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Showing results for tags 'seasons'.
Lately, I have been playing Forza Horizon 4. One of the best features about the game is the changing seasons. I thought that this would be a great concept for Astroneer so I made this thread. I hope for many replies so I can expand my thoughts.
I’d like to start by saying that I’ve been playing Astroneer frantically the last few days. I have spent countless hours exploring one planet (eventually building a freeway to the moon but that’s a story for another day) and I still keep coming back for more. However I started to notice something was a bit off. It felt as if I was playing on fast forward. Ironic, I know. I began to think of a few ideas that could make gameplay a bit more interesting. The main idea is real-time gameplay. If Astroneer were to sync to the players local time and apply the events in the game to play
Since Terran, and I believe all of the planets, spins on its axis perpendicular to its companion star, why then do we have seasons? Without the variability of thermal mixing of disharmonious air currents, due to an off-kilter axis, seasons don't occur. Air currents or jet streams tend to be uniform for their particular latitude with only minor disturbances between bands. But temperature variations shouldn't vary considerably. Jupiter is an extreme example as its atmosphere is very thick without land masses to keep them in check. I'm hoping someone has some astro-meteorological scienc
Water -> Rivers -> Lakes -> Underwater Mining -> Flowing Rivers (from mountains) -> Changing throughout seasons -> affecting the Nature (like trees and animals around it) -> (hunting seasons?) Well see how many of those steps are actually doable (in order.?). Thanks for the amazing game!