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About Me

  1. I really wish their is a way to deconstruct base structures, because they take up so much room and sometimes aren't always fully used. When a player would deconstruct a structure the player should receive 50% back of what he put used to build that structure with. I hope you guys will add this feature to the game!!
  2. I'll just get right to the point. This is a list of ideas for improving the game, why I think they should be implemented, and ways they could be implemented into the game Survival Limited Oxygen Production I understand that this is a common thought, but in my eyes even long term space travel would have some difficulty producing O2 out on other planets without some source to draw power or resources from, even in a high-level space age civilization. Therefore it might be more interesting to implement limits on oxygen production from the player's facilities, making thin
  3. The Research Update added the research Catalog, which is brought up by pressing the Open Backpack key a second time. I would suggest switching this functionality to a new key, or allowing players to change it independently of the Open Backpack button. I've played for over 80 hours and have gotten use to pressing Q to toggle between having the backpack opened or closed (similarly to pressing E to toggle the Deform Tool between active/not active.). I often open the backpack, grab a resource, close it, and place the resource where I want it. This change now requires double tapping Q to cl
  4. I don't want the character customization done through Steam's online market place. Games such as Rust went that route and it totally turned me off from the concept as a whole. The game wasn't ruined due to this but it left a scar upon it in my eyes. I like the idea of this kind of customization in Astroneer but it would quickly become a non-factor if the online market place was involved in it. What gives me hope is Astroneer not being PC exclusive as Rust is so Steam's online market place could never work across all platforms meaning they would either need to create two separate s
  5. So as I'm sure many of you also are, I find I'm quite low on clean and efficient storage options in the late game. What I propose is simple: a storage module for the 2-resin base platforms. It *could* be something as simple as plopping the researchable tier 3 storage piece onto a base platform and orienting it sideways so things mounted on it don't clip anything mounted on the two tier 2 sockets to either side. To be clear, I'm speaking of these things mounted on the back of the truck.
  6. I just bought the game today, and thanks to my non-high-speed desktop, it runs at about 10-20 fps on your lowest graphical settings... and while looking at them, I just have to ask: is there a reason you can't toggle things like the stars, planets, moons, and clouds in the sky? Sure, they look pretty, but they're taking up a LOT of computing power to show. And that's not even mentioning the difficulty moving the camera at that low fps, sometimes even switching between forward and reverse y-axis rotation, and even making it spin 360+ with only 1 right click
  7. This message is intended for anyone who is working on the game. I'd like to know if there will be graphics settings on the Xbox one. Whenever I build a base, my Xbox gets laggy ( which is no surprise, it's getting kind of worn out ) and it would be really helpful if someone could take my suggestion of adding graphics settings to console. I am really addicted to this game and the lag ruins the gameplay. Thank you!
  8. Hi, I want to suggest some ideas for improving the game. Making the home marker visible through the environment What I mean: You're not able to see the markers through the ground (for example: I'm very far away from my home and I'm in a hole but I can't see the marker, so I have to get to somewhere where I can see the marker Pausing the game while being in the menu screen What I mean: The game still runs in singleplayer if you are in the menu screen (with the options like quit, controls, etc.). I think it'd be good if the game paused wh
  9. At the main menu no method exists for exiting the game, the choices become load a game and exit or alt-f4 both are subprime. Obviously it's not a huge ordeal but it is an oversight.
  10. Many games are drifting away from couch coop (split-screen coop) and it would be really amazing if Astroneer could breath life back into couch coop. Playing with friends on one system while in one room on a TV is really an amazing feeling. Multi-controller support and couch coop would be great additions and would keep the game enjoyable. Thank you.
  11. Hi, We're French students from the university of Blois (programming and design university), we currently have to work and present the level designer job. We create a topic here because it's difficult to contact the team. Then we have a questionnary ready we just wait for a answer of a member of the team of astroneer, thanks.
  12. When goofinng around, sometimes a fresh start is advisable- especially in pre-release.
  13. I would prefer that the Camera Control did not require any buttons to be held down at all. Just a free camera movement with just the mouse movement. The current action requiring that the RMB be held down just to look around which means that I am constantly holding the RMB down (and I presume many other are too), which could lead to some medical difficulties in the future ie Carpal Tunnel Syndrome. Have the RMB action required for movement only, not viewing. If you can get real tech with it, it would be great to be able to look around freely with the mouse and then have the directio
  14. PC: Press [ESC] to close the bag XBOX One: Press (L) one time to run, press again to stop running. Thank you so much.
  15. Any chance that Astroneer will get a LAN feature to play with friends over the same network in future releases?
  16. Would be nice to be able to commit suicide in game. Often due to bugs you get stuck in various modules or items not able to move. If you leave game saves you last position - "where you last got stuck"
  17. Found out about this game when I noticed my friend playing Astroneer just a few days ago. My curiosity led me into playing the free trial and ultimately buying the game later on after I was very impressed by what it has to offer. Extremely fun to play with other people (Some bugs and glitches helped :D) and the nature of sustaining the base was also very fun to do. After about... 10 hours of gameplay, here are my ideas. 1. Universal Economy - Rather than just the overall objective of the game being to build bases and exploring other planets, I feel like their needs to be some kind of feat
  18. Hi! I'm new to the game, and just a few minutes of gameplay had me wanting something. That something would be to be able to name the Beacons! Also something useful would be a description of what each "thing" does. Thanks for reading; this is a very calm game, very much my style!
  19. Hello! I'd love it if we could adjust the camera sensitivity! Thanks for reading! Have a nice day!
  20. Request: don't resave without exiting hab/seat Going through old saved games, in the main menu, to check which ones are which--the current interface makes it difficult to tell, other than date and time--by popping into the game. In doing this I'm not actually entering the game by tabbing out of the seat. But I'm trying to see the environment so I can tell which game it is. After figuring it out, I hit escape and return to the main menu, but the game resaves it from that timeline. The problem is now the main menu has changed the order of saved games, so I'm again unsure which is which (n
  21. Hi! Please add some more features to graphics menu to reduce. I have a not so bad PC but the game barely runs on it: i7 3630QM AMD Radeon 7670m 12 GB Memory SSD
  22. I was recently traveling with rover and I got hopelessly lost, having goddamn clue where my base is and I got to thinking, "I've got all this oxygen and stuff around me, so why the heck can't I make a new base?" So here's the idea: you can create a new base very cheaply, however, it does not have life support. You need to create a printer and print an expensive life support module to add onto the new base. In the meantime, you can attach oxygen you collect to it to maintain its simple life support and this oxygen is used more efficiently than the oxygen you carry on your backpack. This is so t
  23. So the PS4 controller works with the game which is great, but the button prompts are XBox buttons. It's low priority but just one of those quality of life sorts of updates.
  24. As we all know, we have polluted the planet that we call home in the real world and continue to ignore it to this day and it has definitely had some effect on it. i thought this was a feature in the game my first playthrough but it turned out to just be just the average storm, as the game went on and my base grew in size i felt like i experienced more and more storms, and i also started to feel like i was the one causing the increase in storms with my careless actions of just consuming everything for my personal benefit. i just think it would be awesome to have some kind of negative affect on
  25. We all know that navigating can be a pain. And I have seen a number of good ideas for future use. However, something that would help greatly in the meantime and something that I believe should not be to difficult. (could be way wrong) Request: Compass pop up with cursor over vehicle. Just like over your character when outside the vehicle. This way I don't have to jump out every so often to check my direction. Thoughts? Again I think this would be a simple addition until bigger more complex navigation concepts can be designed.