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Showing results for tags 'roads'.
For better travel from one post on-planet to another, it would be interesting to create roads that the rover can traverse over easier than driving everywhere in an "off-road" mode. This would conserve energy on the rover, and possibly allow for higher speeds. The "Paver" could be similar to the large rover, as a stand-alone mobile module with two different modes: Auto Pilot -- the Paver is moved into position with the use of a large rover, and then disconnected, and "programmed" for auto-pilot in a straight line from the point of origin. If the Paver encountered cliffs, mountains, rocks, plants, etc., it would automatically stop auto-pilot, and switch into a "pause" mode, awaiting the player to come and redirect. Pulled behind the large rover -- slow going, time-consuming, but faster than on Auto-Pilot The Paver could be created in a similar fashion to the paver pulled behind Lightning McQueen in Cars. Large repositories can be included in the front of the device for the materials needed (soil, resin, compound, etc.), as well as ports for energy sources (solar panels, wind turbines, etc.). As the Paver moves forward, it creates a hard, durable surface behind it that is not affected by wind, plant growth, etc. Thanks again to the Astroneer Developers for an Outstanding Game!!
I would really like to see road building as a thing. Maybe have a researched attachment in front of the vehicle, that flattens terrain. Being able to create a network of smooth roads would open up exploration hugely, as well being a lot of fun in itself.