Small Shuttle when we wanted to go space traveling. The problem occurs when you land a Small Shuttle. The thing is, when you first have printed a Small Shuttle you cannot move it. Then you launch it. When you then land on the home planet again it lands near the place you created it. In our case it landed on the side of our vehicle bay. This means it's blocking it. Well, not physically but optically blocking. We cannot move it so it stays there. All we can do is launch again and hope for a better landing spot next time. Of course we have gotten further and no longer need our Small Shuttles and therefore they're just there, floating mid-air, making our base look messy. Neither can it be removed nor moved. I have attached a photo in which the bug is displayed on the right side. Additionally: We had two and they land at the exact same place. This does not really do anything as they still work and we can still access both just fine, it's just a suggestion; maybe you should change that. It makes that part of the game look clumsy. Thank you for great game, can't wait till release.
  10. What if all the landing locations (the bubbles when floating in space above a planet) were working/semi-working landing platforms? So when you land the shuttle you find a base or semi-operable base. Leave terran with the amount it has now (or maybe just a few less) as this is where every astroneer starts his journey and those are the leftovers from the ones that came before. Then limit the other planets to no more than maybe 4 or 5 locations to land at with pads. This gives you a location to start a new base from, or scrap the broken parts left behind. Also give the option in mid-late game to build our own platforms, maybe as a progression step to creating the bigger ships to allow for their cost to be decreased, so that exploring the planet we can choose a new location to launch from when we've found abundant resources in an area. (maybe even bring back the renewable resources spread far and wide but finding singular patches of resources just as scarce which would encourage finding and building near the renewable resources as opposed to search an entire planet for enough, of course just like byte plants these would stop if dug up)
  11. handsovereyes - Steam - Shuttle bug

    The first shuttle I built is locked in place, and regardless of what I try and do to disloged it, it won't budge. Tried: - Deleting ground below it - Inceasing terrain below it - Slamming rover into it - Using winch
  12. Hello, It was sunny day, nothing foreshadowed troubles, i was shopping some zinс on the moon and when i go in to the shuttle ( it was 1-seat opened), it suddenly change to 1-seat closed! The control buttons disappeared and i can`t control it and escape from it! My friend come to me, he tooked 1-seat closed while i was there ( we have no 1-seat closed in this game ) and he saw a shuttle with 1-seat opened! He dropped me on the moon and he goes to home base ( i was on the moon in 1-seat closed) AND THEN HAPPEND THIS ! And nothing can fix this (
  13. All non-rotatable vehicle modules build by vehicle bay are 180 degrees from normal I`m playing Steam Windows version of game
  14. I built medium shuttle, after tourney to another planet with small shuttle - it landed right in to medium shuttle! Also - after save - my small / medium rover almost allwyas is sunken in to surface. Sadly - it happens also with hard surfaces! One more thing - after save ang game reload i very often lose resources - left in smelter and other buildings. This is very, very sad! Also resources left on ground (specially built, hovered holes) - is mostly lost after game reload. Just reload after save, nothing more. When i play fo hours - they stay remaining, after save almost everything i gone!
  15. I build a large storage on a shuttle, but now the seats don't work. Since is not possible to remove, now I'm stuck with a shuttle where I used all my resorces to build, filled with hydrazine and completely useless. So I ask for suggestion on what to do now. Also, Please: remove this "feature", if I'm not supposed to do that, don't let me (or at least let me fix my mistakes). Thank You.
  16. I've had funny situation when came back to Terran. I have 2 vehicle bays: for vehicles and for shuttle. And I confused them... ? My suggestion: let a vehicle bay be a landing point only if a shuttle was built with it. And I haven't seen that rover again ? ASTRONEER (Game Preview) 10.09.2018 01_29_36 (1).mp4
  17. I have a large shuttle with two large storage modules and an enclosed 1-seat on it, and, before the 0.9.2 update, there was nothing wrong with that, but now there is. In the new update, you can not launch in to orbit from an enclosed 1-seat attached to a large storage module, and I don't like that. I saw a gamer on YouTube solve this problem by exploding his large shuttle with dynamite but I don't want do that as I don't want to make another shuttle. Please, in the next update, let me launch in to orbit with needing to make dynamite, another large shuttle, and another large storage.
  18. SpaceCadet_Psylo

    Shuttle take-off issues

    Hi all! I'm new to Astroneer, having started last week, so I didn't get to experience any of the game prior to this current version. From various youtube videos I looked up, it used to be the case that : - You could put the enclosed/open seat/dropship on the large storage unit on a small shuttle. But trying the same thing out now, both in a small and big shuttle doesn't seem to work. Whichever of the three kinds of "seats" you put on the storage unit (regardless of shuttle), you will only be allowed to enter/exit it but you won't be offered the chance to launch. It seems putting a seat on the storage turns it into a passenger seat or just a mod you get to put on/off. So my question is, why is it even possible to put storage on a small shuttle if this will condemn it to being grounded? The only way to "fix" it is to blow it up with dynamite. The option should just not be there to put storage on a small shuttle.
  19. trueghostly

    space explortion

    while I was playing this game I came across a problem I built a rover on one planet but I cant move it so I had this idea what if after researching everything there is a massive shuttle you can park rovers in have extending platforms so you can put buildings on it now to make this item not useless to make planets only it can reach also I ran into the problem of not having enough space on rovers due to buildings so I thought what if there was something you could research that its like a portable base that extends that has multiple buildings now im not good at explaining by typing so if this confuses you feel free to contact my discord so that we may talk at trueghostly#6887
  20. Since the last update, it apparently isn't possible to start a shuttle anymore if the seat has been placed on a large storage and it is both appearing for the open and for the closed seat. Is this a bug or has this been done on purpose?
  21. I found one of the raised shuttle platforms on Barren in my current save, so I built a base around it. My plan was to use the three tier-3 attachment points around the ring for shuttle-related things: One (dedicated) vehicle bay, one trade platform, one fuel condenser. However, I then discovered two problems with this plan: 1. The vehicle bay (when located on the 'left' attachment point from the stairs) is unable to build a large shuttle -- the schematic is the "something is in the way" magenta rather than the "okay to build" blue. Other vehicles (a Small and a Large rover) were built fine. 2. When I built the large shuttle at a different vehicle bay and manually moved it (launch + land) to be on top of the platform, it hovers over the ground rather than making contact with the platform. (It looks like it's level with the raised outside edge of the platform rather than the inner part) Seems a platform that's obviously for shuttle launches should be able to function for shuttle launches Not tested with regular size shuttles.
  22. It seems as if the launch keys do not work on the shuttle if a large storage unit has been placed on it.
  23. If you were to make a lvl 4 connection... maybe a triangle shaped plug, that only the single and triple shuttle seats have, this would fix all bugs with seats and the shuttle. There could be 1 slot on the side of the shuttle or 2, but not in front of where the fuel tank is filled. A habitat and open seats shouldn’t fit.
  24. I used my vehicle bay to build a small shuttle. Without moving it, I started building a crane for one of my rovers. Yeah, I had no idea that you needed to park your vehicle under the Vehicle Bay printer arm, I thought it just worked like all the other printers/fabricators. I also had no idea it would become PERMANENTLY attached to my shuttle, ruining both the crane and the shuttle. The question is... why even allow a crane to be placed on a shuttle? It's not like I can go mining in outer space, right? And if you do allow it why not allow cranes to be removed, just like virtually anything else I can stick on a vehicle?
  25. I put a large storage onto my shuttle and I can't launch it now. The button shows up and the shuttle is at full fuel. but it refuses to launch