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About Me

  1. I was running a little experiment to see if me and a friend with the game on Xbox could play together, so i followed the tutorial, downloaded it, set the port to a port i had open for something else, then started the server via steam. Now i cant connect to it, and i can't find it in task manager. I understand that it is meant to be run indefinitely, in the background but i NEED to close it. Anyone know how to?? all i need is something like the name it has in task manager so i can crash it.
  2. Players should be able to connect with a hostname in the URL box. The port should not be included in the URL box, instead have another line with the DEFAULT port 8777 already filled in. Management of the server while out of game is essential. Add console input, or RCON. (say, kick, ban, save) Verbose logs to console for server administrators and server wrappers. (Server failed to start, Server errors, Server on, Server off, Player join, Player quit, Player messages) Xbox Live support for non-preferred servers. If achievements are an issue, indicate if achievements are enabled or disabl
  3. i’ve been on a nitrado server for about 20 days now. I initially started having trouble logging in about two weeks i to having the server. the folks at nitrado moved me to a new server, when that didn’t work they loved me from Miami to New York to see if results might better. they are not. We’ve run a tracert on the connection from my PC to the server and there are no issues. I’m not able to run a tracert from the xbox. im currently running astroneer on vanilla Xbox One, using standard nitrado server for astroneer and there are typically only two players in the game. wh
  4. Some time ago i tried to setup a dedicated server for me to play on my friends and i have no public IP that i can open ports on, so no luck in doing that. After some tinkering with IPs and networks i found a way of setting one up without the need to mess with router ports or to have your own public IP. It's pretty long and janky and english isn't my first language, but bear with me because it really works(been using this to play with my friends the past few months). What you need: ZeroTierOne installed on your machine and on everyone that will want to connect to your server. Zer
  5. Hi, I am an astroneer from China and have been played for a year. I felt so pleasure since I found a partner who is willing to play Astroneer with me together. But to be honest, the experiences we have are not good enough because I have to connect with VPN which is not sometimes stable enough to join his host. I just wonder the reason why I couldn`t connect to my friend`s host directly. And sincerely I request that you add more servers for more players all around the world. Thanks a lot for creating, developing and maintaining this wonderful game!
  6. Is there any way to create a dedicated server for my local network or a virtual network like ZeroTierOne or Hamachi? From what i found you need to open the server in your public IP, forward ports and all that jazz, but my ISP doesn't provide users a public IP - as do no other where i live, without paying exorbitant amounts of money that is.
  7. Hello! This is my second post on here. Straight to the point: When I click on "STOP" in Steam to stop the dedicated server, nothing happens. It just keeps saying "STOP". I have to exit Steam, wait for it to allow me to use the "EXIT NOW" button, and then it essentially crashes the program for me, and then turns off Steam. Alternatively, I can end the processes in Task Manager, and it will shut down. Why is there no easier way to stop the server? Can we somehow tell it to open a separate window so we can in the command line type "stop"? Mouse/keyboard? Controller?: I use KB and Mou
  8. After using the small/Medium printer a few times, the printing sound that is made while creating items is constant, and does not go away. It was not fixed by moving the printer, the platform it was on, etc. It stays where the printer was originally and does not seem to go away. Multiple people in our game noticed this. Not sure if this is an issue for the dedicated server, but we have only seen this on our server. We also noticed this over multiple sessions
  9. I am not sure if this is a bug or intended means of use. Many games on steam set the servers up so they act as a free copy of the game, of course it's not playable and it functions only to host the server. In Astroneer it is not set up this way. The result of this is that if I attempt to open the game while running the server on a computer meant to be used as a dedicated server for the game, is that steam won't allow me to have both running at the same time because of the way the library licensing is set up. I hope that this is just an unintended accident. I can see how it wo
  10. I can't find the dedicated server executable, nothing in steam tools and nothing in Astroneer folder, guys did you miss something like uploading it on steam ?
  11. I recently started playing Astroneer with two of my friends and I quickly fell in love with the game. What bothered me is that one of my friends had our save game file and we could only play together when he was hosting the game. Sharing the file manually is obviously too much work and effort, so I came up with this workaround that allows us to play solo or together whenever we like on our most recent save game. NOTE: I've only tested on Windows 8 and 10 where the game is installed via Steam. How it works Just to avoid misunderstandings - we're not going to make a dedicated serv
  12. This function is practical for those who forget to save the game but, honestly, I think it's a bad idea. According the game is explored and there is more data to save, it becomes annoying! Especially in multiplayer for the host which is overloaded with save game request whenever a friend uses a vehicle the host is harmed with frequent lags. You need to deactivate this or, via menu option to deactivate this function, as in skyrim you can deactivate save when traveling. I know this will be resolved with the dedicated server but until then it would be interesting to disable save on vehicle seat.
  13. I got my eye on a couple places, that claim to offer dedicated server hosting when it releases. I am going to day one, get a server for me and my friend to play on. might even get two, does the idea of an open server appeal to anyone?
  14. podczas ubżytkowania serwera testowego czły czas gra się blokuje a podczas jeżdżenia gazikiem wyżuciło mnie z gry
  15. PLEASE add Cross-play between Steam and Xbox/Microsoft Store! Astroneer is such a fun game to play with friends. Unfortunately some of my friends have it on Xbox while I have it on Steam. I don't care if it's through dedicated servers or some other method, but PLEASE add it in the future! I love this game so much and I want to be able to play with my friends!
  16. I am studying in Australia. The game server always crash when I playing with my friends from other country.
  17. How many players will be able to play on a server? Thank You
  18. You should add multiplayer servers. Something like in Minecraft.
  19. Satellites Satellites allow you to collect solar power from space, collect data (Research / Bytes), and make a Network. Command Module Allows you to connect with your satellite (Network connection needed) Networks Allows transfer of items and data from one connection to another. Can be wired or wireless. Crafting needs Power, Aluminum, Copper, Lithium, and/or Titanium. Uses 1 unit of power for every 4 wired items moved 1 length. One length is the max distance of tethers. Wireless requir
  20. Hey guy Delta here, Just wondering if dedicated servers are in the near future or even in your rear-view mirrors sort of speak. I know not just I but many others would benefit from this not to mention the large amount of expanding it would allow for multiplayer gameplay! Thanks, Your Man Delta
  21. Hello 1. sorry for my english-its not the best After playing Astroneer a few times, i got some ideas for the multiplayer funktion. There are two points that should be improved. At first id like to have an overview of the servers (we are invited to) we can create by ourselves like in minecraft (just for free). Also the servers should be online either the whole time or at least if someone is playing on this server. So the creator doesnt need to be online if someone else wants to gamble. The second point is about the "game statistics" (like our inventorys) of a server. Currently we "die
  22. Now these ideas can get huge agreement and also huge disagreement. But for multiplayer, considering the current bugs and inconsistencies, what if similar to Minecraft you had dedicated servers either hosted or (since that is quite expensive) client-hosted by private parties? This would allow for most of the game logic to be handled purely by code and the game logistics receiving the data (probably only the changes and active actions) from the dedicated server and then rendering it from each client's computer within their range of view. This would probably allow for easier consistency, less
  23. My idea is that there could be servers, and I know this is going to sound stupid but what about there being servers with games like factions, prisons, and mabey even a hunger games type game (if this game were to happen there would need to be many more items some of which would need to be weapons). An example of the games like these are most popularly used in Minecraft.
  24. Whenever i join a friends game or host a friends game i start to lag. so i opened my task manager and saw that steam starts to use as much internet as downloading but nothing is added its the same as before but it uses a lot of internet and i cant play with my friends. iv restarted steam my computer my modem iv even re installed the game but the issue persists. Love the game but its not as fun if i cant play it with my friends who bought it for me.
  25. My friend can't play in our world unless I'm on, is this part of the game or a bug? I know it might be a noob question, but still. Love the game, thanks