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Found 15 results

  1. Version: Platform: Steam Problem: Research chamber works without power, because it isnt on a platform Description: I took the research chamber off the designated platform to conserver power for other machines, but the chamber continued to process the item. Moving the chamber did not affect it. Even after having finished the item and another item being placed inside it, the chamber continued to work. Only fixed itself after reloading the save. Astroneer Bug.mp4
  2. I'm playing astroneer on steam. I was going to repackage a working research chamber and the game crashed. I tried again and the same. Inside the chamber I had a research item from the Exo Dynamics research aids that can be found on Glacio planet. I'm attaching the image of the item, even tho I don't know if it's beacuse of the object.
  3. I think it would be handy if a research chamber could start on its own when there is a researchable item on the same table. I often get a lot of astronium when I don't want to go running around looking for research items. I get about 10 astronium, but I have to start it every time. I would be useful if it could just go on its own without me worrying about. Sometimes I plant popcoral, but I also have to run around getting seeds for those, and the drop-rate of that is low. Sorry about not much info or details, was time rushed.
  4. Summary We have noticed during extended plays that the non-host is not able to click the red button to begin research however the host player remains able to activate it. I believe a relog from the host player is needed to remedy the situation. I'll attach a video when it happens again. Specifications Both Windows 10 LAN We click fast We double-click
  5. When I use the research chamber to research Astronium (or any other material) it no longer gives me bytes, this already happened a while back, but since I researched Astronium (and other stuff) for about 2.3 million bytes worth, it did not bother me as much. I though I let you know that this is still a problem also in the Wanderer Update. Platform: Steam Version / Build Number: Specifications: OS: Windows 10 Pro x64 | v. 1903 | Build 18362.295 (US Version with German Keyboard) CPU: AMD Ryzen 7 1700 Eight-Core Processor 3,00 GHz
  6. Summary: 1.5.8 - Steam - Research Chamber Panel Render Problem Description: The panel of research chamber rendered incorrectly at some specific angle, see the image. Platform: Steam Version / Build Number: 1.5.8 Specifications: OS: Windows 10 Enterprise x64 | v. 1809 | Build 17763.737 CPU: Intel i7 7820HQ (OC 4.2GHz) GPU: NVIDIA Quadro M1200 4GB w/ 431.94 Quadro Driver RAM: Micron 2x16GB DDR4 2400Hz Drive: Micron 1100 256GB
  7. Summary: - Steam - Research Chamber draws power even when idle Description: Made a base on Vesania, brought only one wind turbine but made heaps of batteries. Noticed that something was draining the batteries, so I disconnected everything. Plugged things in one at a time, and only the Research Chamber draws power while idle -- the other machines don't draw any power unless they're running. With some testing I found that re-packaging it and un-packaging it caused it to stop drawing power while idle. Platform: Steam Version / Build Number: Specifica
  8. The general idea is to allow researching player made items in the research chamber. This will add another layer of research and have a great impact on (late game) game progression! Effects: Research chamber performs some analysis to improve item. - if the item is not yet unlocked, it will be unlocked - if the item is unlocked, it will be globally updated in different ways (see updates) Costs: - research time and the corresponding energy costs - the items used for the process ? the research process might have "negative" byte costs depe
  9. The research chamber's button cover takes about half a second to close. If you accidently double-click to start a research, it gets canceled and your research item is destroyed. I think the button should disable after the first click until the cover closes.
  10. How to reproduce: Place extenders onto the research chamber, exit to menu and load the save again. Expected: The pink cylinder texture should not be shown after load
  11. I just updated the game again today. I use mouse and keyboard and play the game on Steam. I started a new save for this update and was exploring the new debris feature. I found a medium platform with some debris around it. After removing the debris attached to it, I picked up the platform and brought it to my base. I tried to place my research chamber onto the "debris" platform and i am unable to unpack the research chamber or remove it from the platform. In the attached images, you can see that the platform is a procedural generated one, because it only has one cable plug (vs the 4 on on
  12. Number of bugs that may or may-not be known Windows 10 PC, Steam download. Game version; (Alpha) Backpack: from time to time if I try to Shift+click an item to put it on my backpack, the game is supposed to just say "Backpack full". However this does not happen and most of the time either throws my items across the map never to be seen again or sometimes my backpack just eats it. Particularly when I try to pick an item off my vehicle, but it happens other times as well... My most recent incident for example; I had 2 free spaces, both on my deform tool. My backpack contained 4
  13. (Sorry if someone already wrote about this, I promise I searched for it but I didn't find anything) When I saw the post about the nem Research Update, I was really happy I and tried it out soon. I love it, but the "speed" of the research is really slow, and it also slows down the gameplay. It took a really long time to get the Large Shuttle and other expensive blueprints. But I think this can be fixed easily. My idea is quite simple. The only thing I miss from this game right now is the opportunity to upgrade the Research Chambers and improve it's efficiency. I think that the four sl
  14. Hi, I recently created my second base on the starting planet and have a huge research pod in a chamber there. I was wondering if I could head back to my main base and still have it research the pod.
  15. Hi I have only been playing the new research update for a few hours now so I don't know if you have this or are thinking of this, but... It would be cool to go on a salvage run, exploring the space vehicle wreckage and unearth an item called a Data Drive from the hulk of a crashed ship. Bring it home, plug it into your Research Chamber, and it will give you extra Bytes for research, or it may contain a rare Blueprint for a special item or platform.