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Showing results for tags 'ruins'.
I think it would be super cool if you guys added ancient ruins of cities or temples that were maybe made by aliens millions or billions of years ago into the game. The idea kind of comes from Minecraft, with how that game has been specific temples and structures. I think in the same way, Astroneer could have planet specific ruins that you could explore, walk inside of, and even deform with the terrain tool. I think this would add more incentive to explore, and once cartography and map making is introduced players could map out these locations as well.
1) (RESEARCH) I have been playing for a while and I love the unlocking of research but once its done i get a bit board, and it always happens before i leave the first world. - Maybe some research could be specific to the different worlds, like using ores or plants available on different planets. 2) (ARROWS) The other idea is for getting out of deep underground. - Place-able arrow would help find the surface as the tethers can be hard to follow when they go everywhere underground.. 3) (GRAPPLE) A grapple hook would be fun! - Grappling over canyons would be quick when
Ok, I really, really, love Astroneer. This game scratches nearly every itch I have in gaming. It's diverse, open, easy to play in short spurts or in long sessions. The art is charmingly simple yet also breathtakingly beautiful. The game mechanics are great and maturing rapidly. I enjoy watching it develop and the dev group is great - transparent and approachable. However, there's one thing that I'm starving for in this game. I know you've heard this a hundred times, and I'm sure you are already working on it, but please keep reading and let me make my case for what I need and what I think