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Found 46 results

  1. Doge229

    Parking Spaces

    I used the Glacio surface color to make some parking spaces for all my vehicles. Can't wait til they add planes or something like that.
  2. Hi there, i found out rather by accident, that when you have a winch connected to any rover, then link the winch back to any part of the same rover it creates physics bug and your rover starts to spin and tumble away, eventually spazzing so hard it flies off into space. I've only had this bug with rovers, and I've had it happen multiple times (always by misclicking with the winch) on a side note, it'd be really nice if the devs would add a function so pressing "f" while holding the winch would disconnect it...would prevent a lot of this in the first place. would also be really nice if the winch could self anchor like the small solar or work light. It should be very easy to replicate this bug, so i didn't both to do it again and take a screen shot. (i was too preoccupied trying to get my rovers back to think of it the last times it happened) I'm on PC, all settings max 8700k, 1060 6gb, 32gb ram, windows 8.1
  3. As of the 1.0.7 patch, whatever you did to the physics has improved some things, like dislodged debris falling through the world, and just generally seems to have made things much weightier. However, what it's also done to my rovers, all of them, is made driving them like trying to ride a jittery crack mongoose. They move way way WAY too fast over the terrain, like they're skidding over a greased linoleum floor. Doesn't make for a satisfying driving experience to put it mildly.
  4. Jeremy Huntley

    Add helper robots

    With bases becoming so large and complex i feel that it would be helpful to add a base part that creates a set of S.A.W (self automated workers) to help you do mulitple things at once from one terminal and/ or search for resources. It could be somthing you could add to a rover aswell to search for and tell you where resource nodes are.
  5. Bill the Astroneer

    Name or label shuttles or rovers

    I would like to be able to name shuttles or rovers. In addition, a custom logo on the side of the shuttles. This would give us a little bit of customization for these vehicles.
  6. it appears that when I am using the rovers all tire sounds will only come from the East on a planet. an echoing sound accompanies this phenomena and is extremely jarirng because when one is traveling north or south the tire sound effects are only in the left ear when going south and the right ear when going north. I am primarily using Razer Surround Via optical cable But i have found other audio environment are affected as well listed below: Dolby atmos Dolby 7.1 windows sonic Nahimic DTS:X DTS ver 2.0 This audio issue also continues when using USB instead of optical. OS: Windows 10 64 bit pro ver 1803CPU: Threadripper 1950X @ 4.0Ghz 1.325vGPU: 2x GTX 1080 (SLI)RAM: 64GB Corsair Vengance @ 2667Mhz 1.20vOS SSD: 250GB Samsung Evo 970 NVMe Storage 1: 2TB Seagate Baracuda 7200RPMStorage 2: 4TB Seagate Baracuda 7200RPM (game installed here)
  7. The driver seat will only control a total of two large rover segments unless it is placed in the middle or near the middle of the rover chain. Unless you park the Rover in a "U" shape the third segment of the rover chain will not respond to any driving instructions. Through experimentation and input from other users it appears to be a signal range issue of the driver seat. This is incredibly infuriating as the wiki says the max chain is 4 but I cant even use 3 properly. OS: Windows 10 64 bit pro ver 1803 CPU: Threadripper 1950X @ 4.0Ghz 1.325v GPU: 2x GTX 1080 (SLI) RAM: 64GB Corsair Vengance @ 2667Mhz 1.20v OS SSD: 250GB Samsung Evo 970 NVMe Storage 1: 2TB Seagate Baracuda 7200RPM Storage 2: 4TB Seagate Baracuda 7200RPM (game installed here)
  8. Using Keyboard/mouse via steam Terrain Test on the spawn planet I decided to strap two hydrazine thrusters onto the large rover in order to help me get around the new terrain because, though it all looks very nice, you kind of need to fly in order to get anywhere with how aggressive the hills are. This was the first time I had ever used the thrusters on a land vehicle since the original thruster was introduced back when the power cords were still tubular, so I wanted to see if I could exit the atmosphere of the planet using the large rover. Using one of the hills as a ramp, I successfully achieved a vertical momentum which would have definitely gotten me off the planet if not further. but my rover froze at what must have been the maximum altitude and it stayed there. (Again, I had never tried this before, so I thought perhaps it was just a 0 gravity atmosphere) I exited the rover to try and put more hydrazine in the thrusters and fell to my death.
  9. icetrucker20

    Power drain

    The power drains on the large and medium rover please fix this devs.
  10. So my friend said that his small rover (now called a Buggy) battery wasn't draining even though the power generation wasn't working. This needs to be fixed soon if it is a bug (he's uh...less-than-intelligent let's say, so it may be a false report) but if it is a bug it does need to be fixed as it breaks the game balance. We're in multiplayer too, and I haven't seen this bug in singleplayer before
  11. UndeadDragonKnight

    Gravity physics

    In my 65 hrs of game play in astroneer, I have noticed that objects only have gravity and bounce physics when the player is a certain distance away from the object. The reason I know this is true is because of cave exploration on Terran and ramp building. Usually when walking on the ground of the super low level green caves, research falls from the ceiling. Since the green caves are wide open and tall, I assume that those research objects were on the floor above and you just entered there physics bubble, but because they are only at the outer part of this edge, the game temporarily breaks the terrain physics allowing objects to fall through. Another reason I have come to this conclusion of objects having limited physics reach, I was building a ramp into the sky, just big enough for the small rover, and made with about 60+ canisters of dirt, I drove all the way up and got out to start doing more when the rover rolled right off the edge. At first I wasn't worried, but when I walked to the spot where it should have been, it wasn't there. When I found out about the flying seat glitch, I flew all over for fun, and that is when I noticed that my missing rover was floating in the sky, I got it down because the flying seat, which was actually helpful instead of game breaking. I don't know what can be done about this without totally overworking everyone's system by calculating everything on the entire planet at once (PC, X-Box) but I just wanted to suggest that someone finds someway to improve the physics so that rovers are not lost and free research is not raining from the cave system above.
  12. Summary:0.9.0.0 - Steam - 'Sticky Seat Camera' Description: If a player removes the seat you are using to control a rover, your camera stays with the rover as the player carries away the seat with you in it (rover no longer controllable but the camera stays there). As soon as the player gets out of the seat the camera fixes itself upon the player as it normally would when exiting a seat. Suggestions: Have a trigger on seats where when one is picked up it checks if there is an Astroneer in it and if it is on a vehicle. If it is not on a vehicle, make sure the camera parent is the seat, and if not, then move and parent it to the seat. Platform: Steam / XBox One / Windows 10 Store Version / Build Number: 0.9.0.0 Specifications: OS: Windows 10 Home x64 | v. 1607 | Build 14393.693 CPU: Intel i7 5820k 3.4GHz GPU: GTX 970 FTW+ ACX 2.0+ RAM: Corsair 2x8GB DDR4 1333Hz Drive: Western Digital 2 TB HDD 7200 RPM
  13. I am facing an issue where clicking or hovering over the seat (both crane and 3-seater) does not bring the option to sit down. If i perform some other activity and return to the rover after a couple of seconds I can then interact with it again. Steam / Windows 10
  14. I've just noticed this today. I had a small rover for running around. Always returned it to base and it was always there. Loaded in earlier and it was gone, so I made a second one. I returned the second one to base, too. The second one I made vanished similarly. I just made a large one for easier resource transport and I really hope it doesn't vanish like the others. This seems like a known bug, I just wanted to readdress it.
  15. MajorFizz87

    Vehicle Bay Boxed Rovers

    I think when the vehicle bay prints the rovers, they should be boxed like the other items so I can transport them by shuttle.
  16. are you still there?

    Vehicles control overhaul anytime soon?

    The control of the vehicles have stayed the same ever since the game went into public test... and it's still horrible! Because the relation in which way the vehicles will move correlate to which way your camera is facing, not which way the vehicle is faced (which how it should be from the start...) and it's confusing and frustrating to drive the thing around... driving it feels like those people who struggle way too when it comes to parking... I've you seen those vids? It's rage inducing! Also, it would be nice to have some sort of handbrake or any braking mechanic. As of now the only way to make the vehicles stop is either wait for it to slow down to a halt or literally jumps out in front of the thing... Which isn't much of an issue... just really inconvenience when it comes to accurate maneuvering! The space button is freed up when you hops in a seat, so that could be use for braking. So all and all... just another quality of life fix. :^]
  17. I'm sorry if some are already mentioned. I did a search on the main things that bug me and didn't see anything specific. So please forgive. 1. Rover wheels stick to the ground sometimes as you're driving off. This was mentioned I know. 2. Trying to get into the seat or crane, sometimes takes several attempts or have to remove seat/reattach. I've found that I need to remove the seat and re attach it then press e to enter right after or it won't work. Repeat process till it finally lets me in. The crane isn't as bad, luckily because you can't remove it. Why are some items unmovable? 3. When drilling for dirt. I have lots of canisters on my rovers, but when filling them up, they have to be attached to the rover with the crane/drill or the rover attached right behind to fill automatically. If I have a 3rd rover attached with canisters, they do not fill and the drill acts as if all are full, so have to move the medium storages around or disconnect the rovers and attach the empty, etc etc.. 4. Sliding, this is most annoying, especially when I'm trying to drill and I'm a 1% incline and start to slide. If I'm in the vehicle stopped it should stick to where I'm stopped at. It just slides off into oblivion until you jump out or lodge it against a wall or rock so it won't slide off. Also driving it around, it tends to slide all over the darn place. This is most annoying because I'm driving straight and my trailer is sliding off in to holes and down ridges as if the tires are made of plastic and the ground is made of concrete. Simply put, it slides around too much! 5. Power, they are gutless, get caught on everything, just eh, need more power, more torque. 6. Can't attach more than I think 3 rovers to the back of the front rover, so 4 total, if I have a mobile base, I'd want everything I have in my base and 4 doesn't give enough space for all the goodies. Larger chains would be nice. Rovers wheel movement could also be set for each rover attached to give it more grip and power? So have 2 rovers turned on and the wheels work for 2, or if you had 6 on a chain, you could set all 6 to on and every rover would give you traction and help pull push along. Just a thought. 7. Just remembered this, when exiting the rovers, I get ejected under the rover usually and end up stuck a lot of times. It would be nice if there was a way to determine the eject point. Like maybe hold down E and then click where you'd like to be ejected to? Thanks for listening, if anything more happens with the rovers I'll update, but I think that's all I've noticed. Really like the game, good work!
  18. RECYCLE UNIT, NEED THIS BAD!!! to get rid of space junk and buildings I no longer use or need to get rid of, like you see on youtube that machine with spinning wheels and gnarly teeth that just eats whatever you put in it. could be used to create scrap and from scrap melted down in the smelter where it recovers 1/3 the used resources. And or scrap could fill a can and mineral extraction first then smelter. zoom out more standard zoom out view planet / map planet more detail from distance? set WAYPOINTS, zoom out, scroll to spot on planet, set waypoint, rover goes to waypoint unless you move or stop it some way. Large rovers need more weight and power to get up hills with other large rovers attached. 3+ rover can't go up a hill very well. Maybe engine upgrades? Turbo's, intercoolers etc, dunno, or go electric and do some cool stuff with that. Able to connect more large rovers in a chain once increase in power. When mining, canisters should fill up on every rover attached, not just the one directly behind the leader. Right now it only works with one rover attached, it fills it up, then blows flames. If I have 2 more carts with canisters attached it should fill all 3 up or however many are attached. Should be able to still attach another rover with a few other attached to one with max units attached for recharging purposes. It could say something like, "too many units to drive, but you can connect to charge". Allow ability to attach a rover with canisters and other materials to a mineral extractor and have the extractor pull the cans and replace empty from the rover. In essence you could hook up a chain of 3 or more rovers to a mineral extractor and have it extract continuously. Production lines, that move one material to another machine, like mineral extactor to research bay or the smelter. Something similiar to what you'd see in an airport, whern the product is put on a line, taken to a new area and dropped off, then the next machine begins it's process and from there you could have a line going to printers and other machines. It would only grab needed resources from one to the next and move it along the lines as needed. Could also be a robotic arm with a spinning attachment that holds 4 or one of those medium storage units and moves it to another machine for processing. Would be nice to know when things are happening. Like if it gets cold, or a gas cloud is attacking me, or if a storm is approaching or whatever. Some form of notification would be nice. Earthquakes, cracks and canyons opening, lava coming up, volcanos creating new mountains, like in the old game "Black and White" planet cores, where are diamonds and diamond drill bits? Hurricanes, tornados? Pretty sure water has been mentioned. Animals, that stampede through your base unless you build walls and stuff, weird underground creatures, other random smart races paying you visits? Comets hitting the planet, spacecraft crashing into planet. Contact with your home planet? As I think of more I'll post.
  19. nazma.diana

    Rover cable crash

    so I was driving my 3 rovers long rover chain to my base, when i get there I get out of the rover, then i try to click the cable thingy so I can connect it to my base, but the second i click on the cable thingy the game crashes. I relog in and i try to click the cable thingy the game crashes again i try new save the same thing happens
  20. Summary: 0.6.5 - XB1 - Half of planet is unusable (can't interact with items) Description: In half my world, I can't interact with items, items don't snap to other items like they do on the other half of the planet. Platform: XBox One Version / Build Number: 0.6.5 On the non-working half of my planet, interaction seems to work as it should. Move the same object (platform, rover, storage, etc) and the object doesn't operate properly. In this save, my hab just happened to land on the bad half of the planet. I believe this is why the hab in this save produces NO POWER as it has in other saves since patch. I tried generating power on a platform and feeding power TO the hab. But the other power ports on the hab don't exude that power and remain dark. This is a NEW SAVE after the 0.6.5 patch. So there is nothing from prior patches. Its a fresh clean new save. I spoke about a "meridian" on reddit that I discovered. I recorded some video explaining what I discovered. Its damn hard to describe the issue in words but once you view the videos, I think its fairly clear what the problem is that I am trying to describe. The basic gist is that half my world doesn't allow me to select items with the pointer. It doesn't matter whether I am underground or on the surface. Items do not snap to other objects such as storage, platforms and rovers. Power connectors don't snap properly either. I also found that I can literally push a large rover around by simply running into it. This only seems to happen on the bad half of the planet. The rover is immovable on the normal half of the planet and can't be pushed by the astroneer. I laid out beacons (colored green for reference) along the meridian that demarcates the working and non-working half. Here is a video showing my method of placing the beacons. Notice how the compass appears and disappears and interaction with items in the backpack works and then doesn't as I move into and out of the non-working zone. This video shows the established line of beacons and how the bisect the planet apparently from the north pole to the south, although I didn't go all the way south but the pattern is fairly obvious. I did go to the north pole to establish a power production facility and thats when I finally realized what was going on with the working-non-working areas. Also note that the one near the hab got accidentally moved so its out of line with the rest. That was my bad. When I recorded this following video I had not realized quite yet what was going on with the work/no-work zone. It shows how the rovers refuse to couple in the non-working zone. At first I thought the power coupling was broken. But I found out its not the coupling, its WHERE the rovers are thats the problem. Simply moving the rovers to the other side of this meridian I discovered allows you to snap things to them and allows them to couple together.
  21. as i am driving in a rover chain of 3 and even sometimes 2 rovers, it's recent to find myself stuck in some hole in the ground, trying to bring one of my rovers out and pressing a combination of buttons to not make the leading rover (in a 2 rovers case) or the second rover (in a 3 rovers case) falling into the hole together with the first rover. this would be easily solved by adding 1 more connection to the front and back (not sure which is which) and make it easyer to not lose rovers each time you drive around the planet.
  22. Bunnybuns

    0.6.5.0 Rover Issues

    I built a large Rover and getting in is fine, but when I get out the astronaut instead of teleporting in front of the Rover, teleports directly underneath the chair causing the Rover to flip up into the air and most of the time flip over. This happens both with the Rover alone and in a train. It takes several tries of getting in and out to connect the Rover to the base because it flips so far each time. It also sometimes does a 180° flip which can make driving in caves difficult. I absolutely love the new rovers but this is the only problem I have (besides needing more traction/torque). So far this has happened every single time I've gotten out and I've restarted the game several times to see if it would help.
  23. I wasn't sure it was possible. But it apparently is. They made it worse than the issues before. Its almost unsuable now. Can't even use a shuttle after the patch.
  24. The new rover system is nice and I do like it (The batteries are still woefully inadequate but oh well) but whenever you exit a 1-seat on a Large Rover, it flips out and goes all over the place before crashing nearby. Hopefully this gets fixed soon, the issue seems to be that when the Player exists the seat, it clips inside the Rovers' model.
  25. vizthex

    Rover Power Draining

    The power on my rover keeps fully draining when it's not connected to anything. I just leave it for 3 seconds and all the power is gone, but it still runs.... Maybe it's just a visual bug, but it's still annoying.