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Found 22 results

  1. Hello! This is my second post on here. Straight to the point: When I click on "STOP" in Steam to stop the dedicated server, nothing happens. It just keeps saying "STOP". I have to exit Steam, wait for it to allow me to use the "EXIT NOW" button, and then it essentially crashes the program for me, and then turns off Steam. Alternatively, I can end the processes in Task Manager, and it will shut down. Why is there no easier way to stop the server? Can we somehow tell it to open a separate window so we can in the command line type "stop"? Mouse/keyboard? Controller?: I use KB and Mouse Steam? Xbox?: As stated above, I use Steam OS: Windows What were you doing leading up to this bug?: Trying to close the server program. Any steps that we can take to reproduce the bug on our end is appreciated.: Fire up the server, then try to close it again (Through Steam) Include any media you want. Feel free to attach images, videos, and so on to your post.: If I missed anything, please let me know and I will update this post. Clip 1.mp4 Clip 2.mp4 Steam force shutdown.mp4
  2. CalThePeanut

    Printer Bug

    After using the small/Medium printer a few times, the printing sound that is made while creating items is constant, and does not go away. It was not fixed by moving the printer, the platform it was on, etc. It stays where the printer was originally and does not seem to go away. Multiple people in our game noticed this. Not sure if this is an issue for the dedicated server, but we have only seen this on our server. We also noticed this over multiple sessions
  3. I am not sure if this is a bug or intended means of use. Many games on steam set the servers up so they act as a free copy of the game, of course it's not playable and it functions only to host the server. In Astroneer it is not set up this way. The result of this is that if I attempt to open the game while running the server on a computer meant to be used as a dedicated server for the game, is that steam won't allow me to have both running at the same time because of the way the library licensing is set up. I hope that this is just an unintended accident. I can see how it would be very easily overlooked, it just creates a large inconvenience in the fact that you can't use a dedicated server and have it be truly dedicated without purchasing a second copy of the game :(
  4. I can't find the dedicated server executable, nothing in steam tools and nothing in Astroneer folder, guys did you miss something like uploading it on steam ?
  5. I recently started playing Astroneer with two of my friends and I quickly fell in love with the game. What bothered me is that one of my friends had our save game file and we could only play together when he was hosting the game. Sharing the file manually is obviously too much work and effort, so I came up with this workaround that allows us to play solo or together whenever we like on our most recent save game. NOTE: I've only tested on Windows 8 and 10 where the game is installed via Steam. How it works Just to avoid misunderstandings - we're not going to make a dedicated server but in my eyes, this is almost equally good. We're setting up a "master folder" with Google Drive that contains the save games that you and your friends automatically download to the Astroneer save game folder by using mklink in Windows. As soon as you (or a friend) create a new save game or update an already existing one the other friends will have the update in less than a minute. Installation guide Download Google Drive and install it using a Google account. This is for the person that decides to have the master folder. One of you create a folder called "SaveGames" (case-sensitive) on your Google Drive. Share the folder by right-clicking the folder, click "Share" (make sure "Anyone with the link can edit" is chosen), click "Copy link" and send this to your friends. This is for the people who are syncing the master folder. Open the link from your friend who created the master folder. Right-click the folder on the Google Drive website and choose "Add to My Drive". This folder should now appear on your computer where you installed Google Drive. Navigate to your Astroneer save game folder (in my case "C:\Users\MYNAME\AppData\Local\Astro\Saved"). If you can't see the "AppData" folder, watch this video). Rename the "SaveGames" folder to "SaveGamesBackup" in order to restore the save games in case something messes up. Keep this folder opened and open a new explorer window and navigate to the master save game folder on Google Drive on your computer (in my case "F:\SaveGames" where F: is where I installed Google Drive). Here you should see the "SaveGames" folder but in the Astroneer installation folder you shouldn't, only the backup folder. Time for the magic! Press the Windows key on your keyboard, type "cmd", right-click it and choose "Run as administrator" (important!). If you can't find it, watch this video. Enter the following command: mklink /D "<paste the path to your local Astroneer save games folder and add \SaveGames at the end>" "<paste the path to your master folder on Google Drive>" Make sure you get the quotation marks and paths correct. The first path will lead to a folder that doesn't exist - yet. In my case I ended up this: mklink /D "C:\Users\MYNAME\AppData\Local\Astro\Saved\SaveGames" "F:\SaveGames" This should result in a message saying "Junction created for..." that tells you everything worked. In case you don't get this message, make sure you set up the folders in the correct way, that the paths are correct and that you don't mix up \ with / and vice versa. ✔️ That's it! Add your save games from the backup folder you renamed to either the Google Drive folder or the Astroneer folder. It doesn't matter since they are cloned. If a change happens in one of the folders the other one picks up the change instantly. Another bonus is the version history that Google Drive gives you, in case you'd like to restore an older save game for some reason. 🚀 Test it! Load any save game and make a change to the terrain somewhere (like digging a circle somewhere), save, wait about a minute, tell a friend to load that very save (which should also have an updated timestamp by now) and see if they can see what you did. If they do, it all works! This is when it won't work If two or more decide to launch a game the most recent save and continuously update the file with their own separate versions. This will result in the file being updated with the save game that was saved most recently, meaning one person's progress will be lost. Make sure that your friends aren't already playing using the save game you had the intention of hosting. Only one person can host a synced save game. Make sure you have a working internet connection before playing. If you don't, you could potentially load a save game that isn't the most recent. Once you save it, the latest on Google Drive will be overwritten with the outdated file you uploaded and progress could be lost. Worth mentioning I've tested this method a few times and it worked as intended. Other cloud sync services could be used as well (like Dropbox or Mega) if desired. I don't take responsibility for any progress lost but I'm happy to help you guys as much as I can 😊 Good luck!
  6. CMDR Edu

    Save on vehicle seat

    This function is practical for those who forget to save the game but, honestly, I think it's a bad idea. According the game is explored and there is more data to save, it becomes annoying! Especially in multiplayer for the host which is overloaded with save game request whenever a friend uses a vehicle the host is harmed with frequent lags. You need to deactivate this or, via menu option to deactivate this function, as in skyrim you can deactivate save when traveling. I know this will be resolved with the dedicated server but until then it would be interesting to disable save on vehicle seat. I talked to some friends about this and I add that everyone agreed that this is a big problem in multiplayer game. Therefore, I am here representing the opinion and request of many players from my country (Brazil). Sorry for my bad english!
  7. I got my eye on a couple places, that claim to offer dedicated server hosting when it releases. I am going to day one, get a server for me and my friend to play on. might even get two, does the idea of an open server appeal to anyone?
  8. filip wujcik

    serwer testowy

    podczas ubżytkowania serwera testowego czły czas gra się blokuje a podczas jeżdżenia gazikiem wyżuciło mnie z gry
  9. PLEASE add Cross-play between Steam and Xbox/Microsoft Store! Astroneer is such a fun game to play with friends. Unfortunately some of my friends have it on Xbox while I have it on Steam. I don't care if it's through dedicated servers or some other method, but PLEASE add it in the future! I love this game so much and I want to be able to play with my friends!
  10. James998

    Connection Problems

    I am studying in Australia. The game server always crash when I playing with my friends from other country.
  11. How many players will be able to play on a server? Thank You
  12. Jdogrey

    Server

    You should add multiplayer servers. Something like in Minecraft.
  13. Satellites Satellites allow you to collect solar power from space, collect data (Research / Bytes), and make a Network. Command Module Allows you to connect with your satellite (Network connection needed) Networks Allows transfer of items and data from one connection to another. Can be wired or wireless. Crafting needs Power, Aluminum, Copper, Lithium, and/or Titanium. Uses 1 unit of power for every 4 wired items moved 1 length. One length is the max distance of tethers. Wireless requires Satellite. Different channels allow different things to be connected 2 or 4 channels / satellite. Mods Allow players to make mods in the game. Pretty self explanatory. Hosting System Era Official Server Hosting. 24/7 multiplayer servers allow for faster Research Acid Rain Must dig underground to survive. Sitting in a seat will still slowly kill the player. Backpack Storage (Small Storage) Takes up 2 Slots and gives 4 Slots of storage. Can be applied on a rover, platform, or backpack. Liquids Water on earth. Must drink water to survive. Water can all be found in ice, looking similar to the oxygen pellets in the ground. Food Find food in plants (where organic is), or make a farm. Must eat to survive. Aliens / NPCs Have Factions / NPCs that are like Players. They carry items, you can give/take (trading), have their own habitats, and you can kill them with weapons (once and if added to the game )
  14. Hey guy Delta here, Just wondering if dedicated servers are in the near future or even in your rear-view mirrors sort of speak. I know not just I but many others would benefit from this not to mention the large amount of expanding it would allow for multiplayer gameplay! Thanks, Your Man Delta
  15. Benana

    online server

    Hello 1. sorry for my english-its not the best After playing Astroneer a few times, i got some ideas for the multiplayer funktion. There are two points that should be improved. At first id like to have an overview of the servers (we are invited to) we can create by ourselves like in minecraft (just for free). Also the servers should be online either the whole time or at least if someone is playing on this server. So the creator doesnt need to be online if someone else wants to gamble. The second point is about the "game statistics" (like our inventorys) of a server. Currently we "die" if we shut the game or leave our friends server, but i would appreciate it, if Astroneer would save our inventorys an lets us spawn at the same point we were while leaving without needing to select an additional astroneer when we enter a server the second, third,... time. I hope u understand what i mean and will put it into practice. Thanks for reading.
  16. Now these ideas can get huge agreement and also huge disagreement. But for multiplayer, considering the current bugs and inconsistencies, what if similar to Minecraft you had dedicated servers either hosted or (since that is quite expensive) client-hosted by private parties? This would allow for most of the game logic to be handled purely by code and the game logistics receiving the data (probably only the changes and active actions) from the dedicated server and then rendering it from each client's computer within their range of view. This would probably allow for easier consistency, less bugs, and quite a lot of other simple fixes. Local multiplayer for split screen via multiple controllers might be something to consider if a computer is powerful enough to do so, and following the same concepts for consistency and simpler rendering allocation this should definitely be doable. Now the idea of the server being a separate entity would be a wonderful option if more than four people could play at a time and once there is a lot more to do in the game, which is greatly anticipated as of now. However, hosting a multiplayer via steam like currently so is already a wonderful idea, and if the bugs could be fixed and consistency be allowed so that all the logistics and code is instead run on the host computer and thus sends the data for rendering to other clients, this will help with the inconsistency bugs for inability to pick up items for clients, difference in research toast notifications, inconsistency for trade platform availability, and the inconsistency involving resources still showing on client screens when already dug up by a different client (or by the host). But regardless, these bugs are to be expected for a game in pre-alpha: the fact that multiplayer is even an option now is pretty amazing. Expect to see much more positive changes in the future which will help the game grow, including the multiplayer experience!
  17. My idea is that there could be servers, and I know this is going to sound stupid but what about there being servers with games like factions, prisons, and mabey even a hunger games type game (if this game were to happen there would need to be many more items some of which would need to be weapons). An example of the games like these are most popularly used in Minecraft.
  18. Whenever i join a friends game or host a friends game i start to lag. so i opened my task manager and saw that steam starts to use as much internet as downloading but nothing is added its the same as before but it uses a lot of internet and i cant play with my friends. iv restarted steam my computer my modem iv even re installed the game but the issue persists. Love the game but its not as fun if i cant play it with my friends who bought it for me.
  19. My friend can't play in our world unless I'm on, is this part of the game or a bug? I know it might be a noob question, but still. Love the game, thanks
  20. You know how in "team fortress 2" and other valve games they have server rooms? example: Name | ip address | players | liberty | 12.5004.322| 3/4 | i think it would be easier to play with people if there was a server browser in Astroneer. The server browser should detail the ip address, Name, and players on the server. To connect with friends easier, they should also have a friend mechanic so maybe you can see which servers your friends are on so you may join them.
  21. As the title said, I made a Discord server for Astroneer! If you have discord, you should join. We've got a few channels for game discussion, voice chats, all that jazz. If you don't know what Discord is, well... https://discordapp.com/ That's what it is. Here's the invite: https://discordapp.com/invite/6kcSbUG If the Developers see this, I'm letting you know I already have a role for you guys set up on the server. I haven't seen anyone make one yet, so I figured I'd jump on it.
  22. After looking around for a while, I dont think anyone has yet to make a discord server for this game, so i decided to do just that. It can server as a good place to show people your planet, showcase your bases, share ideas and tips and more. Here is the Link: https://discord.gg/6kZRS5u (Note that the server isnt an official server by System Era, but fanmade) For people that are new to Discord: "Discord is a free voice and text chat app designed specifically for gaming. Discord was born out of our own frustrations with the voice and chat tools we all use while playing games. It’s a bit strange that in 2015 most of us are using chat apps that haven’t been updated in years to play games that are updated every week. We deserve better. Discord brings gaming communication out of the stone age. It's free, easy to use, and with you even while you are AFK."