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  1. The first bug found is with the achievements related to collecting/smelting/etc all possible resources, which does not give a trophy in the PS system. I have went out and made sure it was not a personal error by doing over everything I believed was collected/smelted/etc. The second bug is with the suits and color palettes related to activating the core of a planet, which does not unlock even after a restart. This is isolated to certain achievements because I received the suit for locating the Kepler Telescope. The third bug found is with the progress of the Project CHEER Request Platform, whic
  2. A soil centrifuge can be used to make plenty of the basic resources (Compound, Resin, Organic, Clay, Quartz, Graphite, Ammonium). Mining Graphite and Ammonium can be much quicker because of the higher soil requirement per resource, but time can be consumed by driving without locating deposits. I suppose it is a fun part of the game to build your solar system by hunting for these resources in bulk; but for big projects or projects that require Titanium Alloy or Nanocarbon Alloy, it would be nice to have a way of pointing my astroneer in the right direction. Because you're hunting on a pl
  3. Basically, I have just spent the last 30-60 mins collecting a ton of organic and compound on Calidor. I dug a very small dent next to my shuttle to keep it in, because I landed next to a cave, and I didn't want them to accidentally get knocked in. I leave to get some resin, just a little bit out of the loading zone, and when I come back, most of it has disappeared! There is still some there, but for example, I had probably 10-15 compound, and there was only one left. I tried digging down, to see if maybe there was a cave underneath that they glitched into, but it was just solid ground for
  4. From the onset, we collected many resources, and quickly it became a problem to manage all the resource units we had collected. They would get dumped at base and become a trip hazard. So you start making storage units - which quickly grew to be storage farms. But even that quickly became a headache. Where did we put that titanium alloy? Why is the hydrogen there, there, and there? Here are some ideas for managing resources. 1. A storage sorter console. The console could be plugged into a storage port, and when clicked upon, would present a display showing all the resources plugged into
  5. Ok. Me and my brother @Mister Chicken0 have been playing for about 3 weeks now and have explored Sylva, Desolo, and Novus. But we have one big problem. We need steel for many things but we don’t want to explore a fully new planet just to get it. Is there any way we can get steel without having to go to another planet?
  6. When you are standing on downill slope (steeper one), facing down, and rear end of your terrain tool (where resources gathers), is touching trerrain or is slightly below terrain slope level at that spot, when ammount of mined resource fill up to one stack and fall-off (=backpack full) in this case this resource fall through terrain, or to be precise under level of surface, where it cannot be found again (after digging on same spot afterwards).
  7. Hello Devs, Let me begin by commending you on a wonderful game. It’s original and very entertaining. I’ve owned Astroneer since it was first available on Xbox. The new additions th I the game are all most welcome and have reignited my passion for playing. I am however experiencing some issues that I hope can be easily resolved. I’ll try to be brief and thorough. 1. Game crashes. I am experiencing game crashes while entering vehicles and I believe am know why. I make extensive use of the drill and paver to navigate practically everywhere. This has led to me leaving quite a trail o
  8. Not sure what direction the game is taking. Like many new developers, they seem to take their cue from core players. Also like many new developers, they begin changing the very things that made it Unique and enjoyable to the core players. I would offer this penny wisdom. When you hear that your core players want things to be "harder" or "more challenging" you are making it that way for everyone, including brand new players. Many of the same players who ask for the difficulty and challenges will later ask for “quality of life" items. In terms of development hours, you are making it ha
  9. Just a 'simple' (not sure if coding it is so simple) addition to the Atmospheric Resources. Let us be able to fill 1 half canister of Atmospheric Resource into an other half canister. This was my TEDtalk, thanks for listening. Cheers,
  10. It would be cool to be able to assign an item type to storage so that it only holds that type of item. Ex: If you could assign a different resource type to each column of a medium silo (or the silo as a whole) so that when you output materials to it, they would appear in the column that has been assigned to that material type or if the storage does not accept that material it would not be stored there. Simpler example: Assign a medium storage to only hold resin. Any other materials would not be able to be placed on that storage.
  11. System Era, please add a Resource Styler that can allow a player to style a resource as they please. Example: Style an Astronium chunk as a star with the Astronium texture.
  12. Summary: 1.3.13.0 - Steam - Exposed resources disappear when loading the game Description: When I start mining and it exposes new resources, if I save & quit the game and then reload it, the newly exposed resources disappear. Here is before the save: Here is after reloading the game: Platform: Steam Version / Build Number: 1.3.13 Specifications: OS: Windows 10 Pro x64 | v. 1803 | Build 17134.915 CPU: Intel Core i7-4790K 4 GHz GPU: EVGA GeForce GTX 1070 SC RAM: Crucial Ballistix Tactical 16 GB (2 x 8 GB) DDR3-1866 Memory
  13. SpaceX24

    Brainstorming

    Okay, I'm just going to brainstorm all the ideas I've ever had for Astroneer. PLANETS Sylva Resources: Sphalerite, Malachite, Nitrogen, Hydrogen, Calcium Appearance: *Same* Aggressive Flora: Popcoral, Daggeroot (found near core) Size: Medium DESOLO Resources: Wolframite, Sphalerite, Silver, Calcium Appearance: Same but less gravity again Aggressive Flora: Daggeroot, Popcoral Size: Small CALIDOR Resources: Malachite, Wolframite, Sulfur, Hydrogen, Magnesite, Cobalite, Calcium Appearance: Same Aggressive Flora: Daggeroot,
  14. SpaceX24

    Brainstorming

    Okay, I'm just going to brainstorm all the ideas I've ever had for Astroneer. PLANETS Sylva Resources: Sphalerite, Malachite, Nitrogen, Hydrogen, Calcium Appearance: *Same* Aggressive Flora: Popcoral, Daggeroot (found near core) Size: Medium DESOLO Resources: Wolframite, Sphalerite, Silver, Calcium Appearance: Same but less gravity again Aggressive Flora: Daggeroot, Popcoral Size: Small CALIDOR Resources: Malachite, Wolframite, Sulfur, Hydrogen, Magnesite, Cobalite, Calcium Appearance: Same Aggressive Flora: Daggeroot,
  15. So i started playing astroneer 2 days ago AND ALREADY had to make 2 madium rovers. I found out that when you flat the floor around the rover the rover will go into the ground and will disapear with all of your stuff now i have nothing and im disgusted to try getting the resources again
  16. Hey folks, This is my first post and my first time suggesting an idea on this forum! Happy to be here, and I'd love to hear you folks' feedback on what I have to say. To get to the point: I've been thinking for a long time about a hydrocarbon-based crafting system that I've felt has been sorely needed. My proposal is intuitive, uses existing features currently implemented in the game, and the little it changes would be relatively easy to implement. Hydrocarbons would exist either in the depths of planets in oil-saturated rock, or on the surface of some planets as tar sands. Cali
  17. What happened to these graphical features making it into the game? I’m talking about how the ice looks in the ground as you mine it, how it’s embedded and looks shinier and has a different color than the surrounding soil. I thought these looked awesome and you should add them back once the game is fully stable And bug-free
  18. As a beginner I found it hard to figure out where to find some resources in Astroneer. So I spent my 6 days playing this sandbox game collecting infos and gathering them in an excel Spreadsheet. Credits to Gamepedia for a lot of what's in there. I post thereafter a link to the Excel file I patiently build those last few days. This way you can edit it and add/remove whatever you want. You'll also find in the .7z attached a .psd with all the png+transparency icons I used. In the excel file : columns with numbers correspond to my own stocks. Every time I leave a Plane
  19. Contrary to what the title might lead you to believe, no, I'm not suggesting more insane resource distribution, I'm suggesting that it be fixed. This is currently what is happening: I find one deposit of laterite or quartz or whatever, giving me 20-30 nuggets. Welp, that's enough for the entire rest of the game. I guess I can ignore every single subsequent aluminium deposit I find, and they're far from rare. Same for hematite. Same for titanium. Same for wolframite, etc. etc. Do you get the picture? You're spawning TOO MANY RESOURCES. It is TOO EASY to get amounts that allow players to build e
  20. ROBOTS My brother and I were playing the latest version last weekend and started setting up atmospheric condensers on different planets to gather specific resources. We would go do other things and then planet hop back to those planets to gather up the resources that were made. This led us to start talking about how cool it would be to be able to build mini resource gathering bases scattered all over the solar system, where you have a team of robot workers that would do the gathering for you. All you do is setup these bases, let them do their thing and then return to gather up what
  21. Well, i would like another machine (Like a... umm... Moleculizer or something like that) that could generate more rare materials (like titanite, hematite, wolframite and other resources like those) like a Soil Centrifugator but with rare resources that are on other planets. The ""craft"" would be something like: -1 Titanium alloy -1 Steel -1 Nanocarbon alloy (or diamond or something like that) -1 "Undefined" (the object that you can found on the core of the planets, any of those works for the "craft", but this one isn't really necessary, it could be astronium to finally give it
  22. Sometimes if I partially dig up a deposit of resources on the surface (this has happened with clay and ammonium), go far enough away so that part of the map unloads, then come back later, the rest of the resource that was left behind has disappeared. I don't know if this is already a known issue, but I figured I'd report it.
  23. I’ve gone down all the way to the core but I can’t find any graphite on vesania, the wiki says it’s a primary resource on that planet but I can’t find it anywhere. pls help
  24. Now that 1.0 is out all the veins of resources got a make over. I think the resources on your backpack should change to. Wolframite is now more like cubes so the resource should be too.
  25. Hi SES! This is probably just a small mistake but the symbol at the core of Glacio does not match correctly and exactly with Diamond, for players new to the game this may be hard to understand as the symbols are quite easily mixed up, but they might go and make nanocarbon alloys instead of diamond and then be dissappointed that they did all of that for nothing. Just thought I would make you aware. Thanks!