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Found 7 results

  1. My suggestion is to allow us Astroneers to planet seeds several at a time. The idea is to allow us to plant seeds, much like we can drop tethers now. Except that the two step process (place, then plant) is not efficient. Use the aux slot to plant the seeds, or T like the tethers. OPTION 1: Use a tractor/trailer/feeder. My preference is to use the existing tractor, and pull a seed planting device. The 'seed planting device' could be a modified trailer, with something like a silo platform on it, that could be filled with seeds, and as you drive, each time you hit the right/left bumper (controller) or C/V on the keyboard, that you would plant one seed from the silo platform. This way you could slowly drive along, planting seeds in a neat row, or circle, or whatever pattern you drive around in. This would allow any seed, hostile or not, to be planted in rows. OPTION 2: Use the backpack, just like tethers. If this is not desired, then why not use the same programming concept as the tethers, but apply it to the seeds. For example, you collect the seeds, then they are grouped together, say four to a tier 1 module, like the tethers have 10 to a tier 1 module. That 4 seed module could then be put into a backpack, or on the seed planting device (trailer/silo). Then as you walk along you place and plant the seed with one motion, unlike now, where you must first place it on the ground, and then a second pass to actually plant it.
  2. It seems that following achievements are not working. "Making a New Friend" "Chop Shop" (assumed) "In An Astroneer's Garden" I've planted many seeds to germination, and I've shredded many more than 50 objects. I am so close to 100% completion...
  3. AquaticD3VIL

    wheezly seeds disapearing...

    so the new wheezly seed disappears when you try and put it on your back pack when its full. I have a link to zelly's stream clip of it... sorry for the link but I cant save it any other way.
  4. So not realizing that spiky fungi seeds grow on their own, I think I left one sitting around on the ground right next to my base (on the black ground that you can't form). And now there's a giant murder mushroom that kills me every time I want to save or whatnot. (It's halarious, there's my dead bodies everywhere!) So I just wanted to suggest seeing if there's a way to make sure seeds down grow too close to the base in the next patch. Thanks!
  5. WestoberFM

    Plants and Seeds Issue

    I first want to start off by saying that I know this is a bugs thread but I just wanna say that there should be a better way of getting rid of plants. Alright so first off, I killed a spikey flora plant by digging out below it and brought the seeds to the surface. Not thinking that they would grow where ever I placed them, I put one right next to my research center and I now have a full grown spike plant that I cannot get rid of. It's too close to my buildings for me to be able to dig it up or cover it up. (Not sure if there is a way to move stations yet). Another thing I encountered was a visual bug where when picking up a seed it would stay with me like I was carrying it but after a relog, it was gone.
  6. Piercoic

    Agriculture System

    This is a bit long winded, so bear with me here: What if you added a farming system to astroneer? One of the new modules could turn he platform into a bed of dirt to plant stuff in. Kind of like how the mushy brown poison plants (Or 'Pumpkins,' as I'm told they're called) Guard an artifact, some of the larger flora could guard seeds, which you could plant inn the farming beds I mentioned earlier. Each seed could grow a plant, which would either produce a single resource, some more seeds, or both, (Thus making you choose whether to plant the seeds, or take the resource, you could only do one) Plants that produced rarer resources, such as lithium or titanium, could be harder to find, but well worth the effort.
  7. On the Arid planet, all of those seeds, weeds, pods or what ever you call them tumble by and smack you in the head. I thing it would be cool if you had the ability to grab them, if you can, while they fly by and put them in your research bay. Thanks and Merry Christmas, JohnnyF