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Showing results for tags 'rocket'.
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Hi there! Thank you for taking the time to read this! I absolutely love this game and want to say you guys did a perfect job! Well.. almost perfect My Idea: As the title says, make the rockets more distinguished. Make them each have their own character and distance they can travel. My current "problem": As soon as you have the small rocket you can go anywhere to any planet. So why would it be rewarding to build a bigger rocket other than the extra added storage? Of course the bigger tanks so you don't have to refuel all the time, but still it's just not as rewarding as it could be in my opinion. My solution: Next to the extra amount of storage space, give them range! Small Shuttle Sylvan > Desolo (and back on 1 trip) Sylvan > Calidor (1 trip only, takes both charges of the engine) Not able to visit other planets Medium Shuttle Basically any planet as long as you stop in between. More like a planet "hopper". Sylvan > Calidor > Atrox Atrox > Calidor > Sylva > Vesania > Glacio Large Shuttle Any planet as it is now Extra ideas: - As in normal spaceflights give them a random chance to "mallfunction" and crash without killing the player. Leaving the player with just a oxygen supply, the materials they have on their backpack/aircraft slot and debris from the broken shuttle. Either only do this for the small shuttle or lower the chance by percantage from small to large. - Craftable refueling station in space? - Controls to fly to planets yourself - Dockable spaceships for space base! - Take away the external oxygen supply if the oxygenator is removed, you can "breathe" inside but that's it.
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As you travel each planet, landing zones become really cluttered. It would be nice if we could color code and name each landing zone as needed.
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- landing zone
- suggestion
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Summary: 119 - Windows Store - stuck in air and cant spawn in rocket Description: I had a glitch were my game crashed when I was getting ready to land the rocket so whenever I load back into the world it glitches me out of it and I have 100+ hours on the world someone plz help! Platform: Windows 10 Store Version / Build Number: 119 Specifications: OS: Windows 10 x64 CPU: Intel core i5 7400 3GHz GPU: Gtx 1060 3gb RAM: Corsair 2x16GB DDR4 1600Hz Drive: HDD 1TB
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I have a bug where I land on a planet or moon and the rocket just launches before I can get out. I can't stop it now, it just keeps happening and I can no longer play the game. Platform: PC/Steam Version 1.0
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So, i just got back into the game, learning everything new. Found out that i need an atmospheric condenser on a different plant for some things. So i place one on my extra large rocket, go out and salvage for 3 hours so I could trade for ammonium to make hydrozine to fully fuel my rocket. All is going as planned until i find out that a seat attached to storage doesn’t count as it being the cockpit. I couldn’t attach a seat to my only fully fueled rocket. Kinda upset me and I haven’t played since.
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I've built the bottom of the my rocket but I cant locate where you build the top. I'm probably just being stupid and overlooking it, but I seriously cant find where you build the cockpit. After searching through guides on Steam I have come to the consensus that I am an idiot. Help?
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I'd like to have the ability to build a larger Rocket where you can store store multiple items. Make it so you have to build the rocket in 3 stages. Each module requiring at least 4 resources each but of various resources coat. ENGINE module, STORAGE Module( 5 DOUBLE SLOTS/10 SINGLES AND COMMAND module. The engine module would have its own internal tank and hydrazine cataylser which woukd require ammonium to be processed prior to take off. Would require the equivalent of 12 ammonium to be full of hydrazine. The storage has double doors that open while landed to allow access and the engine module produces processed oxygen and power much like the hab. Ship design based of of Vintage rocket design. Streamlines with 3 fins that act has landing legs with a ladder up the side for command moduke access or leave it for the astroneers to build a ramp up to the command module