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Found 2 results

  1. Can someone with some knowledge on how the game saves and loads give me some tips on what to do / not do in game to reduce the cpu or whatever stress caused by the game when loading a savegame pls. I've read a few things like deform as little terrain as possible and hoard less stuff. But what about things like just picking up loose debris/Res obj without deforming terrain, scanning Res objs, removing flora/rocks with inhibitor? Do those things impact savegame loading stress? Does it matter where I save inside the game world? Like on the satellite Vs in my main base.
  2. I have been working towards "end game" since 1.0. I have been stuck on Novus since 1.0.7.0 because at first my game would not save at all, but as of 1.0.9.0 it wall save upon my first entry into a save-causing item. after that it ignore all save attempts and potentially crashes on each attempt. Is there a bug that corrupts saves to do this? I don't mind if I need to start a new game so much, but if this i going to hit me again it will be...annoying. For the record, I have no known issues at 1.0.6.0 or before apart from the ones you have been fixing.