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Showing results for tags 'sensor'.
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a new sensor that would send a signal whenever it's target finishes it's action, say a research chamber (point A) and a floodlight (point B) when A is finished researching - it'll send a signal to B, turning it on. It'd be good for knowing when your stuff is done without having to go look and see. It would act like the battery, storage, and power sensors.
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Summary: (See image) The Sensor on the left is set to full/not full. The goal of the setup is as follows: If the platform on the left isn't full => enable output on the canister so that the arm can take resources Else: Turn off the output of the canister so that other arms could add items. Platform: Steam, multiplayer
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