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  1. I was giving a break to the game and now I started re playing it I just saw there is some info at the research pad and I was like cool cos I ussually go to wiki if I want information and I tought I dont need to go to wiki for any basic thing I guess than I saw the platform info at the pad and I was like why al of them are same? I think System Era should add a simple info at the platforms more than it can provide oxygen this info can be stored in to the oxygenator. What was in my head is Lets say u are wanna research platform "Extra Large Platform C" the description should say "it contains
  2. I had an idea about some leveling of research. I allways gave up my old fancy base to begin a new adventure (old save feel kind of pointless to continue) - What about NOT to be able to research all I found. I mean, old good research building will accept anything and with any amount of research points I found. Is it possible to somehow diverse research buildings, research stuff (availability / amount of it in single game / difficulty vs. amount of research points). I would love to find something I can't research and in order to research it make some more research. Another one:
  3. I have been unable to get the "Can I Borrow This" achievement. I have researched in another 'neer's game multiple times but cannot get the achievement to unlock. It is the last achievement I need before the mastery "unlock everything" achievement, and it is driving me crazy! The two 'neer's games I have joined have assured me that they never played on creative mode, and I've even been able to unlock other achievements while playing in their game. Please help!
  4. The current Auto Arm (which could alternatively be called a Small Auto Arm) can only move tier 1 items. Having discovered that they can be used to continuously load Research Chambers with Research Samples, I think that at some point in the future we should be able to get a larger, Medium Auto Arm that can move tier 2 items like Artefacts, for the same purpose. The item would be built with the Medium Fabricator and would take up a single tier 3 slot, like the one on a Large Platform A. The area that it would grab tier 2 items from would also be larger, to accommodate the larger sized tier
  5. Not sure where to put this on the forums as there is no dedicated place for Tips and Tricks, but I’ve discovered a useful trick using the new Auto Arms to create a continuous research system for getting Research Bytes, and I wanted to share in case anyone reading this had not discovered it themselves. Two things to know firstly: 1) Auto Arms can grab Research Samples off the bushes and stones that they spawn on 2) Auto Arms can deposit Research Samples (and other materials) into a vacant Research Chamber Locate a bush with 1 or 2 Research Samples, then put down a med
  6. If you've reached this milestone by researching items, samples, and resources: congratulations! You've finished the grindiest non-achievement in the game. Go ahead and give yourself a pat on the back by posting a screenshot of your Research Catalog.
  7. Please can you make the button you click to do research a bit more forgiving, I often click it fairly quickly a few times and what happens is it opens the button flap, then starts research and then also cancels it. please add a good delay in clicking start and being able to click cancel. i lost so many research items due to me miss clicking. I know it’s my fault, but a delay would be nice :)
  8. Hello! I love the sound design of this game, and would love to have a clean copy of the sounds the backpack makes to use as my phone's notification tones in real life! Specifically, when an item completes crafting it makes the "bee-boo bee" sound, and when you open the research center it makes the 'buh-duh' sound. These are a couple of sounds of many that I think would make great ringtones -- but lack the knowledge to try and extract them from game files! So here I am! Thanks for such a great game, in every way. From the sound design, to the art style, and especially the modular nat
  9. I was up early and came up with the idea for reintroducing the Exo Request Platform (ERP) outside of just events. It is somewhat hinted in the game that this module is meant for quests and i have some suggestions for it. - Using bytes players can unlock different levels of quests ranging from common > rare > epic > legendary > event > seasonal at different byte costs. Each new quest will cost a specific amount of bytes and is randomized from a pool. You can only embark on 1 quest at a time but you can choose the difficulty. while event and seasonal quests will persist throu
  10. Hi. This is a quite complex idea for some new technologies in the game and the way they can work and improve the experience. I understand that what I have written is enough for a whole new update, but why not? Satellites I believe satellites should have slots for sensors and for other devices, so they could be customised for our needs. They need to be powered by solar energy and have a built-in battery. Now, a perfectly working satellite with enough power would update sensor information every 5 minutes. But the further from the sun, this time would obviously be longer.
  11. I believe an item that can only Ben unlocked by finding something in the world that gives you the option to create the item doing something like that would add some nice diversity to the way we unlock items
  12. Okay, so with every update and new items added the UI is getting closer to its limits. my little backpack printer is getting totally overburdened with so many recipes but same applies to all other printers as well. to find the stuff i need i have to do a lot of clicking, and the more clicking i do, the faster i tend to do it thus possibly skipping the item i wanted... and i have to make another loop over the recipes... Now that we get regular monthly updates i start to dread on the thought of researching new stuff for that very reason (no way to unresearch stuff, is there?). okay time to
  13. I've noticed that when I doing research(collecting bytes), that the byte counter sticks, & remains stuck! But, I've found that if I go & do 8-9 or so research samples(small research), the counter un-sticks! However, when I start a new set of research, the counter sticks again! I've probably lost several thousand bytes, from the counter, not counting them! I don't care about the lost bytes! Just please fix the 'issue'! P.S. I use my "Research Train' for byte collecting! See added image!
  14. Hello again System Era, I have a new suggestion: You guys should increase the spawn rate, not the respawn rate, but the spawn rate of the cave research byte nodes on Glacio. Maybe increase by like, oh I don't know, maybe 5%? Because I can literally almost never find those little cave research byte nodes on Glacio, and it's so very annoying.
  15. I have an idea for a new type of flora for the game. It is like a big flower with 4 flaps that open up at night. Inside, there is a researchable object that emits light. The light goes out if you pick it up but it can be researched for about 2000 bytes. They grow mostly in the flatlands so they are easy to spot if you are far away. Another of their features is that they have several sacs at their base. Each has a 'Use' function that adds a small amount of oxygen to your tank. These sacs grow back after 5 minutes. If you kill them, they explode with acidic gas like an Exploder but give 3 seeds
  16. A friend & I went down to the core to collect astronium for research. When we began researching it, everything was going fine. My friend, who was hosting, experienced a crash & we reloaded the game. Once we got back in the game, we found that the raw resources we collected, such as latterite & astronium, were unable to be researched. The research chambers simply didn't recognize them, as if nothing was there. So, we tried quitting & reloading the game, hoping it would resolve the the issue. Once we loaded in, the research chambers still didn't recognize them, but the also said
  17. When I first started playing Astroneer, I came in late alpha. I came in at 0.10.5 and at this time the game was very diffrent in the way or getting research and earning bytes. If memory serves you could only research large objects in the research chamber, You could not research small objects or small exo objects. Only large objects. You could still scan the small research objects and get 20-30 bytes or so. But large research was the way to go. And small exo objects awarded 250-300 bytes. Now jump to 1.0.0 and the game changed massively, in all areas, but specially in the reseacrh departme
  18. I think that the (non debris) objects you find around should be able to be placed in a research chamber to redeem its blueprint. The object would be destroyed, so the player would have to choose whether to utilize it, or to unlock its blueprint. It seems more logical than unlocking blueprints by placing organic blobs into a scanner (although I am not suggesting that this mechanic be removed.) It would make sense that a device capable of synthesizing blueprints out of a mineral or unrelated tech item would be able to copy the blueprint from the item itself.
  19. The general idea is to allow researching player made items in the research chamber. This will add another layer of research and have a great impact on (late game) game progression! Effects: Research chamber performs some analysis to improve item. - if the item is not yet unlocked, it will be unlocked - if the item is unlocked, it will be globally updated in different ways (see updates) Costs: - research time and the corresponding energy costs - the items used for the process ? the research process might have "negative" byte costs depe
  20. Version 1.0.6.0 xbox one after the update my player can no longer use the earth centrifuge (green button is missing although ausdeichend earth is present). i can, however, use the earth centrifuge. astronium can no longer be researched in the research chamber. only every third to fourth amonium works. Otherwise, the research chamber tells me that this object can not be met. Successes are always set back to 14% if you want to do it
  21. Research base mod will stop working after 2-3 units are researched. the blue "field" where items are snapped into the researcher disappears. Need to save/quit and reload game to fix. Tried the following: Pickup and move researcher to new platform Pickup and replace researcher to same platform Package researcher and re-open Create multiple researchers (all have same issue 2-3 items research then stop working)
  22. Summary: 1.0.4.0 – Steam – Research Items falling through ground Description: Research Items under plants falling through ground into caves underneath. Very annoying. Platform: Steam Version / Build Number: 1.0.4.0 Specifications: OS: Windows 10 Home | 1803 | 17134.523 CPU: Intel i5-4460 3.20GHz GPU: NVIDIA GeForce GTX 1050 Ti RAM: Kingston 2x8GB DDR3 800Hz Drive: Western Digital 1TB (WD10EZRZ-00Z5HB0)
  23. It would be very helpful especially to new players to add a description of all the items we can unlock with our bytes. Sometimes I forget what they do or have no clue what they even are or used for.
  24. I realize that this might be a strange type of request, to make a part of the game less efficient for the player, but I think this is a clear example of something being too good and taking away from other aspects of the game. On an Exotic planet I have set up base on, there are creatures in the caves that hang off the ceilings. They are effortlessly destroyed by digging them out, which causes them to drop a few research samples. Each sample seems to give between 150-300 bytes. These Cavern Lures can respawn, and sometimes they spawn in strangely; they can be on the ground and multi
  25. Surely Exo Dynamics will have listened to Astroneer feedback and added an External Timer to the Research Chamber, so busy Astroneers can just glance at the Research chamber to know when their object is nearly complete? Well hopefully they are working on it! Allow the Astroneer to keep tabs on the current research task easily by displaying an external timer on the control panel. This way a busy Astroneer can just glance at the Research Module, rather than having to open the control panel to see how much time is left. See picture: