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  1. 1.0 version of game. I was playing multiplayer on steam with a friend (both using keyboard and mouse) and about 50% of the time he would get in a rover seat it would glitch him into space and then the game would crash for him. I was hosting the server and It did not crash for me but it would cause any rover where the seat was attached to glitch and not move. Only fix was to remove and replace the seat.
  2. Give us as much information about the crash as possible: Mouse/keyboard Steam Windows 10 Pro 64-bit Processor: Intel Core i7-4790 CPU @ 3.60GHz Memory: 32768MB RAM AMD Radeon R9 290x 4Gb Monitor Model: BenQ BL3200 2560 x 1440@60Hz What were you doing leading up to this crash? - I had just completed printing an rtg, placed it on one of the front slots of a large rover, hovered over to get the queue to press and hold f to unpack and as I pressed f the game crashed. the large rover had attached to it; the single rover seat, (on top slot) the portable oxygenator in one of the slots next to the seat, a large storage in the slots behind the seat. I turned on the P/O prior to unpacking the rtg (or was it just after...), either way, that's when the crash occurred.
  3. We tried many configurations of Large Rover + Crane + Drill + Soil Canisters, but couldn't get it to fill the soil canister.
  4. Summary: 1.0.4.0 – Steam – Landing on Calidor with rover Description: After doing the achievement "Where We're Going, We Don't Need Roads" I floated through space and finally landed on Calidor. Platform: Steam Version / Build Number: 1.0.4.0 Specifications: OS: Windows 10 Home | 1803 | 17134.523 CPU: Intel i5-4460 3.20GHz GPU: NVIDIA GeForce GTX 1050 Ti RAM: Kingston 2x8GB DDR3 800Hz Drive: Western Digital 1TB (WD10EZRZ-00Z5HB0)
  5. 1) Mouse & Keyboard 2) Platform: Steam 3) We were exploring and activating the large cube things. 4) I would say this bug could be reproduced by entering and exiting the rover multiple times over the course of exploration and getting stuck on rocks or foliage. Had a few bugs tonight using the rover during multiplayer. The first image shows one player (who is stuck in the rover until they disconnected from the session) in the rover and it is completely floating. Once the player disconnected the rover dropped to the surface and was able to be used for a short period of time. The second bug was shortly after the first one where I became the rover and my character was stuck floating in no man's land. Each time we got stuck inside the rover it was still drive-able except we could not exit the rover. The only way to stop this from happening was the restart the session. lti
  6. Summary: Rover behavior when three or four are connected Description: When connecting 3 of the large or medium rovers together only the front two show signs of movement. The back one looks like its is acting as an anchor. if I drive backwards they try and pivot around the read wheels of the third. I have tried making it a train of 4 rovers and still get the same results. Moving the seat between the two end rovers produces the same results. The tractor is pulling 3 small rovers with no issues. I am also seeing the same issue from testing where sometimes when you get into the seat to drive a rover/tractor you get no response. Platform: Steam Version / Build Number: 1.0.4.0 Specifications: OS: Windows 10 Pro x64 | v. 1803 | Build 17134.523 CPU: AMD FX 8350 GPU: NVIDIA 750GTX RAM: Corsair 4x8GB DDR3 1866Hz Drive: Crucial 500 GB SD ----------------------------------------------------------------------- I made 1 minute video but its 101mb so I cannot attach it
  7. Summary: More problems than I can honestly portray. I will do my best to keep an even temper, because I completely lost it tonight while playing. Description: I really want to love this game. I do. I ignore them for the most part, but sometimes they get so big, it breaks the enjoyment. Below is a list of the problems I can remember having in the last two to three days. There were probably more, but once you get a list like this, things get lost. I didn't write them down as they occurred, because I hoped 1.0 would be a polished product. I am sorely disappointed. Platform: Steam Version / Build Number: 1.0.4.0 Specifications: OS: Windows 10 Home x64 - not sure how to find my version or build number CPU: Intel Core i9-9900 CPU @ 3.60 GHz GPU: NVIDIA GeForce RTX 2080 (Driver version 24.21.14.1163 dated 18/9/18) RAM: dunno how to look it up specifically, but 64 GB Drive: I believe: WDC WDS500G2B0A-00SM50 - at least that's what's listed in my device manager. (It's a 500GB SSD) ----------------------------------------------------------------------- MULTIPLAYER Let's start with multiplayer issues first; because 1.0 did not include servers, my friends and I were forced to host and join each other's games. We mostly used one player's game as the game, however, due to internet stability issues, and other (listed below) multiplayer issues, today we moved the host to another player (me) and this showed me more issues we were having. I hope when servers are introduced that a) these problems are gone and b) are not replaced by new problems. It's like Obi Wan Kenobi. It's my only hope. - When I play single player I get upwards of 178 fps. As soon as another player joins I get 17-25 fps. Once everyone leaves it returns to 55 fps. - When I host, and any other player gets in a shuttle or rover, etc, my PC is forced to save the game, and I get a half second lag, or stutter, which totally kills my action when I'm getting 17fps already. - Terrain issues of every type. Terrain plates misaligned, or quicksand, or just walking or driving along and falling into the earth's core. Some of these disappear after a game close/relaunch. Some disappear after the host closes and reopens the game, but some have even persisted beyond that. In a 3 player instance, some are visible to player 2 but not player 3, but some are visible to both player 2 and 3. None are visible to player 1. One that was visible to player 2 before the host closed and saved, and was still there the next day when we rejoined, and was visible to player 3, (worst case scenario.) I don't care too much about this getting fixed if it no longer exists in server multiplay - even if we did raise the issue pre-alpha.... (It was in fact the reason we stopped playing in the first place. - What I've noticed in regard to these sorts of issues is that they build up over time, and restarting your client often fixes it - as if the game is bleeding memory or something. When I mentioned this, my friend noticed that Astroneer does not get recognised as a "game" and does not receive proper treatment in CPU allocation rules, etc. - Falling into the core of the planet used to be less of a problem because you used to float back to the surface. Now it dumps you deep within the earth and that's it. If you were prepared for a long walk (but not with tethers, only with oxygen filters) you might have a chance, otherwise you're dead and your gear is lost. - Sometimes when your friend joins your game, they will join you on whichever planet you're on. Other times, however, they start at your home planet (Sylva) no matter where you are. No consistency has been found, although this problem only occurred twice. - Sound crossover. Oh my lord. Now, when any of us open the research tab, someone else will hear it from their game as if they opened it themself. Sometimes we all hear it together. It just started happening. Then we noticed we were getting other sounds from each other, like if he ran out of power I might hear that as if I ran out of power. - Crashing client. This didnt happen to any of us for two days straight, but today one of my friends (joining me as host) crashed 7 times in three hours and yet my other friend (nor I) didn't crash once. It's good to restart and everything because of the desync problems, but we really should have the final say on when. - Leaving and rejoining when my friend hosts randomly decides if you will keep items in your inventory or not. It also sometimes remembers a starting location for you and sometimes not. I won't discuss what happened when I took over hosting duties, because that shouldn't be a problem normal people have, but ok. I will. When I took over the save file, I opened up with my friends inventory gear. This only happened once, even though I hosted twice, but we kind of understand what happened here - it has to do with allocation of player numbers. (Player 3 becomes player 1, takes over player 1 inventory, and then the previous player 1 has no save location as player 2, etc) So that's the multiplayer stuff. Now let me vent all the problems that I have had independently. ----------------------------------------------------------------------- Vehicles Vehicles in this game are so frustrating they are what finally drove me to a) quit the game and b) write this post. I have driven the tractor, the buggy (couldn't have chosen a better name), the medium rover, and the large rover. I have driven the tractor with no trailer, one trailer, two trailers. I have driven the medium rover with no trailers, and one trailer. I have driven the large rover with no trailers, one medium rover as a trailer, one or two trailers, and also two trailers and a medium rover <-- the worst decision I ever made. I will use the word "truck" to describe my vehicle because it didn't seem to matter which one I was in. Sometimes when you get into your truck, you cannot drive. I have "fixed" this several ways. Sometimes, the power indicators were "broken" (ie displaying power when the vehicle possibly had none - in fact on one occasion it showed as none to the host). Applying power fixed it in that occasion. On other occasions I was driving with an RTG attached and this could never be the issue. Sometimes I get back out, and get back in, and sometimes that just works. Other times, it does not. Sometimes I get back out, and get back in four or five times, and then it just works. Other times that still doesn't work. Sometimes I disconnect one trailer. Then the truck will drive. Then I get out and reconnect the trailer, and then sometimes the truck will drive, and other times it will not. Sometimes i diconnect more than one trailer. (Picture every combination of disconnecting and reconnecting trailers that is physically possible. I have done them all, and all of them have had BOTH results.) Sometimes you get into the truck, and when it doesn't power (ie, you press W), it rolls backwards down the hill. Sometimes when you roll backwards down the hill, you run over your own trailer, which causes more problems I care to list. I almost threw my keyboard at my monitor. I DID wake my girlfriend up with my vigorous angry vocals. Sometimes when you try to recover your truck it bounces into the sky and gets stuck in the air. Then you can't get it to drive. On one occasion, I had the following setup: Large Rover, one trailer, (one Drill strength 2, one medium battery on the front), one rover seat, one RTG, one large shredder, and one medium storage on the trailer. My friend and I drove to four gateways and the only problem I had was that drilling downward was incredibly easy and drilling up was virtually impossible. Otherwise, zero problems (that we didnt make for ourselves.) Tonight, however, I flew to Sylvana, and my rig was similar but not the same. Large Rover, trailer, trailer, medium rover. Medium Rover had large storage with two medium storage. The drill bit was drill strength 3 instead of drill strength 2. Here's what happened. At first, it worked. I could drive, I could tow the trailers, I could drill through hills and trees alike. However, tonight I needed to use V to activate the drill, when prior it worked on C. What the actual heck. but. after the first time I got out, things changed. Now I could drive forward, OR I could drill. If I activate the drill I no longer had control of the truck. Not even to turn. Gravity affected it, and momentum affected it, and that is all. So I had to take a run up at the trees, then activate the drill, then turn off the drill, then counter steer, etc. Also, we worked out that if I angled the camera so that I am looking upward from underneath the truck, I can drill upward. I can't see where I'm going, I can only see the undercarriage. As soon as I bring the camera back up, I drill a big hole in front of me and drive into it, and then I have the same problem I just had. Whoever thought this was a great system needs their head checked. Sorry for the aggression, but this woke my girlfriend up. And then, when I got out to do some shredding, that was just the end. I couldn't get the truck to work. I got in an out 19 times, trying to get the truck to tow those trailers, and it wouldn't. I had to tow each one individually to a new location, and then rehitch them. And if I ever had to get out of the truck, which you always have to do for trees that get missed by the drill and you drive onto the trunk, at that point the tree can't be drilled. If you put it in reverse, the trailer backs into a hill and then you can't drive. Get out of the truck and then you can't drive I nearly flipped my desk And then I rolled down a 3-way hill into the vertice at the bottom and rolled over one of the trailers. 53 minutes later, I towed them out one at a time, after hand digging various ramps and such. There are so many issues in this. 1. All the problems where the truck loses drive control. 2. The drill control. 3. The drill not working simultaneously as the driving 4. Trying to drive forward and you roll backward down a hill 5. Not being able to drive if you are on top of your trailer 6. Not being able to drive if - even if it looks like they are fine - there is some problem with your tyres connection with the soil. 6a. It's a 6 wheeler. It doesn't need 6 wheels on the ground. 7. Connecting and disconnecting trailers to make them 'movable objects' 8. Not being able to move a trailer by any means if you can't get the cables to connect 9. Those cables just refuse to connect. They are cables. They have ONE JOB. Connect to the plug. It shouldn't be so hard. They should do it systematically. You grab one, it hooks into the closest plug. Why do we have to struggle with them SO MUCH? Driving trucks is meant to be a major part of the fun in this game. It was so incredibly, unbelievably, unfathomably, unforgivingly frustrating. Worse than pre-alpha. And to make this issue twice as bad, when you are hosting and your FRIEND is having truck trouble? Every three seconds you get "saving game" stutters. If you're having truck troubles at the same time, it's enough to lose your sanity. Another problem we had was when you connect a trailer, then get in the truck to drive off, the trailer becomes unmovable, the cable extends to its limit, then disconnects. Reverse up, reconnect, drive off, disconnect, reverse up, reconnect, drive off, disconnect, reverse up, connect using the other cable (ie instead of using the cable from the truck into the trailer, go the other way - use the trailer into the truck) - oh wait, that works. What? Another problem when I was getting in and out of trucks as often as I had to tonight, sometimes I press F and enter the truck. Other times I press F and pick up the seat. Thinking on it now, maybe I held shift, but if I really wanted to pick up the seat, I click the mouse. Not Press F. Pressing F gets in the truck, not picks up the seat. I mean, oh MY GOD. I really want to reiterate that driving with a drill on it needs a new system of drill control. You need to be able to control it AND see where you're going. Please. Another problem, when you get out of the rover seat you get flung into the sky. Most of the time you land on the seat and you're ok, but occasionally it kills you. And it shouldn't need to do this at all. Just put me next to the truck. I don't have an ejector seat or a cannon. Another problem I touch on later on is when you have a (large rover) with a drill, and you drive through resources, and it harvests those resources, it places it on every location it can except storage. It's in the name: Storage. It should be where those resources go. I expect it to prioritise like this: - Medium storage placed on large storage - Medium storage placed on back of vehicle - Medium storage placed on any trailer vehicles - Medium storage placed on front of main vehicle - Medium storage placed on end of rear vehicle - Anywhere else. The game seems to think the reverse is better. I've even seen it DROP resources rather than place it on medium storage. SHUTTLES Still coming under vehicles, so not a new section, but a subheading I built a large shuttle. I placed a rover seat on the second rung from the top. I got into it. I got out of it. It puts me on top of the shuttle. I almost died getting down. I moved the seat to the fourth rung from the top (ie the bottom rung), and got in. When I got out, it sent me to the earth's core. What am I supposed to do with my small shuttle and my medium shuttle once I build my large shuttle? I tried to shred, too big. I even packed it. Too big. Bury it? I mean, really? ----------------------------------------------------------------------- BUILDINGS In my single player game, when I press F for my researching table, the display flickers up, but then it goes black. I close it, reopen it, it flickers up, and then it goes black. Eventually I do it enough that I can read each piece of information that I'm looking for. Cable plugs. I touched on this for vehicles, but they really deserve their own category. Why oh why will they not snap to the nearest plug? They flicker around like an unhooked hose with too much water pressure. You just can't get them to click into place. And then when you least expect it to work, it just does. Other times, you can't for the life of you click A into B. It looks like it reaches, even goes past. It has a good angle, almost straight, but it just won't go in. But B goes straight into A. Sometimes it feels like two way cables are one way cables. On that note, why do one way cables even exist? I had one occasion when A wouldn't go into B, B wouldn't go into A, even though they were right next to each other, and as straight as a pin. I had to move one of the tables to make it work. Cables, man. They have one job. They really don't have multi function options, just cable into plug. Why doesn't it just work? The Large Storage colour system is horrible. The dark grey looks so bleak and hides darker resources such as zinc or carbon, especially in dim light after dusk. And then the medium storage has the same colour scheme making the problem twice as bad. Please make the bases white again. Speaking of medium storages, why are they not the default deposit location? If I place a medium storage on a building, say the smelter, and then place a laterite on the smelter itself, it will ALWAYS dump straight onto the one slot on the other side, rather than place it on the medium storage. So frustrating. I refer you to the last point of vehicles, also. Soil Centrifuge Sometimes the canister outline disappears and you have to place the canister manually, instead of just single clicking the outline. Trade Platform The trade platform does not automatically pick up and place back down scrap as you scroll through the options. The printers can do it for variable resources. The trade platform only has to deal with scrap! Having said that, I have seen one occurrence with a problem with the printers picking resources: If you have the medium printer and the small printer both on the same Large Platform B, and both printers need resin for their print, the medium printer seems to take the resin in priority over the small printer, even if you're trying to print from the small printer. Clicking resources onto buildings This has been a problem since pre-alpha, how is this still in the game? Why is it so hard sometimes, to place a resource onto a building? You move it across, it looks like it will snap to point, you click, and it drops on the ground. Or it just moves to seven different snap points instead of the one you're clearly trying to highlight... Smelting Furnace Three problems I've seen so far with the smelter. 1. There was a partial smelt left on the nozzle, and when it came off it became a permanent physics object that could not be interacted with 2. A partial smelt that landed on a medium storage that could not be removed 3. On several occasions smelts that landed under a medium storage instead of ON the medium storage, taking my point even one step farther. Medium Shredder What's the point of a medium shredder? Genuinely? It shreds only the tiniest things. Does it have better scrap output or anything? Because otherwise, what's the point of a medium shredder? Extra Large Platform A and B This is really more of a feedback than a problem, but I was seriously disappointed with their versatility options. They seemed SO limited, given they are at the top of the platform food chain. I was disappointed with B, firstly, because it wasn't flat. But at least it still has some purpose. I was extremely disappointed with A because it seems that the only value added was with placing an Extra Large Storage, which I haven't even built yet because it's all single and huge and angular - making it (seemingly) hard to access. I really hoped that I could put two buildings on ELP A and those two buildings would interact with each other, but they did not. Like, if I put a soil centrifuge next to a smelter, I wanted the smelter to take the clay from the soil centrifuge..... but nothing worked at all, and if you have two buildings on it there's no room for medium storages. Also, two large storages on it just get in each other's way once you put medium storages on. So, huge disappointment. ------------------------------------------------------------------------------ OBJECTS Tethers Sometimes when you place a tether it just disappears It's possible to place two tethers within each other. When you're walking you have no idea if a placed tether will place behind you or in front of you. Consistency is key. Beacons I haven't used beacons as much as I would have liked, but typically they're really hard to see, and this is both at close and short range. Yet, you can see your beacons on another planet just fine Corpse beacons? Don't even get me started. You need some kind of directional beacon to find your corpse, please. Backpack Last night when I was in my solo game, my backpack printer just started flickering, and wouldn't stop - no matter how many times I opened or closed it or changed print choice. Small Wind Generators No matter how you try, you cannot line up the cable/plugs on these things. You can't see how much you're turning it and half the time after you put it down if you pick it up again it just resets the position. Huge time waster. Small Generator Same problem as above, but also sometimes when you press F to turn it on, you pick it up instead. I want click to be my pickup, shift click to be pick up to backpack, and F to be my activate key. Please don't mix the three by having shift F the same as shift click. Extenders Why the heck are they one way transfers? I wasted so much power because I didnt recognise that quickly Winch Ignoring the difficulty of working out how to connect a winch to anything - it runs contrary to all other items in the game, and there is NO clue whatsoever - sometimes it also won't let go. And trying to pick up a winch when it's connected to something? Well I hope you didn't spend twelve minutes lining that huge solar panel JUST perfectly....... ---------------------------------------------------------------------------- GENERAL ISSUES Walking on the ground can fling you into the sky. I can't work out why. Sometimes it happens even in your base. It usually flings you high enough that you die. On one occasion it flung me INTO ORBIT, and I had to try and navigate a good place to die. I originally assumed I had walked on something bad, like a lashleaf. But this proved incorrect. Then I assumed maybe I had walked onto ground that once held those vents (maybe I dug it, it exploded, but the effect remained on the soil.) This was not the case. Maybe there was something just UNDER the soil. Also not the case. It is absolutely, completely, absurdly, random. It has happened to me and my friends. It has happened in singleplayer and multiplayer. Please do NOT advise me this is a feature. If it is a feature, please kindly remove it. Detritus Platforms Love them. Hate them. Can't trash em. Can't destroy em. Can only bury them. I hate them. I love finding stuff on them, but I hate the thing itself. Let us throw them into large shredders PLEASE Also, always medium B. No variety at all! Camera Viewpoint So I have a few issues here. 1. Sometimes it just changes for no reason. I set it, I walk around, I don't do anything outrageous, it changes viewpoint. I change it back. Urgh. 2. If i am in a confined space it has no idea what to do. If I am digging in a confined space I always end up digging downward when I dont want to. 3. Windowed fullscreen - if I touch the edge of my screen, especially if I am digging, it spirals out of control. 4. I like to scroll out, fully zoomed. I constantly have to zoom out again, and again, and again, and again, and again, and again, and again, and again. Please give us some way to set a preference or something? Battling with the viewpoint gives me complex issues, and a sore mouse hand. Sound Issues I mentioned in the multiplayer section some sound issues (sound crossover), but I have also experienced other sound issues. One memorable problem occurs in caves, where you hear a sound, say in your left ear, but if you turn a full circle you still always hear it in your left ear. Directional sound is broken. I use Bose QC25's (they are not wireless). It's not the headphones. I've also noticed volume issues with some sounds coming in much louder than usual in niche situations (which I can't begin to outline) That's all I can recall for now. Please appreciate that I put a lot of time and effort into this.
  8. Summary: 1.0.4 - Steam - Rover stops responding when drill is turned on Description: Any rover in my game stops responding to input while a drill is turned on in any front/rear slot. Input resumes working when the drill is toggled off. Video of bug: https://cdn.discordapp.com/attachments/260188315913945105/544151203441934336/New_video_Small_2.mp4 In the video I am always holding forward, and half way in I start holding forward and steering, but when the drill is turned on, only the rover's momentum keeps it moving. It will eventually come to a stop and even slide backward if on a hill. There is a workaround that can still make it usable by accelerating, then toggling the drill on and off periodically, so that the rover's momentum will carry it forward while drilling. Its less effective up-hill, of course, so it still isn't ideal. Platform: Steam Version / Build Number: 1.0.4 (present since 1.0) Specifications: OS: Windows 10 Home | v. 1803 | Build 17134.523 CPU: Intel Core i7-2700K CPU 3.50GHz GPU: NVIDIA GeForce GTX 970 RAM: Patriot 3x4GB DDR3 1066Hz (12GB) Drive: KINGSTON SA400S37240G (SSD)
  9. When placing tethers, the preview indicates I can attach the tether to the vehicle, but it doesn't form said connection when placed. I tried adding an oxygenator to the vehicle, no change.
  10. This happens a lot when I get in and out of rovers of all types; scout buggies, tractors, large buggies. Sometimes when I get back in, the engine seems "dead." As in, there is battery power but the rover acts like there isn't any and won't go. If I save, quit, and reload the save, it works again.
  11. mofolodo

    Large Rover bug

    Steam 1.0.3.0 Rover Won't move with 3 linked together will move after a lot of messing around, happens every time you exit and get back in .
  12. Summary: 0.10.5.0 - Steam - exit form rover seat then stack in structure Description: 1st discover structure with rover seat it's seam okay to ride but exing form rover make me more 2nd discover structure with rover seat place at medium rover vehicle not respond i'm not just seating... vehicle is not moving... Platform: Steam Version / Build Number: 0.10.5.0 Specifications: OS: Windows 10 Pro x64 | v. 1803| Build 17134.523 CPU: Intel i7 6700k GPU: Gtx1080ti RAM: Gskill 4*8g Drive
  13. XP-Lionheart

    Keybinding Failure - Simple

    I've brought this up before, and the bug still remains. It seems like a very basic issue & hope it is addressed before 1.0 release When changing binds, the controls don't work properly. I know I'm not in alone in despising the WASD format, I realize it's common (probably the most common layout). However I prefer using the "Home row keys" . . . this is the natural position of the hand on the keyboard & why the "F" and "J" keys are raised on most standard keyboards. What this does, is require a shift from WASD to ESDF Walking around is fine, but once in a rover, the controls are a nightmare. Please research the source of the configuration conundrum (hopefully prior to 1.0 release). TYVM tb:mtf
  14. Xbox one After i restart the Game my Rover is Stuck in the ground exact where i left it. under the ground of my parking lot is a Cave.
  15. andrius.st

    Auto save crash

    I have just experienced crash where game exited to desktop without any error messages. At the time I and other player we were entering the same rover with two seats. I was entering front seat and other player the other seat. I was a game host and I believe the other player pressed E to enter before I did. This is a Steam version of a game v0.10.5.0. Log and dxdiag files attached. Please let me know if you need anything else. Many thanks. ga_log.txt DxDiag.txt
  16. Juanre_YT

    Rover Bug

    hello I have found a bug where I was building a stairway to heaven and I was with my big rover and the rover transverse the ground and fell to the floor. Tested in the 10.5 version test before 1.0
  17. So, I was thinking that the oxygen and agriculture could be altered by a new set of parts. Oxygen- Right now is almost infinite for the habitats. I suggest making the habitat capable of holding up to 10 hours of oxygen and rovers like 6 hours. As your astronomer consumes oxygen you pull from the habitat/ rover reserves. Then use green houses and organics as the resource for compost to grow algae with small greenhouses and actual plants in large green houses. Small greenhouses could make it so you need two to support 1astroneer and 1 large greenhouse to support 3 astroneers. Agriculture- So, this feature could play well with the oxygen system with the greenhouses. Similar resource management but have 1 more module to package the plants into food. The habitat could hold 10 hours of food as well. Food bar on the suit could be a half circle of green lines on the back of the helmet. Rtg- Lastly, the rtg on the original habitat seems to be infinite and I more rtg can last years. But what if we have a limited amount of hours with the first rtg then use astromium to refuel it. Plus, use the medium printer to create an rtg out of titanium and astromium. Each rtg could give about 20 hours of power. Even if you can’t find astromium by then you would have a power collection system by the first 3 hours easy. Backpack Power- why not have the backpack grab power from rovers and actually drain the rover battery? These are just a few ideas I’ve had that shouldn’t break the game. Also give us new parts to research while adding a small amount of real while keeping the Essence of astroneer. Thabk you for this wonderful game, JBall
  18. Using Mouse/Keyboard as controls, with Keyboard Option "Vehicles Use Absolute Steering" set to "ON". Remapped "Forward" key from default "W" to "HOME". Remapped "Back" key from default "S" to "END". Vehicle does not recognize the new mappings, instead uses the default "W" and "S" keys for forward and back movement. Note that remapped LEFT and RIGHT keys function properly.
  19. Hard-GT_Sywee_[07/05/1983]-(FR)

    rover no move foward to french AZERTY keyboard

    as basic game and in English, a modification and always to do at each launch of the game, basic commands are: qwerty being a french I change in azerty, the movements of the character are good but as I enter a rover the key to move forward does not work !!! what to do !!
  20. XP-Lionheart

    Vehicle Controls

    Shifting from non-default controls (WASD) causes issues with controlling rovers. As with all games, I prefer the "home position" for keyboard use, which causes a shift from WASD to ESDF. With this config, the game does not save the config properly for vehicles. The intended ESDF becomes more like EAFS. Rebinding the keys does not help, rebooting does not help. This was reported before the September 6 update. With 2 reinstalled clients, the glitch is still in the builds.
  21. Desktop 2018.11.17 - 15.36.11.02.DVR_Trim_Trim_Trim.mp4 Desktop 2018.11.17 - 15.41.20.03.DVR_Trim (2).mp4
  22. I've got a shredder on a rover with a large storage, medium battery, some small solar and wind. I put a full canister of soil in and the battery died before it finished shredding it. When the sun came up for the recharge, it didn't finish it. I put in another. It's now stuck and totally clogged. Recharging and draining the rover doesn't restart it. Reloading the save doesn't help. I have no alternative but explosives I think, but I wanted to log it and maybe come up with an alternative solution until a fix.explanation comes through. Up side is my shredder has eyes and it makes a funny rover, just very very useless.
  23. 10.0.2.0 Steam / Windows 10 Home I7-5960X @4.5GHz 32GB 3000MHz Corsair RAM EVGA GTX 1080 Ti Samsung SM951 500GB M.2 PCIe SSD Steam installed on an windows software RAID 0 volume consisting of 3 Samsung SM951's ------------------------------------------------------------------------------------------------ Forward (W) for the large rover (and probably the medium rover) should be whichever side the seat is on. I reconfigured the rover from a resource gatherer to being a scrap gatherer. The large storage was on the top back with the seat and a medium solar on the top front. I moved the seat to the bottom on the other side and added a large shredder where the seat and medium solar were
  24. djcad2017

    Rover movement

    Rover stops moving after a short run. Have to reboot game. After reboot, same thing happens.