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Found 10 results

  1. I'll bold the actual suggestions as a tl;dr, so if anyone reads any of this, please make it those. I read it's best to split posts with multiple ideas up into separate posts, but seeing as this is mostly about control settings I wasn't sure, so if a mod thinks this would be better split up please say and I'll do so. Also I guess the controller refactor (if it's still a thing) will be in 1.0 so I understand some of these suggestions might not be applicable, but it still feels worth throwing ideas out there. This is all about giving the player the options to customise and control the way they play. When I say "free move", I mean like the behaviour of the cursor you bring up by holding left trigger. Camera: 0-100 Sensitivity slider. Option to either hold left trigger when holding an item to turn the camera, or lock the camera to character's back when holding an item and hold left trigger to free move item instead. You wouldn't have to drop and pick stuff back up or move it slowly to the edge of the screen just to turn the camera. Options to turn aim acceleration up, down and off for those that do and don't like it. Cursor: Option to turn down and/or turn off the stickiness of the cursor when moving it over items. Sensitivity/movement speed slider. This would hopefully make moving items around faster too. Press A when holding an item to snap it to the terrain tool. Would look as easy as this. Maybe have an alert pop up if there's no free slots. Simple things like inventory and base management can take a while in Astroneer, so these should help speed basic gameplay up. Terrain Tool: Sensitivity slider for the free move cursor. Option to switch hold left trigger for free move cursor to hold left trigger to turn camera. If you hold left trigger then bring out the terrain tool you get a faster moving terrain tool cursor with the regular cursor on the screen at the same time. I'd like for this to remain a feature with options for sensitivity for both added. The faster tool is useful for digging up resources for example, and the slower one for precise terrain manipulation. Option to turn off hold to interact or make less things require it: Things I can think of that use it and don't need it: Base modules, seats, habitats, research catalogue. Hold to interact does make sense on dynamite and the instant byte consumables on plants, rocks and dead Astroneers. It used to be double tap Y to get into the research catalogue quickly, do your thing then double tap B to quickly get out. Everything felt snappy and responsive. Different options for tether placement: Hold down on d-pad to drop a tether that requires use of the cursor to be picked up. Option to switch the current placement and my suggestion; hold down to drop a tether that acts like a regular item, press down to drop a tether that needs the cursor to be picked up. I like that tethers disconnect when you're almost out of range so you know when to drop another. I dislike that they behave like regular items and I can accidentally pick up a tether instead of my fresh research pod that I'm trying to carry up from the caves, which can mess up my tether line and make my research roll away from me. Auto save: Turn off autosave when you enter a vehicle Have autosave on a timer Allow saving where/whenever The game lags when it saves and feels like it worsens the performance faster, which is why I never really use rovers. Skyrim's autosave system was great. The first time you enter the menus it would autosave, then it would wait 15 minutes before entering the menus would autosave again. You could turn this feature off and also change the length of time I believe. I think a system like this would be great in Astroneer. Customisable UI/HUD: Options to turn off every piece of UI like resource icons, informational text boxes, even the blue ring around items. I loved how minimal Astroneer used to be but feel that the item info boxes and being able to see icons even through the terrain are a bit much now. The Witcher 3 did it well; it allows you to turn off many different aspects of the HUD so you can declutter it, turn it all off or have all the info on screen that you could want. Thanks for reading and I'd like to hear any feedback and other suggestions.
  2. I would like to turn off the view rotation when the cursor is on the edge of the screen. When creating ramps to the core of planets, I find that when I am placing tethers along the ramp, the view rotates up because my mouse cursor happens to be near the top of my screen. I don't want to rotate the view, I want to place the tether. If I want to rotate the view, I'll do it myself with the right mouse button. I would also like the ability to turn the Clouds completely off so that I can see the planet surfaces better. Trying to see Home beacons and placed beacons is very difficult when the clouds obscure them. I'm sure there are many other settings that others would like to see added to the Options page.
  3. I know there are some stability issues with 1.0 on the Xbox and was just wondering what was planned to help elevate some of the lag. I’d like to see more comprehensive settings on the Xbox as I would love to turn down the settings to make the game run smoother over fancy effects that my imagination can fill in. Love the game just needs few stability issues sorted as it’s slightly hampering the experience
  4. Summary: The settings are not saved permanently Description: I change the settings (controls, audio, etc.) and it works. if I close the game and lauch it again, all my modified settings are gone and I'm back default settings. Platform: Steam Version / Build Number: I don't know where to search for the exact build number. version number is : 0.10.5.0 Specifications: OS: Win10 1809 CPU: i7 8700k GPU: GTX 970 RAM: 16GB 2666MHz Drive: Seagate Barracuda 7200 - 3 To
  5. It would be nice to have an auto deploy tethers toggle using a keyboard or controller button that is configurable in settings.
  6. I Play Astroneer on my laptop and it's within the system specs limit as described on Steam. For some reason, my game is still very framey/laggy, but playable (i am using the dedicated AMD graphics instead of onboard Intel stuff). Specifically, On Exotic, the game lags so much that it's unplayable and i'm practically stuck there forever. What I feel (very very strongly), is that you need to give us an IMPROVED & DETAILED GRAPHICS SETTINGS option in the Game Settings menu such that we are able to tune each and every aspect of the Graphics Settings (just like every other game out there). This would be very much appreciated and I'm damn sure there are countless players who could benefit from this. P.S.: Without this feature, I would be finally regretting my purchase of astroneer ???
  7. It would be nice to have an "Always Mouse Look" option because holding down the right mouse button all the time is annoying.
  8. I don't know if this has been mentioned yet, but we need sliders or whatever you call them and a mute button, the current configuration makes it take far too long to mute the audio for those of us that want to listen to our own music.
  9. Summary: Sound settings to zero-Keybinding to default Description: Everytime I close Astroneer(after i saved the state of game properly) my audio(every single one) settings are set to 0 when I start the game next time. Same with my own keybindings, they are set to default. Sorry for my bad english. Platform: Steam Version / Build Number: 0.6.5.0 Specifications: OS: Windows 10
  10. Suggestion to System Era: Don't you think its time to have some options in the game? I would like for you to put in a yes/no option for: Save when entering Habitat: Yes/No Save when entering Rovers: Yes/No Save when entering Shuttles: Yes/No Save when launching to Space: Yes/No Save when exiting to Main Menu: Yes/No Please put in a "Save Game" to the menu so we can manually save if we wish. And lastly, please put in a "Reload Last Save" to the menu so if something happens, we can reload from the last save. I feel its perfectly acceptable to have them default to yes. But please let us turn them off. ESPECIALLY with these game killing bugs like the dead zones and such. Its entirely possible to kill a save now because it force saves when you enter anything (hab, shuttle, rover). Please let us choose when it saves. There have been many many times I didn't want it to save but it did. And there are times I have had to go back to the dasboard (xbox) and kill Astroneer so it wouldn't save and then wait the horrendous long load time again. Thank you for considering this.