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About Me

Found 7 results

  1. I hate how the rock paticals respawn on my flattened terrain. I made it flat for a reason. All I want is for them to disappear after I dig them up. I don't mind them if their out in a field or cave. Aslong as their no in my flat terrain that I made to walk and drive smoothly on.
  2. This is a bit of a strange concept, but what if there was a building system involving placing objects to be static, as well as a system or a tool that let you research natural objects (such as those big yellow pillars) and print them as a base material?
  3. System: Windows 10 64bit /Steam Version: Iam playing Astroneer in coop mode with friends a lot (I host the game). When going into caves or driving over planets, rocks and stalagmites are not at the same places in my coop partners game. They can not see them but the collision exists! They got own rocks/stalagmites in their game with collision but these have no relevance to my game. That all gets complicated cause they cant see rocks they are driving over, but a rover acts like if the rocks/stalagmites are there. When we pulled a satellite out of a cave it get stucket on stalagmites. I posted them this screenshot I they said they cant see them but collision exists.
  4. First thing, Its annoying to dig a hole when a rock storm comes your way. After it passes it's annoying to keep filling in holes because they're usually right in the middle of where you are walking and it just takes time out of the day. I think it would make a great addition. Storm moves in you pull it out of your backpack and BAM tiny little shelter from the storm. It could have a limited amount of oxygen so every time you head back to base camp you can just top it off again, or even the same thing with power. if you've noway to get any power at the moment you can pull it out and get a little burst of power until you head back to base. I usually am away from base camp for 5 or 6 nights at a time collecting resources and making holes to stick said resources in before heading back to base and lugging everything with me. Not a fan of taking the vehicles with me everywhere cause i feel like you miss out on the scenery. Back on topic, I know I would personally love it and im not too sure about others. Aside from that fantastic work, you've come a long way since i bought the early access back in December of 16 and I look forward to the official release date! P.S. I would also like for storms to be able to destroy tethers(makes the survival aspect more appealing to me at least). Something similar to the picture only smaller.
  5. Summary: 153-Steam-Rocks focusing astronomer during storm Description: happened in only one game. all rocks dragged by the storm ended up on the astronomer like he was targeted. Happened for all the storms in this game. Platform: Steam Version / Build Number: 153 Specifications: OS: Windows 10 family/v.1607/Build 14393.1066 CPU: i7-6700HQ/2.60GHz GPU: NVIDIA Geforce GTX 960M RAM: 8Go
  6. Hi ! I think it's a bad idea to have the rocks and the floor in the same color. When there's a lot of green vegetation plus green rocks (which is quiet strange for a rock color) on a green floor, for example, you just can't see the rocks and you bump in them everytime. Maybe you could choose a totally different color for rocks, it will make the driving easier and less "Ho f***, a rock again !!" !! :-D Thanks
  7. So, I landed on Exotic for the first time, build a couple of platforms, turning one in to a module platform and then into a Trading Platform. The second platform I had to leave until I got some more Resin to turn it into. Module Platform. Saved the game, then quit. when I loaded up the saved game, I found a large green rock had appeared out of nowhere, merged with my second platform. The Rock is big enough that it sticks up above the platform as well as extending down into the group beneath it. As it is merged with the black ground that all base platforms have underneath them, I can't shift it. anyone know why this happened? And does anyone know a way of getting rid of it? Xbox One, Pre-Alpha build: 0.2.10119.0.