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  1. Disclaimer Hey, since there is a lot of traffic in the suggestion here, I'll do you guys a favor and make list for the most suggested Features and the one that has already been confirmed by the Developer. Let's keep this topic more organized, So please read this list before posting a thread here Now Available! Gallery of Feature, Fanart, and Fluffs related to Astroneer. Link (Google Drive): https://drive.google.com/open?id=0B8Yf0lwrL9OZLXkwSXcyZXZ2dlU LISTING INFORMATION Reddish For the Most Wanted suggestion, Posting a red marked suggestion may result in your thread getting locked down Ratio of 10-20 post per month, will be the red flag, further posting the same topic may result in said action Between 3 to 10 post per month won't be flagged as red, but still listed in this post. Sources used for planned features come from within roadmap: https://trello.com/b/UoZgKrd3/astroneer-development-roadmap And remember! NO GUNS ALLOWED,YEP NO GUNS, NOPE STILL NO GUNS Asking for guns in the game will instantly get your thread locked Last Updated: December 21, 2017 HIGH PRIORITY !!! (Most of these will be in-game by the end of Q1 2018) Research System Encourage exploration to other planet Adding skill curve into the game Research Points Ability to decide which to research first Sense of progression Resource-Based Terrain or Terrain-Based Resource Chemistry Modularity Vehicle built parts by parts Modules are also built parts by parts Bases are also gonna be built parts by parts All above will be interchangeable, augment-able, and may provide many different functions Thus allowing different complex structures Includes a new type of printer (guessing it as the small printer) UI Update Making the UI elements cleaner, more diegetic and provide more information Interaction Refractor Improve the current controls for controller & keyboards Complex Encounter/Discoveries Combines a lot of mechanics to make discoveries more exciting More Aggressive Floras And Faunas (but that's a far stretch) Weather Systems & Complex Hazard Temperature (Heat vs Cold) Radiation Poisoning Meteor Showers Rains, I guess? Black Box and other narrative element MIEDIUM PRIORITY !! (Might be added after or alongside the High Priority Features, They're not working on it right now, but will have the feature ready by the end of Q2 2018) Terrain 2.0 (What is terrain 2.0?, well to simply explain it would be a feature that will substantially change the way planets generate within the game) More Integrated Biomes Better Caverns, Chasm, and Mountains Variation to Terrain Density Unique Resource Distribution Larger Planets Soil system Special Tutorial Planet Crafting Revisiting to the crafting system and recipes Broaden the crafting progression Multiplayer Imrovement Up to 8 player in a server Dedicated server Online Presistence Personal Online Profile Dedicated Servers Trading Between Player Server Browsing Player-Driven Economy Public Multiplayer Servers Player Customization Let Players choose and customize their appearance Also customize the "mark they leave", Graffiti, Footstep, Modules, not sure what else Unlockable Suits with different functionality More Features World sized Puzzle Linux Version LOW PRIORITY ! (Will be added in-game farther into the future, Preferably by the end of Q3 2018) Automation Allow modules to be programmed in a way for Large-scale, and High-cost projects Conveyors, Sorting, Elevators, anything you'd expect from a large-scale mining In-Game bug reporting mechanics More Features OSX Version New Planets New Resources New Vehicles New Modules New Augments New Stuffs Achievements OTHER ROADMAP CONTENT (not sure whether they'll be added early or later into the game) Modding Decorations (static & interactible) Farming System Farms, Biodome, Seeds? Not the one you gotta eat wait? there might be the edible kind too? dis 4 real guys? More automation Liquids on Planets Faunas (agressive) Player Home (Personal Space) Cartography, Map-making, and all of it's sorts NON-ESSENTIAL FEATURE (Doesn't make it to the Roadmap, but still have chances to be included) Making it easier to drive trough rock Geothermal Power Custom Beacon Icons Improvement on mechanics Improved Vehicle Driving Sprint Toggle (Xbox Controller) More Feature on the Augmentation More compatibility to other modules Constructing Large Module on top of a Vehicle More resource types Iron, Carbon, Astronium Variation to the terrain tool and it's function Local Splitscreen 2 panel split screen 4 panel split screen Steam Workshop (User Generated Content) Creative Mode Improving Tutorial CONFIRMED FREQUENT SUGGESTION, BUT NOT WORKED ON AT ALL (suggestion that will make into the game, but is in the lowest of all priority) Breakable Base Module, most likely by storm Power-ups and Consumables Local Splitscreen 2 panel split screen 4 panel split screen Manual Spaceship Flight A Space Station Building said station with wrecked part Jetpacks Consumes hydrazine to fly "Yes it's that specific" Grappling Hook Physical Liquid Underwater Cavern Ocean Planet Save Editing Duplicating Naming FREQUENTLY SUGGESTED (Suggested many times by user, Eitherway.. Unconfirmed by the devs) ANIMALS "Yes everybody want's an alien lifeform to be added here; hostile, passive, and friendly, form packs and stuff" Minimap, Gps, Satellite More reliable means of navigation Adding more survival elements Not adding more survival elements Fuel Condenser & Trading Post Nerf More Research Options Names for researched artifacts Tech Tree/ Research Points Large Habitat with interior and stuff Recycling Bigger Storage Silo or other form of enclosed storage Building vehicle storage on large platform, or just allow it to be built over without forcing you to put in other module More Vehicle Astrobike/ Hoverbike Giant Drill Trains, and similar minecart/rail system Hovercraft Larger Vehicle Mech & Exosuits Shape & Size options for terrain tool Shields Shortcut to move content of inventory between a storage and the player's backpack More Planet types Ocean Planet Ice, Lava, and other biome specific planet Gas Giants Some better way to differentiate copper and aluminum "Either make their color more contrast, or change one of it's model" NPC, and Lore Items Companion Creature Drone (working and stuff) Tames/pets, (dogs or apes or whatever companion animal suggested) Mining Elevator More & Bigger Power Sources A plow of some sort for vehicles to push trough rocks Modular Indoor and Enterable Habitat Terrain Tools Option Option for ramps with different angles (45º/90º) HUD improvement Weather Predicting Radar Permanent Upgrades (inventory, oxygen) Scheduled Update Robot Astroneer that consumes power instead Command Console (in-game debug mode/cheats) World Generation option: Seed, Size, and Resource difficulty An EXIT button Space Diseases Transporting POWER between bases Wind turbine to generate power during sandstorm First Person View Landing Pads ALREADY A FEATURE But suggested anyway Sprinting "Press L3 if you're on xbox" Road/Ramp Building Increasing Terrain Flattening Ground Mining Vehicle (Crane and Drill) Realistic Gravity, Physics, Solar System Rare Resources unique to each planet types Minigame/Puzzle Garage "Dev suggested you to build it yourself using terrain tool" Custom Keybinding (PC) Removing Base Element and Vehicles (use dynamite) Storm Shelter "Just get creative with your terrain too ffs" Gallery of Feature Fluffs BONUS (In case you somehow read this long thread this far) Old Dumb Astroneer Fanfiction I used to make Do note that this was made before I learned about Dialectic UI, so please do Understand.
  2. mikk

    Roadmap Update

    https://trello.com/b/UoZgKrd3/astroneer-development-roadmap Q2 list is gone with more delays, there is a new Q3 first and second half list as well as a Q4 list. Keep in mind this is a development roadmap, the features listed in first half Q3 are unlikely to come for us at the same time, may be this is a version 1.0 thing.
  3. Lacartesim

    IA for help to start

    Hello everyone, I saw on the road map "external player motivators" (https://trello.com/c/6CovbMe3) and I thought that this external player motivator could be an IA present "in" our backpack. And she guide us in the beginning of the game.