Search the Community

Showing results for tags 'settlements'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support + Suggestions
  • System Era
    • Announcements
    • General Discussion

Calendars

  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 2 results

  1. My sister and I bought Astroneer around Christmas of 2016 and absolutely adore it. She still goes back and plays it rather frequently, and I've joined her a couple of times, though I've found myself less engaged by a lack of things to "do". I'm excited by the roadmap, and like what I've seen about player homes and customization. I think being able to make a mark on the world that I'm proud of would be a big boost to the galaxy of Astroneer. I'm sure you'll do wonderfully with that. My suggestion is less related to that and more related to narrative experiences in Astroneer. My three ideas: Settlements, Quests, and Recruiting, are all focused on creating meaningful interactions with in-game NPCs that could give the game more depth. SETTLEMENTS Imagine: your rover is pulling over a mountain range on your planet and, in a valley in between the peaks, you tumble into a strange and unexpected place. It's a village! There are a few constructs, a few simple NPCs with wonderful cartoonish design milling about, and one of them waves to you. Why It Works in ASTRONEER: Astroneer is filled with a gleeful, wonderful optimism and sense of discovery. Discovering a settlement would provide a sense of wonder, create a strong landmark on a planet for players to want to come back to, and could provide opportunities for furthering the player's goals and even creating new ones. Possible Types of Settlements: An alien village - these primitive aliens don't know anything about space travel. They are cheerful and simple, perhaps with a system of caves built into the mountain as their home, or with homes built out of local flora and fauna. They will happily give you a piece of valuable technology or research. On a grassy planet these fellows might be farmers with rice paddies. On a tundra planet they might appear to be eskimo aliens of some sort. An alien astroneer site - these spacefaring aliens are noble, well-equipped, and courteous. Their spaceships and equipment look nothing like yours. They are cordial, friendly, and may ask for your help or offer to help you. A human astroneer site - these astroneers are much like you! They just happen to be working together. They may have a great deal of resources or simply be a few astroneers puttering around on a new planet, lacking fuel. QUESTS In every settlement, it would make sense and be exciting for the player to have some way to engage with the locals. There are all sorts of variety to what these kind of quests, but here are a few possibilities: Alien village: A young child from the village has gone missing. She was last seen at a certain beacon. Will you take the beacon and bring the child back to the village? Alien village: We make all of our jewelry out of Malachite. Could you bring us some? We'd make you a cool new decorate space suit! Alien astroneer site: We found an interesting place you might want to research. Follow our vehicle and we will show you where it is. Alien astroneer site: We want to see how fast our vehicle is. Want to race us around the mountain? Astroneer site: We are stranded on this planet unless we can get more hydrazine. Could you bring us three containers of fuel? We would be very appreciative. Building Challenge (any type): We are trying to make a big shape in our settlement (big sphere, three pillars next to each other, etc.). Would you help us build it? NOTE: With the upcoming changes in modularity, it could become very exciting for aliens and other npcs to make requests that you engineer something to help them. It could then create a good sandbox for players to engineer more complex machines. RECRUITING One last thought: with the inclusion of NPCs and settlements, it would seem reasonable that a player might want to have their base become a settlement too. Perhaps a player would find, in each village, a young person who wants to leave the village and join you. You could then recruit them, point them to your base, and even have them perform simple tasks for you. Anyone else with similar ideas, please post below.
  2. Since this game includes different planets, there could be dedicated genre planets, like a Tower Defense planet with base building and defense. Exploration planets dedicated to exploration and discovery. Settlement planets, dedicated to resource management and establishing and building settlements. Vehicle battle planets, sort of like a "World of Tanks" planets with vehicle only battles, or even a cart battle planet where you can build your own tracks and cart battle with your friends. There could even be PVP planets for people that are into that. All of these would be optional so everyone can play the way they want