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Found 3 results

  1. First, Thank you to the research pod department. There have been some fantastic additions to the previous collection. Could you please produce a screenshot, complete list, pic of all the research pods? Can you tell us how many unique research pods there are? I don't want you to tell us the time and bytes each one is worth as we worked together to figure that out in the previous version and it was quite fun. Is there a link floating around somewhere that you can share? I like to collect them and maybe others would too if there was an end goal? The end goal could be as simple as
  2. I don't know if this is supposed to happen in the game, but if you find a tree, rock, and those cacti-like plants in caves with a research pod on it, you can then take it off and put any one slot or two slot objects on there. I have tested this with resources and a medium storage.
  3. Try to think this idea not as a seasoned Astroneer player, but as a green out-of-your-first-launch player. As it is right now, the small rover is a beginner's trap. Why is it a trap? Well, first, what are the good points of the small rover? It is cheap to research, to build and is easy on fuel. What are you lacking at the beginning of a game and more so as a beginner? Research points, materials (particularly rares one), and energy sources. It is perfect for your first rover and an obvious choice for a beginner (it also has the "small" name on it ?). The traps comes on the actual func