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Found 13 results

  1. As you travel each planet, landing zones become really cluttered. It would be nice if we could color code and name each landing zone as needed.
  2. Summary: 119 - Windows Store - stuck in air and cant spawn in rocket Description: I had a glitch were my game crashed when I was getting ready to land the rocket so whenever I load back into the world it glitches me out of it and I have 100+ hours on the world someone plz help! Platform: Windows 10 Store Version / Build Number: 119 Specifications: OS: Windows 10 x64 CPU: Intel core i5 7400 3GHz GPU: Gtx 1060 3gb RAM: Corsair 2x16GB DDR4 1600Hz Drive: HDD 1TB
  3. The Bionic Cyclist

    Rocket Launch loop bug

    I have a bug where I land on a planet or moon and the rocket just launches before I can get out. I can't stop it now, it just keeps happening and I can no longer play the game. Platform: PC/Steam Version 1.0
  4. Ben Durcholz

    Seat on a rocket

    So, i just got back into the game, learning everything new. Found out that i need an atmospheric condenser on a different plant for some things. So i place one on my extra large rocket, go out and salvage for 3 hours so I could trade for ammonium to make hydrozine to fully fuel my rocket. All is going as planned until i find out that a seat attached to storage doesn’t count as it being the cockpit. I couldn’t attach a seat to my only fully fueled rocket. Kinda upset me and I haven’t played since.
  5. I've built the bottom of the my rocket but I cant locate where you build the top. I'm probably just being stupid and overlooking it, but I seriously cant find where you build the cockpit. After searching through guides on Steam I have come to the consensus that I am an idiot. Help?
  6. Richard Darrington

    New Interplanetary Rocket

    I'd like to have the ability to build a larger Rocket where you can store store multiple items. Make it so you have to build the rocket in 3 stages. Each module requiring at least 4 resources each but of various resources coat. ENGINE module, STORAGE Module( 5 DOUBLE SLOTS/10 SINGLES AND COMMAND module. The engine module would have its own internal tank and hydrazine cataylser which woukd require ammonium to be processed prior to take off. Would require the equivalent of 12 ammonium to be full of hydrazine. The storage has double doors that open while landed to allow access and the engine module produces processed oxygen and power much like the hab. Ship design based of of Vintage rocket design. Streamlines with 3 fins that act has landing legs with a ladder up the side for command moduke access or leave it for the astroneers to build a ramp up to the command module
  7. LtG DEMOLITIONS

    Transport Rocket for items

    I looked around and couldn't find it but this may have been suggested already. (Apologies if it is.) Anyways, I got this idea from a crashed rocket in game that gave me Titanium and other materials. What if you want to send stuff to a player on a different planet without actually going there yourself? Rocket itself: The rocket could be an enclosed with moving doors (optional) or could look just like the trade platform, inside would be about 3-5 placement notches for materials or research (maybe an upgraded one for research? Ex: Medium/small transport). Fuel: Obviously the thing will be need to be fueled in order to move right? (unless it's like the trade platform mechanic) The amount of fuel could dictate how far the ship can travel. Hydrazine is only fuel currently so that goes without saying. How to move: Now this is a little difficult to explain but I'll try. The transport rocket can go on platforms that are already built by the player. (This would mean that 2 platforms are required before any movement can be made.) When the device is fully fueled and ready to go with whatever you have in it you need to launch it right? Okay so to do this the platform itself needs a panel. (like research station control panel) When this panel opens it can show a miniature version of the solar system/ planet system you reside in. (much like the view you have when traveling to different planets in a normal shuttle) All you would have to do in select the planet, then the platform you wish to send it to (provided there is more than one on that planet). Once selected the rocket flies off to the destination reaching it in a time that seems appropriate. Once it finally arrives the other player can use the items/research without actually traveling back themselves.
  8. So right now I don't really care that much for the available spaceships, they're both the same except for size. What I'm envisioning for a while now, is how cool it would be for there to be an actual rocket type space ship, much like the SpaceX BFR in the game, for interplenetary/interstellar travel. The Habitat Capsule already looks a lot like the (now abandoned) SpaceX Dragon capsule: And how cool would it be for there to be a rocket which carries the dropship on top, like the SpaceX BFR:
  9. Hey there, ive got a few new ideas and also a bug. What i mean is the rocket landing espacially to an old base. sometimes the rocket is landing where it was before starting, sometimes not. And i wanted to suggest a new control system, wich makes us able to choose a landing place by ourselve or even land the rocket with the keyboard (i know it would be just an new zone of problems). but u really need a solution because i have two rockets and when they land in each other i wont be able to add items or use both. it would be helpful if we can select a base (as before) and the we see the base from above and can select a place/vehicle bay/whatever. thanks for understanding (and sry for my english/ if this topic already existed-i didnt found anythink) keep it up!
  10. I ran out of fuel on a foreign planet after exploring with my drill mounted rocketship, I managed to find some but i couldn't attach the fuel to the rocket because there were incomplete resources attached to the fuel pod with no way to detach them (that I could find). Am I missing something or is this a bug? (repost from bug section)
  11. tyroney

    Speaking of rockets

    So the rocket engines don't make much thrust. But say you took a vehicle and filled its bed with rocket engines. Would it be enough down force to drive on a wall or a ceiling? It might be time to end my constantly-restarting ways...
  12. The Cargo Pod and Single Use Rocket are intended to be a method that for the cost of compound and fuel you will be able to launch resources into space to a targeted area on another planet within your solar system. I will order how you would create it and what would be required and notate functionality at each relevant point. Required Structures Rocket Launch Pad (New Structure): This produces nothing but is used to launch the Cargo Pod to the other planet. Printer: The printer produces two new components. The Single Use Rocket and the Cargo Pod. Cargo Pod: The Cargo Pod attaches to the top of a Single Use Rocket that has been docked into the Launch Pad. From there it can be loaded with resources. The Cargo Pod can be reused. A Cargo Pod would also have a beacon built in so that you can find it on the planet you send it to so long as you're within range. Single Use Rocket: The Single Use Rocket is docked with the Launch Pad, then Fuel is attached to the Launch Pads fueling points and you initiate the charging sequence which takes power and a little time. Fuel Condenser (alternatively Mine Hydrazene): This would be used solely for the production of fuel for 'charging' the rocket. Optional Structures Cargo Beacon: A Cargo beacon would be something that you would build/place on another planet. This would narrow the radius that the Cargo Pod could land in thus making it easier to find. How it would play out in game Create Launch Pad Create Printer Create Fuel Condenser Print Single Use Rocket (2 Compound, 1 Copper) Dock Rocket to Launch Pad Print Cargo Pod (4 Compound) Attach Cargo Pod to Rocket Load Resources into Cargo Pod (Holds 8 Resources) Produce/Harvest Fuel Attach 4 Fuel to Launch Pad Initiate Fueling Sequence Prepare Launch: It's at this point you choose the target planet, not unlike how it is done when switching planets via lander. If you have a Cargo Beacon in the designated region the Cargo Pod will land within a radius around the Cargo Beacon making it easier to retrieve. Initiate Launch! At this point you'd be able to travel to the other planet and retrieve the resources or your ally there would be able to use the resources for whatever they were working on. I also think the cost vs reward of expending resources to transfer resources to another planet more swiftly and easily plays into the mechanics of the game very well. This grew from a conversation on reddit and I think it would be a good system that works within the design of the game.
  13. timp11

    Space machine bug

    When building the first Space rocket thingy and a seat at top, clicking storage on the vehicle machine will build a big storage glitching on top of the rocket..