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Found 9 results

  1. Question to SES, Has it been considered to allow clients joining a hosted game, to download that hosts generated seed. So that each client will process their own game data and thus reduce the amount of Host Lag. And reduce the meta data transfer between the clients and the host. Then that seed would be wiped when they quit as they arent the originator of that seed.
  2. The popcorn seed floats after you plant it if you dig under.
  3. so the new wheezly seed disappears when you try and put it on your back pack when its full. I have a link to zelly's stream clip of it... sorry for the link but I cant save it any other way.
  4. It might be cool if you could specify the seed for the random number generator used to generate the planets. That way you could get the exact same planets and try out different builds on them.
  5. There is a certain type of mushroom in the game which produces two seeds when it dies. Currently the seeds can be used to grow even more mushrooms, which is useless. My suggestions/ideas are: 1. Make the seeds be researchable, it will bring motivation to grow the plants and consume the seeds for researching the bytes. 2. Treat the seeds as an organic item. The small energy generator, which consumes organic, should be able to consume a seed as well. Another reason to grow the mushrooms. 3. Fully grown mushrooms should produce energy spots around them. Collecting the en
  6. I bring some seed and just bring it on the floor. but they grew and right know that's a bit annoying me. I hope you guys can do something ^^
  7. Is there a way to copy a planet seed and start point from an existing save for use in a new game in the current build? I have this beautiful landing spot on the side of a mountain in a previous save that i'd love to create a new base from with the new modular system.
  8. Hey everyone, A few days ago I bought Astroneer, and I really like it thus far (though I personally quite miss the multiplayer option to keep things active). There is one thing though, the small power generator requires an organic source in order to produce electricity.. turns out that seeds, which are dropped from spikes, are not recoqnized as a valid organic source. I'm not quite sure if this is a simple glitch / bug, but I'm hoping seeds can be added as valid source. Kind Regards, Unrealxs
  9. Hey guys! I was thinking of a possibility to produce oxygen so you are able to explore the world and don't need to put tether lines everywhere. It is called Seed. You can get Seed from Trees and Grass. To get it from Trees you need to get the sphere (artifact) growing on it. To get the hidden resouce out of it you still need to put it onto the research platform. Whilst to get the Seed , you have to put the sphere on the ground. Then you need to activate your deform tool and aim on it - above the sphere a Seed symbol appears which you activate - the sphere