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  1. I feel like I recall a time when you could connect tethers to the rover so you could drive somewhere, hop out and explore. Is it just me, or was that feature removed for some reason? The rover supplies both power and air, and so it would make perfect sense for it to be a point you can tether off of to explore. It seems odd to not be able to do so. If this feature could be added... or restored... to the game, it would be very useful, even if the rover required an oxigenator like the shuttle does for it to work.
  2. Big Wheels on Rovers A lot of times, I find myself trying to drive my rover, and getting stuck on really silly things... like a small bush with one small resource node on it. And I mean *completely* stuck; having to get out and dig the thing up in order to move. If you added in the ability to research Big Tires for the rovers that would lift it so it wasn't so low to the ground, most things could be much more easily driven over. This would add a cost of 1 Rubber to the medium and 2 Rubber to the large rover, and elevate them maybe an inch or so; just enough to lift them over obstacles lik
  3. I have been playing for awhile on Xbox one and while searching for portals on Glacio my rover (set up for power with 24 batteries and 2 RTG's) blew up while driving. Made a hole in the ground and blew the rover apart and destroyed the batteries (RTG's survived). Any idea why this might happen? My only wild guess is that maybe one of the cherry bomb plants hit my hydrozene thruster and caused it but not sure. Oh yea and my thruster was gone.
  4. As stated, if I place Auto extractor on a large rover with 2 RTGs, the rover starts to deplete its battery in motion as if Auto extractor was using all the energy from the RTGs, which makes such config useless. I either have to package the Auto extractor or drive a little, remove it from the rover, let it charge and drive a little more.
  5. So I drove my extra large shredder into a cave, drilling and paving using three rovers connected. As I tried to scrap some debris, I noticed my shredder was closed and has a full scrap on the output. I can't take the scrap and I can't find a way to open back up my shredder.
  6. Hey guys! I will say, I haven't run into a bug since late 2017! Specs - PC Win10 Build1909 - I9 9900K - 2x GTX2080Ti SLI - 32GB DDR4 - installed on 1TB nVme m.2 This XL shredder issue only started popping up after this most recent automation update. I have also done it on 3 seperate occasions just to ensure it was, 1- in fact a bug, and 2 - it was replicable. When running a medium rover through the XL shredder, about a third of the way through, it begins to stall similar to stalling when you don't have enough power for it to draw. Like it doesn't have enough torque to overcome the ob
  7. Driving a large rover without running over any noticeable rocks/obstacles would randomly flip in the air, even leaving the orbit of the planet. This happened twice (with fully loaded rovers: rtg's, storage, etc) during one playthrough with a friend, and I couldn't bring myself to play anymore (along with other bugs I encountered) please fix this, it is very upsetting. thank you for everything you do, i really love this game otherwise
  8. I'd like to have a device, like a drill or paver that lays tethers as you drive. Much like the traffic cone(pylon) layers used on motor(high) ways. Drill and paver on the front of my large rover with tether layer on the back. I could make road/path ways with ease. The tether layer could use tether packs that are stored on the rover, with one pack connected directly to it. Sort of the reverse of the drill action. Placing tethers at the maximum distance from the last. Anyone else think this would be good to have?
  9. I have a large rover which I plugged into a gateway on Sylva. I had a RTG and a full medium battery on the rover. The gatway starts to unlock (pink bars going down), and I can see the battery on the rover depleting. The issue is the medium battery never gets used so the gatway won't unlock, it stays fully charged the whole time. Why does the medium battery not get delepeleted and unlock the gateway? im on Update 1.9.8
  10. Me and my brother built a race track to play with the rovers and we also did some experiments... It was pretty hilarious! https://www.youtube.com/watch?v=iClh66RKuY8&t=0s
  11. In a Co-Op game hosted by a friend I was in a medium rover connected to 1 other with a storage silo on it. Upon entering the back tractor fell into the planet and the front began to float, when I exited the vehicle, my character and the front half of the rover train were transported to the starting planet's core but the planet was invisible. The rover was floating above me and was 'connected' to the back trailer via an extremely long connected cord that linked all the way back to the planet I used to be on. Closed the game, tried to reconnect, it fails to do so. Friend's save file is still i
  12. Hi. I want to share an interesting story. Today I was testing winch and towing for the first time. It works really bad and I think it needs to be improved. It is not really towing... it is like stretching a bungee and waitinh what happens. Usually it is the load that jumps on top of the rover, but when I leave the rover it is usually rover flying away... Anyway, I was towing a field research unit and at some point the unit hit the rover and the rover flipped upside down on top of the research unit. I tried to flip it back, but instead, my astronaut left the rover and found himself
  13. I packaged a Rover Seat that I had connected to a Medium Rover, which was tethered to another Medium Rover with a Rover Seat. I placed the packaged seat in my Backpack, and attempted to enter the front rover's seat, causing a crash-to-desktop. This prompts "Saving Game," but the save does not succeed. This does not always create a log when duplicating the bug. I have also tried leaving the packaged seat on the rover, and even leaving the packaged seat on the ground before entering the front rover's seat; this does not change the outcome. The only log files I've gotten from trouble
  14. A storage that can convert Extra Large slots to Large slots would be great and it would also increase the viability of mobile bases and perhaps the Extra Large Platform A. One solution that I'm thinking is 1 XL -> 3 L slots. The storage itself would look like a fidget spinner of sorts and can be rotated clockwise 1/3 by using F. All L slots are orientated outwards. This will allow rover mobile bases to have an additional L slot for each part of the train for push / pull storage or a machine. If this feels too overpowered, then perhaps it could be 1 XL -> 2 L + 2-4 M slots. Even though on
  15. When editing terrain near the tractor or the rovers, the vehicle sinks into the ground. This can cause you to accidentally lose a tractor or rover and it also can be exploited to do core diving.
  16. When I use the drill stage 3 on a crane, the canisters on the 4th Rover on the attached large/medium storages are no longer filled. Platform: Steam Version / Build Number: 1.5.8.0 Specifications: OS: Windows 10 Pro x64 | v. 1903 | Build 18362.295 (US Version with German Keyboard) CPU: AMD Ryzen 7 1700 Eight-Core Processor 3,00 GHz GPU: ASUS ROG Strix RTX 2070 8GB OC RAM: 64 GB Corsair Vengeance Drive: 4TB WDC WD40E31X-00HY4A0 Astroneer - Drill no longer fills canisters on
  17. ASTRONEER 9_21_2019 3_22_06 PM.mp4
  18. I decided to take my Large Rover(with Large Rover Seat) to a nearby mountain as I needed some malachite. Once I arrived, I hopped out of my rover seat and began searching for the resource. After a few minutes, I turned around to see that the HUD prompt to enter the Large Rover seat was still on my screen. I had right-clicked to begin moving my camera, and I hadn't released it yet, so the game still thought my mouse was on the rover seat. I pressed F without letting go of right-click, and I immediately was sitting in the seat, even though I had been on the other side of the mountain. I hav
  19. Summary: 1.3.13.0 - Steam - Sitting Down While Not in Seat Description: I picked up a single rover seat and put it in my character's hands. A prompt came up to press F to sit in the seat, and I pressed it. Now, even after taking the seat out of my character's hands, the sitting animation is still there and I cannot use the terrain manipulator. I can still move, jump, sprint, slide, etc, but the character remains in the sitting animation for it all. Another interesting thing that happens is that when I move near base components, my character sinks beneath the ground a bit and bounces
  20. I would like to suggest some changes to the way vehicles handle in the game. I think a core issue with the vehicles is that they are too light and has almost no suspension. I find myself bouncing and getting stuck on the smallest of obstacles all the time, messing up the road i'm making or requires me to get off the vehicle and dig it out. I think it would be possible to fix this by making the vehicles overall heavier and and adding a suspension to it. In addition to this i think we also need more clearance from the ground to the vehicle. It may be easiest to make the hitbox on
  21. The rover will not move while drill is on still. Why hasn't that been fixed?
  22. So i started playing astroneer 2 days ago AND ALREADY had to make 2 madium rovers. I found out that when you flat the floor around the rover the rover will go into the ground and will disapear with all of your stuff now i have nothing and im disgusted to try getting the resources again
  23. Tractors and rovers should be able to right themselves by turning while staying in the driver seat.. Grand Theft Auto has done this for ages when vehicles inevitably flip upside down. It'd be way better if we didn't have to exit and violently clip through terrain to the core just to try and flip a toppled rover in a tunnel. Thanks!
  24. Hi errybody! I have some empirical data for you all! I recently built my first large rover and took it for a spin, it seemed to suck on mountain slopes, so I can only assume it must be decent on the flat. This got me thinking about the different speeds of the rovers in general, as i had found the Scout Buggy was not as fast as I'd have liked in real world situations, leading me to stick to the tractor + trailer early on. And so, here is is my efforts to see what vehicle is best for general bouncing over a plain. Obviously This doesn't help with mountain climbing, crater
  25. Summary: More problems than I can honestly portray. I will do my best to keep an even temper, because I completely lost it tonight while playing. Description: I really want to love this game. I do. I ignore them for the most part, but sometimes they get so big, it breaks the enjoyment. Below is a list of the problems I can remember having in the last two to three days. There were probably more, but once you get a list like this, things get lost. I didn't write them down as they occurred, because I hoped 1.0 would be a polished product. I am sorely disappointed. Platform: Steam