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Found 5 results

  1. I propose to add to different planets, different gravity (depending on their size of course), also add to completely different planets completely different weather conditions. Whatever the character could normally exist on the planet, he will need to create different things, like new suits, jetpacks, just to overcome the gravity of the planet
  2. Hey all! What if we had quests/mini quests in the game? I know narrative is coming in 1.0, but I have a few ideas that might be good to add: A. Use the zebra balls as ancient pods that would contain archaeological relics/relic fragments, or map fragments, or lore messages/items, depending on which type of ball we find (I've seen striped, checkered and dotted balls so far). Contents would be RNG, and the only way to open the pods would be through the research bay. Archaeological relics/fragments should be unique to each planet, and they could be tradeable for materials, technolo
  3. I really love the first 2-3 hours of gameplay, but once your base is established there isn't much left to do. I'm sure the developers are kicking around ideas for the beta/launch, but something small in the meantime would be great to keep engagement. A few suggestions: Make an overall quest to escape the solar system. Example: Need to recover a special rocket engine from a mountain top on Terran using a winch, which forces you to build a drive able pathway to the peak Example: Need to mine Helium-3 from super deep caves on the moon. Once yo
  4. Feature Request: It would be great if I could level up my character through activities and spend the earned experience points. RPG like elements of this nature would increase the penalty of death and would incentivize me keep playing over a longer period of time by unlocking new abilities / objects using in game experience. Often times I find that I tend to stop playing a game if I can no longer level up or can't level up at all.
  5. I'm getting really hyped the more I play this game and i was thinking : wouldn't it be cool to have some sort of skill progression/leveling up on your character thing? In my mind it would be just standard getting xp to allocate or even better getting more proficient in the things you do the most (aka Skyrim levelling), for example less ores needed to make a full stack after you mined a lot of them (nothing too powerful or game breaking), the skill tree would be accessible by pressing a button and a little console will pop out of your backpack just like the shaping tool. The "class" will be