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Found 8 results

  1. Playing on Steam with a mouse and keyboard. I am unable to finish the game and get the "And Beyond" achievement because I placed a shelter on the center of the platform, which is now completely blocking it and I am unable to move, package, or delete the shelter. I cannot progress.
  2. Credit to User Topher for the idea. While Topher quickly mentioned the idea of making an indoor base with tether-less oxygen, I would like to add upon the idea. This would be a great way to isolate storage or some crafting, especially during storms. Allow for limited crafting in there (maybe limit it to no Extra-Large Modules, hoop platforms, or tall platforms), and allow people to sleep until a certain time (such as dawn or dusk). I know this would require extra work on your part as the time of day for each planet/moon is vastly different. This would also mean a clock would help. Ma
  3. SPOILERS Hey y'all, I was about to finish the game, and I'd placed a Shelter at the center of the Unidentified Satellite (US), and now I can't finish the game. Unfortunately, I didn't know that the center of the US was needed to prompt the end of the game. I'm not sure what I'd need to do, as the thing with the Shelter is that it isn't removable. Funny thing was I actually thought to put a Field Shelter there, but alas I didn't. Seeing as how this is a core feature of the game, I didn't find it necessary to list my build, but I can do so if it's found to be helpful. Played on
  4. My idea is this: Vehicle Shelter Now this is really 'moveable' shelter. I know recently SES added a new shelter it's called "Field Shelter". But it can still be used by only one person at a time. I already came up with this idea before it was added. My idea is that it's much easier to move around and can be used by more than 2~4(or above) people at a time. And it can be attached on Medium Rover and Large Rover. One day I will design a 3D file to explain this idea in more detail... (But not now... Because I'm busy. I already have my another project...) The materials don'
  5. Version 1.0.15 on Steam User Story: As a player with multiple shelters on the same planet, when I die my respawn point should be the last (most recent) space ship or shelter I entered/exited/saved at. Observed behavior: Back on Sylva after completing the game, if I save at my secondary base shelter and then die miles away underground I am resurrected at the initial starting base shelter, which happens to be half-way around the world from where I want to be.
  6. So i thought it’d be super cool to build a base on the satellite with a shelter in the middle. Little did i know that you cannot move a shelter nor can you select whatever is inside to get the “and beyond” achievement. Im kinda mad about it. There’s a floaty orb in the middle that i cannot access. i literally cannot beat the game and get the super cool suit because i have a shelter blocking it. anyone know a way to get your camera inside of the shelter to touch the orb on the sattelite?
  7. If you were a human astronaut the first thing you would do when you get to a planet would be to establish shelter. not to mine for minerals. be able to knockdown the trees or the things with nuts on them and convert them into building materials so I can make shelter instead of a weird ugly cave-like abomination.
  8. When you're out in the middle of nowhere and low on power, it would be nice to have an inflatable shelter to erect and get inside. Getting in one of these could also act as a Game Save. If you do not set down a tether to attach the shelter to, it will blow along with the storm and eventually be ejected out somewhere. You can have multiple shapes of shelters: Large base low dome that does not get captured in the wind. Pyramid, like Pathfinder's, that would tumble erratically in the storms. Sphere/Hamster-Ball, also gets captured in the storms, yet also allows you to run i