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Showing results for tags 'satelites'.
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MCommandguy posted a topic in Bug Reports, CrashesIn 0.6.1 world generation is sortof broken. Whenever you leave an area in a cave it saves bigger things like big plants, dead astroneers, satelite crashes, etc. But for some reason it doesnt save resource locations. I've discovered that a few times when I marked a big copper vein for example, only to return to nothing (and yes, I'm absolutely certain I was in the right spot). However, next to this issue, it also generates plants again, while also loading them. This causes tons upon tons of plants to stack up, and a cave which was pretty much empty when I found it has been turned into a forest of deadly plants. Besides being very annoying, my computer doesn't like it either, and my FPS drops considerably when I enter that cave. Save file attached. Specs: FX-8350 @ 4.0ghz, 8gb DDR3 Ram @ 1333mhz, HD 6570 2gb Sapphire @ stock. AUTOSAVE_2_2018.02.24-12.26.15.sav
Will it ever be addressed how and why there are so many, and so intact wrecks of orbital satelites scattered on the surface and especially throughout the underground? It's always bothered me. There are no creatures capable of carrying them or pulling them. Did the plants move them there, or did random storms blow them into the cave systems and bury them half a kilometer under the surface? I feel this needs explaining at some point. In my opinion it would make more sense to have the underground wrecks be not satelites or telescopes, but rather broken digging probes designed to chart the planet and its composition prior to the arrival of the astroneers, but this is trailing too close to the borders to the suggestion forum.
List of Ideas: 1- Add Stability to Truck when using drill, something that sticks into the ground and can be removed when finish drilling. 2- Add more resources and make the crafting more complicated, for example add carbon fibre which can be made from coal 'carbon' when put into a new machine like a science module which works much like the crafting bench but uses a lot of power, much like the fuel condenser. This would allow for longer time before leaving the planet. 3- Add satellites to space when you are orbiting your planet, these can be used for resources or as a way to transfer power between planets. Also add a late game system to send up satellites. 4- Add clothing to the astronaut, something that aids in mining with extra lighting or gives grip to climb better or gives added strength that allows you to carry multiple research at the start of the game without vehicles. 5- Add Self drilling systems that will drill straight down looking for minerals. 6- Add Oil for upkeep of machinery, much where the self-drilling system will be looking for mainly the oil. This would also add a new element to be cautious of when mining as falling in oil would lead to death as its viscosity would mean no chance of escape. 7- Add a terraform object that you place in the ground and wait for it to expand into a dome which allows organic and oxygen to grow within, this would be useful for barren planet. 8- Add random walking traders that can be used to get new research blueprints. These walkers should be random and un-killable. 9- Add a underground hyper loops to travel fast around the planet, these could be made with a drilling devices that is placed on the front of a truck, would need to be quite large however. 10- Finally I believe being able to leave your own solar system should be added, or at least add highly scientific systems like fusion reactors and particle colliders which allow for spaceship designs to be changed from research. This is a far out there idea for the future. Thank you for reading and hope you like my ideas, comment any changes you would make or if you think these are good ideas or not, the game needs as much feedback as possible.