Search the Community

Showing results for tags 'rovers'.

The search index is currently processing. Current results may not be complete.
  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support
  • System Era
    • Announcements
    • General Discussion

Calendars

  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 10 results

  1. i have the idea of RC rovers and space station in my head for a long time and didn't know how to get my idea ut here until now. the idea is simple exept for the ingredients needed. 1. space station: info: a small to medium size space station you can visit with a rocket and store items in and send rockets away to other planets without losing more feul to get inbto orbit, like an space elevator idea. sugested ingredients needed and info: you send diferent rockets up into orbit with the meterials needed like: titanuim, aluminium and solar panels like that. 2. rover and rover launch base (from orbit): a rover crafting bench on your space station where you can launch and control diferent rovers. rovers have a limited batery and if not recharched fast enough the player needs to bring a energy source or face a chance of loss of the rover due to dust or damage. but before you can put a rover on a planet the player has to place a special landing pas on the curface. this is my idea for a new update. i hope you like it and i would love if this becomes a part in this game i like to play these types of games. keep up the good work devs.
  2. Drilling with rovers, especially with the tractor, is made difficult by the fact that the camera is always behind the vehicle, which is troublesome because you cannot see what you're drilling or where you're going. I think this needs to be fixed. A first-person camera would do nicely for this, but there may be another way. Also, for convenience, there could be a radar/sonar system on the drill which shows where surface-air boundaries are with a hologram, perhaps coloured, so that you know when you are about to emerge. This would make digging around a lot more intuitive and fun in my opinion, as you could plan your route and make tunnels without falling into the next cave layer.
  3. I used the Glacio surface color to make some parking spaces for all my vehicles. Can't wait til they add planes or something like that.
  4. Hi there, i found out rather by accident, that when you have a winch connected to any rover, then link the winch back to any part of the same rover it creates physics bug and your rover starts to spin and tumble away, eventually spazzing so hard it flies off into space. I've only had this bug with rovers, and I've had it happen multiple times (always by misclicking with the winch) on a side note, it'd be really nice if the devs would add a function so pressing "f" while holding the winch would disconnect it...would prevent a lot of this in the first place. would also be really nice if the winch could self anchor like the small solar or work light. It should be very easy to replicate this bug, so i didn't both to do it again and take a screen shot. (i was too preoccupied trying to get my rovers back to think of it the last times it happened) I'm on PC, all settings max 8700k, 1060 6gb, 32gb ram, windows 8.1
  5. As of the 1.0.7 patch, whatever you did to the physics has improved some things, like dislodged debris falling through the world, and just generally seems to have made things much weightier. However, what it's also done to my rovers, all of them, is made driving them like trying to ride a jittery crack mongoose. They move way way WAY too fast over the terrain, like they're skidding over a greased linoleum floor. Doesn't make for a satisfying driving experience to put it mildly.
  6. With bases becoming so large and complex i feel that it would be helpful to add a base part that creates a set of S.A.W (self automated workers) to help you do mulitple things at once from one terminal and/ or search for resources. It could be somthing you could add to a rover aswell to search for and tell you where resource nodes are.
  7. I would like to be able to name shuttles or rovers. In addition, a custom logo on the side of the shuttles. This would give us a little bit of customization for these vehicles.
  8. it appears that when I am using the rovers all tire sounds will only come from the East on a planet. an echoing sound accompanies this phenomena and is extremely jarirng because when one is traveling north or south the tire sound effects are only in the left ear when going south and the right ear when going north. I am primarily using Razer Surround Via optical cable But i have found other audio environment are affected as well listed below: Dolby atmos Dolby 7.1 windows sonic Nahimic DTS:X DTS ver 2.0 This audio issue also continues when using USB instead of optical. OS: Windows 10 64 bit pro ver 1803CPU: Threadripper 1950X @ 4.0Ghz 1.325vGPU: 2x GTX 1080 (SLI)RAM: 64GB Corsair Vengance @ 2667Mhz 1.20vOS SSD: 250GB Samsung Evo 970 NVMe Storage 1: 2TB Seagate Baracuda 7200RPMStorage 2: 4TB Seagate Baracuda 7200RPM (game installed here)
  9. The driver seat will only control a total of two large rover segments unless it is placed in the middle or near the middle of the rover chain. Unless you park the Rover in a "U" shape the third segment of the rover chain will not respond to any driving instructions. Through experimentation and input from other users it appears to be a signal range issue of the driver seat. This is incredibly infuriating as the wiki says the max chain is 4 but I cant even use 3 properly. OS: Windows 10 64 bit pro ver 1803 CPU: Threadripper 1950X @ 4.0Ghz 1.325v GPU: 2x GTX 1080 (SLI) RAM: 64GB Corsair Vengance @ 2667Mhz 1.20v OS SSD: 250GB Samsung Evo 970 NVMe Storage 1: 2TB Seagate Baracuda 7200RPM Storage 2: 4TB Seagate Baracuda 7200RPM (game installed here)
  10. Using Keyboard/mouse via steam Terrain Test on the spawn planet I decided to strap two hydrazine thrusters onto the large rover in order to help me get around the new terrain because, though it all looks very nice, you kind of need to fly in order to get anywhere with how aggressive the hills are. This was the first time I had ever used the thrusters on a land vehicle since the original thruster was introduced back when the power cords were still tubular, so I wanted to see if I could exit the atmosphere of the planet using the large rover. Using one of the hills as a ramp, I successfully achieved a vertical momentum which would have definitely gotten me off the planet if not further. but my rover froze at what must have been the maximum altitude and it stayed there. (Again, I had never tried this before, so I thought perhaps it was just a 0 gravity atmosphere) I exited the rover to try and put more hydrazine in the thrusters and fell to my death.