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Found 9 results

  1. Version: 1.13.126.0 Platform: Steam Problem: Research chamber works without power, because it isnt on a platform Description: I took the research chamber off the designated platform to conserver power for other machines, but the chamber continued to process the item. Moving the chamber did not affect it. Even after having finished the item and another item being placed inside it, the chamber continued to work. Only fixed itself after reloading the save. Astroneer Bug.mp4
  2. I'm playing astroneer on steam. I was going to repackage a working research chamber and the game crashed. I tried again and the same. Inside the chamber I had a research item from the Exo Dynamics research aids that can be found on Glacio planet. I'm attaching the image of the item, even tho I don't know if it's beacuse of the object.
  3. I think it would be handy if a research chamber could start on its own when there is a researchable item on the same table. I often get a lot of astronium when I don't want to go running around looking for research items. I get about 10 astronium, but I have to start it every time. I would be useful if it could just go on its own without me worrying about. Sometimes I plant popcoral, but I also have to run around getting seeds for those, and the drop-rate of that is low. Sorry about not much info or details, was time rushed.
  4. Summary We have noticed during extended plays that the non-host is not able to click the red button to begin research however the host player remains able to activate it. I believe a relog from the host player is needed to remedy the situation. I'll attach a video when it happens again. Specifications Both Windows 10 LAN We click fast We double-click
  5. When I use the research chamber to research Astronium (or any other material) it no longer gives me bytes, this already happened a while back, but since I researched Astronium (and other stuff) for about 2.3 million bytes worth, it did not bother me as much. I though I let you know that this is still a problem also in the Wanderer Update. Platform: Steam Version / Build Number: 1.5.8.0 Specifications: OS: Windows 10 Pro x64 | v. 1903 | Build 18362.295 (US Version with German Keyboard) CPU: AMD Ryzen 7 1700 Eight-Core Processor 3,00 GHz GPU: ASUS ROG Strix RTX 2070 8GB OC RAM: 64 GB Corsair Vengeance Drive: 4TB WDC WD40E31X-00HY4A0 Astroneer - Research no longer gives Bytes.mp4
  6. Summary: 1.5.8 - Steam - Research Chamber Panel Render Problem Description: The panel of research chamber rendered incorrectly at some specific angle, see the image. Platform: Steam Version / Build Number: 1.5.8 Specifications: OS: Windows 10 Enterprise x64 | v. 1809 | Build 17763.737 CPU: Intel i7 7820HQ (OC 4.2GHz) GPU: NVIDIA Quadro M1200 4GB w/ 431.94 Quadro Driver RAM: Micron 2x16GB DDR4 2400Hz Drive: Micron 1100 256GB
  7. Summary: 1.1.3.0 - Steam - Research Chamber draws power even when idle Description: Made a base on Vesania, brought only one wind turbine but made heaps of batteries. Noticed that something was draining the batteries, so I disconnected everything. Plugged things in one at a time, and only the Research Chamber draws power while idle -- the other machines don't draw any power unless they're running. With some testing I found that re-packaging it and un-packaging it caused it to stop drawing power while idle. Platform: Steam Version / Build Number: 1.1.3.0 Specifications: OS: Windows 10 Home x64 | v. 1809 | Build 17763.195 CPU: Intel i5 3570K 3.40GHz GPU: NVIDIA GeForce GTX 960 RAM: G.Skill 16GB (2x8GB) DDR3 Drive: Seagate Barracuda 1TB -----------------------------------------------------------------------
  8. The general idea is to allow researching player made items in the research chamber. This will add another layer of research and have a great impact on (late game) game progression! Effects: Research chamber performs some analysis to improve item. - if the item is not yet unlocked, it will be unlocked - if the item is unlocked, it will be globally updated in different ways (see updates) Costs: - research time and the corresponding energy costs - the items used for the process ? the research process might have "negative" byte costs depending on the item, which will lead to reducing the amount of available bytes (same as unlocking) ? some "higher" upgrade may require additional items (see advanced updates) Updates: Updates can have different effects on the items. Possible examples: - increase speed when produced (e.g. medium storage can now be produced in half time) - reduced production cost (could be game breaking so be careful here) - faster production (e.g. smelter works faster) - higher efficientcy - less energy consumed - higher charge/discharge rate for batteries - higher material efficiency (generator burns longer on one unit of fuel) - automation features (e.g. printer continues production until there are no more resources left) - player upgrade (e.g. bigger oxigen tank, better lighting, bigger battery, small amount of soil can be stored, small solar panel...) - bigger tether range ... Advanced updates: After updating the research chamber itself, it is possible to combine items for advanced research (gets an additional small item slot). Possible examples: - Vehicle/Seat + Beacon -> Integrated Beacon - Soil Centrifuge + Tank -> Greater soil capacity - tether + working light -> allow coloring of tethers - base unit + working light -> add some illumination - medium item + packaging robot -> allow self-packaging of item - smelter + medium storage -> more queue slots - small generator + carbon -> allows usage as fuel ... Usefulness: Is definetely great More options -> ... -> benefit Open questions: - the suggested implementation would not allow larger items to be updated... - a lot of brain-storming, deciding qhat to pick and fine-tuning required
  9. The research chamber's button cover takes about half a second to close. If you accidently double-click to start a research, it gets canceled and your research item is destroyed. I think the button should disable after the first click until the cover closes.