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Found 10 results

  1. Since the last update, it apparently isn't possible to start a shuttle anymore if the seat has been placed on a large storage and it is both appearing for the open and for the closed seat. Is this a bug or has this been done on purpose?
  2. Platform PC (haven't tried but I'm 99% sure it works on console too), Controller/Mouse/Keyboard. Description Now, I found this glitch on Steam while playing with a controller but it also works on mouse/keyboard and for that I'm guessing that it works on console too (but not sure). Anyway, the glitch works when you have a car seat and when you are about to hop in to the car seat then if you time it just right and you click on the car seat just before your character is about to hop in the seat you will select the seat but you are inside the seat giving you the ability to fly around in the car seat. (Also when you are doing this glitch you have infinite oxygen for some reason.) While this glitch is hilarious and a harmless bug it would make other vehicles (except the shuttles) useless when you could just make a car seat, have infinite oxygen, never run out of energy and travel extremely fast. (Also when this glitch happens the map can't load as fast as you are flying causing major fps drop for all players on the server.
  3. Summary:0.9.0.0 - Steam - 'Sticky Seat Camera' Description: If a player removes the seat you are using to control a rover, your camera stays with the rover as the player carries away the seat with you in it (rover no longer controllable but the camera stays there). As soon as the player gets out of the seat the camera fixes itself upon the player as it normally would when exiting a seat. Suggestions: Have a trigger on seats where when one is picked up it checks if there is an Astroneer in it and if it is on a vehicle. If it is not on a vehicle, make sure the camera parent is the seat, and if not, then move and parent it to the seat. Platform: Steam / XBox One / Windows 10 Store Version / Build Number: 0.9.0.0 Specifications: OS: Windows 10 Home x64 | v. 1607 | Build 14393.693 CPU: Intel i7 5820k 3.4GHz GPU: GTX 970 FTW+ ACX 2.0+ RAM: Corsair 2x8GB DDR4 1333Hz Drive: Western Digital 2 TB HDD 7200 RPM
  4. Number of bugs that may or may-not be known Windows 10 PC, Steam download. Game version; (Alpha) 0.6.8.0 Backpack: from time to time if I try to Shift+click an item to put it on my backpack, the game is supposed to just say "Backpack full". However this does not happen and most of the time either throws my items across the map never to be seen again or sometimes my backpack just eats it. Particularly when I try to pick an item off my vehicle, but it happens other times as well... My most recent incident for example; I had 2 free spaces, both on my deform tool. My backpack contained 4 oxygen tanks, 2 in the aux spots and 2 in the top backpack slots, 4 canisters in the next 4 slots down (one partially filled), 1 full set of extenders, 1 piece of copper, and a boost augment active. I attempted to pick up; 2x small batteries and 1 Lithium. My deform tool accepted the 2 batteries, and my backpack showed the animation for picking up the lithium, but just ate it... Rover: from time to time when I want to use my rover to drive around, I cant get in, and I have to fight it to get in the seat. Most of the time my deform tool just equips and unequips itself repeatedly, and I have to jump on top of the vehicle to get in, yet it still sometimes persists even though the "press E" reticle appears. I believe its because of a line of sight conflict between the player and the vehicle itself, since he has to look at the seat to get in and pressing e on the rover doesn't work, you must look at the seat. (also while its not a bug, id like to add the driving mechanic is extremely difficult to use being there is no break, and pressing S just turns you around instead of slowing down and reversing half the time. the A/D keys should also just steer the wheels and not move the vehicle, as it moving the vehicle causes fidgety ultra sensitive strafing. Its also extremely annoying when you plug it in and the items on the front/back eject 20 meters away when you plug it in to charge). Research Chamber: While this only happened once, and I cant really comprehend how this happened or what was abnormal, but once I created a research chamber, placed it underground connected to and above ground power source. At the time I didnt know what the extenders were, being I couldnt research it yet, so I just chained together a line of small wind turbines to above ground and connected it to a solar source. Everything worked fine for a while, then the chamber stopped working altogether. I could start researching an item yet it acted as if it had no power, even though it clearly did. so I threw it away and created a new one that worked. later I used extenders and redid everything. even made a big underground checkpoint. Out of curiosity I pulled the old chamber back to the checkpoint and plugged it in, started researching, and it still acted as if it had no power, even though machines around it were clearly working. at that point I just buried it and forgot about it. Power Cords: Very minor but sometimes when the power input is fluctuating the arrow animation on one way cords will spasm out and flicker on and off. This fixes itself when the input is stable. Avatar: Stop pointing at it and PICK IT UP!!! Oh sorry moderators, not yelling at you. My character keeps pointing at the ground/item and wont pick it up. this is quite annoying when youre attempting to catch an item from falling Excavation: the symbol for resources will remain above the ground even after they have been excavated. Framerate: frequent reloading of the same part of a map when youre walking back and forth between places causes terrible frame stuttering. It would be helpful if there was a mip-mapping option and/or a chunk update distance. (Im using an i5-6200U with integrated 520, 8GB ddr4 ram (laptop). Not the recommended for this game but I can manage) Closing statement: I know this thread is filled with some negativity towards the game, so Id like to finish with positive feedback. This game is absolutely beautiful, extremely graphic even on low settings and unmistakably has an enormous amount of effort and time put into it. Even with these bugs it is greatly approved by me. This project has so much potential and is breath taking so far. Keep up the amazing development!
  5. Hi! Update 6.5 bring wery big amount good changes to basebuilding and rovers. But in my opinion there is a room to a few little fixes! 1. Rovers, seats and front bumper Now we have ability to attach seat at front bumper. It's works but looks like it shouldn't (Image1) When we place a seat on a rover it's automatically flips in right direction, why seat dont flip like that? (Image2) 2. Autostorage When smelter or mineral extractor finish working the products are move to empty slots, but not like it should. Most of the time when extractor finish production of for example compound it completely ignore medium storage and fill standard slots. Now when we have extra large platform on which you can build building and large storage it's even more annoying becouse it tries to fill empty slots on large storage first. In my opinion it should work that way: Medium storage witch at least one item the same type has priority. Then empty medium storage. After that empty slots on platform/large storage. Let me know what you think about it
  6. WEARGASM

    Various Things Stuck

    So used vehicle bay to build a 3 man seat but it was on the shuttle and after it finished building i cudnt remove it same for crane built it on rover but its stuck wont budge when goto transfer it to something else also when useing the winch attachedthe hooky bit onto things but they wont move i end flipping the rover.
  7. I wonder, what is the difference between the open and closed one seat, three seat? in the building options i only have the open ones available or is there some else required?.
  8. Cathedralman

    4 Player Bugs

    So my brothers and myself are playing together and I must say we are having so much fun. The bugs we have encountered happen most when entering a seat. So we ended up making 4 rovers so we could all could do our own thing. Whenever anyone enters a seat, life pod, space ship the game will save. When it does save, one or all of use not entering the a seat will flip out, phase through the floor or get shot into the sky. Then the rovers are either suck under ground or lost in space. At first it was funny until we made a truck. Then that too, got sent out into space. Now before entering a rover we have to announce it so everyone can stop moving. All and All great game so far (Will add pictures next time it happens)
  9. Please make the Seats Mountable to the Front/Back so it will make the top attachments available for more utility units. It would work best for the Truck yet maybe create a Saddle Mount that will fit on the rover in some way and make the attachment slot usable for other devices. Maybe also make an ATV smaller than the Rover but able to make it up more types of terrain and only allow for 4 or 6 small attachment slots for backpack style items. An ATV would make underground travel much easier if we can have it store extra Tethers and Oxygen units. Maybe also allow for a smaller winch to pull it up/let it down steep inclines, or haul out the Research objects. Perhaps even add a Net item that would hold up to 3 Research items to haul with the ATV winch.
  10. I'm on the steam version using mouse and keyboard. I built a seat onto a rover using the Vehicle Bay but cannot take the seat off now. I've restarted my game but it hasn't done anything. In the picture my cursor is hovering over it, but it isn't allowing me to pick it up.