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Found 5 results

  1. So, me and some others had a huge conversation in Discord, and these are some of the things we thought of: - Trains - Roads (Like platforms almost) - Robots - RC Cars - Stations for RC, Train, and Robot - Possibly other? I know in RC i would like for it to be able to carry 2 or 3 things, and it can drop Glow Sticks or Beacons. It could also carry stuff to stations or have an automation process in the future. I also think that the robots could be a lot like the RC idea. I know there's stuff about automation, but I wanted to put down the RC and Robot idea mainly.
  2. Titico7777

    Robot helper

    Has anyone suggested the idea of a Robot/builder with you who can tag along? We could use the robot to craft portable Oxygen generator or Power plants and could act as a carrier to take stuff back to the base as long as you have storage capacity and talking about capacity has the idea of a warehouse or stock room been discussed as well?
  3. I know that this something already to be confirmed to be added in the future. But I'd like to show a different perspective to the idea of automation in Astroneer. "Astro-Bud" is here for your automating purposes (Astro-Bud) ( I know he doesn't look great, but hey, I made this in 20 minutes, don't judge...(Same goes for the name ...)) He is a robot that you can teach to do an action and he'll perform action. This can include using crafting at the printer, smelting resources around your base, transferring Hydrozine to your shuttle/spaceship and re-arranging items on your vehicles and base. He has 6 slots on his backpack to be able to carry resources. (Backpack) These slots would be used to transfer resources around. This can be for taking compound from a storage module and taking it to the printer. Notice he also ( like many things ) has a power bar, this would drain if he were to go to far away from base or if your base had too little power. He would connect to his base by have the little tether line you have when near base. Once he runs out of power, he would stop what he's doing and return to his Docking station. (Docking Station + Astro-Bud) His Docking station is where he would return after performing his task as much he was instructed too. This station also has a small screen with a small menu. (Docking Station)(Docking Station menu) ( explaining menu with RED text ) This Menu has a "return" button, " +1 / -1 " buttons and a counter. The Return button would make him stop everything and return to the Dock. The +1 / -1 buttons would increase / decrease the amount of times you want him to perform an action. The counter would be the amount of times he performs an action ( maxing at 9 times). There would be a start button hovering above the Dock station to start his actions. (Performing actions) (Recording Actions) The Idea is that when you take his head off while he is in his Docking station you can put it on your backpack. A UI button would then pop up with a camera Icon after putting his head on your backpack. This would be the record button ( his head would also glow red to represent recording ), you simply hit this button, perform the actions you want Astro-Bud to make, then hit the record button again. Now you've programmed his head with the actions you want him to take. But keep in mind where ever you start the record button, that'll be the first location he'll go to after exiting his Dock. So Say you wanted to make Astro-Bud take the compound from a Storage unit and make another Storage unit... You would take his head off, put his head on to your backpack. You'd hit the record button where you want him to begin. Then you would walk over to one of your storage unit ( he'll only go to this unit ). Take 2 compound, then go to your printer, add the materials from backpack, hit the print button. Then take the new storage unit off the printer and place it on the ground. Or take that storage unit and put it on a vehicle ( Astro-Bud would put as many as you list on the vehicle back at his Dock ). At this point you'd hit the record button again. Now put his head back, hit the start and watch him go to work. Limitations would be not being able to control vehicles and having a small search area for possible materials and where to put finished products. There maybe a way to make him possibly gather resources, but i'd think that would be a little to op... Tell me your thoughts below and even feel free to expand on this idea...
  4. CoastwardKarma3

    Robot Creation and design

    I believe that if you are a person who plays alone on games like this one, as I am, then you should be able to design or create robotic friends and workers who can help you scavenge the world more quickly and efficiently. Thus creating a new feel for industrialization of the planets you explore. There should also be a narrating computer voice to make the announcements of specific icons that pop up at times to warn you and tell you when something is completed or nonfunctional. This would also be a great implementation to the co-op as well. All-in-all this game is great so far and I cannot wait to see what dawns from this interactive workspace we have presented here.
  5. ImStereotype

    Robot Companion

    I'm not sure if I'm the first to mention this but some type of companion would be awesome for solo players, such as myself. Not sure how hard that would be but the plants already have a behavior to spew toxins at you, so maybe it could be done. Have a robot companion to join on your adventure and maybe even be of use. Give it some features like transporting loot but only along a tethered pathway. Anyways just a thought and on a side note, I'm really enjoying this game. Your team hit a home run!