Search the Community

Showing results for tags 'rover'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Astroneer Forum
    • Announcements
    • Patch Notes
    • General Discussion
    • Suggestions and Ideas
    • Support + Suggestions
  • System Era
    • Announcements
    • General Discussion

Calendars

  • Community Calendar
  • Astroneer Livestream Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 434 results

  1. When editing terrain near the tractor or the rovers, the vehicle sinks into the ground. This can cause you to accidentally lose a tractor or rover and it also can be exploited to do core diving.
  2. When I use the drill stage 3 on a crane, the canisters on the 4th Rover on the attached large/medium storages are no longer filled. Platform: Steam Version / Build Number: 1.5.8.0 Specifications: OS: Windows 10 Pro x64 | v. 1903 | Build 18362.295 (US Version with German Keyboard) CPU: AMD Ryzen 7 1700 Eight-Core Processor 3,00 GHz GPU: ASUS ROG Strix RTX 2070 8GB OC RAM: 64 GB Corsair Vengeance Drive: 4TB WDC WD40E31X-00HY4A0 Astroneer - Drill no longer fills canisters on 4th Rover.mp4
  3. 1nf1n1t3P0W4

    help lol

    ASTRONEER 9_21_2019 3_22_06 PM.mp4
  4. I decided to take my Large Rover(with Large Rover Seat) to a nearby mountain as I needed some malachite. Once I arrived, I hopped out of my rover seat and began searching for the resource. After a few minutes, I turned around to see that the HUD prompt to enter the Large Rover seat was still on my screen. I had right-clicked to begin moving my camera, and I hadn't released it yet, so the game still thought my mouse was on the rover seat. I pressed F without letting go of right-click, and I immediately was sitting in the seat, even though I had been on the other side of the mountain. I have just tested this, and it is easy to replicate. I tested it on a Large Rover Seat, a Rover Seat, a Tractor, and a Large Shuttle; They all worked. I do know that this doesn't work with the Shelter, and I haven't tested the Field Shelter. i have included screenshots below. While this bug can be somewhat useful to players, and it isn't detrimental to gameplay, I am certain that this isn't intended to happen. Happy Bug Fixing!
  5. Summary: 1.3.13.0 - Steam - Sitting Down While Not in Seat Description: I picked up a single rover seat and put it in my character's hands. A prompt came up to press F to sit in the seat, and I pressed it. Now, even after taking the seat out of my character's hands, the sitting animation is still there and I cannot use the terrain manipulator. I can still move, jump, sprint, slide, etc, but the character remains in the sitting animation for it all. Another interesting thing that happens is that when I move near base components, my character sinks beneath the ground a bit and bounces before going back to the surface. I was able to revert back to normal by standing away from tethers and suffocating. Upon death, my character was teleported back to where I left the seat, then brought back to the habitat like what is normally supposed to happen when you respawn. The dead body remained in the seat's location, and I was able to recover my inventory. I also tried picking the seat up again to see if it would give me the prompt to sit down again, but it did not. Platform: Steam Version / Build Number: 1.13.3.0 Specifications: OS: Windows 10 Home x64 | v. 10.0.17763 | Build 17763 CPU: Intel i7 6700K 4.0GHz GPU: GTX 1070 8GB RAM: Corsair Vengeance 4x8GB 3000MHz Drive: Kingston SV300S37A240G SSD 240GB
  6. I would like to suggest some changes to the way vehicles handle in the game. I think a core issue with the vehicles is that they are too light and has almost no suspension. I find myself bouncing and getting stuck on the smallest of obstacles all the time, messing up the road i'm making or requires me to get off the vehicle and dig it out. I think it would be possible to fix this by making the vehicles overall heavier and and adding a suspension to it. In addition to this i think we also need more clearance from the ground to the vehicle. It may be easiest to make the hitbox on the underbelly of the vehicle smaller. And it would be nice to have a compass while driving 😄 What do you guys think about how the vehicles handle?
  7. MajorFizz87

    Rover and Drill Problem

    The rover will not move while drill is on still. Why hasn't that been fixed?
  8. Martin Sedovic

    Medium rover bug

    So i started playing astroneer 2 days ago AND ALREADY had to make 2 madium rovers. I found out that when you flat the floor around the rover the rover will go into the ground and will disapear with all of your stuff now i have nothing and im disgusted to try getting the resources again
  9. Tractors and rovers should be able to right themselves by turning while staying in the driver seat.. Grand Theft Auto has done this for ages when vehicles inevitably flip upside down. It'd be way better if we didn't have to exit and violently clip through terrain to the core just to try and flip a toppled rover in a tunnel. Thanks!
  10. Kaz_

    Rover Speed tests

    Hi errybody! I have some empirical data for you all! I recently built my first large rover and took it for a spin, it seemed to suck on mountain slopes, so I can only assume it must be decent on the flat. This got me thinking about the different speeds of the rovers in general, as i had found the Scout Buggy was not as fast as I'd have liked in real world situations, leading me to stick to the tractor + trailer early on. And so, here is is my efforts to see what vehicle is best for general bouncing over a plain. Obviously This doesn't help with mountain climbing, crater diving or subterranean squirming. I really hate the buggy's propensity to flip. Astroneer land speeds Test: Drive a set distance across relatively flat Terran plains, from my first base to the local Thing and back, circling the resource patch under the Thing and taking the same path between obstacles each time. Each vehicle was relatively unencumbered, having the minimum of an RTG and single seat, or two small power modules as appropriate. - Medium Rover, 95 seconds Fairly standard ride, hit a couple of rocks which stopped us dead twice. - Tractor, 105 seconds A bit bouncier. Hit a rock which stopped us dead. Felt faster than it was, probably due to the small size. -Tractor with a trailer, 90 seconds The trailer seemed to help smooth out the bounces, and it felt like the trailer was putting down power if the tractor bounced off the ground. -Buggy, 90 seconds Reasonably quick, but I don't like the buggy's super bouncy ride, like the shock dampers are blown. From other experiences, this thing sucks at jagged terrain, despite it's great climb angle. Coupled with its minimal power and storage utility, I wouldn't recommend. - Medium with a trailer, 85 seconds Same effect from the trailer here. I really like the medium rover underground, it seems to perform well in most environments. - Large Rover, 90 seconds Feel slow, due to its large size. I've only tested it a bit, but it seems terrible at climbing. Probably the best prairie queen there is. Large with a medium attached, 75 seconds Had a very wide turning radius when negotiating the turnaround at speed. Obviously the large rover will be best for roaming large open spaces with all the equipment you could want. Now that i'm here on this forum, I'm seeing a lot of threads about having multiple Larges trained together, so it must be the Go To strat for mobile basing around. Anyhow, that's my results, if anyone feels the science is not up to their exacting standards, feel free to spite me by sharing more rigorously attained data. Cheers! -Kaz
  11. Summary: More problems than I can honestly portray. I will do my best to keep an even temper, because I completely lost it tonight while playing. Description: I really want to love this game. I do. I ignore them for the most part, but sometimes they get so big, it breaks the enjoyment. Below is a list of the problems I can remember having in the last two to three days. There were probably more, but once you get a list like this, things get lost. I didn't write them down as they occurred, because I hoped 1.0 would be a polished product. I am sorely disappointed. Platform: Steam Version / Build Number: 1.0.4.0 Specifications: OS: Windows 10 Home x64 - not sure how to find my version or build number CPU: Intel Core i9-9900 CPU @ 3.60 GHz GPU: NVIDIA GeForce RTX 2080 (Driver version 24.21.14.1163 dated 18/9/18) RAM: dunno how to look it up specifically, but 64 GB Drive: I believe: WDC WDS500G2B0A-00SM50 - at least that's what's listed in my device manager. (It's a 500GB SSD) ----------------------------------------------------------------------- MULTIPLAYER Let's start with multiplayer issues first; because 1.0 did not include servers, my friends and I were forced to host and join each other's games. We mostly used one player's game as the game, however, due to internet stability issues, and other (listed below) multiplayer issues, today we moved the host to another player (me) and this showed me more issues we were having. I hope when servers are introduced that a) these problems are gone and b) are not replaced by new problems. It's like Obi Wan Kenobi. It's my only hope. - When I play single player I get upwards of 178 fps. As soon as another player joins I get 17-25 fps. Once everyone leaves it returns to 55 fps. - When I host, and any other player gets in a shuttle or rover, etc, my PC is forced to save the game, and I get a half second lag, or stutter, which totally kills my action when I'm getting 17fps already. - Terrain issues of every type. Terrain plates misaligned, or quicksand, or just walking or driving along and falling into the earth's core. Some of these disappear after a game close/relaunch. Some disappear after the host closes and reopens the game, but some have even persisted beyond that. In a 3 player instance, some are visible to player 2 but not player 3, but some are visible to both player 2 and 3. None are visible to player 1. One that was visible to player 2 before the host closed and saved, and was still there the next day when we rejoined, and was visible to player 3, (worst case scenario.) I don't care too much about this getting fixed if it no longer exists in server multiplay - even if we did raise the issue pre-alpha.... (It was in fact the reason we stopped playing in the first place. - What I've noticed in regard to these sorts of issues is that they build up over time, and restarting your client often fixes it - as if the game is bleeding memory or something. When I mentioned this, my friend noticed that Astroneer does not get recognised as a "game" and does not receive proper treatment in CPU allocation rules, etc. - Falling into the core of the planet used to be less of a problem because you used to float back to the surface. Now it dumps you deep within the earth and that's it. If you were prepared for a long walk (but not with tethers, only with oxygen filters) you might have a chance, otherwise you're dead and your gear is lost. - Sometimes when your friend joins your game, they will join you on whichever planet you're on. Other times, however, they start at your home planet (Sylva) no matter where you are. No consistency has been found, although this problem only occurred twice. - Sound crossover. Oh my lord. Now, when any of us open the research tab, someone else will hear it from their game as if they opened it themself. Sometimes we all hear it together. It just started happening. Then we noticed we were getting other sounds from each other, like if he ran out of power I might hear that as if I ran out of power. - Crashing client. This didnt happen to any of us for two days straight, but today one of my friends (joining me as host) crashed 7 times in three hours and yet my other friend (nor I) didn't crash once. It's good to restart and everything because of the desync problems, but we really should have the final say on when. - Leaving and rejoining when my friend hosts randomly decides if you will keep items in your inventory or not. It also sometimes remembers a starting location for you and sometimes not. I won't discuss what happened when I took over hosting duties, because that shouldn't be a problem normal people have, but ok. I will. When I took over the save file, I opened up with my friends inventory gear. This only happened once, even though I hosted twice, but we kind of understand what happened here - it has to do with allocation of player numbers. (Player 3 becomes player 1, takes over player 1 inventory, and then the previous player 1 has no save location as player 2, etc) So that's the multiplayer stuff. Now let me vent all the problems that I have had independently. ----------------------------------------------------------------------- Vehicles Vehicles in this game are so frustrating they are what finally drove me to a) quit the game and b) write this post. I have driven the tractor, the buggy (couldn't have chosen a better name), the medium rover, and the large rover. I have driven the tractor with no trailer, one trailer, two trailers. I have driven the medium rover with no trailers, and one trailer. I have driven the large rover with no trailers, one medium rover as a trailer, one or two trailers, and also two trailers and a medium rover <-- the worst decision I ever made. I will use the word "truck" to describe my vehicle because it didn't seem to matter which one I was in. Sometimes when you get into your truck, you cannot drive. I have "fixed" this several ways. Sometimes, the power indicators were "broken" (ie displaying power when the vehicle possibly had none - in fact on one occasion it showed as none to the host). Applying power fixed it in that occasion. On other occasions I was driving with an RTG attached and this could never be the issue. Sometimes I get back out, and get back in, and sometimes that just works. Other times, it does not. Sometimes I get back out, and get back in four or five times, and then it just works. Other times that still doesn't work. Sometimes I disconnect one trailer. Then the truck will drive. Then I get out and reconnect the trailer, and then sometimes the truck will drive, and other times it will not. Sometimes i diconnect more than one trailer. (Picture every combination of disconnecting and reconnecting trailers that is physically possible. I have done them all, and all of them have had BOTH results.) Sometimes you get into the truck, and when it doesn't power (ie, you press W), it rolls backwards down the hill. Sometimes when you roll backwards down the hill, you run over your own trailer, which causes more problems I care to list. I almost threw my keyboard at my monitor. I DID wake my girlfriend up with my vigorous angry vocals. Sometimes when you try to recover your truck it bounces into the sky and gets stuck in the air. Then you can't get it to drive. On one occasion, I had the following setup: Large Rover, one trailer, (one Drill strength 2, one medium battery on the front), one rover seat, one RTG, one large shredder, and one medium storage on the trailer. My friend and I drove to four gateways and the only problem I had was that drilling downward was incredibly easy and drilling up was virtually impossible. Otherwise, zero problems (that we didnt make for ourselves.) Tonight, however, I flew to Sylvana, and my rig was similar but not the same. Large Rover, trailer, trailer, medium rover. Medium Rover had large storage with two medium storage. The drill bit was drill strength 3 instead of drill strength 2. Here's what happened. At first, it worked. I could drive, I could tow the trailers, I could drill through hills and trees alike. However, tonight I needed to use V to activate the drill, when prior it worked on C. What the actual heck. but. after the first time I got out, things changed. Now I could drive forward, OR I could drill. If I activate the drill I no longer had control of the truck. Not even to turn. Gravity affected it, and momentum affected it, and that is all. So I had to take a run up at the trees, then activate the drill, then turn off the drill, then counter steer, etc. Also, we worked out that if I angled the camera so that I am looking upward from underneath the truck, I can drill upward. I can't see where I'm going, I can only see the undercarriage. As soon as I bring the camera back up, I drill a big hole in front of me and drive into it, and then I have the same problem I just had. Whoever thought this was a great system needs their head checked. Sorry for the aggression, but this woke my girlfriend up. And then, when I got out to do some shredding, that was just the end. I couldn't get the truck to work. I got in an out 19 times, trying to get the truck to tow those trailers, and it wouldn't. I had to tow each one individually to a new location, and then rehitch them. And if I ever had to get out of the truck, which you always have to do for trees that get missed by the drill and you drive onto the trunk, at that point the tree can't be drilled. If you put it in reverse, the trailer backs into a hill and then you can't drive. Get out of the truck and then you can't drive I nearly flipped my desk And then I rolled down a 3-way hill into the vertice at the bottom and rolled over one of the trailers. 53 minutes later, I towed them out one at a time, after hand digging various ramps and such. There are so many issues in this. 1. All the problems where the truck loses drive control. 2. The drill control. 3. The drill not working simultaneously as the driving 4. Trying to drive forward and you roll backward down a hill 5. Not being able to drive if you are on top of your trailer 6. Not being able to drive if - even if it looks like they are fine - there is some problem with your tyres connection with the soil. 6a. It's a 6 wheeler. It doesn't need 6 wheels on the ground. 7. Connecting and disconnecting trailers to make them 'movable objects' 8. Not being able to move a trailer by any means if you can't get the cables to connect 9. Those cables just refuse to connect. They are cables. They have ONE JOB. Connect to the plug. It shouldn't be so hard. They should do it systematically. You grab one, it hooks into the closest plug. Why do we have to struggle with them SO MUCH? Driving trucks is meant to be a major part of the fun in this game. It was so incredibly, unbelievably, unfathomably, unforgivingly frustrating. Worse than pre-alpha. And to make this issue twice as bad, when you are hosting and your FRIEND is having truck trouble? Every three seconds you get "saving game" stutters. If you're having truck troubles at the same time, it's enough to lose your sanity. Another problem we had was when you connect a trailer, then get in the truck to drive off, the trailer becomes unmovable, the cable extends to its limit, then disconnects. Reverse up, reconnect, drive off, disconnect, reverse up, reconnect, drive off, disconnect, reverse up, connect using the other cable (ie instead of using the cable from the truck into the trailer, go the other way - use the trailer into the truck) - oh wait, that works. What? Another problem when I was getting in and out of trucks as often as I had to tonight, sometimes I press F and enter the truck. Other times I press F and pick up the seat. Thinking on it now, maybe I held shift, but if I really wanted to pick up the seat, I click the mouse. Not Press F. Pressing F gets in the truck, not picks up the seat. I mean, oh MY GOD. I really want to reiterate that driving with a drill on it needs a new system of drill control. You need to be able to control it AND see where you're going. Please. Another problem, when you get out of the rover seat you get flung into the sky. Most of the time you land on the seat and you're ok, but occasionally it kills you. And it shouldn't need to do this at all. Just put me next to the truck. I don't have an ejector seat or a cannon. Another problem I touch on later on is when you have a (large rover) with a drill, and you drive through resources, and it harvests those resources, it places it on every location it can except storage. It's in the name: Storage. It should be where those resources go. I expect it to prioritise like this: - Medium storage placed on large storage - Medium storage placed on back of vehicle - Medium storage placed on any trailer vehicles - Medium storage placed on front of main vehicle - Medium storage placed on end of rear vehicle - Anywhere else. The game seems to think the reverse is better. I've even seen it DROP resources rather than place it on medium storage. SHUTTLES Still coming under vehicles, so not a new section, but a subheading I built a large shuttle. I placed a rover seat on the second rung from the top. I got into it. I got out of it. It puts me on top of the shuttle. I almost died getting down. I moved the seat to the fourth rung from the top (ie the bottom rung), and got in. When I got out, it sent me to the earth's core. What am I supposed to do with my small shuttle and my medium shuttle once I build my large shuttle? I tried to shred, too big. I even packed it. Too big. Bury it? I mean, really? ----------------------------------------------------------------------- BUILDINGS In my single player game, when I press F for my researching table, the display flickers up, but then it goes black. I close it, reopen it, it flickers up, and then it goes black. Eventually I do it enough that I can read each piece of information that I'm looking for. Cable plugs. I touched on this for vehicles, but they really deserve their own category. Why oh why will they not snap to the nearest plug? They flicker around like an unhooked hose with too much water pressure. You just can't get them to click into place. And then when you least expect it to work, it just does. Other times, you can't for the life of you click A into B. It looks like it reaches, even goes past. It has a good angle, almost straight, but it just won't go in. But B goes straight into A. Sometimes it feels like two way cables are one way cables. On that note, why do one way cables even exist? I had one occasion when A wouldn't go into B, B wouldn't go into A, even though they were right next to each other, and as straight as a pin. I had to move one of the tables to make it work. Cables, man. They have one job. They really don't have multi function options, just cable into plug. Why doesn't it just work? The Large Storage colour system is horrible. The dark grey looks so bleak and hides darker resources such as zinc or carbon, especially in dim light after dusk. And then the medium storage has the same colour scheme making the problem twice as bad. Please make the bases white again. Speaking of medium storages, why are they not the default deposit location? If I place a medium storage on a building, say the smelter, and then place a laterite on the smelter itself, it will ALWAYS dump straight onto the one slot on the other side, rather than place it on the medium storage. So frustrating. I refer you to the last point of vehicles, also. Soil Centrifuge Sometimes the canister outline disappears and you have to place the canister manually, instead of just single clicking the outline. Trade Platform The trade platform does not automatically pick up and place back down scrap as you scroll through the options. The printers can do it for variable resources. The trade platform only has to deal with scrap! Having said that, I have seen one occurrence with a problem with the printers picking resources: If you have the medium printer and the small printer both on the same Large Platform B, and both printers need resin for their print, the medium printer seems to take the resin in priority over the small printer, even if you're trying to print from the small printer. Clicking resources onto buildings This has been a problem since pre-alpha, how is this still in the game? Why is it so hard sometimes, to place a resource onto a building? You move it across, it looks like it will snap to point, you click, and it drops on the ground. Or it just moves to seven different snap points instead of the one you're clearly trying to highlight... Smelting Furnace Three problems I've seen so far with the smelter. 1. There was a partial smelt left on the nozzle, and when it came off it became a permanent physics object that could not be interacted with 2. A partial smelt that landed on a medium storage that could not be removed 3. On several occasions smelts that landed under a medium storage instead of ON the medium storage, taking my point even one step farther. Medium Shredder What's the point of a medium shredder? Genuinely? It shreds only the tiniest things. Does it have better scrap output or anything? Because otherwise, what's the point of a medium shredder? Extra Large Platform A and B This is really more of a feedback than a problem, but I was seriously disappointed with their versatility options. They seemed SO limited, given they are at the top of the platform food chain. I was disappointed with B, firstly, because it wasn't flat. But at least it still has some purpose. I was extremely disappointed with A because it seems that the only value added was with placing an Extra Large Storage, which I haven't even built yet because it's all single and huge and angular - making it (seemingly) hard to access. I really hoped that I could put two buildings on ELP A and those two buildings would interact with each other, but they did not. Like, if I put a soil centrifuge next to a smelter, I wanted the smelter to take the clay from the soil centrifuge..... but nothing worked at all, and if you have two buildings on it there's no room for medium storages. Also, two large storages on it just get in each other's way once you put medium storages on. So, huge disappointment. ------------------------------------------------------------------------------ OBJECTS Tethers Sometimes when you place a tether it just disappears It's possible to place two tethers within each other. When you're walking you have no idea if a placed tether will place behind you or in front of you. Consistency is key. Beacons I haven't used beacons as much as I would have liked, but typically they're really hard to see, and this is both at close and short range. Yet, you can see your beacons on another planet just fine Corpse beacons? Don't even get me started. You need some kind of directional beacon to find your corpse, please. Backpack Last night when I was in my solo game, my backpack printer just started flickering, and wouldn't stop - no matter how many times I opened or closed it or changed print choice. Small Wind Generators No matter how you try, you cannot line up the cable/plugs on these things. You can't see how much you're turning it and half the time after you put it down if you pick it up again it just resets the position. Huge time waster. Small Generator Same problem as above, but also sometimes when you press F to turn it on, you pick it up instead. I want click to be my pickup, shift click to be pick up to backpack, and F to be my activate key. Please don't mix the three by having shift F the same as shift click. Extenders Why the heck are they one way transfers? I wasted so much power because I didnt recognise that quickly Winch Ignoring the difficulty of working out how to connect a winch to anything - it runs contrary to all other items in the game, and there is NO clue whatsoever - sometimes it also won't let go. And trying to pick up a winch when it's connected to something? Well I hope you didn't spend twelve minutes lining that huge solar panel JUST perfectly....... ---------------------------------------------------------------------------- GENERAL ISSUES Walking on the ground can fling you into the sky. I can't work out why. Sometimes it happens even in your base. It usually flings you high enough that you die. On one occasion it flung me INTO ORBIT, and I had to try and navigate a good place to die. I originally assumed I had walked on something bad, like a lashleaf. But this proved incorrect. Then I assumed maybe I had walked onto ground that once held those vents (maybe I dug it, it exploded, but the effect remained on the soil.) This was not the case. Maybe there was something just UNDER the soil. Also not the case. It is absolutely, completely, absurdly, random. It has happened to me and my friends. It has happened in singleplayer and multiplayer. Please do NOT advise me this is a feature. If it is a feature, please kindly remove it. Detritus Platforms Love them. Hate them. Can't trash em. Can't destroy em. Can only bury them. I hate them. I love finding stuff on them, but I hate the thing itself. Let us throw them into large shredders PLEASE Also, always medium B. No variety at all! Camera Viewpoint So I have a few issues here. 1. Sometimes it just changes for no reason. I set it, I walk around, I don't do anything outrageous, it changes viewpoint. I change it back. Urgh. 2. If i am in a confined space it has no idea what to do. If I am digging in a confined space I always end up digging downward when I dont want to. 3. Windowed fullscreen - if I touch the edge of my screen, especially if I am digging, it spirals out of control. 4. I like to scroll out, fully zoomed. I constantly have to zoom out again, and again, and again, and again, and again, and again, and again, and again. Please give us some way to set a preference or something? Battling with the viewpoint gives me complex issues, and a sore mouse hand. Sound Issues I mentioned in the multiplayer section some sound issues (sound crossover), but I have also experienced other sound issues. One memorable problem occurs in caves, where you hear a sound, say in your left ear, but if you turn a full circle you still always hear it in your left ear. Directional sound is broken. I use Bose QC25's (they are not wireless). It's not the headphones. I've also noticed volume issues with some sounds coming in much louder than usual in niche situations (which I can't begin to outline) That's all I can recall for now. Please appreciate that I put a lot of time and effort into this.
  12. I suggested this because I love the progress being made with the Drill. Yet, Canisters fill on a rover with a Drill extremely fast so I decided to suggest a Medium Canister. It is a 2 slot version of the Canister (which would be renamed to Small Canister) that has a capacity of 20 regualar Canisters and only works on a rover with a drill. Medium Canister: Capacity: 20 Small Canisters Research Cost: 500 Bytes (open for change) Recipe: 1 Plastic, 1 Ceramic (open for change but I want the player to need the Chemistry Lab before they can make this) Size: Medium You would need, obviously, a way to extract materials from soil collected in these canisters or they would be useless. For this, there should be a module that dispenses this soil into Small Canisters. I might make a 3D model for this later. Research Cost: 800 Bytes (open for change) Recipe: 1 Iron, 1 Aluminum, 1 Copper Size: Large Please let me know what you think.
  13. Love this large rover glitch. https://www.youtube.com/watch?v=7aG3AaS625w
  14. Cedric Snodgrass

    Not able to move with drill on

    Hi System Era, I have the most annoying bug, I can’t drive the large rover while a drill is running, like my controls go out the window except for Exit Vehicle and toggle Drill, no steering, no throttle. I play on X-Box, from what I can tell PC is ok and works normally, but X-Box is weird, I’m guessing it happened when porting controls for the X-Box, please fix. thanks in advance, MissionArcher
  15. Version 1.0.13. Any time terrain is "flattened" or modified, my vehicles and any unattached platforms will begin to sink into the ground. Vehicles are then very difficult to dig out as any terrain modification done around them makes them sink further into the ground. I have to dig way below them and make a sort of landing platform and than dig around the vehicle itself for it to sink onto.
  16. Robotron

    Vehicle Carriers

    Ok first post here, so let me know if I'm doing something wrong: First of all: There would be two types of vehicles added: one for land (similar to a car hauler), and one for space. Second thing: All 'prices' I state are just ideas for what I think would be fair and/or balanced. Land: Small Vehicle Carrier: Can transport 2 tractors(with 3 trailers each),4 small rovers, or 2 medium rovers. Would cost similar to a large rover. Medium Vehicle Carrier: Can transport 4 tractors(with 3 trailers each), 8 small rovers, or 4 medium rovers. Would cost 2-4x as much as the large rover. Large Vehicle Carrier: Can transport 8 medium rovers or 4 large rovers. Would cost 4-8x as much as a large rover. Air/Spacecraft: Small Vehicle Shuttle: Can transport 1 tractor with 3 trailers, or 2 small rovers. Would cost similar to medium space shuttle. Medium Vehicle Shuttle: Can transport 2 tractors with 3 trailers each, or 4 small rovers, or 2 medium rovers. Would cost similar to large space shuttle. Large Vehicle Shuttle: Can transport 4 tractors with 3 trailers each, 8 small rovers, 4 medium rovers, or one large rover. Would cost 2-4x as much as large space shuttle. Suggestions on how this could be changed or added? Leave them below Hopefully this is in the right format, let me know :D
  17. When the main rover is using the other 3 "wagons" the last one (always the last one, no matter if it is new or intercalated) seems to be freezed and don't let let convoy move. The first time I used the convoy it worked perfectly but got stuck with something in the ground, after moving the terrain to start moving again I noticed I couldn't move the entire convoy, just the main rover and other 2 wagons. -Tried replacing it with another one. -No work -Tried moving the convoy to another planet. -No work -Intercalating the rovers to try to find a "gliched one". -No work -Restarting the game. -No work Video of the issue below. https://youtu.be/HYoqlToYSI8
  18. Originally posted on Steam forums Feb. 12th: https://goo.gl/mMA9R5 Decided to use recommended Steam's bug report example. Hope it helps. _____________________________________________________________________________________________________________________________________________________________________________________________ Currently using a 4x Large Rover train, and 3rd/4th rovers get stuck, each time I leave and try to drive off again. 1st and 2nd rovers move correctly, for the most part, except the other two prevent the train to move forward. It appears that fiddling with the tethers connecting the various rovers is possibly a fix, unsure of that statement, yet I can get it moving after a few tries. This issue happens EVERY time I leave the rover and it's a pain in the ass to travel and work. As for the contents of the rover at the time of this report's creation: 1x large battery 1x RTG 1x Oxygenator 1x Solar Panel 2x Large Storage 8x Medium Storage with (battery, packager, 1x ammonium, 8x tethers, 1x extenders) 1x Winch 1x Medium Shredder 1x Crane + Drill Strength 3 3x Worklights Further info found while writing this report. The front and rear wheels will behave in an abnormal manner, as shown below. The middle axles in all rovers also shake and jerk, unknown if this is caused by the bug, or normal axle behaviour. Facts: Not having items in any of the rovers except for the seats, doesn't make the issue go away. All vehicles are powered. Currently in Calidor, but it was persistent in Sylva too. Turning off "Absolute Steering" has no apparent effect. Vehicles are located at surface level. Issue happens at base, out of base and underground. Issue happens every single time, no exception so far. Vehicles seem to work indefinitely, until I exit them. Then the bug occurs. Bug doesn't seem to be resolved with time, as it has been aproximately 30 minutes since I started writing this report, with the game running in the background. Graphical settings are set to max, no experimental clouds. Haven't changed any key-bindings. If dug underneath, the rovers will begin sliding forward, has no effect on the bug. Exiting and re-entering the seats, multiple times, seems to have no effect. All other vehicles work properly, namely: The tractor + 3x trailer, buggy. (Haven't had an encounter with the medium rover yet.) Entering the crane has no effect. Shuffling items around, adding and removing "heavy" items to rear end trailers has no effect. Using keyboard and mouse. _____________________________________________________________________________________________________________________________________________________________________________________________ Version /Build Number: 1040 _____________________________________________________________________________________________________________________________________________________________________________________________ Specifications: OS: Windows 10 Pro 64-bit (10.0, Build 17134) CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 CPUs), 4.0GHz GPU: MSI GTX1070 8GB RAM: 16384MB RAM Drive: Samsung SSD 750 EVO 250GB Feb. 14th EDIT: Issue is still present, and I can confirm that the tethers are somewhat linked to the issue, as removing and connecting a few times makes the bug go away, until you exit the rovers again. Hope this report helps, good luck and good job!
  19. Several threads and suggestions have discussed or at least touched the problem of having power storage on your vehicle (trains), increasing with vehicle size. Since the obvious solution (just taking a few batteries) usually is a tradeoff with available storage room, I would like to suggest a "large storage plus", which also holds a moderate amount of power. It would mostly look like the large storage we know, with the addition of some indication for the power held. The additional functionality would of course come with a price - research wise and in production costs. Alternatively, the additional function could be put into an entirely new module, a "flatbed battery", which you could fit under a large storage or even a production module, for all you nomad base lovers... (it would simply pass through the connector nodes)
  20. So, placing a zebra ball on the front of the rover with a drill is very bad idea. As soon as you attempt to turn on the drill, the game crashes. Logs.rar
  21. MAJOR WOODS

    Liftable Rovers

    In 1.0 we now have the ability to to pick up our space craft & place them where we like. This is wonderful! BUT... Why is it that we can pick up a massive shuttle made from titanium alloy, but we can only flip our rovers made of aluminum & plastic? This makes absolutely no sense. Not to mention, rovers need this feature as much as, if not more than, the shuttles. Rovers are constantly getting stuck in between rocks, crevices, & in the random pits strewn about everywhere. Please consider making this qol change. Comment "+1" if you agree with me, y'all.
  22. Front bumper has a drill and a zebra ball. Activating the drill also "activates" the zebra ball. Immediate CTD. Took the zebra ball off and it stopped crashing. Windows Astro 1.0.7.0
  23. When placing tethers, the preview indicates I can attach the tether to the vehicle, but it doesn't form said connection when placed. I tried adding an oxygenator to the vehicle, no change.
  24. Description: I am currently exploring Sylva with a quad large-rover train. However the rear end rover keeps freezing when a certain distance is kept to it and thus does not move. It also appears as if only one dimension is frozen because trying to move the rear rover moves it a little sideways but not directly forward. Specifications: Game: From Steam: Version 1.0.7 Computer: Windows 10 Pro Build 1903 64 Bit Mouse: Razer Deathadder Elite Keyboard: Razer BlackWidow X Chroma Headphones: Razer Kraken 7.1 V2 Screen: 1920x1080 60Hz RAM: 8GB CPU: i7 860 2.80GHz GPU: Nvidia GeForce GT 740 Version 419.17
  25. Summary: Vehicles sank into ground and vanished Description: After returning to base my tractor with RTG, 2 trailers, and a medium rover, which were all connected together, appeared to vibrate and then they just sank into the ground starting with the tractor. I tried to dig down and catch them but they were gone before I could dig. The Screen shot is after I filled the wholes from trying to chase the vehicles. Platform: Steam Version / Build Number: 1.0.7.0 Specifications: OS: Windows 10 Pro x64 | v. 1803 | Build 17134.523 CPU: AMD FX 8350 GPU: NVIDIA 750GTX RAM: Corsair 4x8GB DDR3 1866Hz Drive: Crucial 500 GB SD