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Found 8 results

  1. Hi there! Thank you for taking the time to read this! I absolutely love this game and want to say you guys did a perfect job! Well.. almost perfect My Idea: As the title says, make the rockets more distinguished. Make them each have their own character and distance they can travel. My current "problem": As soon as you have the small rocket you can go anywhere to any planet. So why would it be rewarding to build a bigger rocket other than the extra added storage? Of course the bigger tanks so you don't have to refuel all the time, but still it's just not as rewarding as it could be in my opinion. My solution: Next to the extra amount of storage space, give them range! Small Shuttle Sylvan > Desolo (and back on 1 trip) Sylvan > Calidor (1 trip only, takes both charges of the engine) Not able to visit other planets Medium Shuttle Basically any planet as long as you stop in between. More like a planet "hopper". Sylvan > Calidor > Atrox Atrox > Calidor > Sylva > Vesania > Glacio Large Shuttle Any planet as it is now Extra ideas: - As in normal spaceflights give them a random chance to "mallfunction" and crash without killing the player. Leaving the player with just a oxygen supply, the materials they have on their backpack/aircraft slot and debris from the broken shuttle. Either only do this for the small shuttle or lower the chance by percantage from small to large. - Craftable refueling station in space? - Controls to fly to planets yourself - Dockable spaceships for space base! - Take away the external oxygen supply if the oxygenator is removed, you can "breathe" inside but that's it.
  2. As you travel each planet, landing zones become really cluttered. It would be nice if we could color code and name each landing zone as needed.
  3. Summary: 119 - Windows Store - stuck in air and cant spawn in rocket Description: I had a glitch were my game crashed when I was getting ready to land the rocket so whenever I load back into the world it glitches me out of it and I have 100+ hours on the world someone plz help! Platform: Windows 10 Store Version / Build Number: 119 Specifications: OS: Windows 10 x64 CPU: Intel core i5 7400 3GHz GPU: Gtx 1060 3gb RAM: Corsair 2x16GB DDR4 1600Hz Drive: HDD 1TB
  4. I have a bug where I land on a planet or moon and the rocket just launches before I can get out. I can't stop it now, it just keeps happening and I can no longer play the game. Platform: PC/Steam Version 1.0
  5. So, i just got back into the game, learning everything new. Found out that i need an atmospheric condenser on a different plant for some things. So i place one on my extra large rocket, go out and salvage for 3 hours so I could trade for ammonium to make hydrozine to fully fuel my rocket. All is going as planned until i find out that a seat attached to storage doesn’t count as it being the cockpit. I couldn’t attach a seat to my only fully fueled rocket. Kinda upset me and I haven’t played since.
  6. I've built the bottom of the my rocket but I cant locate where you build the top. I'm probably just being stupid and overlooking it, but I seriously cant find where you build the cockpit. After searching through guides on Steam I have come to the consensus that I am an idiot. Help?
  7. I'd like to have the ability to build a larger Rocket where you can store store multiple items. Make it so you have to build the rocket in 3 stages. Each module requiring at least 4 resources each but of various resources coat. ENGINE module, STORAGE Module( 5 DOUBLE SLOTS/10 SINGLES AND COMMAND module. The engine module would have its own internal tank and hydrazine cataylser which woukd require ammonium to be processed prior to take off. Would require the equivalent of 12 ammonium to be full of hydrazine. The storage has double doors that open while landed to allow access and the engine module produces processed oxygen and power much like the hab. Ship design based of of Vintage rocket design. Streamlines with 3 fins that act has landing legs with a ladder up the side for command moduke access or leave it for the astroneers to build a ramp up to the command module
  8. I looked around and couldn't find it but this may have been suggested already. (Apologies if it is.) Anyways, I got this idea from a crashed rocket in game that gave me Titanium and other materials. What if you want to send stuff to a player on a different planet without actually going there yourself? Rocket itself: The rocket could be an enclosed with moving doors (optional) or could look just like the trade platform, inside would be about 3-5 placement notches for materials or research (maybe an upgraded one for research? Ex: Medium/small transport). Fuel: Obviously the thing will be need to be fueled in order to move right? (unless it's like the trade platform mechanic) The amount of fuel could dictate how far the ship can travel. Hydrazine is only fuel currently so that goes without saying. How to move: Now this is a little difficult to explain but I'll try. The transport rocket can go on platforms that are already built by the player. (This would mean that 2 platforms are required before any movement can be made.) When the device is fully fueled and ready to go with whatever you have in it you need to launch it right? Okay so to do this the platform itself needs a panel. (like research station control panel) When this panel opens it can show a miniature version of the solar system/ planet system you reside in. (much like the view you have when traveling to different planets in a normal shuttle) All you would have to do in select the planet, then the platform you wish to send it to (provided there is more than one on that planet). Once selected the rocket flies off to the destination reaching it in a time that seems appropriate. Once it finally arrives the other player can use the items/research without actually traveling back themselves.